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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.02 17:33:00 -
[1]
Edited by: Hektor Ramirez on 02/03/2007 17:35:41 "This ship modification is designed to increase a ship's warp speed at the expense of armor amount."
Anyone use this on their couriermobile and can confirm that it works? Doing courier missions 20% faster per rig seems like a sweet deal to me and there's not much else except evasive maneuvering maybe. -
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.02 21:17:00 -
[2]
I haven't used it, but it wouldn't equate to anywhere near a 20% actual gain in travel speed as you spend a large portion of your time jumping and aligning, and I'm skeptical that the bonus affects even your entire warp cycle at its stated bonus.
For an example of this in action, look at different classes of ships travelling the same route. It can take a few jumps for even an Inty to get a full jump ahead of a BS, and even that difference is largely because of align times. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.02 21:37:00 -
[3]
Originally by: Tsanse Kinske I haven't used it, but it wouldn't equate to anywhere near a 20% actual gain in travel speed as you spend a large portion of your time jumping and aligning, and I'm skeptical that the bonus affects even your entire warp cycle at its stated bonus.
I agree, it won't be 20% exactly. I'll have to do some testing myself it seems, the market history for this particular rig doesn't look very promising in most of the regions. -
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Kalavoz
Caldari Calista Industries
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Posted - 2007.03.02 22:49:00 -
[4]
Tried one on a Raptor, and it increased the maximum warp speed to 16.1 AU. It did not seem to have any effect on acceleration however, so all in all it adds very little, unless long, afk journeys are considered.
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Frug
Zenithal Harvest
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Posted - 2007.03.02 22:55:00 -
[5]
16.1 sounds pretty f-in fast though.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.03 11:24:00 -
[6]
It is but unless you're going through really big systems, it won't make much of a difference.
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.03 16:31:00 -
[7]
Edited by: Hektor Ramirez on 03/03/2007 16:33:04 Ran a test on SiSi and a hauler with 3 of those rigs did a 5 jump run from undock to dock 16-20% faster than without. It was an istab-Iteron tho and the rigs become significantly less useful the more time is spent aligning. I think I'll go with 15% agility rigs when the time comes. -
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Ezra
Gallente
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Posted - 2007.03.03 23:49:00 -
[8]
Originally by: Hektor Ramirez Edited by: Hektor Ramirez on 03/03/2007 16:33:04 Ran a test on SiSi and a hauler with 3 of those rigs did a 5 jump run from undock to dock 16-20% faster than without. It was an istab-Iteron tho and the rigs become significantly less useful the more time is spent aligning. I think I'll go with 15% agility rigs when the time comes.
Basically, until CCP makes the rig affect acceleration into warp (not aligning, but when you're "in warp" but not at maximum warp speed), these rigs won't have much benefit.
The ships that will get the most benefit are ships with slow warp speeds (spend the majority of their time in warp instead of accelerating/decelerating), but those ships are also the ones that will have the slowest align times.
An istab-BS might get lots of benefit (fast align, slow warp speed), but any unrigged blockade runner can blow away a rigged BS in this regard.
Ships that have high warp speeds (usually also fast aling times, such as ceptors) already spend most of their time in the acceleration/deceleration phase.) ------------ Ezra Cornell
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Pirlouit
Forum Moderator Interstellar Services Department
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Posted - 2007.03.04 00:11:00 -
[9]
I would love to be able to fit thoses things on a freighter.... 0.6 AU warp speed need to be increased.
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Hektor Ramirez
Outer Ring Tourist Information Center
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Posted - 2007.03.04 03:02:00 -
[10]
Edited by: Hektor Ramirez on 04/03/2007 03:01:14
Originally by: Ezra The ships that will get the most benefit are ships with slow warp speeds (spend the majority of their time in warp instead of accelerating/decelerating), but those ships are also the ones that will have the slowest align times.
