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Yzman Shhan
Minmatar Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.03.05 19:37:00 -
[1]
As I read yet another thread of another fleet unable to login as fast as the other and getting slaughtered after a server crash (aka "h4xpl0it3rs got in first"), I came up with a small idea. I posted the idea in SHC, and to my surprise it might actually even be a good idea so here it is:
Quote: The more I hear about the problems after a node drop / server reboot and queues, the more I'm for adding a "cooldown" period to the node after a crash/restart. Let's say it'd last 10 minutes and during that time no offensive modules could be activated but the ppl logging in would be allowed to move around / get gang back together / organize / get out of the way / run fer teh hillz.
Already someone posted that this might encourage crashing the node in purpose of getting in with immunity but IMO that could be tackled with prioritizing logins in the same system over jump-ins for the "cooldown".
So, what do you think? Grammar sucks? Idea sucks? I suck?
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Mr Cleann
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Posted - 2007.03.05 20:48:00 -
[2]
Here is a better idea.. All ships in the event of a server crash should remain in a ccp safespot until that player logs back on. Regaurdless if they are aggroed or not. In that situation, it should treated like that person was never online. Then when that person does come back on then he can be warped back to where he was in the game. This would prevent people from losing their ships when due to a situation that was ultimatly well beyond their control.
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Chan Man
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Posted - 2007.03.06 22:01:00 -
[3]
That would be cool. To not have to worry about being podded or pk'd just because of server crash...
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Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.03.07 01:21:00 -
[4]
I think the ideas of both the OP AND the second poster are sound. Actually safespotting and remaining to the SS until the player manually warps sounds fair enough, as is a "no-combat cooldown"... of course that would give the defenders a tactical disadvantage (the attackers would no longer have to go fight through the probably heavily bubbled gate) which is bad, but still the idea has merit and with a little tweaking I feel it could work.
For example, another way to tackle that would be that everyone returns to his previous place BUT is allowed no action whatsoever till the "cooldown" has finished - no moving, no warping, no repairing, and there is a visible timer to resume hostilities.
Cans of worms for exploiting, but as the current system is already exploitable, all ideas merit at least some thought...
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Yzman Shhan
Minmatar Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.03.11 13:32:00 -
[5]
I haven't been on either side of these situations, but I bet some kind of a solution to this problem would lower the number of whines/complaints/reimbursement petitions a LOT. Of course there might be border level exploit possibilities but at least you'd fix the biggest problems first then use the ban hammer heavily for the biggest/clearest exploits.
I wouldn't like to prevent moving in the system at all as people would still be in a bad position once the countdown would be finished. Allow for people to get to a safespot/POS safely, regroup and then restart the fight if possible.
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