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Du Sytar
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Posted - 2007.02.28 02:56:00 -
[1]
A question to all who have them. Would you say they are out of date, and not worth the train to get now that you can just jump a Carrier out to 0.0? Granted, they take even longer to train, and cost about 100* more after about half of their fittings.
Also, those of you who fly them, would you mind giving me your recommendation as to which you think would make the best races to train, and your ideas on a good setup?
Personally, from as someone who has only looked at the specs, I'd say the Minmatar have the best blockade runner. Lowest mass, greatest speed, & second best capacity with the greatest downside being the placement of an extra high.
-~-~-~-~-~-~-Alt PosterBut does it really matter? |

Hon Kovell
Gallente Intaki Peace
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Posted - 2007.02.28 05:00:00 -
[2]
I don't think carriers affect them all that much. Blockade runner cargo capacity is too small for bulk work. If you need to fuel a small pos, or maybe a medium, or if you need to move a pos module or a can, they're great. Any more than that and you're making multiple trips. It very quickly becomes easier to use a t1 hauler and a scout. It's those larger volumes that a carrier is useful for in general. Then it comes down to whether the risk of losing a hauler outweighs the fuel cost (and risk of losing the cyno ship if it needs to run the route).
The Prowler is the best in my opinion. The agility is what makes a blockade runner shine and it has the best. It also has the room to carry a pos module with expanders(expanders kill the agility and thus you). I use a Viator which is also great but used to be just shy of fitting in a 4k pos module. Cargo rigs take care of that problem now, without sacrificing agility. The Caldari transports are out as they don't have the grid to fit MWD.
The Prowler also gets you the Mastodon which has a 60 mill advantage over the Occator. The Viator, on the other hand, gets you the Iteron V which has a huge cargo bay or 5 go-fast low slots for a much smaller pricetag. |

Du Sytar
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Posted - 2007.02.28 06:01:00 -
[3]
Edited by: Du Sytar on 28/02/2007 06:02:15 Thank you for the insight. All I really plan to use it for is a safer way to ferry reletively small amounts of cargo threw parts of 0.0 with NPC stations (Syndicate, for example). Since it can fit all I need to 0.0 life its really all the cargo room I need.
Anther question though - If you could respend the SP you have invested in transport ships, would you put it into something else?
-~-~-~-~-~-~-Alt PosterBut does it really matter? |

Raquel Smith
Caldari Freedom-Technologies
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Posted - 2007.02.28 06:48:00 -
[4]
I fly Caldari and think that Caldari transports can fit a good enough shield tank to limp to the gate should problems arise. My Crane, with nanos and AB, can do nearly 800m/s while holding 4500 cubic metres of cargo (+900 cubic metres with GSC) and it can repair something like 500 shields every 3 seconds for very little cap.
That said I spend most of my time in Empire space so my interests are industrials that can move small amounts very quickly and to have a big boat that can haul lots of stuff in few trips. Unfortunately now that I have a Hulk I can fill my Bustard in short order; I need a freighter. 
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Rin Eyre
Minmatar Escarina
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Posted - 2007.02.28 06:59:00 -
[5]
Two highs on Prowler is actually one of it's best features.
Cloak + Salvager... nothing can beat it for "behind gang" loot work.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.02.28 07:06:00 -
[6]
Originally by: Hon Kovell
The Caldari transports are out as they don't have the grid to fit MWD.
Both of them can. Crane with one PDU-II will still have great agility and speed. Crane is my personal favorite - the WCS bonus makes it unkillable in empire wars.
Suicide is bad, hmkay? (clickety clickety) |