Yeah, aligning and accelerating to warp seems to be the bottleneck of travelling to me. Warping has always been a grey area, there's no definitive way of determining the exact warp speed of a ship except observation as far as I know. I've been interested in optimizing my traveltime for transport ships for a while, since there's not much left to optimize in courier missions, and all signs point to agility rigs. For every cargo expander I mount, warping loses a significant share of the total travelling time, and faster aligning increases the survivability of a hauler in lowsec by a lot. Which goes a long way since the cargo in lvl4 missions can't be replaced by tradegoods from the market and losing it means a significant faction decrease. -
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Shadarle
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Posted - 2007.03.04 04:26:00 -
[11]
I don't think I'd want to give up the cargohold optimization rigs to go slightly faster.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
Tyranis Marcus
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Posted - 2007.03.22 12:51:00 -
[12]
Edited by: Tyranis Marcus on 22/03/2007 12:49:36 quote: "Yeah, aligning and accelerating to warp seems to be the bottleneck of travelling to me. Warping has always been a grey area, there's no definitive way of determining the exact warp speed of a ship except observation as far as I know. I've been interested in optimizing "
Actually, if you hover your mouse over the "warping" message at the bottom of the screen it will tell your exact speed in real time.
Something else that's interesting to do is open up your system map and watch your ship from there as you accelerate and warp. Zoom back to where you can see both your origin and destination. That will give you a very good idea of how much time is spent getting up to speed, even after you've aligned, accelerated and gone into warp. Usually, you'll spend a pretty small portion of the warp at top speed.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.22 16:26:00 -
[13]
Even with the new stacking nerfs, I doubt these rigs are worthwhile for anybody. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Hockston Axe
Amarr
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Posted - 2007.03.22 19:30:00 -
[14]
Edited by: Hockston Axe on 22/03/2007 19:37:37 Well youÆve obviously never paid much attention to warping then.
Prorater without rigs warps at 9.0 AU/s, with 1 t1 rig, 10.8 AU/s, and with 2 it warps at 12.8 AU/s. (If it was a flat 20%+20% it should be 12.96 AU/s for the second one.)
IÆve warped from a gate after some guy in a t1 hauler has warped, passed him in warp and was jumping as he was just dropping from warp. So no æa few jumpsÆ to gain on and surpass somebody. I pass slowboats in warp all the time.
Did it ever occur to you that the higher your max warp, the faster you accelerate to get to that number? Even if itÆs a short warp and I never reach 12 AU/s, IÆll still hit speeds well in excess of any t1 ship. In other words my Prorater takes the same amount of time to accelerate to 12.8 AU/s as it did to get to 9.0 AU/s when that was its max.
And if youÆre going to say something about alignment, I-stabs and nanos make that baby as agile as a shuttle- literally.
One last very obvious thing to point out, the faster the shipÆs base warp speed, the more useful these rigs are. Putting them on a t1 hauler is a waste of isk, because even if they werenÆt stacking nerfed, three of them would only raise a t1 hauler to 7.77 AU/s (4.5 AU/s base).
So what am I left with? A ship with decent resists, +2 warp strength built in, warps almost as fast as an inty, aligns as fast as a shuttle and has 3125 m3 of cargo.
Yeah thatÆs a really useless rig thereà if you donÆt know whatÆs up that is.
Oh this may help a little, incomplete as it is:
Shuttle: 5.9 AU/s Frig (t1): 5.9 AU/s Destroyer: 2.9 AU/s BS: 2.9 AU/s Industrial: 4.5 AU/s Transport ship: 2.9 AU/s Blockade Runner: 9.0 AU/s
edit: I also get nice messages when I undock and try to jump 'you are still being squeezed out' when I try to jump, because I can now make it from the station to the gate in less than 30 seconds.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.22 20:20:00 -
[15]
You can probably get your message across just as well or better without the condescending bits. Though I suppose then you'd run the risk of many people here not taking you seriously.
Originally by: Hockston Axe Edited by: Hockston Axe on 22/03/2007 19:37:37 Well youÆve obviously never paid much attention to warping then.
Prorater without rigs warps at 9.0 AU/s, with 1 t1 rig, 10.8 AU/s, and with 2 it warps at 12.8 AU/s. (If it was a flat 20%+20% it should be 12.96 AU/s for the second one.)
IÆve warped from a gate after some guy in a t1 hauler has warped, passed him in warp and was jumping as he was just dropping from warp. So no æa few jumpsÆ to gain on and surpass somebody. I pass slowboats in warp all the time.
Did it ever occur to you that the higher your max warp, the faster you accelerate to get to that number?
That part is interesting. I have to say that I fly Intys and Dictors a lot (9-13.5 au/s) and don't seem to make up much time on the warp, even though my max speed is 2-4.5x that of many other ships. So if you're getting these nice boosts from the rigs, that makes me think their multiplier affects acceleration a little differently.
Or maybe I've just never paid enough attention to warping.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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