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Joia Crenca
Science and Trade Institute Caldari State
343
|
Posted - 2016.07.16 06:01:39 -
[1] - Quote
So the number of systems in-game has been stagnant for some time. Have the Empires and Capsuleers discovered all of the universe, all of the stars with planets, belts, phenomena, etc?
I know the request for more systems in high, low, null, and J-space has been mentioned before, and seems as likely to be answered as my request for the return of the Quafe/Pleasure Station background, but I wanted to try again. |

Doc Fury
Furious Enterprises
8330
|
Posted - 2016.07.16 06:15:54 -
[2] - Quote
Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.
Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Brigadine Ferathine
The Valiant Vanguard The Volition Cult
46
|
Posted - 2016.07.16 06:22:47 -
[3] - Quote
Doc Fury wrote:Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.
Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.
More like shrinkage lol. |

Nevyn Auscent
Broke Sauce
3410
|
Posted - 2016.07.16 06:24:38 -
[4] - Quote
Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already
Secondly more regions are meaningless. Content inside the regions is what actually matters.
Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day. |

Brigadine Ferathine
The Valiant Vanguard The Volition Cult
46
|
Posted - 2016.07.16 06:25:55 -
[5] - Quote
Nevyn Auscent wrote:Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already
Secondly more regions are meaningless. Content inside the regions is what actually matters.
Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day. I've never even come across shattered space lol. I second the 'content first' though. |

Shae Tadaruwa
Science and Trade Institute Caldari State
608
|
Posted - 2016.07.16 06:25:57 -
[6] - Quote
The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.
So it's coming, eventually. |

Brigadine Ferathine
The Valiant Vanguard The Volition Cult
46
|
Posted - 2016.07.16 06:27:36 -
[7] - Quote
Shae Tadaruwa wrote:The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.
So it's coming, eventually. like... when Day Z leaves alpha? |

Nevyn Auscent
Broke Sauce
3410
|
Posted - 2016.07.16 06:29:28 -
[8] - Quote
Brigadine Ferathine wrote: like... when Day Z leaves alpha?
By current rate of development, which is pretty close to matching the roadmap indication they gave us, about 2 years actually. They have to introduce all the other new types of stations first, of which I know we have at least 2 more planned this year, then 2 more next year I think before we get to Stargates. |

Brigadine Ferathine
The Valiant Vanguard The Volition Cult
46
|
Posted - 2016.07.16 06:32:48 -
[9] - Quote
Nevyn Auscent wrote:Brigadine Ferathine wrote: like... when Day Z leaves alpha?
By current rate of development, which is pretty close to matching the roadmap indication they gave us, about 2 years actually. They have to introduce all the other new types of stations first, of which I know we have at least 2 more planned this year, then 2 more next year I think before we get to Stargates. What roadmap? Wasn't the Citadel release delayed by almost 6 months? You are referring to the industrial citadels right? What other stations would there be?! |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
821
|
Posted - 2016.07.16 07:35:51 -
[10] - Quote
Joia Crenca wrote:So the number of systems in-game has been stagnant for some time. Have the Empires and Capsuleers discovered all of the universe, all of the stars with planets, belts, phenomena, etc?
I know the request for more systems in high, low, null, and J-space has been mentioned before, and seems as likely to be answered as my request for the return of the Quafe/Pleasure Station background, but I wanted to try again. To me its not the expanded universe thats the issue its the rate at expansion. In the first Eve as player count increased we reached out and went looking and exploring in a brand new universe, no data on it or at least not much was known. So we flew by the seat of our pants like the first barnstormers did when flight was brand new. This expansion and settling of systems took many, many years to do. Then the major expansions like wormholes came along that added the most systems. These again were awe inspiring new playgrounds to settle and Eve players did this. What occurred was that the dissemination of information at the time was a LOT faster and more efficient and the player count was also a lot higher and this led to a settling movement that lasted a MUCH shorter time period till saturation of systems.
Given that 3rd party development as well as dissemination of websites and other information sources like youtube and now the most current, Twitch, are out there any really "new" space will have a much shorter settlement lifespan imo no matter how big of an expansion it is.
Ironically the easier expansion is to make the known systems "larger" by allowing travel beyond the outer fringes of the planets and celestial bodies.... but... who knows if CCP would undertake such a project or what actual "new" content they would come up with. Yet the idea itself is more intriguing and easier to do than making more systems of the same ilk.
I will always be an opponent against the speed at which information disseminates in this game. With knowledge being power and stagnation being the ultimate system entropy with perfect information dissemination the information channels available to players are also just as much a key metric to "fun" and "unknown", those in many situations for human beings are synonymous, as any nerf or buff could ever be. But again thats just me and what do I know.. Im just a "minor"( yes, yes that is a typo and an inside joke. 
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Shae Tadaruwa
Science and Trade Institute Caldari State
609
|
Posted - 2016.07.16 07:48:12 -
[11] - Quote
Brigadine Ferathine wrote:Nevyn Auscent wrote:Brigadine Ferathine wrote: like... when Day Z leaves alpha?
By current rate of development, which is pretty close to matching the roadmap indication they gave us, about 2 years actually. They have to introduce all the other new types of stations first, of which I know we have at least 2 more planned this year, then 2 more next year I think before we get to Stargates. What roadmap? Wasn't the Citadel release delayed by almost 6 months? You are referring to the industrial citadels right? What other stations would there be?! Delayed by 6 months?
No.
The roadmap. It's not like it hasn't been out since 2014 or anything. |

