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Tulisin Dragonflame
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Posted - 2007.03.19 06:00:00 -
[61]
Well, unless you've got a crazy faction rep you're probably not going to be able to tank on one repairer anyways. 1 nano pump will not get close to bridging the gap between 1 and 2 large reps. But one CCC, considering that it stacks/enhances with the other CCCs for extra boostage will allow you to run dual-rep with ease. As a bonus, CCCs don't have a downside.
I just don't see the point in fitting nanopumps unless you can reduce the amount of fitted reps overall.
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Dethis
Caldari Obliteration Unlimited
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Posted - 2007.03.20 07:01:00 -
[62]
Bump because this post wins -------- Kill em all and let god sort em out
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James Nightwanderer
Gallente
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Posted - 2007.04.01 16:52:00 -
[63]
I notice Stainless Rat's strategy relies on keeping your distance. I only run lvl 3 missions at this time, but I do notice you tend to warp into combat with large groups of npc's within 20km. does your typical starting point on the battlefield tend to be farther away in lvl 4's? I just want to be sure that as a solo pilot, I won't be warping into my death thinking I'll warp in and have time to set up. that's the only thing I'm not liking about the idea of soloing in a drone ship so far. It's that it (looks like) it requires a LOT of scooping drone group A, deploying group B, swaping them out for group C and part of group A depending on circumstance, etc, etc. you get the idea. it just seems like it would take a huge strain on your focus to manage all your targets and several groups of drones all at once. Am I wrong on this?
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Pytria Le'Danness
Placid Reborn The Cyrene Initiative
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Posted - 2007.04.02 12:08:00 -
[64]
Edited by: Pytria Le''Danness on 02/04/2007 12:06:51 It depends on the mission. On some you warp in and are immediately attacked, on some you can take all the time you want.
Read it all here: http://home.broadpark.no/~tijohann/eve/missions/
I usually use a mixed strategy. I try to engage the NPCs at as long a distance as I can, but once they close I pull in the sentries and release whatever drones are best to deal with the close NPCs. That usually happens around the time when my sentries cannot hit any more due to a too high transversal.
And yes, you swap drones a lot. Usually I focus on one type of NPC, classed by which drones are effective against them. So I kill all BSs, BCs and Cruisers with heavies first, then switch to lights for frigates. That way I only have to exchange my drone set once or twice per mission. The time a drone spends travelling it is not doing any damage.
Corporation RP channel: "PlacidReborn" |

