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Korrie
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Posted - 2007.03.06 01:50:00 -
[1]
I would like to fly a battleship in fleet action to provide as much help as possible but I don't want to lose it.
So I am trying to come up with a set up which minimizes the possibility of loss but doesn't .
I am not that really experienced in fleet combat so I am not real sure how BS generally die in fleet action, I assume a tackler gets a warp scramble on them so possibly devoting some resources to destroying frigates might make sence? Combat drones target painters and assault launchers? Any suggestions?
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DiuxDium
Loot Privateer Alliance
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Posted - 2007.03.06 01:55:00 -
[2]
1600mm plate. Align for warp. Anti-Lag Stab.
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Humpalot
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Posted - 2007.03.06 03:08:00 -
[3]
FYI I have no experience in fleet battles so take this with a grain (block?) of salt. I merely repeat this from reading the forums and discussions with people who do fight fleet battles.
Near as I have been able to tell the way out of fleet battles alive is to fit for burst damage. So, armor plate or shield extenders and resist stuff. A rep tank won't help. Hell, if you get called primary almost nothing will help but the bigger an HP buffer you have going the better.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.03.06 03:20:00 -
[4]
Hmm... here's a thought: how about reinforced bulkheads with a good DCU? Sure, you'll be slow, but since sniper BSes don't exactly capitalise on speed in the first place, might be interesting to check out.
FLAMING
When you can't think of logical arguments and are too dumb to STFU |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.06 03:29:00 -
[5]
Originally by: Korrie I would like to fly a battleship in fleet action to provide as much help as possible but I don't want to lose it.
So I am trying to come up with a set up which minimizes the possibility of loss but doesn't .
Whoevers fleet you're joining should have a fleetfitting. Use it. Anyone in their right mind will execute you for trying to fit for personal survival. I would.
Quote: I am not that really experienced in fleet combat so I am not real sure how BS generally die in fleet action
Massive lag, not listening or awful commanders. In that order.
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Korrie
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Posted - 2007.03.06 03:38:00 -
[6]
Whoevers fleet you're joining should have a fleetfitting. Use it. Anyone in their right mind will execute you for trying to fit for personal survival. I would.
Good point, If I had your level of experience and resources; but in my case its either fly a frigate tackler which despite my best efforts never seems to contribute anything to the outcome and flying a BS that at least can do some substantial damage.
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Colonel Ripper
The Older Gamers R0ADKILL
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Posted - 2007.03.06 04:28:00 -
[7]
Hate to break it to your Korrie, but if you want to be in a fleet BS, its gonna cost you, and if you get called primary, youre going to get BBQed if you arent aligned and ready to go. There are just to many people all firing at the same person to withstand the damage (assuming the enemy you are fighting is remotely competent) As stated, Plates, and aligning to warp out point are gonna be the only things that will save you, and if you die, its most likely gonna be expensive (for T2 fleet fittings anyway, which is what most fleets are gonna want). On the plus side, your name falls towards the middle of the alphabet (realative), so hopefully you wont be the first target no matter what order they go in :)
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.06 04:42:00 -
[8]
Traditional fleet setups never do seem to take into account that other people will be vaporizing the same target you are. _________________________ ~Thor Xian, Material Defender
Got Corp? |

Shindal
Minmatar GREY COUNCIL Zenith Affinity
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Posted - 2007.03.06 05:20:00 -
[9]
the one setup that i can come up with is 2 * 1600 plates, 1 * DCU, 1 armor repper, then go for damage /PG mods depending on skills, have a MWD fitted and ALWAYS be alligned. the rest of the midslots are quite obvious with trackingcomps, and sensorboosters. |

Zirth
Caldari The Black Fleet Rule of Three
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Posted - 2007.03.06 05:20:00 -
[10]
Edited by: Zirth on 06/03/2007 05:17:47 For one, try to fly 10km away the other direction. In fleet battles order of overview isn't always like this, but in my time of playing eve 99% of the time I order my overview by distance.
If there's 50 people in your fleet then having your ship 110 km away from the others instead of 100km away will still in some cases help you not get primaried.
Really though, as others said, there is a chance you lose it. But if everyone fits for survival you'll never win a fleet battle. Fleet battles are more often than not in 0.0, where ratting, exploring and such makes insane ammounts of money. I can rat in a day to afford a battleship, that's why you risc your battleship to secure your space and income. So at all costs, risc that Battleship and fit it for damage.
Also, in a decent fleet you'll find some remote repping ships. If you are in the right fleet you'll likely be healed by several ships. Also, try to stay alligned, when you see that 5 people are suddenly firing on ya, hit warp, when you see you tank em decently wait for your warp bar to goto 50% and cancel warp. Then warp again, at 50% again decide wether you can stay for another 15 seconds, if not, let it warp. But do jump back asap to continue helping, chances are your hitpoints are back up, and you won't be primaried right away in the chaos of a fleet battle.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.06 05:44:00 -
[11]
if you get called primary and they get their alpha fired, you die. Unless you align for warp and start spamming that button the second everyone turns red, you die.
Suicide is bad, hmkay? (clickety clickety) |

