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Lex Gabinia
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Posted - 2016.07.22 19:09:29 -
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Geronimo McVain wrote:First problem is that CCP is loosing player because they can't get a grip on eve. Eve is so complex that you really need to spoon feed new players. I would start with a whole story which puts the new player through a serie of missions that will teach him the basics. The career agents don't do this there is no story that puts it all together and doing something once in such a complex game will just overwhelm new players.
The "story" of EVE is long, complex and amended to every day because it is not a fixed story written by CCP but an evolving story created by players. How do you present this in a tutorial?
Geronimo McVain wrote: Second is that Eve is a PC game. 75% of the sold games are console games so the basic idea of Dust wasn't bad but you need to get Eve on Consoles which would need a whole new UI something that it really needs on PC too.
So, in your words, EVE should be something else that does not at all resemble EVE? Why not go find that game instead? |

Lex Gabinia
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Posted - 2016.07.22 19:28:42 -
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Nana Skalski wrote:
Well, so much for safe high sec then... You will see this game staying EVE for eternity, and with small playerbase.
Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway? |

Lex Gabinia
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Posted - 2016.07.22 21:04:01 -
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Geronimo McVain wrote:
First there no story of Eve but there can be a story that teaches new players the basics of eve.
Why is Eve on Consoles not Eve? It's the gameplay that makes Eve not on which device you play it and another interface will will not change it. There are blind players so you are telling me that they don't play the "real" eve because they use a different interface?
The future of any game is in constant change while keeping the core intact. If you want to keep Eve as it is you are condemning it to die. Eve's gameplay is unique, so you either love or hate it, but the UI is old and needs a big update
As to the story - https://community.eveonline.com/backstory/
EVE is not a console style game, period. It is and always has been, largely, spreadsheets in space. I think that concept is difficult to successfully transfer to the console environment.
The changes being requested and championed ARE changing the core of the game. The game is at CORE a PvP game with no safe areas and with no quarter given. If that is not what one wishes to play then DO NOT play it. I am astounded at how hard this concept seems to be to grasp. If you do not like the basis of the game then play another game. |

Lex Gabinia
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Posted - 2016.07.22 23:51:26 -
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Nana Skalski wrote: Aha.... how many posts are about market recently?
Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.
Excellent.
So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that? |

Lex Gabinia
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Posted - 2016.07.23 00:01:54 -
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Nana Skalski wrote:Lex Gabinia wrote:Nana Skalski wrote: Aha.... how many posts are about market recently?
Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.
Excellent. So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that? I would say its a troll.
Just the same as all the War Dec Is Broken/High Sec=No PvP threads then... |

Lex Gabinia
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Posted - 2016.07.23 00:10:23 -
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Lex Gabinia wrote:Nana Skalski wrote:Lex Gabinia wrote:Nana Skalski wrote: Aha.... how many posts are about market recently?
Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.
Excellent. So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that? I would say its a troll. Just the same as all the War Dec Is Broken/High Sec=No PvP threads then...
I would suggest that the reason you would see this idea as a troll is because it completely breaks the original game design and a fundamental part of the game - a free and competitive market.
Asking for PvP exclusion zones, corps, golden tokens, etc. breaks another original game design and a fundamental part of them game - it is a PvP game. |

Lex Gabinia
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Posted - 2016.07.25 01:17:39 -
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Brokk Witgenstein wrote:Teckos Pech wrote:Brokk Witgenstein wrote:- stupid gets punished. Not any more! Now stupid is the norm. Want to play stupid...cool. CCP will hold your hand while you do it. See, this kind of remarks always gets me. Why do you say that? How does CCP hold your hand now in a way they didn't used to before? I hear a lot of this "Eve's been dumbed down" but I haven't been around long enough to know what that means. (by preference examples pertinent to nullsec pls) Only thing that comes to mind is Carriers refitting-on-the-fly but they've done a lot of good for caps too. Is this dumber? I don't know. Different for sure. Then again, with command destroyers they've introduced a new line of tactics we didn't have before; introducing tracking on guns and getting rid of cruise launchers on Kestrels doesn't strike me as dumber in any way either-- keeping track of tracking is actually harder, no? Same with the changes to MWD/AB way back-- those were not only necessary fixes but also introduced a meaningful choice for both tacklers and solo pilots. ~erg~ Rambling again. You have the bandstand Teckos- fire away those examples! 
Well, one used to be able to shoot CONCORD. I'd say that is a big one.
- Nerf to insurance to discourage HS ganking - Buff to CONCORD to discourage HS ganking - Safety settings to avoid accidental CONCORD death - Removal of watch list to nerf stalking - I mean hunting - Warp to ZERO (though that was because of server issues - maybe with new servers we can get rid of it again?) - Suspect flagging - Scanning simplification - Extended skill queue - No penalty for clone loss - No standings required for jump clones - Skill injectors
edit - They took away mines (another server issue - still have some can we get that back with new servers?)
I am not suggesting these area all negative changes, but they certainly allow one to play less alert and more casually than before. |

Lex Gabinia
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Posted - 2016.07.27 17:57:20 -
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Lucy Lollipops wrote:When I was playing World of Warcraft I loved the way they made ( still make I think ) everything new very clear to understand and very well explained to everyone.
When there were patches thy well are advertised clearly on their website on a very visible position some time before them, they were advertised clearly in the login screen and when I logged into the game I had many windows telling me what was new.
This is a user friendly way to deal with your customers and it means you are deemed important and you deserve to have all the informations easily available, you can decide to use them or not but they are there in front of you.
Their style can be deemed as a too colorful one so someone may not like it, but style or not everything was accurate, and they showed respect for their customers.
I think other companies, including CCP, should give a look at their way to keep players updated on new things and learn some from them maybe.
Edit: for example I've read somewhere there is some kind os cuncil of players calle CSM or something like that. I don't know if it's something official or what but if for example there are 3 or 4 candidates and I can vote for one having similar ideas to mine, I would be very happy to have a big screen when I enter the game and have some columns with their name and their general ideas and maybe every candidate with a link where I can find details and a button similar to a "poll" if I decide to give my vote.
It's just an example of a user-friendly way to make players partecipate to decisions or at least keep them update about what happens in-game.
https://updates.eveonline.com/
https://community.eveonline.com/home/
Really? CCP does ALL of that and more. |