Ra'ita
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Posted - 2007.02.28 09:33:00 -
[7]
Originally by: Du Sytar Edited by: Du Sytar on 28/02/2007 06:02:15Anther question though - If you could respend the SP you have invested in transport ships, would you put it into something else?
i really like this question and wish someone would answer it. is there something more advantageous to train? or are transports really the best use of time?
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.02.28 09:46:00 -
[8]
The month of training is a bit "hard" It's rather worth it, imo... Shame it feels a bit useless at times due to the carrier jumping thing.
Pending on skills and setup, to have a hauler with 4k cargo able to align in 2-3 seconds tops, and able to break 2kms rather easily. As I said though, I go well over it and don't have the greatest in nav skills and the wtz made the speed a bit pointless, it's still hard to catch.
It does also unlock the door to freighters if you have or get spaceship command 5 > advanced spaceship command. While yes, I do wonder at times what I could have gotten if I could take the month or so of training back, then it dawns on me I've already wasted maybe a month or two on training random crap. I could have gotten one of 3 skills to 5 in the same time it'd take to get industrial 5. However, neither of those would let me carry stuff like I do nowadays.
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Darknar
Gallente Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.02.28 10:16:00 -
[9]
get yourself an iteron V
its what. 1.5 million
fit it out with 2 WCS (same as a runners strengh) fit 3 Istabs (make it turn on a 5 pence coin) 5 meds for a nice shild tank 2 highs for tractor beam and salvager or cloaking device.
iteron V FTW when it comes to flying about in lo sec.
of course the blockade runner can run headlong into bubble camps. but you ought to be focused in 0.0 anyways. looking ahead on the map for any cluster of people and try to avoid them.
blockade runners need a boost. at the moment they arnt worth a quater of what they are now.
Istabs FTW I fight true gallente style. with blasters microwarp drives and drones all at the same time. Do or die is |

Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.02.28 10:39:00 -
[10]
Originally by: Du Sytar A question to all who have them. Would you say they are out of date, and not worth the train to get now that you can just jump a Carrier out to 0.0? Granted, they take even longer to train, and cost about 100* more after about half of their fittings.
Also, those of you who fly them, would you mind giving me your recommendation as to which you think would make the best races to train, and your ideas on a good setup?
Personally, from as someone who has only looked at the specs, I'd say the Minmatar have the best blockade runner. Lowest mass, greatest speed, & second best capacity with the greatest downside being the placement of an extra high.
I've started using a Viator with my mining/hauling alt, and I love it. Not everyone can use a carrier - I'm not within months of training for one - or afford one, come to that. Or needs one for hauling just a few dozen items...
For hauling a few tens of million worth of mods, it rocks. I haven't used any of the other blockade runners to compare it with, but it's almost as agile as the frigate I used to use for the job and, with iStabs and a named MWD, actually slightly faster. It's paid for itself and the skillbook and the mods twice over in the 2 weeks since I got it.
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Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.02.28 10:46:00 -
[11]
Edited by: Riho on 28/02/2007 10:44:51
Originally by: Du Sytar A question to all who have them. Would you say they are out of date, and not worth the train to get now that you can just jump a Carrier out to 0.0? Granted, they take even longer to train, and cost about 100* more after about half of their fittings.
Also, those of you who fly them, would you mind giving me your recommendation as to which you think would make the best races to train, and your ideas on a good setup?
Personally, from as someone who has only looked at the specs, I'd say the Minmatar have the best blockade runner. Lowest mass, greatest speed, & second best capacity with the greatest downside being the placement of an extra high.
amarr ones are the best IMO. the most lows :)
allso fitting on them is better. my alt has the caldari ones... crane only has 2 lows and enough PG to fit only a MWD (150pg whit engineering 5).
imo... fi istabs and nanos on the amarr one and get a snake set for fun if ur uber rich... and then go as fast as ceptors :P or faster
EDIT: shes atm training amarr industrial 5 for them and the amarr frieghter.... looks 1000000000000000000000000 times better than the caldari trashcan tho has less hold :P
looks > utulity
Great being Gallente... aint it ? ----------------- <------ Hijack free space :) ----------------- |

Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.02.28 10:53:00 -
[12]
Originally by: Ra'ita
Originally by: Du Sytar Edited by: Du Sytar on 28/02/2007 06:02:15Anther question though - If you could respend the SP you have invested in transport ships, would you put it into something else?
i really like this question and wish someone would answer it. is there something more advantageous to train? or are transports really the best use of time?
Well if you're going to train for haulers anyway, then you want (Racial) Industrial 5; so there's no real reason not to get Transports.
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Hon Kovell
Gallente Intaki Peace
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Posted - 2007.02.28 12:38:00 -
[13]
Originally by: Sokratesz
Originally by: Hon Kovell
The Caldari transports are out as they don't have the grid to fit MWD.
Both of them can. Crane with one PDU-II will still have great agility and speed. Crane is my personal favorite - the WCS bonus makes it unkillable in empire wars.
You're quite right, of course. I should have said that you can't fit MWD to the Crane without fitting grid mods in lows or fitting little else. That's not the same thing. |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.02.28 12:57:00 -
[14]
waste one rig on a +10% grid one and you can still have your 2 local i-stabs ;)
Suicide is bad, hmkay? (clickety clickety) |

