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General Xerxes
Delta Omega Iota Inc.
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Posted - 2007.02.25 21:29:00 -
[31]
It'll never happen becuase it just doesn't fit with EVE. An FPS's style of controls would equate to a space game where you have direct control over the ship, not when were you point and click to move and lock on to an enemy and hit a button to shoot. A ground based version of EVE is far more likely to be big robots or something with EVE style controls or an RTS.
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Kaoyama Ameko
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Posted - 2007.02.25 21:34:00 -
[32]
As the technical potential of MMOs grows, I agree that so should the games themselves- into other realms.
On the other hand, I can write up a list full of reasons why I don't think this would actually work.
1. Server requirements: are huge for twitch-FPS's. You need a pretty tough dedicated server just to host a match of 20vs20 (under CS:S, that is). Any lag, at all, would completely ruin the gameplay. I don't think CCP's ready to handle that kind of load.
2. fights too rare: Yeah, how often do people attack PoS's? Couple of times a day? And who gets access to these battles? Yeah, usually the bigger alliances fighting for territory. It seems like a terrible waste of time and effort if the main people getting access to these "epic battles" are the older players who fight in 0.0 space. When I play CS:S, I do it for instant gratification. I want to log onto my Steam account and be in a match within a minute. Any FPS that makes me wait more than 10 minutes before playing, I refuse to touch (and hey, guess what, they tend to not even exist)
3. Incredibly complicated to incorporate, little reward: So CCP ends up spending the next two years incorporating a new game engine within the one that already exists, creating lots of maps, creating goals, creating weapons and mechanics, balancing and testing those mechanics. What does this translate to? A couple of people from Planetside sign up for EVE, and get bored because the MAIN gameplay is still the whole "I'm in ur space, grinding ur ISK" thing.
4. Hurray for even FEWER chance of attracting the elusive "female playerbase": Hey, guess what 50% or so of WoW subscribers are? Female! Last I heard, the % in EVE was about 2-5% or something ridiculous like that. As far as I'm concerned, attracting the female playerbase to EVE is easier and, by percentages, more lucrative than adding more macho (and doing so poorly, refer to 1-3). What would CCP rather have? Spend a couple of months developing more carebearish/social environments that women, statistically, are much more attracted to, or tons more time and money developing a quasi-FPS, server-devouring mini-game that only about 1% of EVE's subscribers will ever experience, and even then only experience it once a month?
Sorry to shoot your idea down, but I just don't find it plausible... and as a subscriber, I'd rather CCP not waste their time on something I wouldn't want to touch :P
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ceaon
Gallente Porandor
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Posted - 2007.02.25 21:45:00 -
[33]
i like the idea ** boom headshot**
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Lord Sid
Minmatar Lordless
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Posted - 2007.02.25 21:45:00 -
[34]
To the OP: welcome to 3 years ago.
http://planetside.station.sony.com/ -=Lucy in the Sky with Diamonds=- |

Kaoyama Ameko
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Posted - 2007.02.25 21:47:00 -
[35]
Originally by: Lord Sid To the OP: welcome to 3 years ago.
http://planetside.station.sony.com/
Hey Sid! How ya been? :D
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Soporo
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Posted - 2007.02.25 21:53:00 -
[36]
Quote: Spend a couple of months developing more carebearish/social environments that women, statistically, are much more attracted to
You must mean RINGS, and DANCING, and PINK and PURPLE FLUFF... |

Kaoyama Ameko
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Posted - 2007.02.25 21:58:00 -
[37]
Edited by: Kaoyama Ameko on 25/02/2007 21:55:12
Originally by: Soporo
Quote: Spend a couple of months developing more carebearish/social environments that women, statistically, are much more attracted to
You must mean RINGS, and DANCING, and PINK and PURPLE FLUFF...
Oh God yes. Give it to me. You can't tell me you wouldn't like to see us girlies being all girly like that ;)
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Grim Seeker
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Posted - 2007.02.25 22:29:00 -
[38]
Originally by: Curzon Dax
Mark my words. In 5 years, if we don't have an MMOFPS, there will be a beta. And it will be the WoW killer.