Lex Gabinia
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Posted - 2016.07.27 18:57:47 -
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Lucy Lollipops wrote:Yes, I noticed that information exists.
Maybe it's the way they are showed that makes them not easily available, not friendly.
It's like game tutorials, informations are there actually but the way they are put there are not friendly to the newcomers, and it generates confusion.
When I see something I analize it with the eyes of someone that has no time to "dig" informations, to "study" them.
But again maybe it's only an impression.
I'm really trying to figure out how to answer this without being rude.
Look at the two home pages and they are very similar.
https://www.eveonline.com/
https://worldofwarcraft.com/en-us/
I think you are just grasping at straws at this point. |

Lex Gabinia
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Posted - 2016.07.27 19:33:44 -
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Lucy Lollipops wrote:Dirty Forum Alt wrote:TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned. I never said this game is horrible, otherwise I would not play it at all. I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall.
If by wall you mean game defining design elements and principles then yes. I will ask again, for at least the third time this week without getting a single answer, why does this game have to be for everyone? Why can't people play the game it is for what it is? |

Lex Gabinia
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Posted - 2016.07.27 19:52:52 -
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Lucy Lollipops wrote:Lex Gabinia wrote:Lucy Lollipops wrote:Dirty Forum Alt wrote:TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned. I never said this game is horrible, otherwise I would not play it at all. I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall. If by wall you mean game defining design elements and principles then yes. I will ask again, for at least the third time this week without getting a single answer, why does this game have to be for everyone? Why can't people play the game it is for what it is? I don't know if a game needs to be for everyone, probably not. I also don't know if there is a "critical mass" of paying players that can justify the existence of a game ( intended as the cost of the basic stuff for it ) or if there is a kind of critical mass that gives software house a kind of "long breath" allowing them to have a investment capacity that makes the game upgraded faster and better. This only game developers know and I suppose shareholders would never let any negative information to be published, while I imagine positive informations are easily published to increase shares value. But this is out of a discussion between players, players can have only "impressions" I think about a game situation. Thank you for answering one of my questions. |

Lex Gabinia
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Posted - 2016.07.29 07:32:00 -
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Dracvlad wrote:Shae Tadaruwa wrote:Fixed that link for you. Except that what I linked is the reality, and back to calling names like a typical ganker circle jerk. Seeing as you decided to try this tactic lets lay it out so people can see it: The AG players ......blah blah blah
If you want to discuss this so badly then take it to your own forum posts. This is two posts you have derailed with your conspiracy bull ****. **** off to your own posts and leave others alone. I would call you plenty of names but they all get filtered out so quit being a self-centered, one topic asshat and take it elsewhere. |

Lex Gabinia
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Posted - 2016.07.29 07:35:43 -
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Dracvlad wrote:Shae Tadaruwa wrote:Fixed that link for you. The AFK cloaky issue is still there, people are getting cloaky camped in Providence like mad with BLOP's dropping all the time, people are not logging in, the game does not reward you for logging in and doing stuff because someone with a lazy attitude can just set up like that and there is nothing you can do.
Ok so:
AFK cloaky = BAD
AFK Mining/Hauling = Needs protection
Makes perfect sense...
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Lex Gabinia
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Posted - 2016.07.29 18:09:53 -
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Dracvlad wrote: CCP don't do account linking, which is a real shame, I wish they would, it would solve other issues...
But the new player is handicapped because he has to run around in much more vulnerable ships, so they get carved up easily by hordes of bored vets with axes to grind, which is what I think CODE is. Perhaps CCP should enable all new players to have and be able to fly a DST from the start and put in a full tank fit with special modules. Perhaps also start them so they can fly a Procurer with a good tank fit and again supply them with that.
Are you seriously suggesting that brand new character should be given a DST and Procurer? And provided the skills to fly it? You do realize all of the prerequisite skills would then be given as well including:
Industry Level V [Racial] Industrial Level V
Plus whatever skills required for your suggested "special modules" for the fit.
And not to mention who will supply will these free ships? Because I'm sure the industrialist are pleased you just suggested that you destroy two entire market segments for them.
Why not just let everybody fly a damn titan the day they sign up? Golden ammo and diamond armor for everyone! What the actual **** are you on about? |

Lex Gabinia
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Posted - 2016.07.29 20:51:32 -
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Cerius Lennar wrote: They are a little more than obstacles. Please share with me a solution to our corp being power blocked by Marmite and Archetype to the point where members don't even want to play the game anymore. We have been dec'd constantly and it will be allowed to continue until CCP loses more players. Please, I would love to know a solution.
From your corp description (which shows 50 members by the way):
"Change the face of EvE.
We are a group of players that enjoys all aspects of EvE; PvE and PvP. We run ops for Mining, Missions, Exploration/Wormholes, Small-Gang Roams, and plans for a move to null once our ranks are properly filled.
-TS3 -Ore Buy Back -Ship Replacement Program -Training in all areas -Group Ops"
How about making Marmite or Arcehetype the subject of your "Small-Gang Roams" or "Group Ops". I also see by the war report that you have lost zero (0) ships to any of your wars. <--- That should say current wars (my mistake). I see that you have lost ships in finished wars and even killed some of theirs - good show on that!
It seems to me that some percentage of your 50 members could jump in some small cheap ships and make their life a bit miserable so perhaps they might find it a losing proposition. |