LUKKAT
Decisive Outcomes
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Posted - 2007.03.06 05:46:00 -
[12]
if your primaried your stuffed
if you more concerned with saving your own hide your hindering your sides chances
fly a tackler or a tackler killer (tanked cruiser with frig guns) to help protect your bs,s
least this way your fc can have faith in his troops instead of being left short when the **** hits the fan
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Megan Maynard
Minmatar RONA Deepspace Rule of Three
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Posted - 2007.03.06 06:58:00 -
[13]
Agreed, if you want to live, fly something smaller or with a cloak. Otherwise, if you get primary'd, you are SOL. Go with a lot of weapons and a decent tank and hope you don't get called primary. (The more weapons the merrier, let the dreads tank.)
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.06 07:50:00 -
[14]
It helps if you have a name thats unpronouncable like a really long numbers or leet speak. Enemy FC's will be resilient to call you primary, and trust me, i been in that situation (that dude with all the numbers!!, err, **** it, kill that other guy!)
Suicide is bad, hmkay? (clickety clickety) |

Padma Sky
State War Academy
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Posted - 2007.03.06 08:01:00 -
[15]
Originally by: Sokratesz It helps if you have a name thats unpronouncable like a really long numbers or leet speak. Enemy FC's will be resilient to call you primary, and trust me, i been in that situation (that dude with all the numbers!!, err, **** it, kill that other guy!)
I'm wrong or u forgot that the new gang sistem allow to proadcast a target so u realy dont need to "name someone". Simply check the broadcast.
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.03.06 09:17:00 -
[16]
Originally by: Ernest Graefenberg
Originally by: Korrie I would like to fly a battleship in fleet action to provide as much help as possible but I don't want to lose it.
So I am trying to come up with a set up which minimizes the possibility of loss but doesn't .
Whoevers fleet you're joining should have a fleetfitting. Use it. Anyone in their right mind will execute you for trying to fit for personal survival. I would.
I dont see why to be honest, if your personal assets are on the line..why not..providing you can hit at the ranges your fleet operates, the addition of another battleship, fit for more survival than damage is a good one.
What kills you in a fleet is lag, a rubbish fleet commander, spies, or a clever opponent. If none of them cause you getting killed in a fleet, its your own fault.
Anyways, fit a damage control, and 1 or 2 1600mm plates, will give you a beefy ammount of armour, should give you the ability to warp away fast enough providing your aligned and lag does not kick in.
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Mademoiselle Anna
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Posted - 2007.03.06 10:14:00 -
[17]
an another idea you might want to try out is to use a scorpion with T2 jammers or damps. The ship's cheap, so is the insurance and the mods aren't very expensive either. You'll be called primary a lot, but total loss from your ship and mods is only about 30-40 mil (insurance cost and loss of all modules).
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KaptnSparrow
Caldari TARDZ Gods of Night and Day
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Posted - 2007.03.06 20:15:00 -
[18]
Originally by: Mademoiselle Anna an another idea you might want to try out is to use a scorpion with T2 jammers or damps. The ship's cheap, so is the insurance and the mods aren't very expensive either. You'll be called primary a lot, but total loss from your ship and mods is only about 30-40 mil (insurance cost and loss of all modules).
mhm I think the idea was not to be called primary. My experience sofar:
- always died in an EW ship, stopped counting how many scorps i lost, it was quite a lot
- always died when flying an interceptor, they keep calling me primaery
for cheap fleet support I suggest a ferox with 5 x 250mm II rails, spike M, 2 x sensor booster, 3 x tracking computer, 3 x mag stab II, 1 x dcu. Hits around 115km optimal.
stay aligned and take out support. You can pop the evil and very dangerous pods with one volley, ceptors 2 and afs 3 - 4.
and as always the moment you see somebody targets you hit warp (here you decide to abort or warp out and back in) ...eve's worst pirate...
...if I missed killmails of the past, please update the killboard! |

Beef Hardslab
The 5 Amigo's LLC.
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Posted - 2007.03.06 21:01:00 -
[19]
Nanophoon.... duh!  Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.03.06 21:04:00 -
[20]
Originally by: Korrie I would like to fly a battleship in fleet action to provide as much help as possible but I don't want to lose it.
So I am trying to come up with a set up which minimizes the possibility of loss but doesn't .
I am not that really experienced in fleet combat so I am not real sure how BS generally die in fleet action, I assume a tackler gets a warp scramble on them so possibly devoting some resources to destroying frigates might make sence? Combat drones target painters and assault launchers? Any suggestions?
if you cant afford to loose it then dont fly it. cant be any more simple then that.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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