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Primeryissecondary
Mortis Angelus The Church.
15
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Posted - 2016.08.05 01:46:55 -
[1] - Quote
I have been playing eve since 2004 and still i don't know everything i always liked my simple and less complicated gamestyle. I just want to see if there are more pilots out there that thinks and feel the same way as i do:)
During these 12 years i have been playing under different toons i have seen many things that i still don't understand why CCP did remove/change/introduce certain things that i think is not helping the game AT ALL:)
The following points are from my roaming pvp gamestyle (old school)
lets start with some of the most current changes.
1. Citadels: Why introduce citadels to the game? Why allow multiple citadels in one system? Why not allow someone to get tackled and get killed outside a citadel like any other object out there? Why allow anchor citadels in the warp path, are there not enough moons, planets where they can be anchored?
Does CCP or the pilots in eve think there are not enough hiding places/need an extra hand to feel "save" to avoid being killed by a roaming gang?
Towers, Stations with their ******** docking range, Cloaking devices, Bubbles, etc
Is that **** really NOT ENOUGH?
Would it not have been easier to introduce an upgrade to stations that alliances could buy/build to make regular station open for supers and titans.
People where asking a way to dock their big toys, me including since i do have a nyx. BUT introducing citadels "solve" a problem but in return it F*CK OVER more or less the roaming part of the game, the same way other changes in the past F*CK OVER piracy.
I'm talking about old school piracy where skills did matter not current highsec ganking freighters and ****.
On top of that roaming pilots like me have to deal with all damn "Intel channels" all of you lads use to " not get killed", blobs thanks to standings you can blue the whole map and just hold each others "d*cks" when a 30man roaming gang come along.
2. Nullify ceptors and T3's Why, just tell me WHY ceptors and t3's need to be nullified.
Don't pilots have jump freighters and freighters to move their **** from point a to point B? Don't alliance have a decent JB network to avoid MOST of the gate camps due to good intel Don-¦t corps and alliances offer good logistics routes to the "small people"
WIth this change i do think CCP should consider changing the name to Ceptors Online, its just ******** how this have killed camp and roaming camps.
Don't take me wrong there are still a lot of dudes being killed but not in the same way as before.
3. Why can T3 destroyers insta lock and insta pop ceptors and other **** WHILE ships of the same class CAN-¦T Just explain to me why this is even allowed AT ALL.
Stack penalty maybe?
4. Why must station have ******** docking range? Its not like they don't know we are coming, most of pilots in eve do follow intel channels and they do know when a hostile is coming miles away.
So why give the ones not playing "correctly" a change to dock up just for the fact the docking range it HUGE.
Now days is "almost" impossible to actually catch ships in bubbles around a station.
They always land from the opposite direction of the bubble, or they warped before the bubble went up etc
____
I can go on and on to just figure things out but i won't take more of your time. This are my thoughts only and i might be crazy or just clueless and i hope someone can please explain or give me a damn good reason why things are like they are:)
Ps! Im not sad nor complaining, i just want to see if there are others like me out in space:)
Now let the troll and smack talk begin |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17220
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Posted - 2016.08.05 02:26:02 -
[2] - Quote
Primeryissecondary wrote: Im not sad nor complaining
you sure about that?
=]|[=
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
866
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Posted - 2016.08.05 02:44:09 -
[3] - Quote
Wall-o-text..... TLDR.... waa waa waaa
And honestly I dont post stuff like this much but you got the butthurt sad panda blues dude.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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May Arethusa
The Mjolnir Bloc The Bloc
189
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Posted - 2016.08.05 03:01:33 -
[4] - Quote
Quote:Im not sad nor complaining, i just want to see if there are others like me out in space:)
Loads probably, in high-sec.
