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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Habakuk
C C P C C P Alliance
1537

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Posted - 2016.06.08 12:27:59 -
[1] - Quote
Hi,
Singularity has been updated to include features for the 118.6 release at end of June. This thread is for general feedback, so please use feature-specific threads linked below where applicable.
Mirror: The current mirror is several months old. A new mirror will be deployed in a few days.
Mass Tests: Will be announced later, but probably next Tuesday, June 14th
Features and changes: Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release.
Team TriLambda: Forum thread to be posted
Team Genesis: Several small improvements for new players:
- Modified NPCs in rookie starter sites and changed their loot tables
- Ectoplasm is now legal, will drop from rookie sites and will be bought from more NPC corporations
- Reduced cycle time of the Civilian Miner module (and added a note to the description)
Team Five 0:
- Redeeming is now possible in Citadels
- Direct trade is now possible in Citadels
- Work in progress: Contracts in Citadels (not fully working yet and release date not decided)
- Several minor improvements for Citadels
- A ton of defect fixes (nearly 100 individual defect tickets so far)
- Together with Team Size Matters: Multifitting / Bulkfitting
Team Psycho Sisters Forum thread to be posted
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Rob Kaichin
Empire Assault Corp Dead Terrorists
156
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Posted - 2016.06.08 13:15:37 -
[2] - Quote
Direct trade is now possible in Citadels
So glad that this was introduced. Now we get all the tax evasion in one place!
Viz Redeeming, does that mean that you can remotely activate a PLEX/Injector now too? |

Amak Boma
Dragon Factory
199
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Posted - 2016.06.08 13:22:02 -
[3] - Quote
but still . no rorqual changes . any eta for those ? |

Viserion Pavarius
Hogyoku Goonswarm Federation
10
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Posted - 2016.06.08 13:47:59 -
[4] - Quote
Any list with all the fixes to citadels until now? (Every single one listend up) |
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CCP Habakuk
C C P C C P Alliance
1537

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Posted - 2016.06.08 14:02:19 -
[5] - Quote
Viserion Pavarius wrote:Any list with all the fixes to citadels until now? (Every single one listend up) Sorry, this would take too long to list them all now - but I'll put them into patch notes before it is deployed to TQ.
Quote: Viz Redeeming, does that mean that you can remotely activate a PLEX/Injector now too?
Not yet, but it is very high on our list and will be included before this release is deployed to TQ.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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H3llHound
Hogyoku Goonswarm Federation
89
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Posted - 2016.06.08 14:23:30 -
[6] - Quote
Will this mean I can put combat boosters like the improved blue pill booster into sell contracts? |

Callduron
SniggWaffe WAFFLES.
638
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Posted - 2016.06.08 14:25:53 -
[7] - Quote
Thanks for all your hard work, CCP.
Hope you are able to find time to get the AT announced as a lot of us are very much looking forward to that.
I write http://stabbedup.blogspot.co.uk/
I post on reddit as /u/callduron.
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Jack OffAllTrades
Science and Trade Institute Caldari State
0
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Posted - 2016.06.08 14:31:34 -
[8] - Quote
Thanks for the notes!
Will we now be able to find our assets in citadels via the 'Search in Station' tab in the asset manager?
Cheers |

Darkblad
728
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Posted - 2016.06.08 15:18:57 -
[9] - Quote
Not fixed yet. neither on TQ nor Sisi (Fiona, 1047325)
NPE-ISD-Übersetzt!
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Cpt Patrick Archer
Quam Singulari Triumvirate.
61
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Posted - 2016.06.08 16:56:45 -
[10] - Quote
Really good job guys, keep it up!
Just contracting left on my list  |
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Messenger Of Truth
Butlerian Crusade
49
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Posted - 2016.06.08 22:04:28 -
[11] - Quote
Will we get proper destination setting for citadels? Its good that we can now set a destination to the solar system that the citadel is in, but its not very useful if you wish to visit more than one citadel in the same system. |
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CCP karkur
C C P C C P Alliance
3985