Kaivarian Coste
Beyond Imports and Exports
74
|
Posted - 2016.07.16 08:13:04 -
[12] - Quote
I would like wormholes leading to temporary, randomly-created systems that someone could day-trip. But unlike normal wormhole systems, the wormhole to this system would only last a day. If you're not out, you're stranded forever (until you pod yourself). This should lead to REAL exploration (i.e. discovering unknown systems).
As it is, wormhole space is almost just like null/low, just with random stargates. |

Merovee
Pandemic Horde Inc. Pandemic Horde
188
|
Posted - 2016.07.16 09:08:59 -
[13] - Quote
If CCP do add more space they should just do it and not tell anybody about it. 
Empire, the next new world order.
|

Sustrai Aditua
Intandofisa
389
|
Posted - 2016.07.16 10:12:51 -
[14] - Quote
Haven't you heard? Now physicists can tell you just how big this infinite span of universe is. They also can tell you just how many galaxies are in this infinitely numbered set of galaxies comprising this limitless universe. What they fail to realize, to keep their jobs there has to be something left yet to be discovered. (Physicists really aren't suited for lawn care work, unlike most high school dropouts.)
If we get chased by zombies, I'm tripping you.
|

Galaxxis
Unicorn Rampage
165
|
Posted - 2016.07.16 12:00:53 -
[15] - Quote
Sustrai Aditua wrote:Haven't you heard? Now physicists can tell you just how big this infinite span of universe is. They also can tell you just how many galaxies are in this infinitely numbered set of galaxies comprising this limitless universe. What they fail to realize, to keep their jobs there has to be something left yet to be discovered. (Physicists really aren't suited for lawn care work, unlike most high school dropouts.)
You sound like an expert in dropping out of high school. |

Roenok Baalnorn
Sadistically Sinister
206
|
Posted - 2016.07.16 13:21:12 -
[16] - Quote
I would love to be able to jump in a ship and just travel and spend a few hours exploring where no one else has ever been. Maybe find a good system for my corp/alliance. Claim it. etc. I thought WHs were going to be the answer to this but they really arent as appealing to most people as they seemed. And WHs are everywhere and jump around a lot which is unappealing to many.
The problem with adding more systems and making space feel like space is everyone is spread out. Being spread out to much is bad thing( try playing eve on sisi, it gets boring pretty fast unless you are trying to test something). So you need to keep people together so they are forced to somewhat interact with each other.
I think how they should add systems, rather than do it in big blobs like they did with wormholes, is add a few at a time. The game or devs create up to half a dozen systems a month that can be discovered only from null or certain null systems. Until those systems are discovered and officially added to the network( via player built stargates) no new systems are created. In that way you might get an extra 10-100 systems added to the game a year. The devs can control how many systems are available this way depending on if players are getting to spread out or to tightly packed. |

