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The Warfish
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Posted - 2007.03.08 18:49:00 -
[1]
Step #1: Remove Thermal as an Damage Type for Missles. No missle, now or ever, would do purely Thermal damage. Kinteic? EM(P)? Explosive? Yes to all three, with perhaps some small Thermal side-effect. But pure Thermal-only? Nope. So remove Thermal Missiles from the Game. The side effect of this will be less players hardening themselves vs. Thermal.
Step #2: Increase Lasers Thermal Damage, decrease Lasers EM Damage. How much? Let the Devs decide, but make Thermal the primary punch of Amarr Lasers, not EM.
Step #3: Lower Lasers Cap Use (so all races can use them if they wish) and replace Amarr "Cap Use" Ship Bonuses with real bonuses. I have yet to see anyone who doesn't think this is a good fair idea.
Step #4: Give a few Amarr Ships either a Missile Slot (for example, the Punisher could have 2 Turret and 1 Missile instead of 3 turrets) AND/OR give a few ships some Drone Space (the Maller especially could use say, 10m3 of Drone Space to make more legit for Combat use). Believing in Lasers doesn't mean Missiles have no place, and these would allow some "alternate damage forms" to be more common in Amarr use. |

Stingwray
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Posted - 2007.03.08 19:08:00 -
[2]
I too find it odd that missiles do only one specific damage, however doing thermal damage is easy, I think they should probably be more like Projectiles which 4 types doing varying amounts of damage on two damage types.
However, I think missiles can be left alone.
I agree on lower cap usage, more then Hybrids still but more importantly lower fitting requirements on the power side. Give amarr ships another bonus like you said as at the moment we only have one bonus which makes most of our ships tip into only two catagories.
I'd only give more missile slots if they were combo slots, I don't want to have to fit missiles and turrets together, so more like the Apoc than Omen or Prophecy.
More drones is ok, but anything below 25m3 of space isn't really worth it.
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Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.03.08 19:25:00 -
[3]
Hey, don't talk about dronebays, you may give Caldari's a heart-attack (eagle cerberus Rokh  and the list goes on)
Oh well, apart from removing the thermal from missiles which is a bad idea for the unbalancing effect it would have on damage types, I suppose the rest of the suggestions are sound.
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Neon Genesis
Gallente The Landed Gentry
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Posted - 2007.03.08 19:43:00 -
[4]
You know, just because everyone else is making a topic on it doesn't mean that you have to do it as well.
One of the chief things that annoys me about these boards is the sheer amount of repetition of some topics.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.03.08 22:55:00 -
[5]
EM = electromagnetic radiation not EMP = electromagnetic pulse, an electromagnetic field inducing currents and frying circuits
radiation has it's own effects, the photoelectric effect for example...
New ship class |

Arushia
Nova Labs
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Posted - 2007.03.10 04:50:00 -
[6]
Originally by: The Warfish Step #1: Remove Thermal as an Damage Type for Missles. No missle, now or ever, would do purely Thermal damage. Kinteic? EM(P)? Explosive? Yes to all three, with perhaps some small Thermal side-effect. But pure Thermal-only? Nope. So remove Thermal Missiles from the Game. The side effect of this will be less players hardening themselves vs. Thermal.
EANM, the most popular tanking module, harden equally between all 4 damage types, as do Damage Controls, the second most popular.
Quote:
Step #2: Increase Lasers Thermal Damage, decrease Lasers EM Damage. How much? Let the Devs decide, but make Thermal the primary punch of Amarr Lasers, not EM.
Maybe, Gallents are supposed to be the Thermal race, but their blasters end up doing majority Kinetic damage. Lasers don't have to be majority EM damage even if Amarr are the EM race.
Quote:
Step #3: Lower Lasers Cap Use (so all races can use them if they wish) and replace Amarr "Cap Use" Ship Bonuses with real bonuses. I have yet to see anyone who doesn't think this is a good fair idea.
Definitely agree here
Quote:
Step #4: Give a few Amarr Ships either a Missile Slot (for example, the Punisher could have 2 Turret and 1 Missile instead of 3 turrets) AND/OR give a few ships some Drone Space (the Maller especially could use say, 10m3 of Drone Space to make more legit for Combat use). Believing in Lasers doesn't mean Missiles have no place, and these would allow some "alternate damage forms" to be more common in Amarr use.
NO! NO! NO! Split high-slots suck, see the "Khanid MKII" thread and every Minmatar whine thread for why.
Drone bays under 25m^3 are also pretty weak BUT I don't really see any reason the Omen and maybe Maller shouldn't have 25m^3 drone bays. Amarr are the game's 2nd-biggest users of drones.
Speaking of which, fix EM drones. They'e definitely the game's worst drones even before you figure in the worthless nature of EM damage.
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.03.10 08:35:00 -
[7]
Well I think its simple, reduce energy weapons cap need and give the amarr bonus something useful or increase energy dmg by much more than it is now.
Also fitting reqs would could be done easier for amarr. have any of you tried to fit med sized lasers and a med armor rep on a omen lately?
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Anodios
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Posted - 2007.03.10 11:18:00 -
[8]
Alright, I'm gonna get flamed to death for this but I know how to fix Amarr to every ones satisfaction.
1. Lock Amarr ships to Lasers only. (Wait for it) 2. Double, thats right DOUBLE the amount of Cap for all Amarr ships. This reflects much larger powerplants then of races ships. 3. Increase the PG of all Amarr ships by 25% but leave the CPU as is, maybe reduce it abit. 4. Increase the mass of all Amarr ships to reflect the larger powerplants. 5. Damage or RoF bonus to replace the cap non bonus.
This means that we can use lasers as intended, and prevents a Geddon from packing ACs and a heavy tank and abusing the hell out of it.
In the end Amarr goes pack to Large Pew Pew and Slow. Takes a beating and gives it right back.
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Kerdrak
Amarr 3B Legio IX Freelancer Alliance
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Posted - 2007.03.10 11:28:00 -
[9]
No, missiles in Amarr no please. More drones instead. The khanid laser/missile ships are crap.
I want more drones for amarr. ________________________________________ First atheist amarr on EVE
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Deathbarrage
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Posted - 2007.03.10 15:13:00 -
[10]
imo laser cap reduction should be removed, laser cap used halved, and all bonusses replaced with a tracking/optimal bonus (7,5%/10%)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.03.10 15:19:00 -
[11]
What I'd like is the laser consumption be halved, and cap reduc bonuses replaced with the 5% cap capacity bonus of the Apoc. This would tie in with Amarr being "the cap race".
FLAMING
When you can't think of logical arguments and are too dumb to STFU |
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