Roche Pso
Gallente Deltole Research Labs
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Posted - 2007.04.02 18:19:00 -
[65]
Originally by: Zia Stargazer
If you are already running a 4 hardener tank (example 2 therm/2 kin) then the EANM II after stacking penalties gives about 50% of its stated benefit (25% at max skills) or about 12.5% to the thermal and kinetic resists. A Damage control II gives 15% to all armor resists and is not affected by stacking, thus improving the required resists more than the EANM II. As a bonus you more than double your effective hull hp, which is best used as an insurance policy (lag, CTD, late noticed scrambler, etc), rather than as an excuse to warp out late.
Just checked this out, results:
2 KinII + 2 ThermII = 60/10/79.5/79.5
With DCUII in 5th slot = 66/23.5/82.6/82.6
With EANMII in 5th slot = 70/32.5/82.5/82.5
So it doesnt make a lot of difference to the main resists whether you go EANMII or DCUII, but the EANMII wins if you want to get the other resists higher.
The 60% on hull from the DCUII is nice though
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Roche Pso
Gallente Deltole Research Labs
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Posted - 2007.04.02 18:19:00 -
[66]
Originally by: Zia Stargazer
If you are already running a 4 hardener tank (example 2 therm/2 kin) then the EANM II after stacking penalties gives about 50% of its stated benefit (25% at max skills) or about 12.5% to the thermal and kinetic resists. A Damage control II gives 15% to all armor resists and is not affected by stacking, thus improving the required resists more than the EANM II. As a bonus you more than double your effective hull hp, which is best used as an insurance policy (lag, CTD, late noticed scrambler, etc), rather than as an excuse to warp out late.
Just checked this out, results:
2 KinII + 2 ThermII = 60/10/79.5/79.5
With DCUII in 5th slot = 66/23.5/82.6/82.6
With EANMII in 5th slot = 70/32.5/82.5/82.5
So it doesnt make a lot of difference to the main resists whether you go EANMII or DCUII, but the EANMII wins if you want to get the other resists higher.
The 60% on hull from the DCUII is nice though
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Liang Nuren
Red 42 CORE.
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Posted - 2007.04.02 21:12:00 -
[67]
Originally by: Stainless Rat
Those are the numbers, let's throw in some tactical consierations.
Sentries are a dead end, there are no T2 sentries (alas). There's little point in training up Sentry Interfacing beyond III or IV. OTOH you really want T2 heavies, so you're going to train up Heavy Drone Interfacing to V. This means heavies will edge out sentries in the long run, even T1s.
Another tactical consideration is sniping. It's awfully hard to "snipe" in a drone boat, and have your drones do anything useful. Sentries take care of this problem for you, so don't toss out sentries prematurely.
Liang
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Susan Acid
Gallente
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Posted - 2007.04.02 21:19:00 -
[68]
Originally by: James Nightwanderer I notice Stainless Rat's strategy relies on keeping your distance. I only run lvl 3 missions at this time, but I do notice you tend to warp into combat with large groups of npc's within 20km. does your typical starting point on the battlefield tend to be farther away in lvl 4's? I just want to be sure that as a solo pilot, I won't be warping into my death thinking I'll warp in and have time to set up. that's the only thing I'm not liking about the idea of soloing in a drone ship so far. It's that it (looks like) it requires a LOT of scooping drone group A, deploying group B, swaping them out for group C and part of group A depending on circumstance, etc, etc. you get the idea. it just seems like it would take a huge strain on your focus to manage all your targets and several groups of drones all at once. Am I wrong on this?
Warp in range usually varies as does aggro.Some missions I land 20km from NPC's but they don't target me and other missions I've come in at 50km and got aggro straight away.The trick is to wait to see what aggros you on warp in.if it doesnt target you don't shoot it until you're set up. Yes,you will have to manage your drones but I've found that you will never have more than 1 group or type out at a time.I never split my Drones over multiple targets.
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Temppist
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Posted - 2007.04.03 07:22:00 -
[69]
Originally by: Liang Nuren
Originally by: Stainless Rat
Those are the numbers, let's throw in some tactical consierations.
Sentries are a dead end, there are no T2 sentries (alas). There's little point in training up Sentry Interfacing beyond III or IV. OTOH you really want T2 heavies, so you're going to train up Heavy Drone Interfacing to V. This means heavies will edge out sentries in the long run, even T1s.