MidnightWyvern
Night Theifs Curatores Veritatis Alliance
278
|
Posted - 2016.07.16 16:17:11 -
[17] - Quote
Shae Tadaruwa wrote:The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.
So it's coming, eventually. Given the new sizing system and what they've shown as far as how Gates are going to be a buildable and customizable structure, as well as them putting together a progression for structures, I would figure the following:
Medium Gates = Jump Bridges
Large Gates = Stargates
XL Gates = Used for linking to systems outside New Eden
[SPOILERS]Of course, given the revelation about the truth of Caroline's Star that we got in the Inheritance chronicle, maybe we'll actually be using those gates to CREATE new systems.[SPOILERS]
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|

Cade Windstalker
490
|
Posted - 2016.07.16 17:34:39 -
[18] - Quote
Doc Fury wrote:Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.
Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.
Not sure if bad phrasing or what, but it's ~2/3rds, the PCU was up around 50k for a while and now it's down around 32-33k, hardly 1/3rd of the players we used to have, but definitely a drop. |

Doc Fury
Furious Enterprises
8338
|
Posted - 2016.07.16 17:44:36 -
[19] - Quote
Cade Windstalker wrote:Doc Fury wrote:Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.
Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.
Not sure if bad phrasing or what, but it's ~2/3rds, the PCU was up around 50k for a while and now it's down around 32-33k, hardly 1/3rd of the players we used to have, but definitely a drop.
Both are incorrect, it's 1/2. Doc needs a new ocular implant.
Peak PCU was 65K in 2013, compared to aprox 32K now.
http://eve-offline.net/?server=tranquility
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|

Zappity
Pandemic Horde Inc. Pandemic Horde
2906
|
Posted - 2016.07.16 18:19:50 -
[20] - Quote
I was in favour of dynamic security status for systems while I was hunting in lowsec. Then I needed a stable jump route. Now I'm not so sure.
Zappity's Adventures for a taste of lowsec and nullsec.
|

Tao Dolcino
EVE University Ivy League
545
|
Posted - 2016.07.16 18:45:00 -
[21] - Quote
Eternus8lux8lucis is right : whatever you add in EVE, if it's permanent, it will be discovered very fast and everyone will have access to the information quasi instantaneously. The only way i see to counter that and keep the magic of discovery forever is to add random changing things. A bit like the wormholes, for example. I'd love to see temporary systems we could only find by probing for example, which would appear randomly in any system, and only last a few days with no way to settle in. Of course, it would need to contain interesting loot or ressources. There would be no sov at all. Then after a few days the system definitively disappears. And another one appears randomly elsewhere, again just for a few days... Also, in theory, i'd love to increase the size of the cluster too, but only if the number of people logged in increases. That depends mainly on what CCP plan to add to the game : new useless fluff and new clumsy interfaces, or new interesting content ?
CCP 2015 : "Fluff is good"
|

Grapez
Moviintti
11
|
Posted - 2016.07.17 22:38:17 -
[22] - Quote
0.0 is a bit of a mess.
In 2006(!) I left an unfit mining barge in Sansha space, a good 40+ jumps from the nearest empire system. Yesterday, I decided to go fetch it in order to clean up my Assets tabs. I decided to fly it back to empire, and set out in a shuttle. Not only did the shuttle make it all the way out, the barge made it all the way back! I blind jumped 80+ jumps through 0.0, half of it in a slow, undefended barge. I got caught in a bubble, and spent a good 5 minutes slowboating it out. No player response. In nearly every system was tons of player structures: POSes, bubbles, citadels, stations, etc. What was missing? Pilots. The dangerous 0.0 world is an empty wasteland of passive income farming. The one, single time in this that anyone even tried to target me? Low sec. I insured this hunk of junk and all I got was an email.
If they add more space, it should be empire or low sec. Because 0.0 is not even used.
EDIT: Forget new systems, make planets (and moons and belts) orbit their star! That way, every system is "new" every time you jump in. |

