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IONZ
Gallente Joint Operations Corp
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Posted - 2007.03.01 19:09:00 -
[1]
Is it true that a corp can lose an outpost that they have built and operated?
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Dregann
Amarr Celestial Horizon Corp.
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Posted - 2007.03.01 19:41:00 -
[2]
Yes
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IONZ
Gallente Joint Operations Corp
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Posted - 2007.03.02 01:01:00 -
[3]
Can anyone give more explanation to this other then yes?
What needs to happen and is it an easy task?
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Eskona Runningstar
Eve University Ivy League
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Posted - 2007.03.02 01:35:00 -
[4]
Originally by: IONZ Can anyone give more explanation to this other then yes?
What needs to happen and is it an easy task?
a) To build an outpost, you need sovereignty in the system. b) To get sovereignty, you need to operate the most sovereignty-claiming POS in the system. A newly built POS starts counting towards sovereignty after 5 days. c) As long as you hold sovereignty, the station is invulnerable. d) If you lose sovereignty (by destruction of your POS or somebody else erecting more) the station becomes attackable. e) Whoever drops the station shields to 0% becomes the new owner. f) The station stays vulnerable as long as nobody holds sovereignty. If somebody gains sovereignty, only that party is allowed to shoot and capture the station. ---------- These are my views and mine alone. They do not represent the official stance of my corporation or alliance in any way.
Eskona Runningstar Eve University IVY League |

Sexorella hotz
Beasts of Burden
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Posted - 2007.03.02 01:41:00 -
[5]
Originally by: Eskona Runningstar
Originally by: IONZ Can anyone give more explanation to this other then yes?
What needs to happen and is it an easy task?
a) To build an outpost, you need sovereignty in the system. b) To get sovereignty, you need to operate the most sovereignty-claiming POS in the system. A newly built POS starts counting towards sovereignty after 5 days. c) As long as you hold sovereignty, the station is invulnerable. d) If you lose sovereignty (by destruction of your POS or somebody else erecting more) the station becomes attackable. e) Whoever drops the station shields to 0% becomes the new owner. f) The station stays vulnerable as long as nobody holds sovereignty. If somebody gains sovereignty, only that party is allowed to shoot and capture the station.
To give you an idea of how long this can take, I was with an alliance that erected a station, and when the hostiles came for it, we put up a solid defense for about 3 months before we were finally overwhelmed.
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IONZ
Gallente Joint Operations Corp
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Posted - 2007.03.02 01:46:00 -
[6]
Ah... Thats more like it... Thanks for the info! Just want to know what I am up against in the future.
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Sphynix
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Posted - 2007.03.02 14:23:00 -
[7]
Originally by: IONZ Ah... Thats more like it... Thanks for the info! Just want to know what I am up against in the future.
Umm, it almost sounds like you are planning to put up an outpost... solo?
I'd reccomend reading the outpost post - its stickied so you should be able to find it.
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IONZ
Gallente Joint Operations Corp
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Posted - 2007.03.02 17:17:00 -
[8]
No... Not going to go Solo on an Outpost! That would be suicide.... If someone can pull this off they are GOD! I am however going to be going in on this deal soon with other investors. It will be a group thing.
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Uwant Me
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Posted - 2007.03.02 17:31:00 -
[9]
Don't bother to build one. CCP has nerfed POSs so that they can not defend themselves against a 3 or more dreads. Your POSs, then your station will fall, because CCP is totally stupid.
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Ishiko Tanaka
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Posted - 2007.03.02 20:59:00 -
[10]
The game is currently in a state where you have two situations.
1) Slanted towards the Defender: Put so many people in a system that anyone trying to jump into your system is knocked out due to lag/disconnects. This only works if you have Gooniepower.
2) Slanted Heavily Towards the Attacker: POSs, even set up correctly, are only as useful as the amount of Stront you put in them. They are pretty much vaporizing foam in a fire. Since your station relies on POSs, it will be taken from you fast. Until something is done to create better system defenses, the game is in the hands of the destruction minded people(Who are also the ones asking to be able to destroy outposts completely).
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Effei Gloom
Minmatar Sebiestor tribe
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Posted - 2007.03.04 01:20:00 -
[11]
Originally by: Ishiko Tanaka The game is in the hands of the destruction minded people(Who are also the ones asking to be able to destroy outposts completely).
I fully agree with you, that should be changed asap.
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Admiral Nova
Strike Team Nova
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Posted - 2007.03.06 08:10:00 -
[12]
Generally, if you don't have enough firepower to take an enemy station, don't count on being able to defend one. They make risky investments.
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Johnathan Roark
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2007.03.07 06:16:00 -
[13]
Originally by: Admiral Nova Generally, if you don't have enough firepower to take an enemy station, don't count on being able to defend one. They make risky investments.
That is very misleading. Profitably of an outpost depends on type, location, and how much you are going to charge.
Most corps/alliances start with matari outpost as they are generally the quickest to make a return. Also, are you counting just the isk that comes back to the holding corp directly through the outpost or isk made by members at the outpost, or even indirect profits such as using the outpost as a point of sell.
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