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Jaeuhl
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Posted - 2007.03.11 12:36:00 -
[31]
Edited by: Jaeuhl on 11/03/2007 12:32:47 Pick your engagements.
There's a only a handful of ships that can be almost ready for anything, if i see something I know that I don't stand much of a chance against out of the box I don't engage.
As for caldari in general, shines best in numbers (gunboats included). Don't have a lot of friends and still want to pvp solo? Try a crow, or pick up a skill book and train another faction's ships for a few days. The ferox has a niche, it's also a BC, which can fit links that help...your friends. Take a ship too far away from it's role and you will see some problems, not saying all of them will have problems but as you quotes yourself "*results may vary*"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.11 19:54:00 -
[32]
Originally by: Zekk Pacus
I spent six months flying a Ferox - the problem with it is, as it is, there is NO POINT flying it over a sniping Brutix.
1) We have established that the brutix is freaking overpowered. Its like going back to the gank-a-geddon days and saying "Oh man, i can stick all the lasers i want on this megathron, but its still not as good as the Armageddon!" and expecting to be taken seriously.
2) Sniping brutix + gang mod = as much damage as Ferox and the ferox has more range.
3) Yes and an interceptor that knows what its doing wont get within 10km anyway, not that they can likly break your tank.
4) Yea, biggest guns + injected large boosted tank takes 2 RCU. Notice how you can afford those when you dont have to use your lows for tank and gank? Interestingly enough, if you downgrade for a slight range and damage hit with a large tracking boost, you are able to fit said tank without problem[you will actualy gain DPS and tank as you add a MFS and DC, but i think the range is more than worth it]. Try sticking anything like that on a Brutix, Prophecy, or Cyclone. You cant You cant even get close.
5) No, the ferox does not outrange sniping battleships. But it does outrange all other sniping ships in the game Nothing outranges sniping battleships. ---------------------------------------- Thou Shalt "Pew Pew" |

Gorion Wassenar
Caldari Tsurokigaarai
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Posted - 2007.03.11 20:01:00 -
[33]
Edited by: Gorion Wassenar on 11/03/2007 19:58:25 Only because it has more mids to cram targeting comps in then the other rail range bonus ships of the same gun size like the moa, not because the ship has any better bonuses. Frankly its more cost effective by far to buy a scorpion and use rails on that, doing almost the same amount of damage, then to spend all that isk on the Ferox. ----- *results may vary*
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TheLordMarshal
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Posted - 2007.03.11 21:11:00 -
[34]
Originally by: Gorion Wassenar The Merlin needs a 3/1 layout for guns/missiles. The Kestrel has the missile role covered so there is no need for the Merlin to be split.
The Moa just plain sucks. It needs to have more turret slots then the Gallente mining cruiser for ****'s sake! 5/1 guns to missiles.
The Ferox is a Joke. Since it doesn't have a damage bonus or a cap use bonus its not stepping on the toes of the other tier 1 BC's, which vastly outclass it. 6 turrets / 4 missiles. A BC should have at least more turrets then its racial enemy's cruiser. (Thorax)
I'm not so sure about the t2 variants of these ships as most seem fairly balanced, but the t1 variants are borked. Caldari have just as much a claim on Hybrid turrets as the Gallente so the ships need to reflect it. Give the gunships a sensible amount of guns.
fix the dominix too
IT HAS THE SAME AMOUNT OF MISSILE SLOTS AS A SHUTTLE!
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TheLordMarshal
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Posted - 2007.03.11 21:11:00 -
[35]
go away and stop moaning about nothing
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SasRipper
DIE WITH HONOUR
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Posted - 2007.03.11 21:25:00 -
[36]
merlin/moa/ferox/eagle/raptor all need an extra turret to up there damage from wet paper towel status.
|- My Sig loggedoffskied -| Save Radar Scanner Man!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.11 23:05:00 -
[37]
Originally by: Gorion Wassenar Edited by: Gorion Wassenar on 11/03/2007 19:58:25 Only because it has more mids to cram targeting comps in then the other rail range bonus ships of the same gun size like the moa, not because the ship has any better bonuses. Frankly its more cost effective by far to buy a scorpion and use rails on that, doing almost the same amount of damage, then to spend all that isk on the Ferox.