Lex Gabinia
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Posted - 2016.07.29 20:59:29 -
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Dracvlad wrote:Lex Gabinia wrote:Cerius Lennar wrote: They are a little more than obstacles. Please share with me a solution to our corp being power blocked by Marmite and Archetype to the point where members don't even want to play the game anymore. We have been dec'd constantly and it will be allowed to continue until CCP loses more players. Please, I would love to know a solution.
From your corp description (which shows 50 members by the way): "Change the face of EvE. We are a group of players that enjoys all aspects of EvE; PvE and PvP. We run ops for Mining, Missions, Exploration/Wormholes, Small-Gang Roams, and plans for a move to null once our ranks are properly filled. -TS3 -Ore Buy Back -Ship Replacement Program -Training in all areas -Group Ops" How about making Marmite or Arcehetype the subject of your "Small-Gang Roams" or "Group Ops". I also see by the war report that you have lost zero (0) ships to any of your wars. It seems to me that some percentage of your 50 members could jump in some small cheap ships and make their life a bit miserable so perhaps they might find it a losing proposition. But he might also go and look at your killboard and your spiffing history with war decs and think WTF!!! I don't have any war decs on this account (something I sure will now change ). I have plenty of experience with war decs on my other accounts - even recently with Marmite.
Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.
edit: Also I do not make any claims to my PvP prowess in my corp description then complain when it happens to me. |

Lex Gabinia
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Posted - 2016.07.29 21:18:34 -
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Dracvlad wrote:Lex Gabinia wrote:I don't have any war decs on this account (something I sure will now change  ). I have plenty of experience with war decs on my other accounts - even recently with Marmite. Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them. I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way 0.0, lowsec and WH alliances and corps do not count.
I have not looked at that killboard in years (I was surprised to see me on that Wyvern kill but I think that was the original Sansha event), but let me see if I can recall all of the details from an encounter from February of 2014.
If I recall that was on station in Frarn because either I or they were suspect. It was close then a neutral RR came in to save the day. If I recall they were actually a bit late and I almost had him. Nonetheless, it was a good fight and I am not sure how this is relevant.
I do not have a large fleet on which to call to fight; therefore, I use other tactics. This does not mean that I am not aware of and experienced with fleet tactics.
Also, and maybe most importantly, I do not mind dying in a fire. It is part of the game.
|

Lex Gabinia
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Posted - 2016.07.29 21:26:42 -
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Dracvlad wrote:Lex Gabinia wrote:I don't have any war decs on this account (something I sure will now change  ). I have plenty of experience with war decs on my other accounts - even recently with Marmite. Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them. I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count. So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong. NB. CODE does not count as they are Goons.
Maybe because it is not that big of a deal. These blanket war decs are so easy to avoid that unless you just want the PvP provided then there is no reason to go out of your way to engage.
A "friend" of mine got a war dec because he left a trade hub recently filled with some goodies. He got scanned and war dec showed up next day. Unbeknownst to the deccers this was not his normal trade hub, so week of war with no encounters - war over. This friend certainly could have engaged a fleet but the distance and possible gains were not worth the effort. Just like it was not worth the effort of the deccers to hunt him down.
In my opinion and based on my experience, a blanket war dec is not a game impacting event. Now if you've pissed someone off and they are after you that is a different story. |

Lex Gabinia
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Posted - 2016.07.30 01:26:12 -
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Raven Ship wrote:I look at this case, with my 20years experience of online games, and analytic approach to it. That said there are few things needed to be address first:
1. Culture of gameplay new players face with, with two mayor nations having biggest negative impact on this field, one are Russians with there no respect to anyone and overgrow-ed ego based on there propaganda, another are USA fellas who in majority find trolling funny, while it is just them being irritating fools, but those new players can't recognize that, and it generates sick environment for them.
PS. I'm unwilling to discuss those points further or argue with people mentioned above.
Please explain to us how your "analytic approach" fits with your assertions in point 1 that I bolded.
And I will be completely honest, I quit reading after this. Except for that last line...that just means probably what you said (that I didn't read) is merely your opinion.
edit: Just to be fair, I will now read the rest of your post. I am quite sure it will be just as enlightening as point 1. |

Lex Gabinia
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Posted - 2016.07.30 09:51:25 -
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Dracvlad wrote:Jasmine Deer wrote:Dracvlad wrote:Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.
I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts. not saying the idea doesn't have merit , but I'm worried it might just lead to an 'arms race' (who has more characters wins) and generally promote situations needing 2 characters to play the game. Might be one for serious discussion in its own thread in the Assembly Hall sub-forum as after a while threads like these just end up drowning in a sea of straw-man arguments and posters going nuclear over imagined slights. It was on what I would call the main account only and flagged as such, but it would only really work well if CCP decided to do linked accounts, but then they have the issue of consequences on ganking to deal with to balance off against. But the objective for me is give new players a scout from the start.
I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.
What possible gain is their from having accounts linked? |

Lex Gabinia
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Posted - 2016.07.30 18:22:13 -
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Dracvlad wrote:Lex Gabinia wrote: I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.
What possible gain is their from having accounts linked?
Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.
What is wrong with spying and scamming? I think it is pretty good content to read about corp infiltration, espionage and what not.
Is this yet another fundamental element you want to remove from the game? Why do you want to eliminate every play style but the one that you prefer? |

Lex Gabinia
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Posted - 2016.07.30 18:34:50 -
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Dracvlad wrote:Teckos Pech wrote:Dracvlad wrote:
Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.
Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments.  BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for. Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it...
So your definition of victory of a war deccer is to have all kills and zero losses? I mean that is a nice goal but hardly a justification for elimination/nerf of the war dec system.
I think I now understand just how deep your delusions run. |

Lex Gabinia
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Posted - 2016.07.30 18:47:16 -
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Dracvlad wrote:Lex Gabinia wrote:Dracvlad wrote:Lex Gabinia wrote: I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.
What possible gain is their from having accounts linked?
Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often. What is wrong with spying and scamming? I think it is pretty good content to read about corp infiltration, espionage and what not. Is this yet another fundamental element you want to remove from the game? Why do you want to eliminate every play style but the one that you prefer? Yes and no, because if it was difficult to do then I would agree with you, except it is really easy to do. What it did was just screw over any new alliance trying to fight its way to the top in the most easy way possible, without in a large number of cases actually fighting or blowing stuff up. I saw quite a few committed guys running fleets creating content just give up after all their stuff was stolen from corp hangers or their cap fleet was dropped on and obliterated. What this game needs is new blood and new entities, the easy spying scamming side of things is a major block to that.
So a new alliance can't maintain it's internal security and the whole game needs changing? Hell CCP put out a very long video about doing just what you are talking about! Causality
I think the infiltrators are creating content as well. Just because you find certain content not to your liking does not mean it is not content.
Other than it would be nice to insure the long life of a game that I would like to keep playing (which I honestly do not think is in any jeopardy). Why des the game need new entities and new blood? What exactly do the existing entities have that can not be taken or duplicated? Is there some mythical currently out of game group that you think you can recruit to begin playing EVE and make it a better place?
I mean what exactly do you need this new blood to do? Just agree with you and play your way only? |

