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Presidente Gallente
Dark-Rising Executive Outcomes
8
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Posted - 2011.12.19 18:32:00 -
[31] - Quote
Afk cloaking is indeed a problem in EVE (0.0) but it's not so hard to deal with it.  |

Mag's
the united Negative Ten.
3322
|
Posted - 2011.12.19 19:11:00 -
[32] - Quote
The OP was way too obvious.
1/10 and only that due to the few posts made.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Feather Storm
Tindalosian Trading Consortium
2
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Posted - 2011.12.19 20:04:00 -
[33] - Quote
0/10 The nullbears want to own everything. They want to have their cake and eat it too. Worst of all they refuse to use the one communal brain cell that is capable of thinking about this topic to think about what will happen to the game if this is done. They must toe the party line "OMG AFK cloak we should be able to kill it."
The "can not see local and can not be seen in local" is an excellent solution IMHO. But I would personally like to see local removed totally from null sec.
Here are the reasons why. At least for the no cloak and local solution. Total removal of local is a topic for another thread.
- No cloaked ships in local means no AFK cloak whines to feed their e-peen.
- If you don't show up in local there is no reason to AFK cloak. AFK cloaking is a direct reaction to local. they are using a psychological technique called desensitization on you. Yes it's psychological warfare, and it seems to be causing paranoia as a side effect so it's working. Unless of course they are just there for the paranoia factor and then it is still working.
- By removing both his and your free god mode intel tool he is forced to actively hunt you, and you to actively be on guard for him/her.
- Remember if you can not see cloaked ships neither can he so while you will not see him in his cloaked t3 OMGWTFPOWNBBQ cloaking Tengu etc. he will not see your 5 friends in their 3 cove ops tacklers the falcon and the t3 OMGWTFPOWNBBQ autocannon Loki etc. who are standing by to POWN him and then pod him back to his clone station and laugh about the skill points, ISK and implants he just lost. The risks increase on both sides. Point of fact they increase more for the attacking cloaker.
- More ships will die on both sides. Good for the EVE economy.

- More fun will be had on both sides. It's a game. Games are for fun and socialization. Sadly with a lot of computer games today the socialization part gets left out.
- Null sec will have more of the risk that justifies the rewards part of risk vs reward equasion they are so fond of quoting at high sec dwellers.
- Last but not least PvP.
So to the OP no this is just a horrible idea that breaks cloaks and adds nothing to the game it removes fun and prevents interaction with other players also it will make the dreaded blob the only way to disrupt an enemy alliance's ISK machine. Less blob, more fun.
P.S. I think I may make that last bit my sig on this forum |

Bearilian
Man Eating Bears
50
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Posted - 2011.12.19 20:47:00 -
[34] - Quote
i'm commenting solely on a sidetracked point of view. Ive recently been discussing an AP change, and pretty much most to everyone who disagreed with the idea (and some of you are apart of this thread also), only were saying the reason AP warps to 15 is to discourage afk'ers. but its apparent in this thread that people just want to be able to play the way they have been comfortable playing. ive read one of the similar threads about a module that would be able to track cloackies, and he went indepth to how it could be used so that, active cloakers could avoid detection, where as afk'ers would be locked down and decloacked withing 30 mins or so. not sure where the thread is, maybe someone else remembers the suggestion?
I do agree however with the suggestion of just removing local. but as long as that is not happening lets look for options to increase tactics involved with cloaking.
(I am determined to fight greifers that claim to know everything about this game, but really only want to manipulate the game to their favor.) |

