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leviticus ander
The Scope Gallente Federation
19
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Posted - 2011.12.21 06:50:00 -
[1] - Quote
Bienator II wrote: it would be also quite cool if the flash size would be somewhat related to the ships mass
that would be cool but would need to be simplified a bit. so maybe have classes of mass to trigger what animation it uses. or to make it even easier have 4 one for frig, one for cruiser/BC, one for BS, and one for what capitals can jump. industrials are mixed in accordingly based on initial mass and given a tag to make them function properly. |

leviticus ander
The Scope Gallente Federation
23
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Posted - 2011.12.21 19:00:00 -
[2] - Quote
the method that I was talking about would mean that the server just has to check a tag like small, med, large, extra large. the method you are describing would make the server have to do some calculations, and as it is now, getting the server to do more work is generally frowned upon. |

leviticus ander
The Scope Gallente Federation
23
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Posted - 2011.12.21 21:39:00 -
[3] - Quote
Kujo Minowara wrote:leviticus ander wrote:the method that I was talking about would mean that the server just has to check a tag like small, med, large, extra large. the method you are describing would make the server have to do some calculations, and as it is now, getting the server to do more work is generally frowned upon. But maybe this thing could be done all Client-side. The flashes informations (the animation and so on) are contained in the Client, aren't them? So is the client that refers to animations that are installed in the pc. Maybe instead of having to install more animations the client files can have a script that "describes" the animation to play to the game, and it is reproduced. No server work, all in our PCs =) no that would be bad and while it would ease the workload on the server the use of clients to do the work could enable people to manipulate the data to their advantage. put a sniffer in that grabs all the info being sent to your client, then you could tell exactly what ship is jumping through. if it were based off current mass, you would probably get a list of things effecting it meaning you also have a list of a lot of modules on their ship and possible some skills. |
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