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Posted - 2016.06.08 23:34:59 -
[12] - Quote
Messenger Of Truth wrote:Will we get proper destination setting for citadels? Its good that we can now set a destination to the solar system that the citadel is in, but its not very useful if you wish to visit more than one citadel in the same system. Yes 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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CCP Habakuk
C C P C C P Alliance
1538

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Posted - 2016.06.08 23:43:45 -
[13] - Quote
Messenger Of Truth wrote:Will we get proper destination setting for citadels? Its good that we can now set a destination to the solar system that the citadel is in, but its not very useful if you wish to visit more than one citadel in the same system. This is work in progress and it is apparently already possible to set a destination directly to a citadel through the assets window and I think this will also be added to other links to citadels like in the structure browser. We'll give more details later.
---
I also added to the top post that the overview tab count was increased to 8.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Bienator II
madmen of the skies
3535
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Posted - 2016.06.09 01:04:15 -
[14] - Quote
i believe ccp karkur is only working on features which would give her the most likes.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Messenger Of Truth
Butlerian Crusade
49
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Posted - 2016.06.09 05:06:49 -
[15] - Quote
CCP karkur wrote:Messenger Of Truth wrote:Will we get proper destination setting for citadels? Its good that we can now set a destination to the solar system that the citadel is in, but its not very useful if you wish to visit more than one citadel in the same system. Yes 
excellent! |

Lavayar
Russian SOBR Dream Fleet
291
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Posted - 2016.06.09 07:02:35 -
[16] - Quote
Awesome job CCP! |

Samantha Udan
Rubicon Mining and Manufacturing
0
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Posted - 2016.06.09 08:57:00 -
[17] - Quote
When will we find out the info on the Rorqual changes??? |
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CCP Fozzie
C C P C C P Alliance
14234

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Posted - 2016.06.09 11:02:07 -
[18] - Quote
Samantha Udan wrote:When will we find out the info on the Rorqual changes???
Rorqual changes are not coming in June, although they are still coming.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Fasyakius
State War Academy Caldari State
0
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Posted - 2016.06.09 11:06:22 -
[19] - Quote
CCP Fozzie wrote:Samantha Udan wrote:When will we find out the info on the Rorqual changes??? Rorqual changes are not coming in June, although they are still coming.
When are they appear on SiSi for testing? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
341
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Posted - 2016.06.09 11:53:39 -
[20] - Quote
Fasyakius wrote:CCP Fozzie wrote:Samantha Udan wrote:When will we find out the info on the Rorqual changes??? Rorqual changes are not coming in June, although they are still coming. When are they appear on SiSi for testing?
My guess is they will coincide with the drilling platform, as that will upset both mining and moon mining and changing them before that would be pointless due to unannounced features. This is slated for winter 2017 (Read that is Jan/feb 2017 prolly) and i would expect stuff on sisi a month or so prior to release.
That being said, there may be some intermediate changes, but i wouldn't hold my breath. |
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Eldritch Phoenix
Imperial Shipment Amarr Empire
0
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Posted - 2016.06.09 12:31:10 -
[21] - Quote
CCP Fozzie wrote:Samantha Udan wrote:When will we find out the info on the Rorqual changes??? Rorqual changes are not coming in June, although they are still coming.
Any chance of some information soon on what's happening with the Nag? There seem to have been some significant changes on SiSi but only part of what I assume must be the plan. |

Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:13:32 -
[22] - Quote
CCP Habakuk wrote:
Modified NPCs in rookie starter sites and changed their loot tables
Why do you assume rookies are going to loot their wrecks? |

Amarisen Gream
Divine Demise Apocalypse Now.
265
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Posted - 2016.06.09 18:39:40 -
[23] - Quote
I have a question about the Corporation Management update! Is this something stiff being worked on? or has it been scrapped?
The little update we got like 2 years ago was . . . like a spoonful of sugar... i wanna know where the cookie jar is at!
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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CCP Habakuk
C C P C C P Alliance
1545

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Posted - 2016.06.09 19:38:16 -
[24] - Quote
Thanks for the reminder, it was actually fixed incorrectly the first time. Fixed properly on Sisi now.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Ion Nizer
Guardians of the Gate I Aim To Misbehave
0
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Posted - 2016.06.09 20:23:29 -
[25] - Quote
CCP Habakuk wrote:Hi, Team Five 0:
- Increased max overview tab count from 5 to 8
Ohhhh yeaaaah. Chika-chika!
This gets my vote for favorite change this patch. Very very appreciated.
Now... can we have multiple overview windows? :D |