DeMichael Crimson
Republic University Minmatar Republic
55717
|
Posted - 2016.07.17 23:32:13 -
[23] - Quote
I think new areas of space to discover will be the Jove Empire. The Player built Stargates will have to be used there since the Jovian gate system doesn't work. There will be plenty of new tech, resources and game content available.
Just gotta give CCP time to put it all together.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Chopper Rollins
Brutor Tribe Minmatar Republic
1430
|
Posted - 2016.07.17 23:58:56 -
[24] - Quote
NO!
YOU IDIOTS!!
WE NEED MORE CATS IN A SMALLER BAG!!!
Oh, and get them out of hisec.
Goggles. Making me look good. Making you look good.
|

Malcanis
Vanishing Point. The Initiative.
17833
|
Posted - 2016.07.18 14:22:18 -
[25] - Quote
Merovee wrote:If CCP do add more space they should just do it and not tell anybody about it. 
The logical implication is that they could have done this already.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Sonya Corvinus
Static-Noise Upholders
378
|
Posted - 2016.07.18 15:08:04 -
[26] - Quote
Brigadine Ferathine wrote:More like shrinkage lol.
http://i.imgur.com/b4kpepI.mp4 |

Jean Luc Clermont
Snuff Box Snuffed Out
19
|
Posted - 2016.07.18 15:44:15 -
[27] - Quote
Shae Tadaruwa wrote:The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.
So it's coming, eventually.
I'm certain i had a very drunk conversation with a dude in Iceland at fanfest that backs this up
But infact it will start with WH-Space, which will become like completely player built. WH-space are already grouped in constellations like the rest of the Cluster..
From my understand as well, New Eden is a galactic cluster... a very dense one or a satelite cluster, like the Large Magellanic Cloud, that sit just outside of the Milky Way that orbits some 163,000 light away. (much much further than any gate to gate link in Eve) If someone can point me to more detail about this.. with regards the New Eden cluster, i'd be grateful.
If you look at the Milky Way, it only become as dense as Eve when you get quite close to the centre. In the Orion Arm (where earth is) stars systems are MUCH further apart. I guess there is some what of a Lore "limit" to how big New Eden is for this reason.
If i could see any expansion, i'd love to be able to go back to Earth and the Milky Way. I have always thought that perhaps an invasion of New Eden would be a good story line and present awesome PVE and Industrail options.. much like the sleeps
Tech Level 4 :) |

Roenok Baalnorn
Sadistically Sinister
215
|
Posted - 2016.07.18 16:38:42 -
[28] - Quote
Chopper Rollins wrote: Oh, and get them out of hisec.
Im all for getting people out of high sec. However if you suggest either shrinking high sec and turning it into low or null or limiting player access to low SP pilots, all hell breaks loose in the bear arena. If bears fought as hard to keep space in game as they do out of game they wouldnt need the crutch that is highsec.
CCP needs to push people out of high sec and stop encouraging making it a permanent home |

Sonya Corvinus
Static-Noise Upholders
378
|
Posted - 2016.07.18 16:55:30 -
[29] - Quote
Roenok Baalnorn wrote: Im all for getting people out of high sec. However if you suggest either shrinking high sec and turning it into low or null or limiting player access to low SP pilots, all hell breaks loose in the bear arena. If bears fought as hard to keep space in game as they do out of game they wouldnt need the crutch that is highsec.
CCP needs to push people out of high sec and stop encouraging making it a permanent home
I personally agree, I've spent maybe two months out of four years actually living in HS.
That being said, 75% of this game's players live in HS, so CCP pushing people out of it would be a pretty bad business decision. We like to think this is a dangerous PvP-centric game, but really it makes most of its money from HS PvE-ers. |

Owen Levanth
Sagittarius Unlimited Exploration
454
|
Posted - 2016.07.18 16:55:54 -
[30] - Quote
Brigadine Ferathine wrote:Nevyn Auscent wrote:Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already
Secondly more regions are meaningless. Content inside the regions is what actually matters.
Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day. I've never even come across shattered space lol. I second the 'content first' though.
I've been blown up in a shattered system last month. Drifters are evil. 
|