zevex
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Posted - 2007.02.28 16:49:00 -
[15]
Nothing beats the Prowler for slinking around 0.0.
Highs: Prototype Cloak Salvager
Mids: MWD 2x T2 ECM burst
Lows: 2x Istabs
This ship carries just over 4k m3 of cargo, does about 2500m/s, it can break the lock of any frigate that has it webbed, and it warps so fast that only the most alert interceptor pilots have time to lock it. Your speed (i.e. transversal velocity) gets you to the gates/out of bubbles almost unscathed.
If you are using the shield boost bonus on this ship, you are flying it wrong.
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Du Sytar
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Posted - 2007.03.01 02:43:00 -
[16]
Thanks all for your input.
I think I am going to go ahead & train Minmatar Transport ships. Its only 30 more days on my already way to long skill plan. ^_^
My idea so far for 0.0 hauling, hopefully I'll manage to live long enough to get to deep 0.0 & back a few times.
~Highs~ Cloak, any 'Arbalest' Standard Missile Launcher -I think I will get more use out of the Arby then I would a Salvanger since I won't be using this for more then hauling out to 0.0 & back. I may get lucky, and ward off a lucky encounter with a solo Cepter.
~Meds~ Y-T8 Overcharged Hydrocarbon I Microwarpdrive Invulerability Field II *2 -While the ECM Burst seems like a good idea to deal with webbing frigates I'm more concerned about high DPS gank BSes. Once the webbing ship gets in range, and has me webbed I should be going fairly fast already, and my mass should let me get to the gate anyway no problem.
~Lows~ Nanos or Istabs, whichever is faster after testing. ^_^
-~-~-~-~-~-~-Alt PosterBut does it really matter? |

General Meridus
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.01 04:09:00 -
[17]
My alt flys a transport ship into 0.0 daily. Before the time of bubbles and spheres I used an Occator. Now it collects dust, as its now all about speed. I now fly a Viator.
The advantage of the Viator is its 3 low slots filled with nano's. It warps faster than most other ships. It can align about as fast as a destroyer. If I trip up and land in a bubble, its going to be a race to the gate. Fit a micro warp drive. The only way to pop the ship, is for the enemy to realize how fast you're moving, and web you. This rarely happens, before your at the gate.
If you jump into a gate camp, again the best tactic is to get back to the gate you jumped in through. I carry a Ecm burst, but will use it only as last ditch method, as it will agro the gate. You will not be able to jump out. Don't even bother with tank. Its speed, speed, speed.
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Darthirishguy
Caldari
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Posted - 2007.03.01 05:13:00 -
[18]
It it a typo or does the prowler have 50% EM shield resist? The rest don't seem to have that...
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Kellaen
Gallente Teeth Of The Hydra
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Posted - 2007.03.01 05:40:00 -
[19]
Matari racial enemy is Amarr, hence they are T2 bonus against EM / THRM damage. So no, it is not a typo.
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Darthirishguy
Caldari
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Posted - 2007.03.01 06:04:00 -
[20]
Sorry, I don't mean bonuses.
The base EM resist on a prowler in 50% 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.01 07:45:00 -
[21]
The resistance skill boni for transport ships and assault frigates are already visible in their base stats.
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Delnas
White-Noise
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Posted - 2007.03.01 22:55:00 -
[22]
Edited by: Delnas on 01/03/2007 22:53:18
Originally by: General Meridus If you jump into a gate camp, again the best tactic is to get back to the gate you jumped in through. I carry a Ecm burst, but will use it only as last ditch method, as it will agro the gate. You will not be able to jump out. Don't even bother with tank. Its speed, speed, speed.
You warp to the gate, and there is a bubble. You could turn back, but this is the closest way out of the area. Other gates may be camped that require more jumps so its go threw the gate, or log.
You get 10km out of 36km. Your going 2.2km per second, and ****, your webbed. Your mass should keep you booking it for a fair distance towards the gate, hopefully out of web range so you can speed up again. If you ECM burst, your screwed either way, but with that meager tank you have a slightly better change.
**** White-Noise Nuff said. |
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