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Nana Skalski
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13951
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Posted - 2016.07.26 11:20:13 -
[1] - Quote
Because of Falcon.
But seriously, we got CSM because some develper was so kind as to give his friends in game tech 2 blueprints.
https://en.wikipedia.org/wiki/Eve_Online wrote: Developer misconduct
Instances of developer misconduct in Eve Online have been substantiated, leading to debates and controversy. On February 9, 2007, a player known as Kugutsumen hacked an enemy corporation's private forum to find out and reveal that Eve Online developer t20 had provided his corporation, Reikoku, with six valuable blueprints, giving them an advantage over competing corporations.[132] Some within the Eve Online community asked for t20's dismissal. While an apology letter was left for the community in the form of a dev blog, he remained an Eve Online developer until late 2008. Kugutsumen was permanently banned from the Eve Online universe for violating the game's terms of service and end-user license agreement by revealing t20's real name.[133]
In response to public concerns, CCP decided to set up an internal affairs division whose responsibility is to monitor the activities of both privileged and player accounts operated by CCP staff in-game.[134]
I think you will have to get more proof for accusations. Now its just a rumor mongering and thread will be closed.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13951
|
Posted - 2016.07.26 11:33:02 -
[2] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:I think you will have to get more proof for accusations. Now its just a rumor mongering and thread will be closed. Nobody has made any "accusations" that I am aware of...? Or are you saying they aren't even killing real players, a certain CCP employee who I'm not going to name here (because you all keep saying his name) is spawning npc freighters for them? That seems rather unlikely... Not spawning freighters. If certain alliance would get special treatment as to get data for their operations, from CPP developer, that would be something different however.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13953
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Posted - 2016.07.26 11:41:42 -
[3] - Quote
This doesnt really need conspiracy theory, as it can be easily noticed that CODE was only exploiting the system to his advantage, something that Falcon is aware of, as is the rest of community. Falcon giving his vocal approval for such mechanics only provoked some player to direct question to him.
Ties from CODE to Falcon are yet to be uncovered if one wants to indulge himself into conspiracy.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13953
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Posted - 2016.07.26 11:45:23 -
[4] - Quote
Lucy Lollipops wrote:Honestly think many answers are off-topic here.
I simply asked about the reasons of a so amazing ratio of 1:30 compared to other very different ratios for the other top pvp alliances, in particular seeing about a wonderful 74% of solo kills ( I'm studying fittings of FW players and the best solo ratios I find are about 40% and with not comparable ratios at all). I thought you are about to unveil something...
I am dissapointed.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13954
|
Posted - 2016.07.26 11:56:43 -
[5] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:This doesnt really need conspiracy theory, as it can be easily noticed that CODE was only exploiting the system to his advantage, something that Falcon is aware of, as is the rest of community. Falcon giving his vocal approval for such mechanics only provoked some player to direct question to him.
Ties from CODE to Falcon are yet to be uncovered if one wants to indulge himself into conspiracy. CCP Falcon's stance towards ganking was the same long before CODE came onto the scene... I think you'd be better off sticking to complaining about the mechanics and not trying to craft devious conspiracy theories - they are just going to make you look like a crazy person. But I am a little crazy.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13954
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Posted - 2016.07.26 12:18:55 -
[6] - Quote
Dont you think that Falcon may be a little more cereful what he writes now, because he knows that his words will be used against him?
And yes, he wouldnt really write something new.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13954
|
Posted - 2016.07.26 12:44:02 -
[7] - Quote
baltec1 wrote:Lucy Lollipops wrote:You all are telling me:
- This alliance plays in almost exclusively High Security
- They can use a 10 mil ship to kill a 280 mil ship easily
- They can decide targets and kill them with no risks and no problem.
Statistic says:
- They killed about 30 trillions of ships and lost about 1 trillion of ships value.
- They did it with a 74% or solo ratio.