Lex Gabinia
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Posted - 2016.07.30 18:53:13 -
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Dracvlad wrote:Lex Gabinia wrote:Dracvlad wrote:Teckos Pech wrote:Dracvlad wrote:
Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.
Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments.  BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for. Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it... So your definition of victory of a war deccer is to have all kills and zero losses? I mean that is a nice goal but hardly a justification for elimination/nerf of the war dec system. I think I now understand just how deep your delusions run. I would like to see a reduction in blanket war decs though I am totally happy to see them on 0.0 alliances. I would like to see small corps beating the hell out of each other. So if that is eliminating war decs, I have to ask what the hell?
You know your opinions are so all over the place that I just can't keep track. So I retract my statement saying you wanting to nerf wardecs.
However the bolded part above again shows you just DO NOT GET EVE. Everyone plays by the same rules - there are no special groups in EvE which play by different fundamental rules.
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Lex Gabinia
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Posted - 2016.07.30 19:02:46 -
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Dracvlad wrote: Then expect Eve to continue to decline, if you have a very strategic game with superb fleet comabt excellent ship types and all taht stuff and yet you drop back to the lack of account linking making it virtually impossible in game to work out who the new recruit is then you are pretty much creating a glass ceiling.
The only people who can survive in that is small core groups who know each other well or big entities that can take the hit. the rest have to accept major hits again and again which often breaks them and at best feeds easy kills to entitled top feeders.
Anyone with a brain can see thst this is a major issue for dynamic new players.
Espionage and destabilization to ones opponent is part of any successful strategy. I think you are confusing tactics with strategy. What you think is a detriment tot he game is actually one of it's strongest points. You can affect your opponents in other ways than just the combat environment built into the game. This is what gives the game depth and reality. |

Lex Gabinia
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Posted - 2016.07.30 19:21:15 -
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Dracvlad wrote:Lex Gabinia wrote:Dracvlad wrote: Then expect Eve to continue to decline, if you have a very strategic game with superb fleet comabt excellent ship types and all taht stuff and yet you drop back to the lack of account linking making it virtually impossible in game to work out who the new recruit is then you are pretty much creating a glass ceiling.
The only people who can survive in that is small core groups who know each other well or big entities that can take the hit. the rest have to accept major hits again and again which often breaks them and at best feeds easy kills to entitled top feeders.
Anyone with a brain can see thst this is a major issue for dynamic new players.
Espionage and destabilization to ones opponent is part of any successful strategy. I think you are confusing tactics with strategy. What you think is a detriment to the game is actually one of it's strongest points. You can affect your opponents in other ways than just the combat environment built into the game. This is what gives the game depth and reality. Not at all, projecting your own ignorance on me, why do you guys always get insulting, I know the difference between tactics and strategy, this is baby stuff mate. The simple issue is that there is nothing in game to enable you to check someone out. How the hell can I find out that the nice helpful guy with a JF and multiple cyno alts is not a PL spy? I can't, the only way is to have something out of game like IP addresses and stuff like that.
LOL - insulting says the person who said I didn't have a brain because I hold a different opinion than they.
Dracvlad wrote:Anyone with a brain can see thst [sic] this is a major issue for dynamic new players.
Anyway, no, you may not be able to know if that person is another player's alt with any certainty or with any game provided mechanic. Why should this knowledge be freely available to you? This game is about risk and loss and reward and adventure and choices. |

Lex Gabinia
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Posted - 2016.07.30 19:26:57 -
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Dracvlad wrote:Lex Gabinia wrote:You know your opinions are so all over the place that I just can't keep track. So I retract my statement saying you wanting to nerf wardecs.
However the bolded part above again shows you just DO NOT GET EVE. Everyone plays by the same rules - there are no special groups in EvE which play by different fundamental rules.
Gankers are, as soon as we started shooting their wrecks bang, wreck EHP went up. Did I say rules to force that, nope I just suggested that I did not care about 0.0 alliances being blanket war decked, which is why they got the price increased. The 0.0 dominated CSM did that mate.
Gankers are not playing by different rules. Did the wreck EHP go up just for the anti-ganking players or just for transport ships? No it went up for all players and all ships. I know people that don't like to leave wrecks as warp in points or mission runners that shoot wrecks from ninja looters. This change came to them as well. |

Lex Gabinia
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Posted - 2016.07.30 19:33:08 -
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Dracvlad wrote:Lex Gabinia wrote: Anyway, no, you may not be able to know if that person is another player's alt with any certainty or with any game provided mechanic. Why should this knowledge be freely available to you? This game is about risk and loss and reward and adventure and choices.
So have you created a major corp or big alliance and if not why not? Risk and reward is exactly what I am talking about, the risk is very high and it destroys the reward, the adventure is to have great fleet fights a campaign or two, not see all your caps stolen from your corp fleet hanger, so the choice is don't do it. Keep it small keep it tight. The ceiling of low expectations... PS That was a general comment on anyone with a brain can see it.
So just a general insult to all that disagree with you.
I have not created anything I would consider a "major" corp or big alliance. I have been involved with fairly sizeable corps and part of medium size alliances. I have dealt with corp theft and killing (revenge was sweet I'll tell ya). Also, just because someone has not done something to your arbitrary standards does not preclude them from having knowledge of the mechanics or understanding of the games ethos.
What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises. |