*EDIT* Aha. And before anyone quotes WWII Online, Planetside, or Neocron, they aren't contenders. NCSoft's plans for Exteel aren't truly MMOFPS, and the upcoming Tuxley doesn't have a subscription model, nor anything new to add to the FPS genre that could encourage people to play it.
MY POINT IS: an MMOFPS shouldn't stand alone...it should be incorporated with another game. Like Eve!
Your post is spot on for the most part minus your Huxley knowledge.
What you have wrong is your idea of what Huxley will be. Where did you get your info? I can say that it has a lot to offer the MMOFPS genre. What does not having a subscription model have to do with anything? And for your reference they haven't decided if it will or wont. I cant say what it has to offer the community because of the NDA I signed. But man are you wrong and will be surprised.
Examples already known by the community.
Unreal Engine 3 with 5000 people per server PVP vs PVE vs PVP(3 faction all fighting only 2 playable) Area based damage(headshot=1 shot kill) Trying to implement both xbox 360 and PC on the same server. They will atleast have a couple that are both platforms.(Alot of people are saying they will be seperate servers. They don't have a clue what there talking about.) THIS IS NOT SET IN STONE!!!
Plus a lot of other cool things I cant speak about yet. This has been the hardest NDA I have ever signed. This rocks and will only get better.
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Mirirar
Solstice Systems Development Concourse
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Posted - 2007.02.25 22:30:00 -
[39]
Originally by: Curzon Dax
Thoughts anyone?
This sounds like the battlefields in WOW... and is a bad idea.
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.02.25 22:43:00 -
[40]
It would be interesting to have some sort of FPS type thing to eve, something like a sub game like Dystopia (HL2 mod) has the hacking subgame. Possibly you could buys Marines and then dock at the combat station and have as many lives as Marines. If your alliance owns outposts/planets they can produce marines and supply their members with free lives.
On the topic of FPS, planetside is plagued by sheer lack of content. Everyday its the same choke points and there really is no diversity to the units race to race other than the tanks and bots. Secondly the hardware to host FPS with 128+ players is expensive. ------------- Midshipman Lithalnas - Logistics Division - Hadean Drive Yards
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Harry Voyager
Obscurity LLC
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Posted - 2007.02.25 22:46:00 -
[41]
Originally by: Curzon Dax
Originally by: Vincent R Yes, this will clearly work when alliance-size battles already often have 30 seconds to 2 minutes or more of module lag. Good thinking! Personally I can't wait to put my crosshair over an enemy, press my mouse button to fire and have the gun go off two minutes later.
Perhaps you've never indulged in a FPS game? Even where folks have tried to indulge in a proper MMOFPS, these fights are limited in scale. If there is an alliance size battle happening on a node, there is no law that says the station combat need take place on the same node. Defenders enter FPS mode and the battle arena is on a different server. Beyond that, its as simple as making it 25 on 25, or 50 on 50, or whatever works.
Shattered Galaxy tried the XvX battle sizes. The net effect is that new players get shunted out of the loop.
Honestly, I don't see why a group with space control would ever need to offensively board a station, in order to control it. Worse comes to worse, just put a few Tachs through it and vent the atmosphere. Should get 99% of the population right off, and you can patch the holes later. Or, if you're feeling really nasty just tell them if they don't surrender you'll fling a few ftl missiles at them. It's not that hard to hotwire a shuttle to override its warp collision fail safes. I'm sure most people will take a new management when the alternative is momentarily becoming a new star.
Harry Voyager
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Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.02.25 23:24:00 -
[42]
Originally by: Curzon Dax *EDIT* And Nero, you (repesenting a mysterious "we") wanting WoW's subscribers or not is irrelevant. WoW has its kiddies, so does Eve. MMO companies want WoW's subscribers. MMOs are about attracting the largest community possible for as long as possible to their content.
Think of it like this: If a change is implemented that makes you and 50 of your cohorts threaten to quit (like every change does) but brings in 10,000 new subscribers....is that a good decision or a bad one? Scale appropriately.
Genius. Pure genius.
Let's remove non-consentual PvP then. And death penalties. And travel times. And then dumb down the combat system too. Because I can guarantee doing so would increase EVE's subscribers tenfold.