1. Citadels are shiny, they look cool, and they generate fights. They're not perfect, but they're a welcome addition.
2. Because both are used to scout (T3s to a lesser extent I guess), and the ability to ignore bubbles helps (and hinders.) Is this exploited? Sure it is, but so are a bunch of other much more annoying mechanical exploits. Contrary to "popular" belief, there exists a game outside of null-sec, where this isn't even an issue. You should try it some time.
3. Insta-lock T1 Destroyers have been a thing for ages. Can they catch an inty? If the pilot is dumb, yeah. Is the Svipul broken? Probably, but not because it can insta-lock.
4. Not all stations have a huge docking ring. Some are too big, some are too small, some are just right. If they're landing outside your bubble, you put it in the wrong place; don't blame the station.
Take off your rose-tinted glasses, get out of null, and pull the stick from your ass. You just might have fun. I doubt it though. |
Shae Tadaruwa
Science and Trade Institute Caldari State
710
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Posted - 2016.08.05 03:07:58 -
[5] - Quote
The answers to all your questions are contained in devblogs already. |
Remiel Pollard
Red Federation RvB - RED Federation
7694
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Posted - 2016.08.05 04:59:30 -
[6] - Quote
I love it when someone comes along and prefaces their whine with "I've been playing since..." as if it adds weight to whatever spiel is about to follow. Of course, you haven't actually been playing that long, but you add the caveat that you did it on various alts, none of which are presented to prove this claim, which even if it were true, would add absolutely no weight to your post at all.
Articulate your points and explain why they're a problem for the game as a whole, not just a personal problem that you're having that affects your playstyle alone, and then tell us how you think it can be fixed. If you were hoping for an adult discussion, that's how to go about getting one. The OP here is nothing more than a whine/trollbait. GG
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Soel Reit
Dambusters 617 Sq
52
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Posted - 2016.08.05 06:06:38 -
[7] - Quote
Eternus8lux8lucis wrote:Wall-o-text..... TLDR.... waa waa waaa And honestly I dont post stuff like this much but you got the butthurt sad panda blues dude.
ty!!! you saved me. i was spamming my broadcast for TLDR... pretty much like you spam warp when podded trying to save the implants
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Valerius Ravin
7
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Posted - 2016.08.05 06:41:35 -
[8] - Quote
You're assuming that CCP's choices and changes come from a thorough understanding of the game, they don't. |
Serene Repose
2591
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Posted - 2016.08.05 07:15:45 -
[9] - Quote
I see we're going to get the Posting Alt Army, likes and all!
I really don't think your complaint is worth the digital mass it occupies. I have a hunch you haven't been around lately, since all this has been done to death....already.
Welcome to the present?
We must accommodate the idiocracy.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
564
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Posted - 2016.08.05 07:31:58 -
[10] - Quote
He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.
Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.
Will monitor this thread closely; some good hints or pointers may yet come out of it. |
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Lugia3
Tri-gun Psychotic Tendencies.
1509
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Posted - 2016.08.05 10:48:32 -
[11] - Quote
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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Akirei Scytale
Okami Syndicate
3665
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Posted - 2016.08.05 10:52:00 -
[12] - Quote
Gee, that sure is a profanity laced rant for someone just expressing a point of view. |
Sella Lesbon
Three-legged Dogs Worlds United Fedo Force
8
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Posted - 2016.08.05 12:06:17 -
[13] - Quote
my eyes hurt
> Never do something to someone that you wouldn't like to be done to yourself.
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Swoop McFly
Pandemic Horde Inc. Pandemic Horde
31
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Posted - 2016.08.05 12:21:43 -
[14] - Quote
1. To replace POSes some day. Because they replace POSes. Because they replace POSes. The bubble thing on gates is getting fixed in a few days.
2. Because everything has a counter - even bubbles. JFs can't tackle things. Doesn't help tackling stuff in bubble f*cked renter systems. (also there is more to the game than sov null) They do - has nothing to do with nullifaction.
3. Because everything has a counter - even nullification. Other ships can do it too - svipul is just better at it. Because everything has a counter - even nullification. No.
