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SlaveNumber 75389
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Posted - 2007.02.27 02:53:00 -
[1]
I've heard a lot of good things about this ship and I'm thinking about getting one. What are its strengths and weaknesses though? How would I most effectively fit it against other inties and af's?
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.02.27 03:03:00 -
[2]
Edited by: goodby4u on 27/02/2007 03:01:37 Edited by: goodby4u on 27/02/2007 03:01:29 Strengths are it has good dps one of the fastest inties and has alot of hp.
Weaknesses are its weapons need to track they also use energy and it only has 2 mids.
Generally i'd fit mine out with speed mods mwd 20km scram and 4 dual pulse...I use mine to tackle in gangs not solo though
__________________________________________ Yes it is great being amarr. |
Maeltstome
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Posted - 2007.02.27 03:14:00 -
[3]
with brutal gunnery skills, you will melt most other ceptors in seconds.
The main problem is the default range of Beam's - for long range guns, they really suck for range. That and aurora nerfs your tracking heavily.
I use 4x dual light beam t2 MWD, faint Scram SAR II, 2x CPR, MAPC
Im training all my gunnery skills atm, so i should hopefully be able to fix thsoe 3 lows soon. Some rigs can make that ships a beast though... eg 6-7k/s and pulse lazers with 18km Opti
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2007.02.28 01:17:00 -
[4]
Originally by: SlaveNumber 75389 I've heard a lot of good things about this ship and I'm thinking about getting one. What are its strengths and weaknesses though? How would I most effectively fit it against other inties and af's?
There is no way to against other Inties and AFs good. Crusader has only 2 mid slots as we all know, it's deadly weakness point on solo PvP I said. Crusader can't stop other frigs warp out, even it can't warp out from other 3 mid slots frigs. I recommend you work it on gang PvP, never solo PvP.
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SlaveNumber 75389
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Posted - 2007.02.28 21:32:00 -
[5]
"brutal gunnery skills" - what are we talking about here? All gunnery skills at lvl 5? Or is there anything acceptable lower then that?
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Eoa Flos
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Posted - 2007.02.28 22:13:00 -
[6]
Originally by: SlaveNumber 75389 "brutal gunnery skills" - what are we talking about here? All gunnery skills at lvl 5? Or is there anything acceptable lower then that?
From my understanding, good gunnery skills means all the relevant gunnery skills to 4 or 5. Don't forget cap skills too, and the skills that boost range and tracking, since those are important for inty survival. But where ships shine is when you have the appropriate ship and gun skill to 4.
For instance, I have a Crusader, with Interceptors to 4 and T2 small pulse/beam to 4. Countering AFs or other Inties usually requires range, as webbers = dead Inty. The Crusader can do range with beams and (though haven't done it myself) with rigs, probably pulses. Also, the Crusader has a tracking bonus, so that helps beams track at high speed. Aside from the Crow's range, the other weapon for range is rail-guns, and their tracking is worse. Finally, another plus (besides the larger cap) is that the Crusader has a tad thicker armor than most, so it isn't quite as squishy.
And having just 2 med slots is fine. The Crusader is not a tackler; I'd rather have the extra low slot - an AB/MWD and a warp scrambler, and you should be good.
Hope this helps and good luck.
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SlaveNumber 75389
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Posted - 2007.02.28 22:52:00 -
[7]
Sounds good, I have a few skills left to get to 4 and I should be fine. Thanks
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Dix Neuf
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Posted - 2007.02.28 23:11:00 -
[8]
How does the Crusader compare to the Taranis as a 'space superiority' Ceptor?
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Eoa Flos
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Posted - 2007.02.28 23:29:00 -
[9]
Originally by: Dix Neuf How does the Crusader compare to the Taranis as a 'space superiority' Ceptor?
Well, from what I've heard, the Taranis has greater firepower thanks to blasters. It's a nice ship, indeed.
The problem, I would say, is that getting close for blasters means risking becoming webbed, which is a very bad thing for Interceptors. With range-friendly interceptors like a Crow or Crusader, for example, I think there's better survivability, staying outside of webbers and speed tanking.