Grognard Commissar
Splinter Cell Operations inPanic
10
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Posted - 2016.06.10 00:56:37 -
[26] - Quote
CCP Fozzie wrote:Samantha Udan wrote:When will we find out the info on the Rorqual changes??? Rorqual changes are not coming in June, although they are still coming. are the changes to boosting going to be delayed for the rorqual as well then? otherwise... mineral prices are gonna skyrocket in nullsec, more so than they already are... |

Samantha Udan
Rubicon Mining and Manufacturing
0
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Posted - 2016.06.10 05:36:05 -
[27] - Quote
Grognard Commissar wrote:CCP Fozzie wrote:Samantha Udan wrote:When will we find out the info on the Rorqual changes??? Rorqual changes are not coming in June, although they are still coming. are the changes to boosting going to be delayed for the rorqual as well then? otherwise... mineral prices are gonna skyrocket in nullsec, more so than they already are...
I hope they put it off and do it in one release. Otherwise it's going to be a mess. |

Grognard Commissar
Splinter Cell Operations inPanic
10
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Posted - 2016.06.10 14:58:36 -
[28] - Quote
Samantha Udan wrote:Grognard Commissar wrote:CCP Fozzie wrote:Samantha Udan wrote:When will we find out the info on the Rorqual changes??? Rorqual changes are not coming in June, although they are still coming. are the changes to boosting going to be delayed for the rorqual as well then? otherwise... mineral prices are gonna skyrocket in nullsec, more so than they already are... I hope they put it off and do it in one release. Otherwise it's going to be a mess. exactly. it'll screw up the economy like nothing else. i'm not bringing my orca into the belt with me... it'll be a sitting duck when neutrals roll into pocket. it's just a hold-over until i can fly a rorq anyhow |

Grookshank
Jump Drive Appreciation Society
90
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Posted - 2016.06.11 12:48:52 -
[29] - Quote
EBR-84764: Top left info buttons don't work
The bottons for system info, route, opportunities, etc in the top left screen corner don't work. You can't activate, deactivate them. You also can't set a route with the "A" button. |
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CCP Habakuk
C C P C C P Alliance
1546

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Posted - 2016.06.12 19:47:15 -
[30] - Quote
Grookshank wrote:EBR-84764: Top left info buttons don't work
The buttons for system info, route, opportunities, etc in the top left screen corner don't work. You can't activate, deactivate them. You also can't set a route with the "A" button. This should be fixed now, since the patch yesterday. This was the same bug, which broke the right-click menu in space.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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hiporiko
Ghost Town
13
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Posted - 2016.06.13 04:21:39 -
[31] - Quote
Will the Asklepians be seeded on Sisi or TQ this month? |

Grookshank
Jump Drive Appreciation Society
90
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Posted - 2016.06.13 06:33:10 -
[32] - Quote
CCP Habakuk wrote:Grookshank wrote:EBR-84764: Top left info buttons don't work
The buttons for system info, route, opportunities, etc in the top left screen corner don't work. You can't activate, deactivate them. You also can't set a route with the "A" button. This should be fixed now, since the patch yesterday. This was the same bug, which broke the right-click menu in space. Yes, it is fixed. Thanks. |
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CCP Turtlepower
C C P C C P Alliance
367