Lex Gabinia
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Posted - 2016.07.30 19:40:33 -
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Dracvlad wrote:Teckos Pech wrote:Dracvlad wrote:
So have you created a major corp or big alliance and if not why not?
Ahhh the "no true Scotsman" logical fallacy. Go Dracvlad, go! Your continued use of logical fallacies, passive aggressive insults, and shifting between topics will eventually carry the day!  Was I being aggressive, I was merely asking if he had done it and if so what stopped him? Seems like when I ask a simple question I am being all passive aggressive or something. I wanted to know if he had gone through this type of thing. That is the funny thing about you and others like you, you project your own feelings and actions on others. He is quite welcome to say no its too much work, that would be evading the question a bit because the work comes n different forms, such as drama management, do logistics, getting an SRP into place, security and verifying new players along with recruitment. Diplomacy and making sure your team is up to it. It is a lot of work.
Your simple question is passive aggressive - a tactic you routinely employ. So it is not just Teckos that sees it.
I do like how you just assume that the reason given would be because of laziness. Something of which you seem to be keen of accusing people. |

Lex Gabinia
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Posted - 2016.07.30 19:42:27 -
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Dracvlad wrote:Lex Gabinia wrote: What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises.
The revenge is always sweet, and good on you. Was I saying standards to you, I was asking a question. And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work?
Read the bolded and italicized section again. This is where you will find your answer. |

Lex Gabinia
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Posted - 2016.07.30 20:04:28 -
[31] - Quote
Dracvlad wrote:Lex Gabinia wrote:Dracvlad wrote:Lex Gabinia wrote: What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises.
The revenge is always sweet, and good on you. Was I saying standards to you, I was asking a question. And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work? Read the bolded and italicized section again. This is where you will find your answer. Then CCP has to accept that people won't bother building stuff when it is so easy...
They have - did you see the Causality video I linked?
Also did you notice how much larger the "WRECK THER DREAMS" was than the "Build Your Dreams" at eveonline.com |

Lex Gabinia
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Posted - 2016.07.30 20:12:09 -
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Dracvlad wrote:Lex Gabinia wrote:Dracvlad wrote:Teckos Pech wrote:Dracvlad wrote:
So have you created a major corp or big alliance and if not why not?
Ahhh the "no true Scotsman" logical fallacy. Go Dracvlad, go! Your continued use of logical fallacies, passive aggressive insults, and shifting between topics will eventually carry the day!  Was I being aggressive, I was merely asking if he had done it and if so what stopped him? Seems like when I ask a simple question I am being all passive aggressive or something. I wanted to know if he had gone through this type of thing. That is the funny thing about you and others like you, you project your own feelings and actions on others. He is quite welcome to say no its too much work, that would be evading the question a bit because the work comes n different forms, such as drama management, do logistics, getting an SRP into place, security and verifying new players along with recruitment. Diplomacy and making sure your team is up to it. It is a lot of work. Your simple questions is passive aggressive - a tactic you routinely employ. So it is not just Teckos that sees it. I do like how you just assume that the reason given would be because of laziness. Something of which you seem to be keen of accusing people.  That is what is so funny about debating with people like you, you porject your own approach onto others. If people are aggressive to me or troll me then I return it, if not I talk reasonable. If you want to define it as passive aggressive then feel free. I never assumed it was laziness, damn its a lot of work, did you notice drama at the start of the reasons, well that and the issue of spies and scammers was my reasons for giving up on it. In truth I rather enjoyed it up until I had a low sec pirate guy and a 0.0 FC going for it. Also I got to the point it was too much effort, so what you see as me projecting that on you, is actually me accepting my own weakness.  I suppose that is passive aggressive...
I would say I have been straight up aggressive to you. So I'm not sure what you think I am projecting.
"He is quite welcome to say no its too much work" - You seem to be assuming that the answer is laziness or unwillingness to put forth the effort.
|

Lex Gabinia
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Posted - 2016.07.30 20:16:06 -
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Dracvlad wrote:Seen them, not going to watch it again, so question for you, PL guy uses alt then trashes him and I don't know who it was, can't really get my own back can I.
No - you can not. That is one of the inherent risk of having anything in this game. If someone else wants it bad enough they will try to take it. Hopefully you can puzzle out who is responsible but that is not always possible. It is the essence of the game. |

Lex Gabinia
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Posted - 2016.07.30 20:20:01 -
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Teckos Pech wrote:New products go through a life cycle and surprisingly it is a similar life cycle across a wide variety of products. The way this life cycle is characterized mathematical is via the Bass Diffusion model.
And now we have more corn ;) |

Lex Gabinia
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Posted - 2016.07.30 22:13:21 -
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Vaerah Vahrokha wrote:Jonah Gravenstein wrote: As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".
They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players.
Assuming your statement is factual, it is still half on both sides. Revenue cut in half for both companies. The other company with a much larger subscriber base likely has a much higher cost basis as well - more customer service, more servers, more office space, more employees, more overhead. They certainly have a bigger marketing budget. The scale really has little to do with it. If CCP lost half and the other only a quarter then there might be something to be found. |

Lex Gabinia
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Posted - 2016.07.30 22:46:30 -
[36] - Quote
Vaerah Vahrokha wrote:Lex Gabinia wrote:Vaerah Vahrokha wrote:Jonah Gravenstein wrote: As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".
They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players. The scale really has little to do with it. If CCP lost half and the other only a quarter then there might be something to be found. It has. It's not some random trend seeing corporations and banks doing their best to become multi-national and then global. Costs don't proportionally go up or down, plus there's always a baseline cost that requires profit to be above a certain thresold. In small companies all it takes is some economy event, some important lead developer, a serious hardware breakdown and troubles run deep and fast. Also, if you halven playerbase on a shard based architecture, you can merge servers and obtain a playable game, games made to be played with 5k players per server provide an healthy gameplay even with a large global players drop. On a single server game, instead, if you lose half players you don't have any way to keep it working (*) as good as before. (*) Working = providing a fun and immersive experience.
No - the smaller company often has lower costs. My company makes more net profit at X revenue than my main competitor at 5x revenue. Bigger is not always better and rarely more efficient in truth. |