Yes, you'd lose me and probably almost all of EVE's current subscribers. But hey! CCP'd end up with many many more players than they currently do, and the money that comes with.
The LARGE (I can't stress that enough) majority of people want casual, easy, simple MMOs where they can log in for a few hours a week and socialise with their friends, ala WoW. That's why WoW has so many subscribers and EVE doesn't - there are more casual players than there are hardcore.
And turning EVE into WoW in space would almost certainly increase subscribers, yes. But I hope I don't have to explain why that would be a bad thing.
I know you only use your head to keep your ears apart, but try engaging that tiny thing you pass off as a brain next time you post something. Having more subscribers is a bad thing if they're the wrong subscribers. ___
"have u seen my employ history? u better go as i have more friends in thisgame then in my real life" |

Ki'ath Jahra
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Posted - 2007.02.25 23:32:00 -
[43]
I'm gonna get flamed to hell for this, but here goes.
As it stands right now, Eve's combat system is more or less similar to WoW.
Okay, now put down the pitchforks. Seriously, although Eve is has another layer of complexity it boils down to the same "hit the number to launch this ability".
On that note, combat in an Eve station doesn't have to be all that different from in-space. You have your hp, your armor, maybe a personal shield, maybe 1 or 2 weapons, and hell throw in a bodyguard or two. You select everything the same way, with nearly the same interface. The only major difference is you have greater control over motion, and you don't explode when you die :P So you can get back the equipment you had on body for cheap.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.02.26 00:20:00 -
[44]
Edited by: Gamer4liff on 26/02/2007 00:18:41 You know guys they (devs) all ready said that you will never HAVE to leave your ship/pod to do any of the things you can do now at a station, it will be completly optional.
That being said I think it would provide an interesting break in the pace of eve and offer more varied gameplay if it was designed to have a fps segment of outpost conquest, it would be nice if it had a respawn system (the battlefields would have mini clone vats) where two teams fight and continue to fight untill one side captures the key points of the outpost. It would be quite a merger of gameplay types, to be sure.
Of course CCP said in their walking in stations blog combat in stations is still faaaaar off.
EDIT: but yeah there is no way in hell short of a nukes simultaniously hitting every city with a WoW server in it that EVE will have more subs than WoW.
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lofty29
Athanasius Inc.
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Posted - 2007.02.26 00:41:00 -
[45]
Originally by: Mortania Station walking sucked in E&B, what makes you think it would be great here?
White wolf? --- http://static.griefwatch.net/gallery/18028383f236b20e4c0f6d7492e58408.gif
Please keep your signature below the 24000 bytes limit.- Thx Pirlouit
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Kile Reyn
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Posted - 2007.02.26 04:10:00 -
[46]
The main strike against FPS games is the rampant cheating and hacking that always shows up & there's nothing anyone can say that would make me believe that that kind of activity would be absent from an EVE FPS. I play EVE to get away from all the bunny hopping, dolphin diving, nade spamming, wall hacking, bug exploiting, no talent ass clowns that have permeated the BF2 & BF2142 servers.
And how would you deal with death in a MMOFPS? Can you really dish out a death penalty everytime a player dies? If you die trying to protect, oh, lets say a docking area, do you respawn in a different part of the station? What happens when everyone on the station dies and the other 'team' takes control? Are you automatically moved to a different, perhaps neutral station, or are you left to be a refugee, wandering the stars with no place to call home?
While I like the idea of a MMOFPS, I tend to think that if it was feasible, and more importantly profitable, it would have already been done.
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Toros Revoke
STK Scientific INVICTUS.
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Posted - 2007.02.26 04:20:00 -
[47]
But if I get shot I'll die? Pod pilots have a certain kind of imortality, one which requires that you sit in an egg filled with goo... I can't see that being very good in a fire fight can you?
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.02.26 04:21:00 -
[48]
I think an RTS-style approach would be better. You have crews, you have commodities like marines, and vehicles, so lets put them to use?
You see that nice M-class planet in that 0.0 system? Sure would be nice to build a city there...
A few frieghter loads and dropship (a new ship type for planetary flight?) runs later, those 10k assorted people and the commodities, are working on a civilization.
