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EscapeArtist
Caldari Xenotech Federation and Industries
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Posted - 2007.03.06 22:58:00 -
[1]
Edited by: EscapeArtist on 06/03/2007 22:57:32
I was just wondering what the community has been fitting to their Ravens... I am looking to outfit one at the moment, for Level 4, and it comes down to a toss up between Purgers or Cap booster rigs.
Anyone out there finding an wins with the missile rigs, do you use 3 different ones, or let them stack?
Let's fire up the rig debate machine :) ------ I am Legend |

Majin82
Caldari g guild
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Posted - 2007.03.06 23:02:00 -
[2]
3 x Capacitor Control Circuit is the best way to go. I run my CNR with 3 x CCC and 5 x BCUÆs in the lows and donÆt have many problems keeping cap up. Put 2 x PDU II in the lows and 3 x CCC and you are set for Cap.
------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Joahanas Stone
Caldari Confederation of Red Moon
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Posted - 2007.03.06 23:06:00 -
[3]
Exactly, the cap rigs help the most. If you do want to go for a missile rig, might throw in one of the bay loaders to increase the rate of fire.
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Divine Star
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Posted - 2007.03.07 15:42:00 -
[4]
I use three Rigor Warhead rigs, as these are not stacking nerfed (yet) and they double my damage against cruisers and more than double my damage against frigs (I use cruise missiles). I don't think any of the missile rigs affect torpedoes.
Pretty much all the other missile rigs are stacking nerfed, and if you already use 3 or more BCUs they are pretty pointless.
If you feel you need more tanking power, then go with three ccc rigs, but if you want more offense against smaller ships, go with three rigor rigs.
Any other choices do a lot less for you.
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Sentinel x
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Posted - 2007.03.10 20:12:00 -
[5]
3 ccc's dont work if youre using a shield booster that uses 400 cap. I use 3 core defence capacitor safe guards. I last a lot longer than with 3 ccc's. Even with energy sys op 5. A shield booster like the gist x-type would work with 3 ccc's
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comrade captain
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Posted - 2007.03.10 20:56:00 -
[6]
I like to feel safe in the knowledge that if i ctd or drop internet connection during a level 4 mission that when i log back in my ship will still be intact, so for this reason i set up a permarunning gist b type xl setup which gives me 783 shields every 4 seconds for 168 energy and the cap holds at 40% forever.
i have maxed shield and engineering skills i use 3 CCC rigs, a dg invul and 2 specific hardeners on my cnr along with a tech 2 cap recharger shield boost amp 2 and in lows i have 3 dg ballistic control units and 2 tech 2 pdus, its nice to just activate the shields and hardeners and not have to worry about anything going wrong as its tank cant be broken.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.10 21:15:00 -
[7]
Originally by: Majin82 I run my CNR with 5 x BCUÆs in the lows...
I can only wonder how long you've been playing and where you got a CNR from... ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.10 21:19:00 -
[8]
Originally by: Sentinel x 3 ccc's dont work if youre using a shield booster that uses 400 cap. I use 3 core defence capacitor safe guards. I last a lot longer than with 3 ccc's. Even with energy sys op 5. A shield booster like the gist x-type would work with 3 ccc's
What you say is not very credible, unless you also have a low shield compensation skill and a low energy management skill (in other words, if you CAN'T permatank).
What you say is valid in only two cases. FIRST case, if your booster cycle uses up too much energy (percentually) from your capacitor so that it drops too much below peak recharge rate (even if peak recharge is higher as peak usage)... SECOND case, if you CAN'T permatank (peak recharge is below peak usage) even with 3xCCC rigs.
For all intents and purposes, a CCC rig is better as a saf'guard rig or two reasons... one reduces cap use by 15% (so you can boost +17.647% shield with same cap amount), the other reduces cap recharge time by 15% (so you get a +17.647% cap recharge rate). Given the fact you most likely also run hardners, not just the booster, the CCC rigs gives more bang for your ISK.
Noteworthy, however, is that a CDFS rig set also has the side-effect of "NOS amplification" (both ways). Meaning, if you are on the better side of a NOSage scenario by, say, more than one Heavy NOS' worth, it is indeed better to use CDFSs instead. But if you are on the "receiving" side of a NOS transfer amount per second, you're better off with SMCs instead, as you have a lot more time before you run dry. _ MySkills | Module/Rig stacknerfing explained |