Scorp will have > 1/4 the tracking of the Ferox and wont be able to fit gang mods. ---------------------------------------- Thou Shalt "Pew Pew" |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.12 16:43:00 -
[38]
Edited by: Ishina Fel on 12/03/2007 16:41:52 Reading all this discussion, I'd still put a sixth turret slot on the Ferox, and take away a missile slot. 6-4 layout for 7 high slots.
I mean, nobody's seriously going to fit six 250mm rails anyway, even if there was a sixth slot. They take 250 MW a piece to fit, and the Ferox has 1000 MW base grid. Even if you're looking at maximum possible skills, that's 1250 available against 1350 required. A PDS II won't cut it here (1343 MW), you need a RCU (1375 MW) or RCU II (1437 MW).
Assuming the latter case, we have 25 to 87 MW left after fitting guns. That's without a launcher, NOS or gang mod, without a cap injector, shield booster or extender, without anything at all.
Suddenly there's no more "3 damage mods + damage control" in the low slots either. In fact, you'll want 2 RCU II's to be able to fit any sort of tank (that would leave 275 MW to work with, enough for the job).
So to fit six 250mm's, you'd lose both tank and gank. The alternative would be fitting 200mm rails, which have barely compareable dps if you can fire continously (which you generally can't), and less range. Your range bonus suddenly doesn't give you that much of an edge against other battlecruisers that are fielding their faction's largest possible guns.
Hence, again, why would another turret make the Ferox all that much stronger? It would be a boost (and a more justified setup as a turret ship), but not a very abusable one.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.12 20:20:00 -
[39]
most "add a turret" discussions are usualy predicated on modifying powergrid/cpu to accomidate fitting them. ---------------------------------------- Thou Shalt "Pew Pew" |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.12 20:22:00 -
[40]
True. But I'll gladly take any love the Ferox might get, even if it's a PG-less extra turret slot 
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.12 20:36:00 -
[41]
@Ishina Fel : you forgot to take the effect of Advanced Weapon Upgrades in your calculations ... those 2% per level may seem ridiculous, but they make the difference ...
I use a Ferox sometimes for PvE (level 3 missions), fitted like this :
HIGHs : 5x 250mm rail + 2x assault launcher
MEDs : 2x large shield extenders T2 + 3x hardeners
LOWs : 2x PDS II + 2x MFS II
Works well for me, and is a nice change from the Drake when I want to think a bit more (about optimal range and transversal speed ...)
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.12 20:43:00 -
[42]
Originally by: Kery Nysell @Ishina Fel : you forgot to take the effect of Advanced Weapon Upgrades in your calculations ... those 2% per level may seem ridiculous, but they make the difference ...
Actually, I did.
One 250mm rail clocks in at 250 MW; six would make 1500 MW.
With AWU 5, one would take 225 MW, and six would take 1350 MW.
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Rico Naginata
Catalyst Reaction Xelas Alliance
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Posted - 2007.03.12 21:03:00 -
[43]
Edited by: Rico Naginata on 12/03/2007 21:04:16 Moa is an awesome ship, IF YOU FLY IT HOW ITS SUPPOSED TO BE!!
4x 250mm rail, 2x heavy missile launcher
3x sensor damper, 1x sensor booster
magstabs and RCU's in lows
DAMN sexy fleet combat ship, stick AM in it and you get 25km optimal with great damage, all cheap. I use mine a lot for fleet ops and helping out on camps.
(edit) ----from this point on i start spewing things as i think about them :P ----
Ferox, basically the same but with more ewar and an extra gun slot :)
close range, fit it with HAMs, passive tank, and 2 energy neuts? or maybe heavy neutrons with iron charges, and 2 med nos? orbit at 9000m or whatever outside of most blasterboats range. that could be a sexy setup...and pretty hilarious too.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.12 21:43:00 -
[44]
Originally by: Ishina Fel
Originally by: Kery Nysell @Ishina Fel : you forgot to take the effect of Advanced Weapon Upgrades in your calculations ... those 2% per level may seem ridiculous, but they make the difference ...
Actually, I did.
One 250mm rail clocks in at 250 MW; six would make 1500 MW.
With AWU 5, one would take 225 MW, and six would take 1350 MW.
Ooooops 
My apologies, I just made a fool of myself ...
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