I think all of this deserves an answer from a Developer, if Falcon or not it's the same, I've read he was a pirate so I suppose he knows the reasons better than anyone else ( maybe he was in that alliance too, I really don't know). The answer is simple. They target the greedy and stupid in highsec. Dont be so sure about that.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13954
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Posted - 2016.07.26 12:52:04 -
[8] - Quote
baltec1 wrote:Equally they are not a profit making organisation, they are more like terrorists. Terrorism is not about targeting greedy and stupid. Its about spreading fear and terror, hence the term Terrorism. Please be exact next time and post they are just terrorists.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13954
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Posted - 2016.07.26 13:06:56 -
[9] - Quote
High sec terrorissm, is destructive, nothing constructive, like a trolling on forums, here ISD locks the posts that are too trolish or non constructive, something like that in game keeps functioning. CCP dont seem to bother with eliminating high sec terrorism, even when its something destructive and on such scale, and in real world it is severely punished and tried to be eliminated everywhere it appears. If they really think its real world science fiction, they should make more to punish those terrorists. But for now they cant construct system without overdestructive element. This is bad.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13955
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Posted - 2016.07.26 14:01:35 -
[10] - Quote
baltec1 wrote:Nana Skalski wrote:baltec1 wrote:Equally they are not a profit making organisation, they are more like terrorists. Terrorism is not about targeting greedy and stupid. Its about spreading fear and terror, hence the term Terrorism. Please be exact next time and post they are just terrorists. Thats exactly what they target. Code started out as a protest to nerfs to barge ganking, over the years it has evolved as more and more nerfs have landed. Now they are practically role playing a religion where they view to greedy and daft bear in highsec as the devil and try to purge what they see as the unclean. This once protest group now fanatical terrorist group are now more or less the only risk left in highsec, which in itself is rather upsetting. I think risk in High sec should come from PvE and more subtle forms of PvP rather than full blown gankers threat. People see it as clever use of CCP mechanics, no matter how broken they are for them, its still upsetting to be ganked by these people and a need of justice is not fulfilled for them. These are characters who primary concern was to be PvE player, protected from system, like most people are. I know its "not a game for them" but its niche that is left then, and it seems to become ever nicher I think. Just look a t the numbers. I was mildly concerned year ago, now I am more.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 14:07:44 -
[11] - Quote
baltec1 wrote:Nana Skalski wrote: I think risk in High sec should come from PvE and more subtle forms of PvP rather than full blown gankers threat. People see it as clever use of CCP mechanics, no matter how broken they are for them, its still upsetting to be ganked by these people and a need of justice is not fulfilled for them. These are characters who primary concern was to be PvE player, protected from system, like most people are. I know its "not a game for them" but its niche that is left then, and it seems to become ever nicher I think. Just look a t the numbers. I was mildly concerned year ago, now I am more.
Eve was growing at its fastest rate back when ganking was a hell of a lot easier and there was a number of other ways to get pvp in highsec that don't exist anymore. But ganking was not so prevalent in the whole narration, actually everyone I ask thinks its gradually became worser. But if it isnt true, and data speak against this, there is something more than numbers and data, its feelings people have about that, what makes them not try the game in the first place. And if they try and are disgusted, well, you get those threads.
If ganking must be in this game, at least shift narration, and make act of it more punished, because its overdestructive I think.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:14:04 -
[12] - Quote
And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:26:58 -
[13] - Quote
Ralph King-Griffin wrote:Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. the risk in pve is someone coming and shooting you in the face, any inherently risky pve gets picked apart and gamed within hours of going live on sisi so that by the time it hits tq we know how to run it (almost) risk free. So to me it seems its weak PvE. Static and repetitive. Sorry CCP. the most joy I get is when my ship is barely holding tank and I have to warp out to survive, and I survive and am happy. Things I never actually had in this particular site at that moment. It is engaging. Another thing is other players that are inside sites to run them. They may steal the loot, and that is something what adds danger to all of it.
These are all good things, same as ISK/RISK corelation, when the ISK is not available without RISK, and I am talkinag about real RISK, random, dangerous thing.
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 14:33:34 -
[14] - Quote
Seems like CCP cant just get all PvE right after all those years. They did some things to research it, but it was too little and were always concerned about only barely holding those players with engineer tinkerer things. What thery were thinking is that players wil entertain themselves when they throw them inside the harsh realities of EVE. All of those decisions in long run started to affecty their ability to maintain subscriptions in stable numbers. Not much evolution?