Talio ZomB
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Posted - 2007.03.10 23:23:00 -
[9]
Originally by: Majin82 3 x Capacitor Control Circuit is the best way to go. I run my CNR with 3 x CCC and 5 x BCUÆs in the lows and donÆt have many problems keeping cap up. Put 2 x PDU II in the lows and 3 x CCC and you are set for Cap.
do you realise the difference in DPS between 4 and 5 bcs, its tiny do you realise the difference in DPS between 3 and 4 bcs, its also small
below is a t2 fitted raven stats with everything max aside from torp spec 5
5 BCS 812.6 dph 7.44 rof 654.83 dps
4 BCS 804.1 dph 7.52 rof 641.57 dps 97.97% effective as 5
3 BCS 782.0 dph 7.75 rof 605.42 dps 92.45% effective as 5 94.35% effective as 4
do you know what a logarithmic function looks like? its the best way to describe the stacking penalty.
I would personally suggest 1 anti-em rig and 2 ccc rigs, this is beneficial to pvp also. and to go with 3 bcs, maybe 4 but never 5.
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Princess SinR
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Posted - 2007.03.10 23:33:00 -
[10]
Originally by: Divine Star I use three Rigor Warhead rigs, as these are not stacking nerfed (yet) and they double my damage against cruisers and more than double my damage against frigs (I use cruise missiles). I don't think any of the missile rigs affect torpedoes.
Pretty much all the other missile rigs are stacking nerfed, and if you already use 3 or more BCUs they are pretty pointless.
If you feel you need more tanking power, then go with three ccc rigs, but if you want more offense against smaller ships, go with three rigor rigs.
Any other choices do a lot less for you.
Warhead Calefaction Bay Loading Accelerator
not affect torps?
check again.
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Sentinel x
Caldari Short Attention Span Nex Eternus
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Posted - 2007.05.16 07:33:00 -
[11]
Wow... You're an idiot. If my set up is so wrong, then explain how I can tank 5 battleships. :| CCC rigs are not better than cdc's. Shield tanking is not meant to perma run. I've tested time and time again and ccc's dont do squat. So your fitting is not credible. :P
Originally by: Akita T
Originally by: Sentinel x 3 ccc's dont work if youre using a shield booster that uses 400 cap. I use 3 core defence capacitor safe guards. I last a lot longer than with 3 ccc's. Even with energy sys op 5. A shield booster like the gist x-type would work with 3 ccc's
What you say is not very credible, unless you also have a low shield compensation skill and a low energy management skill (in other words, if you CAN'T permatank).
What you say is valid in only two cases. FIRST case, if your booster cycle uses up too much energy (percentually) from your capacitor so that it drops too much below peak recharge rate (even if peak recharge is higher as peak usage)... SECOND case, if you CAN'T permatank (peak recharge is below peak usage) even with 3xCCC rigs.
For all intents and purposes, a CCC rig is better as a saf'guard rig or two reasons... one reduces cap use by 15% (so you can boost +17.647% shield with same cap amount), the other reduces cap recharge time by 15% (so you get a +17.647% cap recharge rate). Given the fact you most likely also run hardners, not just the booster, the CCC rigs gives more bang for your ISK.
Noteworthy, however, is that a CDFS rig set also has the side-effect of "NOS amplification" (both ways). Meaning, if you are on the better side of a NOSage scenario by, say, more than one Heavy NOS' worth, it is indeed better to use CDFSs instead. But if you are on the "receiving" side of a NOS transfer amount per second, you're better off with SMCs instead, as you have a lot more time before you run dry.
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Caffeine Junkie
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.05.16 09:27:00 -
[12]
For PVE:
3x CCC I/IIs
and 3x BCU II and 2x PDS II in the lows
For PvP:
2x CCC I + 1x Anti-Thermal Screen and 3x BCU II, 1 DCU II + 1x PDS/RCU II
For PvP I use two Invul II fields in the mids and one Photon Scattering II, the anti-thermal rig plugs the hole left in resists. ___________________
Don't worry i'll put your loot to good use ;-) |

Nonym Ous
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Posted - 2007.05.16 15:10:00 -
[13]
Originally by: Sentinel x Wow... *snip* - please keep it polite. -Ivan K If my set up is so wrong, then explain how I can tank 5 battleships. :|
Being able to tank 5 NPC battleships isn't exactly a noteworthy achievement. And you couldn't possibly be more wrong.
Originally by: Sentinel X
CCC rigs are not better than cdc's.
CCC rigs reduce cap recharge time by 15% for T1 and 20% for T2. That means a CNR with 2xT1 and 1xT2 reduces recharge time by 42.2% (to 57.8% of what it was originally), which means it increases recharge rate by 73.0%.
CDCS rigs reduce shield boost capacitor usage by 10% for T1 and 15% for T2. Using all-T2 (which is way more expensive than the CCC setup), you reduce usage by 38.6% to 61.4% of what it was originally, thereby increasing your shield/cap by 62.8%
So let's take a hypothetical situation where you have a ship that has a peak recharge rate of 20cap/s without rigs or mods, and a shield booster that regenerates 300 shields for 150 cap every 5 seconds. With no rigs or mods, this ship would regenerate 20cap/s while spending 30cap/s, for a net loss of 10cap/s. With the CCC rigs, it would regenerate 35.6cap/s while using 30cap/s, thereby gaining 5.6cap/s. With the CDCS rigs, it would regenerate 20cap/s while using 18.4cap/s, thereby gaining only 1.6cap/s. Take any other hypothetical situation you want, and the CCC ship will always outperform the CDCS one. Add in hardeners and the difference is amplified. CCC rigs are simply better than CDCS rigs, and if you cannot accept that, you have your head in the sand.
Originally by: Sentinel X Shield tanking is not meant to perma run. I've tested time and time again and ccc's dont do squat. So your fitting is not credible. :P
And just who made you the boss of EVE? Whether shield tanking was meant to be perma run or not, it is possible, and quite easy. A Raven can easily perma-run an active shield tank with CCC rigs and any of the Gist X-Large shield booster variations. Yes, you do require some halfway-decent cap skills, but if you don't have those, you shouldn't be flying a Raven and posting here like you're the king of EVE and know everything.
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FMarshal Montgomery
Caldari Mean Anglo-Danes
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Posted - 2007.05.20 01:48:00 -
[14]
for rigs ive fitted Capacitor control circuits x 2 and one EM resistance Rig

My lowest Faction standing is with......Caldari, bugger it 'The Forge' is full of noobs!! Pirates are pussies in Real Life - FACT! |
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