Lex Gabinia
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Posted - 2016.08.01 06:31:46 -
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Detshni wrote:Lex Gabinia wrote:Nana Skalski wrote:
Well, so much for safe high sec then... You will see this game staying EVE for eternity, and with small playerbase.
Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway? You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment. Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.
"nowhere is safe anymore"
Nowhere has ever been 100% safe because that is how the game was designed. There are multiple games out there that cater to what you call "costumers." Why is it not okay that this one caters to something different?
I've tried several other MMO's. I even enjoyed a few for the graphics, immersion and even the guided storyline where I got to be the hero. Those games are great, they have their place and their audience. I do not ask those companies to change their game to be more like EVE. EVE is not that type of game, and I think that is ok. |

Lex Gabinia
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Posted - 2016.08.01 19:43:59 -
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Herzog Wolfhammer wrote:Ralph King-Griffin wrote: Tell you what so, you go tell the rest of eve to stob being beligerant gobshites to one another and we'll take it from there .
We're trying to tell CCP not to pick sides. That's all.
CCP designed a game to be harsh, dark and gritty. They picked sides before anyone started playing. This seems to be hard for some people to grasp.
If EVE is to stay EVE then CCP will always side with a harsher play style. Accept it, adapt or move on seem to be the only choices. |

Lex Gabinia
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Posted - 2016.08.01 20:48:13 -
[39] - Quote
Dracvlad wrote:Herzog Wolfhammer wrote:Ralph King-Griffin wrote: Tell you what so, you go tell the rest of eve to stob being beligerant gobshites to one another and we'll take it from there .
We're trying to tell CCP not to pick sides. That's all. That's what I would say too. Just in case you missed it:
CCP designed a game to be harsh, dark and gritty. They picked sides before anyone started playing. This seems to be hard for some people to grasp.
If EVE is to stay EVE then CCP will always side with a harsher play style. Accept it, adapt or move on seem to be the only choices. |

Lex Gabinia
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Posted - 2016.08.01 21:20:06 -
[40] - Quote
Dracvlad wrote:Lex Gabinia wrote:Dracvlad wrote:Herzog Wolfhammer wrote:Ralph King-Griffin wrote: Tell you what so, you go tell the rest of eve to stob being beligerant gobshites to one another and we'll take it from there .
We're trying to tell CCP not to pick sides. That's all. That's what I would say too. Just in case you missed it: CCP designed a game to be harsh, dark and gritty. They picked sides before anyone started playing. This seems to be hard for some people to grasp. If EVE is to stay EVE then CCP will always side with a harsher play style. Accept it, adapt or move on seem to be the only choices. Except if you are a ganker loot scooping, you can point someone with no consequences, you can loot scoop for the risk of a noob ship, so I have to accept that gankers have it really easy? Yeah right, harsh dark gritty, tha's a total laugh...
Point without consequence?
Also, yes the act of ganking is harsh.
Can you not also use a nob ship and scoop loot to DST? Is this a mechanic only reserved for the gankers? Where is that check box for me to activate/deactivate this special mechanic on my character? |

Lex Gabinia
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Posted - 2016.08.01 21:25:25 -
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Ralph King-Griffin wrote:Lex Gabinia wrote:Point without consequence?
bumping Well, yeah, duh. That's what happens when you hit reply too fast. My bad. |

Lex Gabinia
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Posted - 2016.08.02 00:18:51 -
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Pandora Carrollton wrote: I can think of several things off the top of my head right now that would be fair and fun for the gankers as well as the AFK miners and haulers. There are solutions and we don't need these walls of text to deal with the relatively minor play issues being discussed.
I just do not get this last bit in bold. I think you post reasonably and positively so please do not think I am attacking you.
Why should we or the game designers do anything to encourage AFK ship activity that allows someone to profit? |

Lex Gabinia
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Posted - 2016.08.02 17:47:35 -
[43] - Quote
Dracvlad wrote:Dirty Forum Alt totally nailed it
My focus is on what I would call casual hisec players, what was once a large subset of the Eve population.
How do you know this to be a factual statement? |

Lex Gabinia
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Posted - 2016.08.02 17:52:09 -
[44] - Quote
Pandora Carrollon wrote:Lex Gabinia wrote:Pandora Carrollton wrote: I can think of several things off the top of my head right now that would be fair and fun for the gankers as well as the AFK miners and haulers. There are solutions and we don't need these walls of text to deal with the relatively minor play issues being discussed.
I just do not get this last bit in bold. I think you post reasonably and positively so please do not think I am attacking you. Why should we or the game designers do anything to encourage AFK ship activity that allows someone to profit? It's the very reason your supposition points out. Your comment demonstrates you have a negative bias against AFK miners. There's no way I can convince you to change that. As long as you have a negative bias toward ANY play style, you are in jeopardy of hypocrisy. Clearly CCP allows this play style. That should be good enough of an endorsement for every player of EVE. Your play style may be attacking AFK miners. That's allowed as well. Good enough of an endorsement for me. I'm saying, we need to advocate change that respects everyone's play style, even if we don't like it. Agreed, then the AFK players should not expect CCP to change the basis of the game to make their playstyle easier. It is possible to play AFK but it comes with a possible cost. |

Lex Gabinia
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Posted - 2016.08.02 17:58:33 -
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Geronimo McVain wrote:This thread was about less players or why there are less new players. If there is such an abundance of HS-AFK-miners why not spare anything under 6 Month? Some of CODE said they would gank everything in a venture: which vet is mining in a venture? Most likely none but noobs that can't afford anything else. It's the arrogance of vets which kill everything because they can. Farming noobs just for fun, even if you are loosing money, may be fun but is destructive to as a whole. It's the same as Mittens STATING that the new tactic is "denying fun" and he doesn't get tarred and feathered by his corp. We are ALL here to have fun that's the reason why we are committing RL money and free time to this game. If everyones tactic is to deny everyone else fun, as the other one defines fun, this game will die.
Deny it back |