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Posted - 2016.06.14 09:55:34 -
[33] - Quote
Arsine Elgan wrote:CCP Habakuk wrote:
Modified NPCs in rookie starter sites and changed their loot tables
Why do you assume rookies are going to loot their wrecks? There is an opportunity that tells them to loot the wrecks.
o7 CCP Turtlepower |
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Amarisen Gream
Divine Demise Apocalypse Now.
265
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Posted - 2016.06.15 12:35:41 -
[34] - Quote
So, I guess my former question is being ignored.
This patch content is awesome, but what happened to the corporation/alliance update that is needed? Are you waiting tell the POS are all dead or what? This would be nice to know. Thank you.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Circumstantial Evidence
332
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Posted - 2016.06.15 19:53:03 -
[35] - Quote
Amarisen Gream wrote:So, I guess my former question is being ignored. This thread is about getting feedback for features they plan to deploy. If a feature is not explicitly mentioned, then you can assume a "no" for this release. Your question would fit better in a general discussion thread or features & ideas.
There are 100 things that need improvement at any given time. CCP can only work on a few of them at once ;)
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Darkblad
797
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Posted - 2016.06.17 12:42:03 -
[36] - Quote
Lovely!
The yet not usedClient wrote:External Link message title and Client wrote:The link you clicked will open in your default browser. text sure will get fixed soon
NPE-ISD-Übersetzt!
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Grookshank
Jump Drive Appreciation Society
91
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Posted - 2016.06.18 10:44:24 -
[37] - Quote
Could you maybe have a look at the probe scanner window again?
See: https://www.reddit.com/r/Eve/comments/4lfhmv/ccppls_improve_visibility_in_the_probe_scanner/ |

Prometheus Exenthal
mnemonic.
818
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Posted - 2016.06.19 09:12:58 -
[38] - Quote
Still waiting for that Svipul nerf we were promised last year, and again at FF....
https://www.youtube.com/user/promsrage
DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
117
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Posted - 2016.06.24 20:31:44 -
[39] - Quote
Hmm dont see any threads in this subsection, replies about it or posts about it on Reddit. Even tho this is probably one of the more important things.
The new player experience has once again been altered, my thoughts are as follows:
- NPC sometimes seem to move to fast? My optimal range (Amarr) was 5K and I had trouble hitting the fleeing NPC, along with that the EHP got upped so it took me close to 7~ minutes to kill 5 enemies
- Giving ISK for oppurtunities is a good idea, gives a bit of starter cash and allows players to buy stuff.
- Inclusion of career agents is awesome
- The Market Forces thing told me to jump to a random system, dock up and buy the Social skill. However that station did not posses the skill. So I bought it at Amarr (1j), I can imagine this can be confusing for new players.
- Oppurtunity 'Career Agents' did not recognize me setting a waypoint (which I did first) and I could not open a conversation with the agent from just the career window with a button, only by right clicking. I recommend putting a start conversation button next to set waypoint in the career agent window.
- Maybe include Project Discovery as a oppurtunity? I recommend to put it between Engines of Creation and Through the wormhole.
- My first skill finished almost at the same time I hit the career agents, good timing with skills but there was no warning from the oppurtunities or the NPE system that it is vital to add new skills to the list. Maybe even suggest more skills.
- Just hit 'Your first mission' apparently the progression system stops there. Quite quick and nice.
Overall a good upgrade! The inclusion of ISK really helps, few small things to smooth out and maybe expand it a bit even. Tie it in with the career agents (exploration > through the wormhole i.e.).
Non new player related feedback:
- The camera switched REALLY fast to different objects when selected (auto tracking), its not smooth at all and jerks you out of your usual space waltz.
- Capsule camera when entering hangar is choppy
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Winter Archipelago
Autumn Industrial Enterprises
525
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Posted - 2016.06.24 22:14:39 -
[40] - Quote
I like seeing that the Opportunities are going to give a bit of starting capital to new players / characters now, but I would like to suggestion a small increase in the reward for "Through the Wormhole."
I would suggest that "Through the Wormhole" be bumped up to 200k ISK (it's currently at 150k).
The ISK change isn't necessarily to provide a new player with more money, but instead to highlight the importance of these events, and that they're in a different league entirely compared to the rest of the Opportunities (except for the two destruction Opportunities).
New players are going to see that the different Opportunities are worth different amounts, and simply by human nature, they're going to assign a higher level of importance to the events that provide a better reward. By making "Through the Wormhole" worth more than all other normal Opportunities, it'll indicate that Wormholes are a completely different class of, well, pretty much everything else they've been doing in highsec up to that point.
By making it worth the same as "Death of a Ship" and "The Vicious Cycle," it would also indicate that this is something that's likely to result in the loss of a ship.
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