Malcanis
Vanishing Point. The Initiative.
17835
|
Posted - 2016.07.18 18:18:57 -
[31] - Quote
Here's a question for the crowd:
If you did find some new spacethat CCP had seeded and not told anyone about, would you tell people about it?
Do you value e-fame or do you value the opportunity to explore the unknown?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16889
|
Posted - 2016.07.18 18:26:54 -
[32] - Quote
shhhhhhhh dont tell them about griffin space!!!!
Better the Devil you know.
=]|[=
|

Malcanis
Vanishing Point. The Initiative.
17836
|
Posted - 2016.07.18 18:46:53 -
[33] - Quote
Me <--- your ISK
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16889
|
Posted - 2016.07.18 18:58:08 -
[34] - Quote
only if can find the entrance mwuhahahahaahhahahah*cough* ... aaah.
Better the Devil you know.
=]|[=
|

Pandora Carrollon
Kingsman Tailors
437
|
Posted - 2016.07.18 18:59:55 -
[35] - Quote
This was touched on, but needs to be clear: Space isn't defined by stars and planets you see on the map. That is a GATE MAP. There are likely thousands upon thousands of other stars that aren't shown.
Which brings me to my next point:
The universe needs to be player expanded, not CCP expanded.
Players need to build 'super jump' ships capable of making super long journeys across space to stars that players explore. Players need to build the gates and align them (Gates are 1 way cannons after all. That's why it takes two to make a true path.) Players need to do all the effort and spend all the ISK to make it happen.
At this point, the sandbox becomes much larger and is no longer bounded by CCP. Yes, truly sovereign systems begin to exist, gates begin to need to be defended, massive projects and undertakings need to happen. When this exists, EVE will truly be player driven and CCP's job will just be to keep it interesting and somewhat civil.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
|

Netan MalDoran
Last Garrison
241
|
Posted - 2016.07.20 05:47:33 -
[36] - Quote
We asked for more space
We got Elite: Dangerous
For those who were smart and didnt buy it, it gets VERY boring VERY quickly 
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
|

Netan MalDoran
Last Garrison
241
|
Posted - 2016.07.20 05:50:09 -
[37] - Quote
Pandora Carrollon wrote:This was touched on, but needs to be clear: Space isn't defined by stars and planets you see on the map. That is a GATE MAP. There are likely thousands upon thousands of other stars that aren't shown.
Which brings me to my next point:
The universe needs to be player expanded, not CCP expanded.
Players need to build 'super jump' ships capable of making super long journeys across space to stars that players explore. Players need to build the gates and align them (Gates are 1 way cannons after all. That's why it takes two to make a true path.) Players need to do all the effort and spend all the ISK to make it happen.
At this point, the sandbox becomes much larger and is no longer bounded by CCP. Yes, truly sovereign systems begin to exist, gates begin to need to be defended, massive projects and undertakings need to happen. When this exists, EVE will truly be player driven and CCP's job will just be to keep it interesting and somewhat civil.
I support this, goes with their player built ideology
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
|

Brigadine Ferathine
The Valiant Vanguard The Volition Cult
61
|
Posted - 2016.07.20 06:11:52 -
[38] - Quote
Netan MalDoran wrote:We asked for more space We got Elite: Dangerous For those who were smart and didnt buy it, it gets VERY boring VERY quickly  I was let down as well. Their DLC price is WAY WAY WAY too high for what it is. |

Joia Crenca
Science and Trade Institute Caldari State
348
|
Posted - 2016.07.23 00:36:09 -
[39] - Quote
Zappity wrote:I was in favour of dynamic security status for systems while I was hunting in lowsec. Then I needed a stable jump route. Now I'm not so sure.
Perhaps areas of new systems that are security rating dynamic depending on player factors such as Faction Warfare? |