Lex Gabinia
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Posted - 2016.08.02 19:44:39 -
[46] - Quote
Geronimo McVain wrote:Brokk Witgenstein wrote:Gadget Helmsdottir wrote:And we circle back to the beginning...
How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?
He dies once or twice. Then he knows. What stops you from just pointing, shooting once, without killing him, and then telling him what he did wrong? You will loose your ship anyway and get nothing back. But I don't think that this is the real problem. In the beginning you are totally on your own and don't get any guidelines what to do next. The gaming industry changed since 2006 and so the expectations change too. In other games you either have a class or story to go along. In eve you are kicked out and have to find your way and to top it you are told a lot of ways to make money (industry, research) that are just not fitting for a noob. Yep - that's now EVE works.
There is in game help chat channel, there is New Character QA on these forums, there are subforums for industrial, wormholes, missions, etc. There are numerous player run websites/guides and a vibrant EVE reddit.
All the information, and there is a ridiculous amount of it, is available but not without any effort. The complexity is what makes the game playable long term. This is not a game with a defined starting and end point. That is why people can play it for 13 years. |

Lex Gabinia
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Posted - 2016.08.04 20:48:08 -
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Blood Retributor wrote:Everyone is talking about Eve as a cold and harsh universe. Most of those people have no idea what that really means. Bedroom/basement/home office "warriors"  . If you are a considerate person and have experienced real life harsh and cold universe/environment, you will never want to "reap tears" without a very sound reason.
Well, it is a game. If someone in game has angered me or encroached on my space or I just do not look the like of them then why can I not try to reap in game tears? Not sure this is relevant at all because if one is unable to separate real life from a game environment then there are much bigger issues to work on.
Blood Retributor wrote:Mining - boring, missions - boring/repetitive with negative effect on one's standings, lowsec - gatecamped, nullsec - divided/owned and most of the time unreachable for a noob that does not care about corporations/alliances.
THIS is the reason EVE is not for you. It is not a solo game in the long term. There are plenty of solo activities but playing the game solo usually does not lend itself to long term play.
Blood Retributor wrote:Maybe Eve was intended as a sandbox, but it is not (especially for a new player). I looked on the recruitment forum to find a corp to join, that is in a WH/null. What do I find? Logi/mining ship/bait frigate skills for null, 20 mill SP for WH. Is that an open world/go wherever/do whatever you want environment? Hardly so!
First of all you contradict yourself in this section about corps compared to the one above. Also, I do not think you looked very hard because there are numerous new player friendly corps.
Anyway, in game design terms it is unquestionably a sandbox. You may not like the color of the sand or how it feels between your toes, but it is a sandbox. |

Lex Gabinia
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Posted - 2016.08.06 20:54:35 -
[48] - Quote
Vaerah Vahrokha wrote: A dev has to understand what drives his customer base, otherwise he quickly becomes and unemployed developer. That's why I am trying so hard to analyze the issue at hand.
What you describe is not EVE's customer base. What you describe is every other MMO's customer base.
They are different, why do we need to make them the same? |

Lex Gabinia
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Posted - 2016.08.07 05:39:57 -
[49] - Quote
Vaerah Vahrokha wrote:Since at least 6-7 years ago, EvE's customer base demographics have somewhat changed.
EvE is not the 5k concurrent players MMO of old. It got top notch, expensive hardware infrastructures, lots of developers, multiple offices... it cannot survive only on dedicated players alone. EVE PCU has not been less than 5K since I was in the beta. So your point is complete hyperbole. In addition, through it's existence CCP has routinely had some of the leading technology available. See this article from 2013 with this quote referring to the technology in use back in 2009 here:
"The funny thing was that, at the time, the technology only existed in the military so we had to get military clearance to go into a bunker in Texas to evaluate the hardware because the company, back then, had only just started looking into commercializing this thing that they made for the US army. We were one of first clients and they thought it was really funny that they went from building things for the army to something that's so completely light-hearted."
With a grin, Halldor adds, "Of course, we told them that the Internet spaceships are serious business."
Vaerah Vahrokha wrote:Therefore you have to do something to keep those "second class citizens" who silently keep the EvE boat afloat. What exactly, I don't know. I have no insight in the true numbers: not those CCP post around to make virtual bean counters happy. I mean the real numbers. First, let's be honest, they are not quiet. Second, you admit (in the bit I bolded) that you have no facts on which to base your position yet you completely dismiss the data that does exist because they do not back up your assumptions. I call that rather convenient.
Vaerah Vahrokha wrote:But whatever are the stats, EvE's playerbase is not monolythic any more like it used to be. It's years we have got those pesky "casuals" or whatever derogatory term we could stick onto them. EVE's has never had a "monolithic" player base.
Vaerah Vahrokha wrote:The first step at solving a problem, is to rationalize and accept it exists. As long as we'll have people who just won't accept times are changing and that the "old, golden times" are over, EvE is going to decline a bit every year. I believe you are trying to rationalize a problem into existence, EVE is dying because of lack of casual players, that is not there. If it were true that EVE is dying, it is not dying (since 2004 by the way) because it has not catered to casual players.
The "silver bullet" to fixing EVE is not to just make it like every other MMO except "in space." You are an admitted developer and that is great. I am in marketing - for over 25 years. Please believe me when I tell you that just doing what everyone else is doing is not "understanding your customer base."
Do you honestly believe that CCP is not aware of the popularity of casual gaming? Do you honestly believe that CCP is not aware of the changing demographics of online gamers? Is it possible for you to admit that CCP might just actually know a little bit more about their game, their target market, their goals and their definition of success than you?
The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people.
In summary, go completely change the foundation and core mechanics of some other game but, please, leave this one the **** alone. |

