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Hamfast
Gallente
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Posted - 2007.03.01 20:42:00 -
[1]
I keep seeing posts talking about "Nano BS" of one type or another...
Can one of you fine folks tell me what it is?
Noob in training...
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Easy Target
Minmatar Black Nova Corp Band of Brothers
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Posted - 2007.03.01 20:53:00 -
[2]
It is literally a battleship fitted for speed instead of a tank
Nanofiber Internal Structure I Inertia Stabilizer I
Look them up
Attach a combination of each onto a battleship, throw a microwarp drive on there, 2k a second, 3k a second?
Fast anyway
It is likely to get "nerfed" in the near future, so dont get used to it. :)
It is a variation of the over sized afterburner and microwarp drives of the past before they nerfed that -----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- |

Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.03.01 20:57:00 -
[3]
Its a Battleship which has been fitted out for very fast speeds using a microwarp drive with nanofibres and inertial stabs in the lows. Also they often use rigs to increase their speed/agility further. They will orbit targets at high speed to avoid damage instead of using regular tanking.
Obviously this tactic only works with ships that don't rely on guns for their damage output as they won't be able to track fast enough, so for example the Dominix or the Typhoon are popular nano-ships. --------------
[Coreli Corporation Mainfrane] |

Myra Rodan
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Posted - 2007.03.02 17:55:00 -
[4]
Originally by: Callistus Obviously this tactic only works with ships that don't rely on guns for their damage output as they won't be able to track fast enough, so for example the Dominix or the Typhoon are popular nano-ships.
This confuses me slightly. Assuming (I know this assumption only works if the target is stationary, but bear with me) you are orbiting in a perfect circle, your target's orientation relative to you NEVER changes (0 transversal velocity from your perspective), so any gun in the game should be able to hit easily. Your target on the other hand would have a very difficult time tracking your ship as it orbits. Is this not the way the game works?
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Billy Sastard
Amarr Life. Universe. Everything. Astral Wolves
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Posted - 2007.03.02 18:45:00 -
[5]
Originally by: Myra Rodan
Originally by: Callistus Obviously this tactic only works with ships that don't rely on guns for their damage output as they won't be able to track fast enough, so for example the Dominix or the Typhoon are popular nano-ships.
This confuses me slightly. Assuming (I know this assumption only works if the target is stationary, but bear with me) you are orbiting in a perfect circle, your target's orientation relative to you NEVER changes (0 transversal velocity from your perspective), so any gun in the game should be able to hit easily. Your target on the other hand would have a very difficult time tracking your ship as it orbits. Is this not the way the game works?
Unfortunately it doesnt. It would make sense to work the way you describe, but for some reason the method that CCP chose to do the tracking is not done like this. You can see this in action by going into your overview and adding 'transversal' to the columns, then go out and orbit someone and look at the transversal of the target.  -=^=-
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Mog Carns
Industrial Warlords United Confederation of Corporations
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Posted - 2007.03.02 18:46:00 -
[6]
I may be wrong, and I know little on this subject, but I can parrot what I have been told, and it makes a certain degree of sense, from a game design perspective.
The game does not check your positions for firing from a bearing perspective, but rather a grid relative to point 0,0.
As such, when you orbit a stationary target, your bearing always remains ~90 or ~270 degrees, or roughly one of your "broadsides" in a fixed position. However, the game sees that you are north, then east, then south, then west, then north, then east... of your target. Therefore, your transversal is the same from you to target and from target to you.
If this is incorrect, I am sorry for telling tlaes out of school. I debate the wisdom of posting such information that I have personally not inspected, but this is a popularly held myth that holdup to at least my newbie inspection.
Clueless Noob |

Niton Stormrider
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Posted - 2007.03.03 03:01:00 -
[7]
Regarding Mog's post about tranversal: I fly a gun cruiser, and bump into this all the time. It does seem that my transversal to target is the same as transversal to me. I tested this by orbiting a stationary structure and pounding away on full afterburner, missing fairly often; then I came to full stop stationary myself, and suddenly was never missing. Since ship attitude is irrelevant as far as turrets are concerned, and everything else in the game combat system seem grid based, it seems to me that Mog's analysis holds up.
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master bates
Amarr Smoking Hillbillys The Volition Cult
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Posted - 2007.03.03 03:22:00 -
[8]
nano bs is a pain in the ass and thats all you need to know.    
missions
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Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.03.03 04:31:00 -
[9]
Yah, transversal is calculated as if everything is a single point, and does not take orientation or changes in orientation into accout. This means that if you are orbiting another object, each will see the other as having the same transversal regardless of how they are turning.
Its a simplistic and improper approach, but it is less intensive and helps to balance the game at the same time. Otherwise, imagine how bad things would be with nano ship if this wasn't true!
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |
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