This is somewhat sad.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 14:42:25 -
[15] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. So if CCP removed player ganking from the gang but upgraded npc belt rats in all high-sec systems so they could and would kill the average anti-tanked mining barge - essentially an NPC non-suicide ganker....This would be a good solution for you? If it is - then since it is the same end result I would ask why you care if people enjoy ganking? Are you against them having fun? If it is not - then what exactly *would* you do to "increase risk" for afk miners? But if they would only make ganking more punished, they would not eliminate it, but make it only a minor inconvenience. Eliminating it completely would be like removing terrorism from real world completely, and that is I think impossible. So lets compromise on locking them out of high sec for extended periods of time.
Miners would need still to watch out for those bigger and nastier rats of course, but with them should come greater ISK, Dread spawns as a prototype of it?
What I think the development board should really think harder about whole thing.
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:47:41 -
[16] - Quote
Nevermind, I think i completely have nothing more to add.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 15:24:48 -
[17] - Quote
Oh, no. I think I should clarify that what you consider nerf to ganking was in fact only a smoke courtain for everyone from CCP. Boost to tank of ships only need more gaker alts to be there. This alone was not to make it less prevalent in effect. Fail from CCP side. Changes actually are in effect not to make it less prevalent, it is clear that the system dont punish you for gank severely to make it less prevalent. So actually ganks are repetitive, with the same characters over and over in short periods of time. There is no consequences powerful enough in effect that would prohibit that, and if you think this current situation punishes ganker, its not clearly as harsh as should be to shift the narration.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 15:29:51 -
[18] - Quote
Ugh, maybe I should make something else. Like read a blog where CCP writes:
Quote:Greetings again honorable spaceship warriors. No word about gankers, fhew...
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 15:42:55 -
[19] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:Ugh, maybe I should make something else. Like read a blog where CCP writes: Quote:Greetings again honorable spaceship warriors. No word about gankers, fhew... I can't help but notice that you are ignoring my question. Every gank would be punished the same, but with explanation what is player puniishment in case he would try first time. And because the efects would be still unpredictable, I am not a prophet. I only think this would work for more people. Still EVE would be EVE, but with less whine.
New player always make new characters from my experience, I made myself a lot of them in beginning.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 15:59:08 -
[20] - Quote
Sustrai Aditua wrote:Linus Gorp wrote:ISK value: Mainly freighter ganks. Solo to Gang relation: Autopilot podding, shuttle ganking, that kind of stuff. The sort of "play style" that allows you to watch Family Guy reruns at the same time. Gotta love "content creation" ... where ever it's found. Someone from CCP said "honorable"? Now, I've heard it all. Boring stuff should have been gone away long time before. CCP now uses other players for punishing you if you want to skip watching space slideshow, that because its easier for them. But it hurts the game on the longer run in my perspective.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:08:17 -
[21] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:Dirty Forum Alt wrote:Nana Skalski wrote:Ugh, maybe I should make something else. Like read a blog where CCP writes: Quote:Greetings again honorable spaceship warriors. No word about gankers, fhew... I can't help but notice that you are ignoring my question. Every gank would be punished the same, but with explanation what is player puniishment in case he would try first time. And because the efects would be still unpredictable, I am not a prophet. I only think this would work for more people. Still EVE would be EVE, but with less whine. New player always make new characters from my experience, I made myself a lot of them in beginning. I do not share your optimism that people would suddenly begin reading warning pop-ups (they never have before)... Nor am I optimistic that a 2-day old character who finds out a game literally has an option that if he clicks 3 buttons and says "ok" on a warning window he is completely ****ed and literally can't ever do anything in EVE again - at least until after he has made an entirely new character or payed money for a game he hasn't even played yet to hide in station for a month or 2 (whatever your length of banishment is)... You are underestimating new player I think. He is here to explore all aspects. And new character after the first one after undocking from the station is not a big deal. And you are giving him choice, its his decision, you have clear hands.
You can give someone a spaceship and say that he will be persecuted for using it wrong way, and punished severely. Is that real world science fiction, for me it is.
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Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:14:36 -
[22] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:You are underestimating new player I think. He is here to explore all aspects. And new character after the first one after undocking from the station is not a big deal. And you are giving him choice, its his decision, you have clear hands. So, in your opinion, new players are leaving the game because they get suicide ganked a few times... But when the game itself allows them to essentially nuke their own cherished character in a much more real and lasting sense, they'll bounce right back? You sir are delusional. No, no no, you were talking about new player trying ganking now. I never wrote that new player is ganked and leaves because of that. Its nonsense. My proposition had more to it. Its more deeper than that. Its about whole perception of game, by making some changes to puynishment, changing WIKI article even because of that.
