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JaxxFunk
Minmatar Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.02 23:42:00 -
[1]
Not seen any setups for revelations so let's get a thread going.
1 - Uber Sniper setup: 5 x 720mm Howitzer II, 2 x Standard Launcher/Rocket Launcher 2 x Sensor Booster II, 1 x Tracking Computer II 3 x Gyro II, 2 x Tracking Enhancer II
This setup gives insane damage for a cruiser sized ship, with excellent tracking too. Rigs: Not really necessary, any suggestions?
2 - Close Range Gank: 5 x 220mm Vulcan II, 2 x Medium Dim Nos 1 x 10MN MWD II, Medium Cap Injector, Fleeting Warp Wotsit 3 x Gyro II, 1 x 1600mm RT Plate, 1 x Damage Control II Rigs: Not sure, Probably Kin and Exp armour resist rigs to help with the armour tank.
Any other suggestions?
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hobowithin
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Posted - 2007.03.03 12:23:00 -
[2]
Edited by: hobowithin on 03/03/2007 12:19:59 why cap injector?
you have no rep to make use of it so....if its only for the mwd, id say i wudnt bother, once a diemos or such webs ya, you dead meat :)
cud try, med rep, 800mm, 2 gyro, DC?
edit: sniper muninn is spot on
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2007.03.03 14:25:00 -
[3]
Edited by: rekina on 03/03/2007 14:25:39
Originally by: JaxxFunk Edited by: JaxxFunk on 03/03/2007 10:23:10 Not seen any setups for revelations so let's get a thread going.
1 - Uber Sniper setup: 5 x 720mm Howitzer II, 2 x Standard Launcher/Rocket Launcher 2 x Sensor Booster II, 1 x Tracking Computer II 3 x Gyro II, 2 x Tracking Enhancer II
This setup gives insane damage for a cruiser sized ship, with excellent tracking too. Rigs: Not really necessary, any suggestions?
2 - Close Range Gank: 5 x 220mm Vulcan II, 2 x Medium Dim Nos 1 x 10MN MWD II, Medium Cap Injector, Fleeting Warp Wotsit 3 x Gyro II, 1 x 1600mm RT Plate, 1 x Damage Control II Rigs: Not sure, Probably Kin and Exp armour resist rigs to help with the armour tank.
Any other suggestions?
Do you never consider about repper? Your setup is NOT nano boat, means you beaten by any turret or missiles. I guess you want to destroy enemy asap before you entered to danger, but Gyro has stacking penalized so I wonder 3x Gyro won't work just same as your hope. How do you think about this problem?
Oh...and I think if you have no plan to fit repper, how do you think about fit tracking disruptor or sensor dampener instead of cap injector? If it will increase your survival chance?
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Wulfgard
Minmatar Legion Du Lys
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Posted - 2007.03.03 15:04:00 -
[4]
Good setups Jaxx altho I prefer to fit an MWD on my arty munin (no room for launchers, but you dont get caught in bubbles or other nasty traps).
One could say the hurricane could do as well if not better than the munin for only a fraction of the price 
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.03.03 15:49:00 -
[5]
Use three sensor boosters. That tracking computer does NOTHING for projectiles. The optimal is too damn small.
The extra booster however will raise your scan res to over 1000. That's about a second and a half locking time on frigs.
Poppy go them. Cant remember if assault launchers fit on the muninn. If they do, add thsoe pluse a full load of light drones and you got some excellent inty coverage. ---------------------------------------- Friends Forever
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Hank Showbo
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Posted - 2007.03.03 17:31:00 -
[6]
Originally by: Haniblecter Teg Use three sensor boosters. That tracking computer does NOTHING for projectiles. The optimal is too damn small.
The extra booster however will raise your scan res to over 1000. That's about a second and a half locking time on frigs.
Poppy go them. Cant remember if assault launchers fit on the muninn. If they do, add thsoe pluse a full load of light drones and you got some excellent inty coverage.
It does actually effect it a lot, as Muninn already has a range bonus..plus tracking computer gives 30% tracking to, rather than an extra sensor booster which will be stacked with the other two.
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Shinjuro
Chaos Reborn
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Posted - 2007.03.03 17:43:00 -
[7]
The long range setup you posted is almost exact to mine. The Short range setup...
Not even close, can I 1v1 you now?
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JaxxFunk
Minmatar Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.05 21:21:00 -
[8]
Originally by: hobowithin Edited by: hobowithin on 03/03/2007 12:19:59 why cap injector?
you have no rep to make use of it so....if its only for the mwd, id say i wudnt bother, once a diemos or such webs ya, you dead meat :)
cud try, med rep, 800mm, 2 gyro, DC?
edit: sniper muninn is spot on
Hmm, good point. I've never actually flown a close range Muninn i just thought i'd throw a setup in there. So how about
5 x 220mm Vulcan II, 2 x Medium Dim Nos 1 x 10MN MWD II, Fleeting Web, Fleeting Warp Disruptor 3 x Gyro II, 1 x 1600mm RT Plate, 1 x Damage Control II
Post some setups guys
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slothe
Caldari 0utbreak
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Posted - 2007.03.05 21:29:00 -
[9]
i always quite liked
5x scout 720mm 2x heavy launcher
10mn ab large shield extender t2 med rep
3x gyro t2 2x pds t2
for roving gangs.
bit of speed tank and damage.
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Nines Tslaruk
Minmatar Total Failure
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Posted - 2007.03.05 21:30:00 -
[10]
I am interested in the muninn as a cheaper substitute for the vaga until I can afford to fit a vaga properly. From people who have flown the ship, which do you find more useful, damage setups or tank setups? And which situations? The resists on armor aren't as nice for armor tanking as other races (2 holes to fill), but it is a hac, so I wouldn't want to leave it paper thin. -------------------
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Chavu
The Shadow Order Hydra Alliance
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Posted - 2007.03.06 03:35:00 -
[11]
5x 220mm IIs or 180mm IIs as skills permit 2x Medium Diminshing NOS 1x MWD 1x Warp Disruptor II 1x Fleeting Web for hunting small ships or Balmer Tracking Disruptor for medium to large targets 1x Gyro II 1x Kin Armor Hardener II 1x Exp Armor Hardener II 1x Medium Armor Repairer II 1x 800mm Tungsten Plate
Drones: 5x Hobgoblin IIs
Rigs: 2x Projectile Ambit Extension I
Using low grid modules to slap on the 2 rigs which give me a falloff of 19k and almost 3k optimal. Awesome tracking, lowest armor resist is 59.5% and no cap problems if NOS hits or you don't need the mwd more than 3 times. You can go 3x gyros or a massive tank with 1600mm plate but I find this is a nice mixture of both.
Artillery setups sound very fun, although you barely have any grid to work with. A 720mm II with Quake M does nearly 400 damage per gun for a 2k damage alpha strike, range is rough though, might have to use EMP M.
Really sad because the Hurricane pretty much obsoleted the Muninn, the Muninn can snipe a bit longer, but the Cane has a very important 4th mid slot, tons more capacitor, more grid and more cpu. Best part about Muninn is its hot armor EM resist, an amarr ship using scorch/radio against a Muninn is pretty funny :)
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