Joia Crenca
Science and Trade Institute Caldari State
348
|
Posted - 2016.07.23 00:38:20 -
[40] - Quote
Sonya Corvinus wrote:Roenok Baalnorn wrote: Im all for getting people out of high sec. However if you suggest either shrinking high sec and turning it into low or null or limiting player access to low SP pilots, all hell breaks loose in the bear arena. If bears fought as hard to keep space in game as they do out of game they wouldnt need the crutch that is highsec.
CCP needs to push people out of high sec and stop encouraging making it a permanent home I personally agree, I've spent maybe two months out of four years actually living in HS. That being said, 75% of this game's players live in HS, so CCP pushing people out of it would be a pretty bad business decision. We like to think this is a dangerous PvP-centric game, but really it makes most of its money from HS PvE-ers.
I've heard of that ratio before, but I'd have to look it up to solidify it. But yes, it does seem like the 'make everyone play the low or null-sec game' push is a way to close CCP's doors.
|

Ilany
Nightingale Enterprises
37
|
Posted - 2016.07.24 21:17:37 -
[41] - Quote
Malcanis wrote:Here's a question for the crowd:
If you did find some new spacethat CCP had seeded and not told anyone about, would you tell people about it? Do you value e-fame or do you value the opportunity to explore the unknown?
That's an interesting question, although I'd expect the answer would be "it depends" in most cases.
- If hypothetical new space has some obvious/unique material value to an explorer and he/she can exploit it without the assistance of other players then one might expect them to keep it secret.
- If hypothetical new space has obvious material value, but requires collaboration (e.g. like sites in a class 5/6) to exploit effectively then one might expect the explorer to share the knowledge with other players, at which point the chance of disclosure rises sharply even if it is a small/trusted group.
- If hypothetical new space has no obvious material value then there's no reason not to tell anyone else about it.
So to counter Eternus8lux8lucis's point about information dissemination, CCP would need to make hypothetical new systems more difficult to find/map than wormhole space, valuable enough for players to keep quiet about it if they strike lucky, and easy enough to exploit without a massive crowd.
Expanding 0.0 type space, as-is, won't add anything to the game. |

Jaxon Grylls
Institute of Archaeology
107
|
Posted - 2016.07.25 11:27:00 -
[42] - Quote
Roenok Baalnorn wrote:I would love to be able to jump in a ship and just travel and spend a few hours exploring where no one else has ever been. This may be heresy and I'll probably have this post deleted or something worse but you might take a look at "No Man's Sky". That has the promise of infinite space and planets to explore and the devs. have said that the chance of meeting another player are remote. |

Xirces
University of Caille Gallente Federation
0
|
Posted - 2016.07.25 14:31:33 -
[43] - Quote
Malcanis wrote:Here's a question for the crowd:
If you did find some new spacethat CCP had seeded and not told anyone about, would you tell people about it?
Do you value e-fame or do you value the opportunity to explore the unknown?
Absolutely keep it to myself. The most successful people are the ones virtually no one hears about. Becoming e-famous simply puts a target on your back. We only hear about the second most successful/enterprising group of people
Shamelessly posted from an NPC alt |

ugh zug
113
|
Posted - 2016.07.25 14:59:49 -
[44] - Quote
vast majority of nullsec is unused outside of moon goo mining. it is far more likely ccp will shrink the sandbox than expand it if they were to change anything.
Want me to shut up?
Remove content from my post,1B.
Remove my content from a thread I have started 2B.
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Joia Crenca
Science and Trade Institute Caldari State
349
|
Posted - 2016.07.25 21:00:56 -
[45] - Quote
ugh zug wrote:vast majority of nullsec is unused outside of moon goo mining. it is far more likely ccp will shrink the sandbox than expand it if they were to change anything.
Hope not. One of the disconnected $1000-jean-wearing decision-makers might think this is a great idea without considering that players might interpret this as a big sign of the game shutting down soon. |