I think you dont understand what I already wrote in all of those posts if now you.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:15:39 -
[23] - Quote
Cien Banchiere wrote:Dirty Forum Alt wrote:Nana Skalski wrote:You are underestimating new player I think. He is here to explore all aspects. And new character after the first one after undocking from the station is not a big deal. And you are giving him choice, its his decision, you have clear hands. So, in your opinion, new players are leaving the game because they get suicide ganked a few times... But when the game itself allows them to essentially nuke their own cherished character in a much more real and lasting sense, they'll bounce right back? You sir are delusional. I've come to the conclusion this person actually has no idea what they are talking about nor actually want from the game. Oh and you are also mistaken by reading that response and believing it.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:16:48 -
[24] - Quote
Caco De'mon wrote:Nana Skalski wrote:CCP now uses other players for punishing you if you want to skip watching space slideshow, that because its easier for them. If YOU choose to mine or haul then that's YOUR choice. If YOU then choose to watch YouTube, as it's so dull, then that's also YOUR choice. Don't blame CCP for the choices YOU made that lead to YOUR ship getting atomized. Entitled HS'ers...
Yet cpace slideshow is boring and must go away. Every game developer will say it to you.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:19:42 -
[25] - Quote
I have never said new player is ganked and leaves because of that. Some may, but actual damage is to people who dont want to try, and ones who are established eve players.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:24:10 -
[26] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:Dirty Forum Alt wrote:Nana Skalski wrote:You are underestimating new player I think. He is here to explore all aspects. And new character after the first one after undocking from the station is not a big deal. And you are giving him choice, its his decision, you have clear hands. So, in your opinion, new players are leaving the game because they get suicide ganked a few times... But when the game itself allows them to essentially nuke their own cherished character in a much more real and lasting sense, they'll bounce right back? You sir are delusional. No, no no, you were talking about new player trying ganking now. I never wrote that new player is ganked and leaves because of that. Its nonsense. My proposition had more to it. Its more deeper than that. Its about whole perception of game, by making some changes to puynishment, changing WIKI article even because of that. I think you dont understand what I already wrote in all of those posts if now you write that. I have seen a lot of new players go criminal. It is usually an accident. They don't read the warnings. I am talking about what your proposed severe punishment is going to do to them. They make 1 mistake (and they will) - and *boom* - they are essentially dead. They have no skills, they have no ship, they have no isk, and they can't even undock in high sec. As for denying that ganking pushes people out of the game now......If ganking isn't a problem, why do you want to change it? Clearly you have not read all of my responses, dont try to ask about what was already in them., I will not repeat myself over and over. Its an issue that needs solving in delicate manner.
And on that note, I think I had enough conversations today, because its all too much for you. You have not been able to grasp in entirety.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:31:06 -
[27] - Quote
I have never said new player is ganked and leaves because of that. Some may, but actual damage is to people who dont want to try, and ones who are established eve players.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:34:24 -
[28] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:Clearly you have not read all of my responses, dont try to ask about what was already in them., I will not repeat myself over and over. Its an issue that needs solving in delicate manner.
And on that note, I think I had enough conversations today, because its all too much for you. You have not been able to grasp in entirety.
I dont think CCP grasps it also. Well others have already said - since you want to fundamentally change all of EVE - find a different game.... I'm just trying to talk about 1 specific point, not your entire grand plan. If you can't answer 1 basic objection about 1 detail of your plan, I really don't see any point in moving on to the grand scheme and the many other flaws waiting to be discovered... I know its hard, and I am not a developer. I thought they were. Just a few thought out suggestions rather than propositions that would need maybe a little tweaking. You get the general idea, Maybe it is somewhat flaved, but for me it has a lot of potential, and if that potential can be build upon, to make some actual feature, well. I think EVE would get better for potential players.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 16:39:33 -
[29] - Quote
ITS really a lot of stuff to change for better when I think about that now.
I get its like a completely other game. Can EVE become it one day? Hmmm, i dont have anything to lose, i will wait and see.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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