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Humpalot
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Posted - 2007.03.01 00:05:00 -
[1]
I was planning a move from my current stomping grounds to a new area 22j away. I figure no problem, I have a Freighter and can carry most of the stuff I want in one go right?
Wrong!
I have multiple ships that have rigs installed on them. I know better than to repackage them so as not to lose the rig and figure my Freighter is big enough it can still take many of the ships even unpackaged (e.g. my BC is 130,000 m3 unpackaged which would fit in my Freighter's hold). But while I guess I knew this in the back of my head I wasn't really thinking about it and was surprised when I tried to stuff my BC in to the freighter and was told that is a no-no. Packaged ships only.
Why? I suppose I could see repackaging being necessary for normal haulers A) so they fit and B) so (I am guessing) it helps when they get popped and drop their loot. But neither of those is an issue with a freighter.
I am sure others have found this problematical. I really am not looking forward to flying 6 separate ships down there one at a time but that is what I am faced with. I'd just like to be able to haul my stuff.
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chillz
Minmatar
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Posted - 2007.03.01 00:08:00 -
[2]
Get a corp mate with a mothership.
You know, the usual EVE thing. If you can't do it yourself you should be in a corp that has the resources to do it for you. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.03.01 00:15:00 -
[3]
thats a very useful and handy suggestion.. as long as he is moving from one lowsec aread to another. how can this obvious problem be countered by someone who is Not in a huge alliance with the ability to throw endless isk at any problem? what is everyone Else supposed to do?
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Leighanne
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Posted - 2007.03.01 00:16:00 -
[4]
If the system Humpalot wants to move to is in high sec then the mothership won't cover it either. On the topic of rigs; So far I'm simply not using them - I repackage and move my entire operation too often to make them cost effective. I can understand that they are kinda ment to be like implants for ships - but you don't routinely have to repackage your pod so you don't have to make 50,000 trips 30-40 jumps away through high sec. This is ok with me - I simply won't use rigs.
However I'm still not entirely sure how the Devs saw this working. IMO rigs are either too powerful and therefore the drawback of not being able to package your ship is worth it - or they should be reduced in power and hopefully cost so people don't mind so much repackaging ships to move them - last option would be to allow unpackaged ships in freighters (no idea of the implications of this).
Personally I don't really care, I'll use them when/if they are convenient for me.
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Humpalot
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Posted - 2007.03.01 00:34:00 -
[5]
Originally by: chillz Get a corp mate with a mothership.
You know, the usual EVE thing. If you can't do it yourself you should be in a corp that has the resources to do it for you.
Hi sec so no go on the Mom.
Besides, I thought I COULD do it myself. I have a 900 million ISK Freighter at hand whose sole purpose in life is precisely what I am trying to do. If I had every Alliance in the game on standby waiting to do whatever I say I would still be screwed on this one.
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Shaemell Buttleson
Darwin With Attitude
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Posted - 2007.03.01 00:37:00 -
[6]
Signed.
Freighters have the space to fit ships that are not repackaged after all!
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2007.03.01 00:51:00 -
[7]
Buy/build some shuttles. Take them with the freighter to destination. Unpack. Use a shuttle to go to old station. Sell Shuttle. Pick a the ship and fly ti to new destination. Repeat until all ships are in destination.
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Humpalot
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Posted - 2007.03.01 00:58:00 -
[8]
Originally by: Dmian Buy/build some shuttles. Take them with the freighter to destination. Unpack. Use a shuttle to go to old station. Sell Shuttle. Pick a the ship and fly ti to new destination. Repeat until all ships are in destination.
I know I can get everything there via this method but that is not the point. I should be able to haul my ships. Your alternative while doable is horribly time consuming. FWIW I want to get out of Caldari space to get a little breathing room. Any economy in history has benefitted hugely when mass transportation became simple, fast and cheap. By this sideways nerf at hauling CCP has made it much more difficult to be mobile in EVE to go new places and that is not a good thing.
Given the hassle I am not sure I want to bother.
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2007.03.01 01:04:00 -
[9]
Yes. I know what you mean. The only alternative I see is contracting someone to do it. But the ship is at risk... There should be something like the Interbus but for cargo (the Intercargo?)
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syphurous
Gallente
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Posted - 2007.03.01 01:18:00 -
[10]
I would imagine trying to fit a assembled square ship into a round hold may prove difficult.
I personally think of the cargo hold as a storage system with varible configurations for storing items. Expanders simply modify the configuration so that more room is achieved.
Think of it as the default system is hexagon or triangular shaped spaces, giving structure reinforcement. Reconfigured to a tube system of various sizes you could get more room. Swap them all for plain old square boxes and rectangular sections and increase the size again. The more room you get, the less structual strength you have. ______________________________
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Pierre Jacquemein
A Place for Valen Serenus Letum
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Posted - 2007.03.01 01:49:00 -
[11]
Originally by: syphurous I would imagine trying to fit a assembled square ship into a round hold may prove difficult.
I personally think of the cargo hold as a storage system with varible configurations for storing items. Expanders simply modify the configuration so that more room is achieved.
Think of it as the default system is hexagon or triangular shaped spaces, giving structure reinforcement. Reconfigured to a tube system of various sizes you could get more room. Swap them all for plain old square boxes and rectangular sections and increase the size again. The more room you get, the less structual strength you have.
What?
.....You really lost me there.... 
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Ivaxon
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Posted - 2007.03.01 02:22:00 -
[12]
Edited by: Ivaxon on 01/03/2007 02:20:11 A somewhat less immersing possible explanation is that it is just due to the database implementation :)
'Packaged' objects are just in another db-table as unpackaged ships and modules, and this 'packaged'-table does not support (atm) references to extra thing like rigs or insurance. So thats the reason why they are lost when packaging the ship.
Because most ships can only move cargo (ie reference objects) which are in that 'packaged'-table, you cannot move unpackaged ships or modules. I dont know how it works with motherships (different bay? or just some extra code to handle the different references?). In the last case it should be extendable to the freighters. I assume the reason it is not already done for all ships is the speed of the code, the extra complicated references would take extra time to execute/store.
Well thats about the why :) I have no real solution either, except using a mothership or doing the 264 jumps yourself  .
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Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.01 04:34:00 -
[13]
a possable fix *could* be this:
its my (crude) understanding that every item in eve has its own unique ID number in the database.
So when you repack a ship that has a rig fitted why can't the rig be assigned to the ship that it came from, renamed "Used xxxxx rig" so people can't be scamed with them, and have that "used" rig fixed to the unique databse ID of the ship it came from, so only that ship can refit it? -
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Brep
Gallente Lode Runners
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Posted - 2007.03.01 04:37:00 -
[14]
I think we have a similar agenda: http://oldforums.eveonline.com/?a=topic&threadID=484087
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