Hal Morsh
Hmmzor. Muffins of Mayhem
534
|
Posted - 2016.07.25 22:12:12 -
[46] - Quote
Sustrai Aditua wrote:Haven't you heard? Now physicists can tell you just how big this infinite span of universe is. They also can tell you just how many galaxies are in this infinitely numbered set of galaxies comprising this limitless universe. What they fail to realize, to keep their jobs there has to be something left yet to be discovered. (Physicists really aren't suited for lawn care work, unlike most high school dropouts.)
What about "not of this universe". Isn't that why we have CERN?
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Hal Morsh
Hmmzor. Muffins of Mayhem
534
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Posted - 2016.07.25 22:17:05 -
[47] - Quote
Jaxon Grylls wrote:Roenok Baalnorn wrote:I would love to be able to jump in a ship and just travel and spend a few hours exploring where no one else has ever been. This may be heresy and I'll probably have this post deleted or something worse but you might take a look at "No Man's Sky". That has the promise of infinite space and planets to explore and the devs. have said that the chance of meeting another player are remote.
It'll be like minecraft multiplayer. You'll spawn, and find your own place to build. Then a whole bunch of diamond armor, golden apple, sharpness 10, protection 10 assholes will come and repeatedly spawn kill you and burn/TNT your stuff.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Slayer Liberator
Pandemic Horde Inc. Pandemic Horde
73
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Posted - 2016.07.26 20:02:28 -
[48] - Quote
Owen Levanth wrote:Brigadine Ferathine wrote:Nevyn Auscent wrote:Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already
Secondly more regions are meaningless. Content inside the regions is what actually matters.
Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day. I've never even come across shattered space lol. I second the 'content first' though. I've been blown up in a shattered system last month. Drifters are evil.  No they aren't evil just misunderstood |

Freedom7
Hidden Agenda Deep Space Engineering
7
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Posted - 2016.07.27 12:27:01 -
[49] - Quote
"Forget new systems, make planets (and moons and belts) orbit their star! That way, every system is "new" every time you jump in."
I like this Idea ...... |

Lucy Lollipops
State War Academy Caldari State
54
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Posted - 2016.07.27 17:01:49 -
[50] - Quote
Personally I don't go to nullsec because of the gate system.
The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.
So maybe universe is big but unused as I've read.
But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess. |

Brigadine Ferathine
The Valiant Vanguard The Volition Cult
88
|
Posted - 2016.07.27 19:15:36 -
[51] - Quote
Lucy Lollipops wrote:Personally I don't go to nullsec because of the gate system.
The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.
So maybe universe is big but unused as I've read.
But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess. Yeah Null is very unfriendly to solo peeps. |

Blade Darth
Room for Improvement Limited Expectations
46
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Posted - 2016.07.28 04:44:05 -
[52] - Quote
It's on the roadmap... but how do more empty systems help the game? 40 jumps to get content instead of 20? I'd rather see new things implemented in current systems. |

Jonah Gravenstein
Machiavellian Space Bastards
26437
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Posted - 2016.07.28 11:34:31 -
[53] - Quote
Jean Luc Clermont wrote:If i could see any expansion, i'd love to be able to go back to Earth and the Milky Way. I have always thought that perhaps an invasion of New Eden would be a good story line and present awesome PVE and Industrail options.. much like the sleeps
Tech Level 4 :) Lorewise they'd stomp all over us, barring an apocalypse on the other side of the gate they'd have 20,000+ years of almost continual development on us; making their tech at least as sweet as that of the Jove (Concord uses Jovian tech).
In Eve the closure of the Eve gate was literally Armageddon, the population of New Eden descended into the dark ages, cut off from supplies and knowledge, they died in their millions and the survivors lost contact with each other.
It took thousands of years for the people of New Eden to venture back to the stars according to the Odyssey trailer. The old intro goes into the whole saga of the Eve gate collapse, and the after-effects in New Eden, in more detail.
Joia Crenca wrote:Sonya Corvinus wrote: I personally agree, I've spent maybe two months out of four years actually living in HS.
That being said, 75% of this game's players live in HS, so CCP pushing people out of it would be a pretty bad business decision. We like to think this is a dangerous PvP-centric game, but really it makes most of its money from HS PvE-ers.
I've heard of that ratio before, but I'd have to look it up to solidify it. But yes, it does seem like the 'make everyone play the low or null-sec game' push is a way to close CCP's doors. IIRC that ratio refers to characters, not players, this being a game of alts and all. I could well be wrong though, as a quick google yielded no immediate fruit to confirm it one way or the other.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Nana Skalski
Poseidaon
14027
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Posted - 2016.07.28 18:17:54 -
[54] - Quote
Who will pay all those bills for Tranquility power consumption?
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Pandora Carrollon
Kingsman Tailors
499
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Posted - 2016.07.28 23:27:53 -
[55] - Quote
Jonah Gravenstein wrote:Lorewise they'd stomp all over us, barring an apocalypse on the other side of the gate they'd have 20,000+ years of almost continual development on us; making their tech at least as sweet as that of the Jove (Concord uses Jovian tech). In Eve the closure of the Eve gate was literally Armageddon, the population of New Eden descended into the dark ages, cut off from supplies and knowledge, they died in their millions and the survivors lost contact with each other. It took thousands of years for the people of New Eden to venture back to the stars according to the Odyssey trailer. The old intro goes into the whole saga of the Eve gate collapse, and the after-effects in New Eden, in more detail.
There's an assumption being made there that I don't think is entirely valid.
Remember they wanted to leave Earth and the near region because all the resources were tapped and being exhausted. The WH appeared and then everyone clamored to get to New Eden.
Lore-wise, it would be anyone's guess as to what happened on the other side. It's entirely possible that it devolved worse than New Eden did and massive wars grinding them back into the early Industrial eras. Who know what horrors were unleashed on those left behind.
So yes, Jonah's version is just one of almost countless possibilities that happened. That is why actually WRITING a new chapter and rediscovering the gate back to the home-world would be a massively new chapter of EVE.
There are a lot of compelling stories in EVE, but this one would probably draw the most massive attention. CCP won't do something of this size though until they have a huge dynamic imbalance in the game they need to settle. I think this latest war and Citadels took out a lot of incentive to do that, the ISK imbalance has probably swung back for a while. If it gets really out of whack again, I'd expect something big to happen, maybe even a story line of this size.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
90
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Posted - 2016.07.29 03:50:17 -
[56] - Quote
Nana Skalski wrote:Who will pay all those bills for Tranquility power consumption? That's a lot of hamster food.... |