Another tactical consideration is sniping. It's awfully hard to "snipe" in a drone boat, and have your drones do anything useful. Sentries take care of this problem for you, so don't toss out sentries prematurely.
Liang
Another thing is once you train to LVL 5 Sentry and add the Sentry rig(s), Big ships go boom fast at 70k+ for me on missions.
I <3 my sentries and when the ships get close the Heavies take care of them, but most of the time sentries finish them off first.
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MTX PT
New European Regiment THE H0RDE
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Posted - 2007.04.04 21:31:00 -
[70]
Thanks for this post, very useful for a domi pilot like me.
I am currently fit a dominix to start with some L4 missions and for the rigs I was thinking put 3 resists rigs (kin,ther,exp) and maybe use only one lar II, but in this thread anybody talk about this, any drawback in the resists rigs besides the speed?
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ELYANAAR
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Posted - 2007.04.07 10:52:00 -
[71]
Edited by: ELYANAAR on 07/04/2007 10:48:42 Thanks for a great post. Gonna start as a Domi pilot so i guess this realy will help.
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Vannilla Venom
Caldari
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Posted - 2007.04.07 13:52:00 -
[72]
Originally by: MTX PT Thanks for this post, very useful for a domi pilot like me.
I am currently fit a dominix to start with some L4 missions and for the rigs I was thinking put 3 resists rigs (kin,ther,exp) and maybe use only one lar II, but in this thread anybody talk about this, any drawback in the resists rigs besides the speed?
You would be better off using the rig slots for CCC rigs.
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aquontium
Gallente Fourth Circle
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Posted - 2007.04.15 07:40:00 -
[73]
An Alternative Serpentis Dominix Setup: ---------------------------------------
This fitting assumes you have Sentry drones and have trained EWAR Drone Interfacing to L3 (54k range on all drones + 20k from aug) = 74k.
Highs: 3x Neutron Blaster Cannon, Drone Link Aug, 2 Tractors or 5 Dual 250mm or 450/350 of your choice + Drone Link Aug. Mid: 4/5 Cap Recharger II, 0/1 AB or Sensor Booster Low: 2x LARII or Faction LAR, DCUII or EANMII, 2+2 T2 or Faction Hardeners (Not Dark Blood 50% ones) Rigs: 3x Cap Control Circuit I
This 200m setup will outtank anything you like that's serpentis, you can pull the full stage and rep it if you like.
T2 Heavy > Sentry > T1 Heavy/T2 Med > T1 Med/T2 Light > T1 Light.
I use:
5 Goblin II 5 Hammer II 5 Bouncer I 5 Ogre II + whatever I feel like.
I also run a second domi for anti-pirate maneuvers. .
Aggro everything with your gun, use bouncers to kill distant webbing/scramming frigs (great range and structure hits), then switch to Ogres to take out battlecruisers/dampening boats/battleships. Switch to the goblins to kill the remaining friggies and then to the Hammerheads to kill the cruisers. The reason for the order is to get rid of some DPS quickly and then be moving (lowers DPS) and saves time with travelling to gate. The dominix will always be slow. Gardes are great for L3 missions and switched with bouncers when there'll be a lot of 18-23k frigates. Note that with 5xCRII + 3xCCCI, you can run 2 reps as a permatank.
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Iva Soreass
FireStar Inc
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Posted - 2007.04.15 17:36:00 -
[74]
Just like to add on what a few others have said.
CCC rigs are the win, my dual rep domi can tank anything, i have warped out of 1 or 2 missions in the last 1-2months (mordus headhunters cause i aggroed whole 2nd pocket) other then that these rigs r the win.
SR awsome thread mate, even info in here that i had no clue about so will be taking notes thats for sure. 5 stars for you sir!. ----------------------------------------------- I was violated by BackDoor Bandit :*(.
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Helene Troi
Gallente Ghost Industries
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Posted - 2007.04.15 19:44:00 -
[75]
This thread was very useful to me and put me on the path to successful lvl 4 mission running now I have the skills to make it work...
My set up...
HIGH:- 2 drone range augs, 2 heavy nos, 2 medium artillery MIDS:- 2 cap rechargers, 1 drone omni tracking gizmo, ab, sensor booster LOWS:- 2 large reppers, 4 hardeners, 1 cap relay
RIGS:- drone range, nano pump, cap recharger DRONES:- All rat specific: 6-7 heavies, 6-7 mediums, loads of lights...
Obviously its a long range set up, drone range is 109kms with my skills but it tanks well too... Sweep up the small ships and scramblers until only the big ones are left then CRUSH THEM!!!!! (Or warp out and come back in an assault ship/ interdictor and autocannon them to bits...)
Many thanks to all who posted here...

