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MNagy
Yo-Mama Quixotic Hegemony
46
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Posted - 2011.12.19 18:27:00 -
[1] - Quote
Why does my ship auto align to some fictitious point in space.
If I stop my ship at 'full stop' - it should stop - aligned to whatever point in space I was moving towards.
Why does this matter? Simple example: Try setting up a surprise attack with a cloaked bomber. You cant align properly and wait till the time is right to decloak and throw a couple bombs.
Currently I align to my target and set my speed to 0.000000000001 so I stay aligned. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
153
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Posted - 2011.12.19 18:34:00 -
[2] - Quote
MNagy wrote:Why does my ship auto align to some fictitious point in space.
If I stop my ship at 'full stop' - it should stop - aligned to whatever point in space I was moving towards.
Why does this matter? Simple example: Try setting up a surprise attack with a cloaked bomber. You cant align properly and wait till the time is right to decloak and throw a couple bombs.
Currently I align to my target and set my speed to 0.000000000001 so I stay aligned.
IF this was true......and I think it might be...I support it. |

Vertisce Soritenshi
Varion Galactic Tragedy.
262
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Posted - 2011.12.19 19:43:00 -
[3] - Quote
I recall reading something in a Star Trek book once that explained the reasoning behind an "imaginary planar field" that everybody used to align ships with each other. It was absolutely ubsurd but primarily was done to negate the silliness of ships in space from different races flying at different angles based on how they evolved in their own exploration of space.
I do agree with the OP to a point. The auto alignment makes our ships in space act like submarines that "balance" themselves when stopped after diving or surfacing. On the other hand...seeing ships at all sorts of weird angles in space would feel...odd...kinda like how the new stargate alignment does. It makes sense...but seems odd looking at them compared to what we are used to seeing.
I would like to know what determines what is up and what is down for pilots in EvE? How was this determined and why doesn't one race fly upside down compared to the others? I guess one could argue it is the plane of a specific solar system that you are in or perhaps the plane of the currently known galaxy...
I digress...agreeing with the OP.]
+1 Support our boobies!-áLINKY! |

Smiling Menace
Star Nebulae Holdings Inc.
73
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Posted - 2011.12.19 20:14:00 -
[4] - Quote
Agreed.
It is pretty annoying for SB bombing runs in particular to have to maintain a little speed to remain in perfect alignment. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
419
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Posted - 2011.12.19 21:10:00 -
[5] - Quote
Agreed. When I say "stop" I don't mean "turn the ship 30 degrees and stop". |

Goose99
Republic Military School Minmatar Republic
328
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Posted - 2011.12.19 22:56:00 -
[6] - Quote
Just make bomb launch in direction of your camera like ds. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
157
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Posted - 2011.12.20 00:56:00 -
[7] - Quote
Goose99 wrote:Just make bomb launch in direction of your camera like ds. 
Please don't troll this thread...its the first decent idea I've seen in weeks.
This has nothing to do with stealth bmobers...or luanching bombs...
This is exactly what the OP says it is...he just used one example...I gave an another.
There are dozens more where that came from...from all walks of EVE.
Just support it.   |

Ya Huei
Imperial Collective
42
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Posted - 2011.12.20 11:41:00 -
[8] - Quote
Support.
Its more of a bugfix than anything. |

Max Kolonko
High Voltage Industries Ash Alliance
25
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Posted - 2011.12.20 11:49:00 -
[9] - Quote
I'm afried You guys are WRONG.
You have to understand how movement works in eve.
Firts of all when ship is in full stop IT HAS NO DIRECTION.
While moving, it has direction and speed.
Everything inbetween is just client-side animation of turning
So, no matter what direction You are facing while IN FULL STOP it takes EXACTLY the same amount of align time to warp in any direction. |

Usurpine
Galactic Defence Consortium United Pod Service
22
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Posted - 2011.12.20 12:04:00 -
[10] - Quote
*Support* Add me with moving rorquals in industrial mode. Sometimes it moves right out of the pos field very slowly and as long as it is in industrial mode, its unstoppable. |
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Max Kolonko
High Voltage Industries Ash Alliance
25
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Posted - 2011.12.20 12:44:00 -
[11] - Quote
Usurpine wrote:*Support* Add me with moving rorquals in industrial mode. Sometimes it moves right out of the pos field very slowly and as long as it is in industrial mode, its unstoppable.
you can always bump it. |

Andski
GoonWaffe Goonswarm Federation
1372
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Posted - 2011.12.22 19:09:00 -
[12] - Quote
Max Kolonko wrote:Usurpine wrote:*Support* Add me with moving rorquals in industrial mode. Sometimes it moves right out of the pos field very slowly and as long as it is in industrial mode, its unstoppable. you can always bump it.
have fun bumping a deployed capital |

Jagga Spikes
Spikes Chop Shop
49
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Posted - 2011.12.22 20:28:00 -
[13] - Quote
"to align" in EVE, means to have desired direction AND 75%+ of ship's maximum speed. therefore, you can't have ship at rest and be aligned. ship at rest has no direction, from server point of view; it will accelerate in any direction at the same rate. |

Vertisce Soritenshi
Varion Galactic Tragedy.
268
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Posted - 2011.12.22 21:11:00 -
[14] - Quote
Jagga Spikes wrote:"to align" in EVE, means to have desired direction AND 75%+ of ship's maximum speed. therefore, you can't have ship at rest and be aligned. ship at rest has no direction, from server point of view; it will accelerate in any direction at the same rate.
Did you even bother to read the thread? EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
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Maxsim Goratiev
Nasgul Collective Cascade Imminent
29
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Posted - 2011.12.24 10:45:00 -
[15] - Quote
bumpedy bump |

Orboro Naheema
University of Caille Gallente Federation
0
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Posted - 2011.12.24 21:54:00 -
[16] - Quote
Yeah +1 for cool immersion stuff. |

Santiago Fahahrri
Galactic Geographic
0
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Posted - 2011.12.25 04:52:00 -
[17] - Quote
Orboro Naheema wrote:Yeah +1 for cool immersion stuff.
Yep |

Gerrick Palivorn
Caldari Provisions Caldari State
66
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Posted - 2011.12.25 04:53:00 -
[18] - Quote
+1
As for why the ships balance out when you stop I believe thats because the original physics engine for Eve was based off of a submarine simulator. Or so I've been told. |

Rico Minali
Sons Of 0din Fatal Ascension
197
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Posted - 2011.12.26 16:29:00 -
[19] - Quote
Agreed, in space, when you stop you STOP no matter what direction you were facing, the auto levelling to the galactic plane has always irritated me simply because there is no reason for it. Trust me, I almost know what I'm doing. |

Max Kolonko
High Voltage Industries Ash Alliance
34
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Posted - 2011.12.26 19:37:00 -
[20] - Quote
Rico Minali wrote:Agreed, in space, when you stop you STOP no matter what direction you were facing, the auto levelling to the galactic plane has always irritated me simply because there is no reason for it.
We can whine, but this all comes to "submarine" engine eve's uses. I fully agree that even though it does not matter what side you are facing in full stop (apart from SB bomb launcher), it is more immersive to keep original direction while stoped. However it could cause little more net traffic (right now it is possible that there is no traffic for stationary targets, but it can be totally opposite, and it can be similar to moving target, just values being zero)
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