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14356
|
Posted - 2016.07.29 15:05:32 -
[57] - Quote
Lucy Lollipops wrote:Personally I don't go to nullsec because of the gate system.
The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.
So maybe universe is big but unused as I've read.
But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess.
CCP has given players so many tools, for the life of me I can't see how "gate camps!" can still be used as an excuse. Their are jump capable ships (get someone to light you a cyno and jump a blops in, or get someone with a blops to jump you in in something as cheap as a bomber or an astero), their are interdiction nullfied ships (the yacht, interceptors, Tech3 cruisers), and their are wormholes that let you go ANYWHERE while bypassing all or most gates.
People limiting themselves out of ignorance or risk/loss aversion is the only reason anyone would care about gate camping in 2016. |

Lucy Lollipops
State War Academy Caldari State
62
|
Posted - 2016.07.29 15:48:24 -
[58] - Quote
Jenn aSide wrote:Lucy Lollipops wrote:Personally I don't go to nullsec because of the gate system.
The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.
So maybe universe is big but unused as I've read.
But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess. CCP has given players so many tools, for the life of me I can't see how "gate camps!" can still be used as an excuse. Their are jump capable ships (get someone to light you a cyno and jump a blops in, or get someone with a blops to jump you in in something as cheap as a bomber or an astero), their are interdiction nullfied ships (the yacht, interceptors, Tech3 cruisers), and their are wormholes that let you go ANYWHERE while bypassing all or most gates. People limiting themselves out of ignorance or risk/loss aversion is the only reason anyone would care about gate camping in 2016.
I've no skills to use yachts, interceptors and tech 3 yet.
I know how to use wormholes to jump, and I spend most of my time in wormholes that are generally not the most peaceful place to live so I think I take some risks ( I was killed several times in WH ).
The difference for me is substancial, I prefer 100 times to do a wormhole chain because inside the wormhole is dangerous but generally it doesn't happen to find other ships at the entrance, than to jump from system to system knowing that after a jump I can find a gatecamp and being killed.
Maybe some months later I'll have the knowledge to move into nullsec easily, who knows.
Anyway, I've read almost everywhere that for explorers ( the thing I prefer to do ) kill ratio on wormholes is extremely lower than killing ratio in nullsec.
But not 100% sure it's the truth. |
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