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

Darqion Zenix
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Posted - 2007.04.16 21:45:00 -
[76]
not as much a domi question, but its about the sentri drones when are they usefull hehe. their dmg doesnt seem to be better then even T1 heavys and them staying put dont help much i suppose.
are they purely for sniping stuff and running off after ?
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Hon Kovell
Gallente Intaki Peace
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Posted - 2007.04.17 07:13:00 -
[77]
Originally by: Darqion Zenix not as much a domi question, but its about the sentri drones when are they usefull hehe. their dmg doesnt seem to be better then even T1 heavys and them staying put dont help much i suppose.
are they purely for sniping stuff and running off after ?
Sentry drones do instant damage at range with higher alpha. There's no need for them to chase targets as they can snipe instead. This is great when you have targets orbiting at 50km. Heavies can take a couple of minutes to reach the next target even if they don't switch targets on the way.
I usually use wardens/bouncers to snipe frigates as they approach and as many cruisers as I can. I then switch to heavies/scouts and, if needed, move to the gate.
Sentries are also very handy for saving time vs EW rats. Have the sentries attack first and they take the agro. You can go on locking targets/not being nossed until the rats are within reach of the sentries. You then scoop the sentries before they get destroyed and put out a new set of drones. |

James Nightwanderer
Gallente
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Posted - 2007.04.17 15:46:00 -
[78]
I'm having fitting issues. I have engineering V, and I simply don't hve the powergrid to fit the 'conservative tank' setup. Using large 'accomodation' vestment reconstructor I's instead of tech II armor reppers saves 600 powergrid and still only leaves me with 1248 powergrid after fitting the 3 nos and 2 drone links. 1248 isn't even enough to turn on my 1 gun, which happens to be a modal mega neutron particle accelerator I right this second because I had it laying around. so, how then do I then fit the cap relay, 4 armor hardeners, activate my blaster, upgrade to tech II reppers, etc? there's just not enough grid, period, and I'd like to know for those of you who use this same setup as suggested by stainless rat get all your stuff to fit.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.17 16:03:00 -
[79]
Just questioning the common notion that CCC rig = teh win.
I'm not so sure... SMC rigs seem to give slightly worse peak regen but you get 15% more cap per rig. Running this through quickfit gives me more time to run both reppers or AB+repper before I'm out of cap.
Am I missing anything ?
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Helene Troi
Gallente Ghost Industries
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Posted - 2007.04.17 20:20:00 -
[80]
Originally by: James Nightwanderer I'm having fitting issues. I have engineering V, and I simply don't hve the powergrid to fit the 'conservative tank' setup. Using large 'accomodation' vestment reconstructor I's instead of tech II armor reppers saves 600 powergrid and still only leaves me with 1248 powergrid after fitting the 3 nos and 2 drone links. 1248 isn't even enough to turn on my 1 gun, which happens to be a modal mega neutron particle accelerator I right this second because I had it laying around. so, how then do I then fit the cap relay, 4 armor hardeners, activate my blaster, upgrade to tech II reppers, etc? there's just not enough grid, period, and I'd like to know for those of you who use this same setup as suggested by stainless rat get all your stuff to fit.
Start fitting from the bottom up, 2x t2 reppers and fill in the rest...

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

James Nightwanderer
Gallente
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Posted - 2007.04.17 22:32:00 -
[81]
Originally by: Helene Troi
Start fitting from the bottom up, 2x t2 reppers and fill in the rest...

Are you basically saying to prioritize reppers and skimp on the rest if I had to? What I'm saying is fitting the ship as described isn't possible, and if it is I'd like to know how.
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Zo5o
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Posted - 2007.04.17 23:08:00 -
[82]
Edited by: Zo5o on 17/04/2007 23:06:18
Originally by: OneSock Just questioning the common notion that CCC rig = teh win.
I'm not so sure... SMC rigs seem to give slightly worse peak regen but you get 15% more cap per rig. Running this through quickfit gives me more time to run both reppers or AB+repper before I'm out of cap.
Am I missing anything ?
The idea is to not run out of cap at all, e.g. permatanking, and CCC rigs allow this easily, even while running two T2 LAR's. You might have to sacrifice an omnilink/target painter (or whatever you're using in your mids) or two for some cap rechargers, but being able to permatank is worth it. You'll be glad you fit a permatank when your game crashes or your Internet connection dies while you're surrounded by NPC's with both reppers running.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.18 11:21:00 -
[83]
Just to put some figures on this I've had a play with quick fit. This is based on my current T2 tank setup:
Assuming no weapons, AB or other cap need mods.
Lows: 2x LAR 2, DCU2, 4x Hardeners T2.
Cap consumption is 77/sec which we have to beat to run a permatank with both reppers.
3 Cap rechargers, no rigs: capacitor 6000, peak regen 35.2,
3 cap rechargers, 3x CCC rigs: capacitor 6000, peak regen 57.3
3 cap rechargers, 3x SMC rigs: capacitor 9125, peak regen 53.5
4 cap rechargers, no rigs: capacitor 6000, peak regen 44
4 cap rechargers, 3x CCC rigs: capacitor 6000, peak regen 71
4 cap rechargers, 3x SMC rigs: capacitor 9125, peak regen 66
5 cap rechargers, no rigs: capacitor 6000, peak regen 55
5 cap rechargers, 3x CCC rigs: capacitor 6000, peak regen 89
5 cap rechargers, 3x SMC rigs: capacitor 9125, peak regen 83
As you can see to meet the magical 77, you actually need 5 Cap recharger 2s, Even 4 Cap Rechargers + 3CCCs does not cut it to run 2 LARs.
You could run 5 cap rechargers and 2 CCCs which gives a peak regen of 76, so almost permatank. This frees up a rig slot for maybe a nano pump.
But if you need the 5 cap rechargers, you might as well use SMCs instead. This still gives >77 regen, but you get 50% more cap to play with. This may be significant if you run other cap need weapons.
I think on balance, if you want to use other mid slot mods and forfeit the perma tank, you might as well ditch the CCC rigs and go SMC.
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Zo5o
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Posted - 2007.04.19 05:12:00 -
[84]
Onesock: Enlightening post. I (and I'm sure many others) never realized that increasing your capacitor capacity actually increases your peak regen. Based on your numbers, 5 CRII's and 3 SMC's looks like it might be better than 5 CRII's and 3 CCC's.
However, with 4 CRII's, 3 SMC's, and 1 Heavy Diminishing Power Drain running in Quickfit(assuming a constant source for nossing), the 2 LARII, 4 HardenerII, 1 DCII Domi setup BARELY permatanks, whereas with 3 CCC's it permatanks comfortably. Therefore, I think a mission running Domi with a NOS or two or three might permatank more comfortably (since there's no such thing as a permanent source for nossing) with 4 CRII's and 3 CCC's than with 4 CRII's and 3 SMC's.
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Helene Troi
Gallente Ghost Industries
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Posted - 2007.04.19 16:08:00 -
[85]
Originally by: James Nightwanderer
Originally by: Helene Troi
Start fitting from the bottom up, 2x t2 reppers and fill in the rest...