Now an enemy finds it, and attempts to invade, however they only send a couple hundred marines, which are quickly annhilated by the 2k you have garrisoned there along with lots of heavy firepower, including possible anti-spacecraft defenses, and planetary fighters which go after the dropships.
Originally by: lofty29
Originally by: Mortania Station walking sucked in E&B, what makes you think it would be great here?
White wolf?
What do a bunch of people who are good at writing fiction, have to do with station walking and/or a FPS aspect, sucking or not sucking?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.02.26 04:27:00 -
[49]
Originally by: Kaalen EVE will never become a twitch FPS game. Ever. Anyone who thinks that it should be is playing the wrong game.
Are you the same guiy that goes to every post and says "Eve will never.... and if you think yer playing the wrong game..."? Cause Ive seen that in like 8 posts and the dude looks juist like you... *looks around the restaurant then look at his mate* "I wouldnt be greatly surprised if a little band came in and started playing *hums the Star Wars Cantina theme*" |

Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.02.26 04:47:00 -
[50]
Originally by: Frug CCP, and 'venture capitalists' whatever may want Eve popularity to explode. I don't.
I don't want the WoW kiddies flooding the eve forums and making them EVEN WORSE, and I sure as heck don't want them running around my game being douches.
Thanks but keep your wow killer.
Also, don't use the word irregardless.
And if the game is this crowded with just 30k online, imagine it at 1 million.... or the nodecrashes at that high :p
*looks around the restaurant then look at his mate* "I wouldnt be greatly surprised if a little band came in and started playing *hums the Star Wars Cantina theme*" |
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Zephyrys
Caldari RennTech
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Posted - 2007.02.26 17:40:00 -
[51]
Malthros and I are definatly on the same page...
We have militants.. lets use them
New Ship: Troop assult ships. Allow them to "dock" to an enemy station and send in marines or militants or even hired rats. These would have to have extremly light defenses or none at all.. requiring speed and stealth(not cloaking) to get to the station/POS. Maybe they could get a new skill or the current hacking skill could be used to open the shield enough for the 1 ship to pass. (No other ships could get through an instact POS shield except assult ships.)
New Skill Set: Ground Forces Command With the following skills: Station Assult Marine Recruitment Mercenary Recruitment Combat Training Station Hacking (so the marines can open doors) and whatever else may be appropriate.
This will allow CCP to utilize those militants we get from missions or the old small arms items.
If anyone ever played that Star Trek Armada game where they beamed over crews until 1 ship was out of defenders or attackers. It would be similar to this. The assult ship "docks" on the station and they send in the troops.. depending on how many assult ships "dock" and how many marines have been placed in the station.. there could be a running fight of numbers (all comp deetermined) based on the assult ship pilots skills vs defenders.
Each assult ships troops would have different bonuses depending on their "pod commanders" skills.
Defenders would have normal vanilla marines stationed at the POS but each alliance pilot that has the skills to garrison troops (maybe another skill here) will be allowed to station more troops at a POS. Perhaps each POS module could have its own set of marines and untill the main POS structure is destroyed (shields down.. POS distroyed.. marines mop up and capture remaining modules and they are transfered to the attacker whom now must build a POS there to allow the modules to work again).. each module would have to be taken over individually unless the main POS is distroyed or taken.
As for items inside the POS hangers.. well you either get them out before you loose the POS or they can either be destroyed when the module/POS is taken or the attackers get them as loot for the victory.
It should be very possible to incorporate POS capturing w/o having to change much of anything except adding a few skills and calculation codes.
Other possibilities include allowing the hacking skill to slowly take down a POS's shields in say 10% increments... or an extremly LONG hack to take out the shields completly.. maybe a covops can slip close enough to hack the station and drop its shields or even offline individual modules such as the sentry guns.
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Athren Soulsteal
Gallente Intergalaxy Salvage And Repair
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Posted - 2007.02.26 22:09:00 -
[52]
First off as far as the battles, the battles in RF online were huge, the first time I was in one I went charging over a hill only to see the other factions charging come charging over the hills to the left and to the right. It reminded me of a star wars (movie) battle and it would have been more enjoyable if the rest of the game play did not suck. Point being, large PVP (mmog) battles are possable with no lag.