Lex Gabinia
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Posted - 2016.08.07 23:05:50 -
[50] - Quote
Vaerah Vahrokha wrote:By "not quiet" you mean that guy out of 1000 who creates a GD thread about "whaa my Hulk got ganked" and then he never gets seen again? About data: come on, you can't blindly believe on data released by the same company who benefit from them looking good, that's what 3rd party auditing exists for. I have worked on computer companies for 20 years, not a single time they'd spread the full, real data. They actually paid computer magazines and websites for friendly reviews and they got them every time. I can't believe you play EvE (a game where deceit is seen as emergent, good gameplay) made by a company whose name is an acronym for: "Crowd Control Productions" and still take everything they throw at you.  I also have a Santa Claus sled for sale if you want! No, I mean the repeated posts about changing the game to resemble a theme park MMO be it through ganking nerf, transport assembled ships, PVP zones, barge buffs, new players needing access to all ships from day one, etc. They are all following the same theme.
Honestly, I really can't help you with the data. If you are so jaded and conspiracy theory obsessed that you assume all companies are lying then I will never change your mind.
Vaerah Vahrokha wrote:Lex Gabinia wrote: I believe you are trying to rationalize a problem into existence, EVE is dying because of lack of casual players, that is not there. If it were true that EVE is dying, it is not dying (since 2004 by the way) because it has not catered to casual players.
[snipped because of 6k chars limit]
Do you honestly believe that CCP is not aware of the popularity of casual gaming? Do you honestly believe that CCP is not aware of the changing demographics of online gamers? Is it possible for you to admit that CCP might just actually know a little bit more about their game, their target market, their goals and their definition of success than you?
Between "being aware" and "being able to deal with it" there's some meausurable gap. CCP and not me, designed WiS and failed at it. They DID understand they had to cater to a wider, less "hard core purist we-are-playing-it-right-the-MMO-for-us-the-elite" playerbase yet they failed. And no, they did not fail just because of technology, but because of $1000 jeans attitude. Yes, they failed which should give you some indication of the difficulty of making THIS game into what engages many of the more casual/low-risk preferred gamers. Also, the failure and subsequent revolt was on many levels not the least of which was the hint of the golden ammo/pay to win game mechanics preferred by the casual player to which I refer.
Vaerah Vahrokha wrote:CCP and not me, created Apochrypha and it has been their last, huge success. It catered to those pesky "casuals" (I think we have got two different versions of what we think an EvE "casual" would be) who were fine with 0.0 "alike" gameplay but not with the useless mega-corp induced burden. I truly can't think of a single bad thing about WHs. CCP, if they want, CAN create casual content that does not kill its "hard core" foundations.
However, they officially branded Apochrypha as a bad expansion and have steered well away off it. The results are speaking loud.
"Yes, but they wanted to stop those bad Holy Jesus expansions because of bugs blah blah" .
Oh well, guess which delivery model made EvE peak its success? Exactly that ugly kind of expansions. What did those expansions achieve? They renewed gameplay in a tangible way. To be honest, I immensely appreciated more having to deal with bugs and a GREAT WH experience, than having paid subs for 6 months just to see a sluggish inventory screen being remade. I guess this makes me a "casual" too. As casual as those hard core players who too enjoyed getting 2 expansions a year for a decade. With this section you lost me. So WH's are for casual players? Arguably the most lawless and dangerous place (no local, hardcore NPC, no stargates, complicated logistics, etc.) in the game is for casual players? Also release intervals were never part of this discussion.
Finally, since you left out the most relevant portion of my post about changing EVE to cater to a more casual play style and that CCP is run by lying fools I will post it again:
The "silver bullet" to fixing EVE is not to just make it like every other MMO except "in space."
The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people. |

Lex Gabinia
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Posted - 2016.08.08 04:29:00 -
[51] - Quote
Vaerah Vahrokha wrote:Reasonable stuff... Yeah, just wanted to confirm that I don't equate casual to bad players. I'm more concerned with the loss of negative consequences for bad decisions and the growing desire for instant gratification. I believe that is just not what EVE is about. There are many MMO's which offer this playstyle, and I'd like to see EVE retain it's uniqueness in this regard. |

Lex Gabinia
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Posted - 2016.08.08 18:06:45 -
[52] - Quote
Dracvlad wrote:The point is that hisec is a place where casuals go to enjoy the game at their own pace, which is where the largest reduction of players was noticed. My example of a miner who no longer has anyone they know to speak to is evident, this player is a 11 year veteran... So what am I up to, casual like, well I am just making top level PI, log in to re-start my extraction, maybe move some stuff into the production planet, fine tuning here and there, then I log off and go and play another game. That is damn casual  Just setting myself a target of about 3 billion worth of the top tier PI products which I will not be selling into the market. It is a sandbox, I can do what I want, and none of you entitled gankers can get in my way at all.   I guess I am playing the game wrong? You are not playing wrong, and, more importantly, this post is not asking for game foundation altering changes to support your playstyle. The "wrong" that at least I refer to is those types of requests. |

Lex Gabinia
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Posted - 2016.08.15 17:55:49 -
[53] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:Herzog Wolfhammer wrote: Exploration whent from being "what am I going to find today" to just more stultified, aspergian, grinding boring crap.
My version of the mistake being made here is that the game has turned in the direction towards people who do everything with one eye on their wallet or their killboard but that community of people who just loved the game and playing has been given the shaft.
Right now I'm playing something else.
Truer words cannot be spoken. Only PvE I found worth doing in EvE, were sleepers and - most of all - exploration. Now it's farmable crap, no skill needed. Right now I am playing another game too, where exploration of the ultra-massively huge, unknown galaxy brings me back EvE memories... Explorers are only a small piece of the PVE pie. Not everyone who PVE's does so for the excitement of the unknown, rather many of us do pve because we like ' engineering challenges'. I never cared for exploration, but figuring out new ways to do missions and anomalies and complexes. And look at Dotlan for npc kills (and the missions and complexes forum), there are a LOT of folks like me. When it comes to PVE, CCP has actually spent way too much time trying to appease the PVE Explorers (all the changes to scanning and data/reclic sites and modules and ships etc etc) while only throwing an occasional bone at PVE Engineers (Burner Missions and NPC capital spawns are about it lately). As for the post you were replying too, that's just more of Herzog's bias showing, the game has moved away from people who love playing the game for it's own sake and more towards the "can I catch up to other players" ("why yes you can, with skill injectors) standard mmo crap. I think the point was that the changes to simplify exploration were largely unwelcome to the true explorers. |

Lex Gabinia
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Posted - 2016.08.15 22:19:42 -
[54] - Quote
Nitshe Razvedka wrote:typical of this generation of junkie degenerate slackers who want to take but not contribute So what is a largely solo playstyle miner that is AFK for a majority of the time contributing? |
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