Are you basically saying to prioritize reppers and skimp on the rest if I had to? What I'm saying is fitting the ship as described isn't possible, and if it is I'd like to know how.
As it happens I was... because guns are the only other fitting that requires any significant power at all and you dont't need a big one, a medium one will do.

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

Darqion Zenix
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Posted - 2007.04.19 17:18:00 -
[86]
Edited by: Darqion Zenix on 19/04/2007 17:15:57
Originally by: Helene Troi
you dont't need a big one, a medium one will do.

my girlfriend disagrees..
nevermind
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Nalar Marnith
Minmatar Tetranex Consolidated
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Posted - 2007.04.20 06:34:00 -
[87]
Very useful stuff, and I fly a phoon!
Since it's a choice of heavies or sentries for me, heavies have been the way to go. More flexibility, and i use lights for the annoying frigs.
Regarding the tank, I've found a single t2 lar and 5 hards more than enough to get me through pretty much all missions without ever getting enough dps to outpace my regen. If you do, I'd say you'd have done something very wrong to be having to tank that much in the first place.
One thing I'd be interested in is how people are dealing with the new missions. Reinforcements nearly always go for the drones, and there are pockets of ships (significant distance away) that will wander over for the express purpose of popping your drones.
Lights are easy enough to deal with as they come back fast enough. Watching heavies die when they're too slow sucks tho.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.20 11:01:00 -
[88]
Originally by: Nalar Marnith
Regarding the tank, I've found a single t2 lar and 5 hards more than enough to get me through pretty much all missions without ever getting enough dps to outpace my regen. If you do, I'd say you'd have done something very wrong to be having to tank that much in the first place.
One thing I'd be interested in is how people are dealing with the new missions. Reinforcements nearly always go for the drones, and there are pockets of ships (significant distance away) that will wander over for the express purpose of popping your drones.
The 2nd para answers the first really. Drones. In quite a few missions you drop your drones and agro everything. Once you have recalled your drones the agro switches to you. Even with a the best resists it's often not possible to tank the dps on one LAR.
It may be possible with a Hyperion with the rep ammount bonus and some rep rigs, but not on a Domi.
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Lorelyne
Gallente TOTAL KILLER Corp fr
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Posted - 2007.04.22 06:14:00 -
[89]
Edited by: Lorelyne on 22/04/2007 06:11:46 Edited by: Lorelyne on 22/04/2007 06:10:08 This setup can perma tank with dual LAR T2 without gun:
5x Dual 250mm Railgun T2 (AM/Iridium/Iron) 1x Drone Link Augmentor
5x Cap Recharger T2
2x LAR T2 4x Hardener T2 1x CPR 24%
1x CCC / 2x Aux Nano Pump
Drones : 5 Heavy T2, 5 Sentry, 5 Medium T2, 5 Light T2
With AM -> cap/s : 85 - capneed/s : 91 With iridium -> cap/s : 85 - capneed/s : 87 With Iron -> cap/s : 85 - capneed/s : 87
LAR T2 repair 1040/10.91s each (implant -3% duration).
Can tank full aggro in The Assault vs Serpentis and in Stop The Thief without warp in/out or make BM. Sentry + Gun can snipe freg fine and Heavy Drones, and eventually gun if tracking allow it, do the job at short/med range.
Hope this may help.
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A Scriv
Gallente Black Thorne Corporation
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Posted - 2007.04.22 14:56:00 -
[90]
oky ive been doin lvl4s for a while now my setup as follows highs - civ blaster for agro, 2 drone link aug, 3 heavy nos (never needed to use them just cant think of anything else to put here
meds - 5x cap recharger IIs
lows - 2xLARII, 4x T2 hardners, DCII (i prefer the 60% hull resists)
rigs - 3xCCC
drones - 5 hobgoblin IIs, 5 hammerhead IIs, 5 ogres (training T2), 5 warden
can run the tank for ever cap never drops below 40% drones are used for killing, might take a bit longer but i dont mind the wait.
thanks for this thread its been a real help
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