I witnessed a dogfight between a Crow and Taranis once. Yes, every time the Taranis got close enough to start hitting, the Crow would take a beating. The Crow pilot maneuvered frantically, trying to stay out of range. The only reason the Crow eventually won was because he managed to stay far enough out of the Taranis' range during the fight while still lobbing missiles.
Perhaps the Taranis would be better in gangs, since then close range is more viable with gang mates supporting. But I think with soloing, it's better to have a tad more range ability, whether against another inty or something larger.
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Zekk Pacus
Caldari StateCorp
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Posted - 2007.03.01 00:11:00 -
[10]
Beam Crusader can be a hardcore ship. Fit beams, mwd/20km scram, speed mods, cpr, small rep. Decent range, can **** out damage, doesn't need to move into web range.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2007.03.01 00:17:00 -
[11]
Originally by: Dix Neuf How does the Crusader compare to the Taranis as a 'space superiority' Ceptor?
Genegally, I would say Taranis is better than Crusader. But basically Crusader is faster than Taranis which means if Crusader want to keep long range, Taranis will never get blaster range
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SlaveNumber 75389
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Posted - 2007.03.01 00:32:00 -
[12]
"Speed mods", are we talking rigs or just modules? If modules, which ones? Injector Overdrives or what?
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Dix Neuf
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Posted - 2007.03.01 00:41:00 -
[13]
Originally by: SlaveNumber 75389 "Speed mods", are we talking rigs or just modules? If modules, which ones? Injector Overdrives or what?
Almost certainly Nanofibers and Inertial Stabs.
With the way MWDs work now though, Inertial Stabs are almost a must for speed. They just magnify your MWD speed by so much. Forget the sig radius penalty, that's really small. Only 2mm or something like that, for most ceptors.
Hrm. The question is, how does the Crusader deal with the Railranis? Blasteranis is simple, you web his sorry ass and orbit outside of blaster range. But what about Rails? That's a more popular anti-ceptor config for the Taranis.
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Arhc
Amarr Skill Level Six
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Posted - 2007.03.01 00:55:00 -
[14]
Could I get a beam crusader set up and also what ammo would you use because with aurora you tracking is nerfed and with gleam it puts me at about a 5km optimal.
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SlaveNumber 75389
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Posted - 2007.03.01 00:57:00 -
[15]
Not your setup, but what about pulse lasers with scorch ammo? Should give you some decent range...don't get teh beam damage though.
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DunNa
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Posted - 2007.03.01 01:26:00 -
[16]
I enjoy my pulse crusader, sure theres the risk of getting webbed and spanked but I find it alot more fun to fly and generally its (it being webs/targeted) not an issue.
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Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2007.03.01 01:30:00 -
[17]
Try this one for giggles. :)
hi 4x Dual Light Pulse Laser II w/ Conflag
med mwd (Gistii A-type prefered so no-one outruns you) fleeting web
low Small Armor Repairer II Power Diag II Capacitor Power Relay (Best named) Heat Sink II
Most ceptors will melt before you get anywhere close to structure. Can run rep + guns for a loooong time. :) -
- One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |
rekina
Neo-Asia Dynamic Instrument
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Posted - 2007.03.01 01:41:00 -
[18]
Edited by: rekina on 01/03/2007 01:41:49
Originally by: SlaveNumber 75389 Not your setup, but what about pulse lasers with scorch ammo? Should give you some decent range...don't get teh beam damage though.
Dual light pulse laser with scorch will give you over 10km range(means out of web range) but it's really barely. Let's suppose if you are DLP w/scorch Crusader and you orbit at 10km most situation. Blaster'ranis probably want to get close range, so he will approach to you very quickly. Do you think you can keep your 10km range just that moment? I don't think so. Blaster'ranis just needs 1 second to turn on the webifier meanwhile you boost your velocity to max, then you definitely will lose your speed. And? Crusader must be dead.
Oh, and we never forget about scorch's crappy tracking. You wouldn't hit when you are orbiting at 10km with high velocity
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Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.03.01 01:42:00 -
[19]
Edited by: Lowanaera on 01/03/2007 01:40:16
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.03.01 04:22:00 -
[20]
Originally by: rekina Edited by: rekina on 01/03/2007 01:51:26
Originally by: SlaveNumber 75389 Not your setup, but what about pulse lasers with scorch ammo? Should give you some decent range...don't get teh beam damage though.