Second: Everyone is assuming that the battles will be FPS such as CS, BF or COD but they could actually be more like This or This.. watch how you can have a MOG PVP. Actually the in base could be just like WOW as well as any fighting.
And as far dieing in a base/planet, well your clone would have everything saved to the point that you stepped out of the pod and your training goes on regardless of in game or not so really what would you loose by dieing in a base?
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |

Magnum III
Journey On Squad
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Posted - 2007.02.26 22:35:00 -
[53]
So you could have cities Starports etc but they have to all be futuristic and similar so there is a sense of consistency.
I could pull into a city and expect to find a decent spacebar and or home with electonic contols very much like the spacestations.
So it could work for on planet simiar to Star Wars but of course not that Disneylike or contrived. First it would be more of a 3d environment then Star Wars and of course no limits in smuggling thieving etc.
Total freedom of trade and you should be able to access the trade window form anywhere in the world at any time.
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Betonela
Caldari School of Applied Knowledge
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Posted - 2007.02.26 23:51:00 -
[54]
well i like the idea also CCP say un future when u take a station u can damage hes parts
will be the assault on foot of a station the way to take a station "undamaged" who knows
===== and if the assault is like 3dmark demo will be perfect
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Horatio Nately
Caldari Finis Lumen
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Posted - 2007.02.27 00:24:00 -
[55]
I'd drop my planetside subscription if I could do some fps action in EvE. ---------------------------------------
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Skraeling Shortbus
Caldari Gallente Federal Bank Ratel Alliance
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Posted - 2007.02.27 01:15:00 -
[56]
world war 2 online anyone?
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Lars Intarestum
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Posted - 2007.02.27 03:25:00 -
[57]
To the OP:
I'd have to disagree with you slightly. A MMOFPS could work but I don't think it really is the wave of the future. If I had to think of the pioneering of the new wave of MMOs, it would probably be MMORTS. Similar to Shattered Galaxies but beyond. Each player would control a command ship and have dispatchments and so forth.
That said, MMOs haven't advanced much beyond MUDs in concept, unfortunately. Just added pretty graphics. In fact, the most revolutionary game recently has been DDR and Guitar Hero. Games can be reinvented but very few games invent new genres of their own. The thing that makes WoW have such a high sponsorship is its ease of access, as has been said.
On the flip side, if you want a game that can really take off... Take a look at Spore. This game, I think, has the biggest chance of becoming the next big hit. Everyone likes making their own things. It is the ultimate sandbox but also gives you that instant gratification. I know when my little one legged, all fanged creatures mob and take down something eight times their size, I'll definitely feel a pretty strong sense of gratification. xD
If you have a venture capitalist's ear and are looking for a MMOFPS, I'd suggest Tranquility/Firefly. That's my suggestion...
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Marshall Knight
Ardent Industrial Astral Wolves
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Posted - 2007.02.27 12:59:00 -
[58]
Edited by: Marshall Knight on 27/02/2007 12:56:24 Just thought id say therr is another fpsmmorpg a little old now but was fun called neocron httP//www.neocron.com
Think its getting popular again was a great game but other than that and planet side iv not seen any others.Planet side wasnt really a mmorpg as there was no real role play involved but neocron was/is. i was addicted to that for ages before i came to eve.
Eve doesnt need fps eve is what i call a relaxing game you chill with mates drink a few beers and engage in combat ina sort of relaxed manner i sort of compare eve to chess you move you pieces and go for the kill. FPs would not fit into eve and would ruien what eve is about an adult game designed to make you think rather than just blow peeps up.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.02.27 13:08:00 -
[59]
I'm all for FPS warfare in EVE in stations and on planets, I have been saying this for a couple years now...
Non capsuleer pilots that we can train simultaneously with different skills on the same account we train our capsuleer pilot(s).
Being able to carry your FPS player in your ship, dock at a station and let loose is my dream for the future of EVE...
FPS players could also fly fighters, and that could become an FPS space extension to EVE...
Building the homestead
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Cardassius
Seraphin Technologies S.E.R.A
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Posted - 2007.02.27 13:21:00 -
[60]
One word: TIMEZONE!
Bye bye station if the attacker is in a different timezone..
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