Mag's
the united Negative Ten.
3322
|
Posted - 2011.12.19 21:19:00 -
[35] - Quote
Bearilian wrote:i'm commenting solely on a sidetracked point of view. Ive recently been discussing an AP change, and pretty much most to everyone who disagreed with the idea (and some of you are apart of this thread also), only were saying the reason AP warps to 15 is to discourage afk'ers. but its apparent in this thread that people just want to be able to play the way they have been comfortable playing. ive read one of the similar threads about a module that would be able to track cloackies, and he went indepth to how it could be used so that, active cloakers could avoid detection, where as afk'ers would be locked down and decloacked withing 30 mins or so. not sure where the thread is, maybe someone else remembers the suggestion?
I do agree however with the suggestion of just removing local. but as long as that is not happening lets look for options to increase tactics involved with cloaking.
(I am determined to fight greifers that claim to know everything about this game, but really only want to manipulate the game to their favor.) There is little to compare AFKing in null with AP wtz, but for the term AFK. For example with AP wtz would be a guaranteed mechanic, whereas this AFK tactic seeks to subvert locals instant intel, but it's far from a guarantee.
As far as greifers are concerned, if you are aware of any you should petition CCP about them. CCP take a dim view on griefing.
Also the only people here wanting to change the game in their favour, are the OP and others like him with these AFK whine threads. (Although this one is merely a troll.)
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Gizznitt Malikite
Agony Unleashed Agony Empire
86
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Posted - 2011.12.20 05:26:00 -
[36] - Quote
So, if you can take control of the stations, and eliminate all non-friendly POS's in system, AND hunt down all cloakers in system... you can essentially make a system COMPLETELY safe? But... this is a nullsec system right? Why should CCP create mechanics so you can make a system COMPLETELY Safe? How could you possible think you should be able to remove all potential threats from a nullsec system??!!
I think afk cloakers are incredibly important to insuring you can NOT make a system completely safe... And until you introduce another mechanic that insures you may always be subjected to a potential threat, decloaking probes just aren't acceptable. Continual risk is a major part of living in Nullsec. If you can't handle that, then you should NOT be living there.
I've ratted, plexed, and mission run many times systems with afk cloakers. They are not hard to deal with in ratting ships, although I bet its harder to cope with in a mining vessel. Here's a few tricks I know that make ratting with an neutral in system moderately safe:
Belt Ratting/Anomaly tips: 1.) Rat aligned. When you land in a belt, align to a celestial and then start shooting rats. If someone decloaks... you warp away! 2.) Don't Rat at zero. If you warp the the celestial at range, your much harder to set a drop on. To make this even more efficient, use a bookmark above or below the plane when warping at range. It also helps to not rat belts in a pattern. 3.) Rat in groups... Killing a single ship is easy... killing a group of ships is more difficult, especially if they stand their ground and shoot back. Cloaky ships typically have a weak tank, and 3-4 drakes will often make short work of them. 4.) Rat in budget fit ships... a t2 drake is 60m isk... losing one is small potatoes really... Not only that, a drake can rat alright AND fit tackle...
Other tips: PvE in the system next door.... if they follow you... then they aren't afk!
Other thoughts include HTFU, adapt or GTFO, etc, etc, etc!! |

Lyrrashae
Crushed Ambitions Reckless Ambition
67
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Posted - 2011.12.20 09:40:00 -
[37] - Quote
Ingvar Angst wrote: [...] Certainly must have been an oversight... surely you don't think null sec systems should be 100% easy to hold with no need to ever do any sort of PvP defending it. [...]
Yes, he does. They all do. I A/F/K cloak in Jita. Does that count? |

Lyrrashae
Crushed Ambitions Reckless Ambition
68
|
Posted - 2011.12.20 12:37:00 -
[38] - Quote
Jenshae Chiroptera wrote:Ignoring the thread, which seems to be full of the usual angst and petty squabbling - might I suggest that the next thread be something along the lines of, "CCP, we need tools to combat cloaking."
This current title suggests you want them to do it all for you.
No "suggestion" about it, hon, that's exactly what they want.
Once again, yet another nullsec "1337 PVP'ER!!!!1111!" proves just what a disgustingly over-entitled, drama-slinging, contemptibly spoiled and selfish--to the point of complete game-breakage--bunch of babies the whole bloody lot of them are.
Man, **** nullsec and the archetypical carebear parasites infesting it, OK--just...Mother of all Gods, just **** them.
I A/F/K cloak in Jita. Does that count? |

reaver2145
shot from the dark Mortal Destruction
0
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Posted - 2011.12.20 13:49:00 -
[39] - Quote
AFK cloaking is pretty much physiological warfare.
And it appears to be working as intended. |

Lyrrashae
Crushed Ambitions Reckless Ambition
69
|
Posted - 2011.12.21 00:18:00 -
[40] - Quote
reaver2145 wrote:AFK cloaking is pretty much physiological warfare.
And it appears to be working as intended.
^^This^^
Not empty-quotin'! I A/F/K cloak in Jita. Does that count? |
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