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TortoiseX
Gallente The Diplomats Quantum Star Alliance
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Posted - 2007.02.26 20:07:00 -
[1]
ok iv been thinking and it makes me wonder
why are warp scramblers med slot items they are clearly weapons and are offensive in nature
they may not do damage but neither do nosferatu or cloaking devices
any thoughts? -----------------------------------------------
however fast u run the tortoise is always one step ahead |

Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.02.26 20:30:00 -
[2]
Edited by: Jarjar on 26/02/2007 20:27:48 No offence but did you think this through? What about ECM, tracking disruptors, sensor dampeners, stasis webs, and more? 
Edit: Also... "If it ain't broken, don't fix it" comes to mind.
"In Communist China ISK buys YOU!!" - random bio |

TortoiseX
Gallente The Diplomats Quantum Star Alliance
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Posted - 2007.02.26 20:37:00 -
[3]
of course i thought it through warp scramblers are very unbalenced
they currently are used by almost every player under the sun to stop players getting away when they might have never wanted to get into a situation in the first place
if they were high slot items or needed more cpu less people would use them (hopefully) -----------------------------------------------
however fast u run the tortoise is always one step ahead |

Peacock McNuggets
Guns 'N' Hoses
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Posted - 2007.02.26 20:38:00 -
[4]
To be honest when fitted to a combat ship then just about every module can be considered a weapon fitting of some sort
Lowslot: Gyros BCU and Heatsinks all improve damage
Mid: Sheild boosters and Cap recharges keep you alive longer allowing you to do more damage.
Highslot: Salvager can be cosidered a chance to keep the economic balance of the war on your side
All depends on your point of view I guess. 
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TortoiseX
Gallente The Diplomats Quantum Star Alliance
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Posted - 2007.02.26 20:43:00 -
[5]
it was ccp that mentioned the offencive state of the scrambler when my corp mate made a petition about it
their reson for scramblers not wanting to be changed to high slots was that it was not an offencive weapon
i want it changed to an offencive weapon cos i want the cpu requirements to increase -----------------------------------------------
however fast u run the tortoise is always one step ahead |

Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.02.26 21:00:00 -
[6]
And why do you want that?  Again, don't fix what isn't broken.
If you want this to make combat more consentual, well, go find another game, no offence. That, or use warp core stablizers.
"In Communist China ISK buys YOU!!" - random bio |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.02.26 21:28:00 -
[7]
Well, they nerfed Warp Core Stabilizer because it was far too easy to escape from combat, now they are useless on any serious combat ship.
But as it is now, it is far too easy to prevent somebody to escape from combat and can be used on any ship, it is not really a "working system"...
Move them to a high slot sounds like a good idea. And yes, they are much more of an offensive entity then normal EW means, because you put your opponent into a situation he cannot change. Other EW modules that have such effects, like Sensor Jammers or ECM Bursts, which cannot be "neutralized" at least have a chance to not work, or fail, depending on the ship size and other attributes. But once a ship without stabs is scrambled, the "victim" is a sitting duck.
So, in my opinion, either put scramblers on a high slot and more CPU need, give each ship a "default warp core strength" depending on size, or make them so, thht they may "fail" to scramble and do not work 100% in all cases.
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icomeinpiece
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Posted - 2007.02.27 00:11:00 -
[8]
CCP actually hinted many months ago that they were going to change warp scarmblers so that a lone frigate could not overcome the massive warp engines of a BS, it would take several to stop one in it's tracks. Whatever happened to this idea? I thought it was a good one that never came to fruition.
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Shiv Ertai
Gallente Direct Intent The Makhai
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Posted - 2007.02.27 00:26:00 -
[9]
Edited by: Shiv Ertai on 27/02/2007 00:24:00 Deleted b/c it's stupid
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hotgirl933
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Posted - 2007.02.27 03:46:00 -
[10]
Originally by: icomeinpiece CCP actually hinted many months ago that they were going to change warp scarmblers so that a lone frigate could not overcome the massive warp engines of a BS, it would take several to stop one in it's tracks. Whatever happened to this idea? I thought it was a good one that never came to fruition.
guess they scrapped it was to hard
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Icome4u
IronPig Sev3rance
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Posted - 2007.02.28 03:17:00 -
[11]
Originally by: icomeinpiece CCP actually hinted many months ago that they were going to change warp scarmblers so that a lone frigate could not overcome the massive warp engines of a BS, it would take several to stop one in it's tracks. Whatever happened to this idea? I thought it was a good one that never came to fruition.
/Sign to that... 'Zomg my Rokh can't warp because that little frigate is scrambling me...'
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Cythe Oman
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Posted - 2007.02.28 04:17:00 -
[12]
A quick translation.
CCP says "WCS systems are for travleing, ships mount them and can get form place to place in relative safety now."
CCP meens "WCS systems are for ships that can't fight any way and will still get ganked with or without them on."
CCP says "We want players to commit to a fight that they enter and not just run away at the first sign of troubble"
CCP meens "We want players to die. there is no such thing as a fair fight in eve so may the bigger gang win."
CCP says "Warp scramblers are not an offencive weapon."
CCP meens "We have no frelling idea what we are talking about Warp scramblers are only used to attack other players."
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.28 05:21:00 -
[13]
Edited by: Valandril on 28/02/2007 05:17:44 Whenever i see caldari pilot complaining about moving scramblers/other ewar to highslot so he can solopvp in his raven w/o sacrifcing his tank i wanna wardc caldari faction. Ppl complain that armortank is overpwred coz we can fit ewar and tank at the same time, they don't see that cos of our tank = dmg mods and weaker than shield tank.
And thats fine for me, this is drawback of armor tanking.
What would happen if u move scrams to highslots ? We will get overpowered ravens who will be able to fit tank, gank, scram w/o any drawback while all armor tanks will still have to choose between gank, tank. Hell even bigger choice - fit gun, nos, or scrambler...
In simple words = NO --------
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TortoiseX
Gallente The Diplomats Quantum Star Alliance
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Posted - 2007.03.02 02:15:00 -
[14]
if you increased the cpu cost even the most skilled of players would find it hard to fit all the modules he needed
try fitting a scan probe launcher and running your favorate setup
thats what i want it to be like
not for pvp
and im gallante so i know what armour tanks are like -----------------------------------------------
however fast u run the tortoise is always one step ahead |

Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.03.02 08:45:00 -
[15]
In my definition, a weapon is something that apply force on another object. Scramblers don't do damage or apply any knid of force, so hence not a weapon.
Therefor, i also think that cloaks, salvagers, nos and neuts should be moved to med slots. Especially cloaks and salvagers.
Tractorbeams is ok in high, because they apply force to another object. Just because it can't harm a ship doesn't remove it from the weapon category. Civilian guns can't harm any ship either 
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MitziKoku
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Posted - 2007.03.05 17:34:00 -
[16]
I get the point... Turret enhancements like SBs and Tracking computers merely enhance existing weapons.
It's a reasonable suggestion to make Web/Scrams into high slot weapons beause they act directly on the target.
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sycokill
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2007.03.05 17:49:00 -
[17]
Originally by: Imhothar Xarodit Well, they nerfed Warp Core Stabilizer because it was far too easy to escape from combat, now they are useless on any serious combat ship.
But as it is now, it is far too easy to prevent somebody to escape from combat and can be used on any ship, it is not really a "working system"...
Move them to a high slot sounds like a good idea. And yes, they are much more of an offensive entity then normal EW means, because you put your opponent into a situation he cannot change. Other EW modules that have such effects, like Sensor Jammers or ECM Bursts, which cannot be "neutralized" at least have a chance to not work, or fail, depending on the ship size and other attributes. But once a ship without stabs is scrambled, the "victim" is a sitting duck.
So, in my opinion, either put scramblers on a high slot and more CPU need, give each ship a "default warp core strength" depending on size, or make them so, thht they may "fail" to scramble and do not work 100% in all cases.
I have to disagree here. Warp scramblers like every other EW module has a set range, so if one gets warp scrambled it doesn't mean he will stay in that state for the duration of the cycle, all you have to do is get out of range and you are free to warp. I can understand if your in a BS and a frigate decides to scramble you, but there are numerous ways to counter it(ECM, NOS, drones etc.) its not even worth debating over.
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Lance Hawke
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.03.05 18:44:00 -
[18]
No.
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