Dual light pulse laser with scorch will give you over 10km range(means out of web range) but it's really barely. Let's suppose if you are DLP w/scorch Crusader and you orbit at 10km most situation. Blaster'ranis probably want to get close range, so he will approach to you very quickly. Do you think you can keep your 10km range just that moment? I don't think so. Blaster'ranis just needs 1 second to turn on the webifier meanwhile you are going to max velocity, then you definitely will lose your speed. And? Crusader must be dead.
Oh, and we never forget about scorch's crappy tracking. You wouldn't hit when you are orbiting at 10km with high velocity
actually scorch on pulse lasers is some of the best tracking you can get, maybe you're mixing it with conflagration... anyway, in my opinion, if you're trying to stay outside of web range this might work for you, I sure had fun with it on the test server
4xMPL2 (scorch) 1xMWD2 1x20km 1xMAPC 3xIstab
absolutely gorgeous damage, and an optimal at around 11km, you'll only be able to fight up to 12km, due to the horrible falloff on lasers
I'm not sure how well falloff rigs work, but this is the best damage you can do at that range
now, if you use dual light pulses with tracking enhancer 2s you get better range but weaker damage
I'm not sure if you can get the 18km someone's talking about in this thread, even with rigs, as the t1 rigs are the same as tracking enhancer 2s, and they face the same stacking limit, so yeah
anyway, the crusader ******* pwns Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones face. Kraven Kor> When I lose a ship to lag / disco / cat-on-fire, well, I'm just @#$%ed. |
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SlaveNumber 75389
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Posted - 2007.03.01 05:09:00 -
[21]
Where did this 18 km optimal range myth come from?
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Nether Haze
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Posted - 2007.03.01 06:02:00 -
[22]
It came from the desert! Along with the tesla ants :(
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2007.03.01 07:28:00 -
[23]
Quote:
actually scorch on pulse lasers is some of the best tracking you can get, maybe you're mixing it with conflagration...
Scorch on pulse is some of the best tracking I can get? I don't know why you say that, maybe you should check it out I'm pretty sure that tech 2 crystals(long range, short range whatever both) will cut your turret's tracking. It must be not work for long range turret Inties.
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.01 08:39:00 -
[24]
This setup worked fine for me with other chars
4x Dual Pulse - Conflag 1x mwd, 1x 7.5km scram 1x SAR II, 2x cap relay, 1x heat sink II
Go hunt caldari anything, I was taking down ravens in that setup... solo...
Maarud.
Proudly a Ex-BYDI member |
rekina
Neo-Asia Dynamic Instrument
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Posted - 2007.03.01 08:42:00 -
[25]
Originally by: maarud
Go hunt caldari anything, I was taking down ravens in that setup... solo...
fun
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Zyrtan Keb'Lektar
0utbreak
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Posted - 2007.03.01 08:45:00 -
[26]
it's a good inty
4x dual light beams
Gisti mwd domination 30km
istabs, nanos, cpr
very nice for tackling -----------
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ZelRox
Reikoku Band of Brothers
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Posted - 2007.03.01 09:01:00 -
[27]
Originally by: Waagaa Ktlehr Try this one for giggles. :)
hi 4x Dual Light Pulse Laser II w/ Conflag
med mwd (Gistii A-type prefered so no-one outruns you) fleeting web
low Small Armor Repairer II Power Diag II Capacitor Power Relay (Best named) Heat Sink II
Most ceptors will melt before you get anywhere close to structure. Can run rep + guns for a loooong time. :)
As long as you dont run into a speedy crow, most of the short range stuff will melt. Definitly a good setup. ----------------------
BiH 4tw |
Ifni
Developmental Neogenics Amalgamated
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Posted - 2007.03.01 10:56:00 -
[28]
Originally by: Zyrtan Keb'Lektar it's a good inty
4x dual light beams
Gisti mwd domination 30km
istabs, nanos, cpr
very nice for tackling
Domination disruptor? Why would you put a 30km scrambler on a ship that can only lock 25km? Not to mention the fact that the guns will have a 22km opt range with Aurora (I think that range is right, it used to be 24km till they modified it a few patches ago with the T2 ammo overhaul.)
You take what is offered. And that must sometimes be enough. |
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