4. That's not the case for all stations. They do, yes. Wat? No, it isn't. Not always, no. |
Lance Jamtonio
Temporarly unavailable
3
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Posted - 2016.08.05 12:35:07 -
[15] - Quote
Stop Being a Bad Problem solved... |
Judaa K'Marr
Power-Hug Training Bootcamp
24
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Posted - 2016.08.05 12:56:58 -
[16] - Quote
EvE has on a path towards more and more safety for a long time. With the latest being caps and supers are free again to spirit across the universe completely risk-free.
Perhaps it was decided in a meeting that this would retain more players. In the end it will be the opposite since it is breaking the core thing that makes the game unique. Trying to stop it is like holding back the tide, as you can see. |
Tim Nering
R3d Fire Mouth Trumpet Cavalry
176
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Posted - 2016.08.05 15:19:30 -
[17] - Quote
ok we get it ur dumb
Stop Caring Start Fragging! Join R3D Fire Today!
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Sonya Corvinus
Static-Noise Upholders
438
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Posted - 2016.08.05 15:28:38 -
[18] - Quote
Jesus, I could season my food for the rest of the year with all this salt |
Verlyn
Teutate raiders DARKNESS.
66
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Posted - 2016.08.05 15:41:40 -
[19] - Quote
Got Legs ? |
Mysa
EVIL PLANKTON
52
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Posted - 2016.08.05 15:46:33 -
[20] - Quote
oh damn you hurt man, you hurt
SoloFoLife!
-KEKE the Merlin wonder
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Doc Fury
Furious Enterprises
8518
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Posted - 2016.08.05 15:56:53 -
[21] - Quote
OP definitely seems salty.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Mai Khumm
Deep Core Mining Inc. Caldari State
835
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Posted - 2016.08.05 17:59:33 -
[22] - Quote
So, you're upset about things being added/removed that prevent you from getting easy kills?
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Teckos Pech
The Executives Executive Outcomes
5077
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Posted - 2016.08.05 19:01:17 -
[23] - Quote
Brokk Witgenstein wrote:He's not wrong tho. It IS very very easy to avoid getting killed.
Which then raises the question, WTF are those BadsGäó who post here about getting killed doing? Oh yeah, there isn't much you can do about stupid.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Egonieser
Duchy of Atreides Off The Reservation.
1
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Posted - 2016.08.05 20:37:57 -
[24] - Quote
So this topic is basically you moaning about not being able to kill everyone at any time and any place without any countermeasures or means to escape?
It's people like you I really hope to **** off the most by making your life as miserable as possible... This game needs less trolls and griefers.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
867
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Posted - 2016.08.05 21:08:03 -
[25] - Quote
Brokk Witgenstein wrote:He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.
Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.
Will monitor this thread closely; some good hints or pointers may yet come out of it. Yet you do understand why this occurs right? Those who stay and learn the game, HTFU, adapt or die style, will invariably learn fairly well. The longer they stay the more they generally know and the safer they can make whatever it is theyre doing thats technically vulnerable, they also can pass on these safety spiels to other corpies by osmosis and just having them watch what someone is doing or actual chats on comms, text or even blogs and eve uni style podcasts. Such articles and sites and information raises the collective gamer IQ in the game and as the years pass by we know more than our collective "parents."
This then gets seen as risk adverse behaviour when its the farthest thing from it. Nevermind risky behaviors are always culled from the herd naturally anyway. You will either learn or leave the game. Eves own version of natural selection at work.
So what you see as risk adverse target lite environments are really players evolving and learning the game. Its funny how its a double edged sword in that respect. The very thing you wanted to do; running all the idiots and noobs out of the game, has amounted to a learned, wary prey that is just as smart if not smarter than you are and you now find them increasingly difficult to catch with the same tactics.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Teckos Pech
The Executives Executive Outcomes
5077
|
Posted - 2016.08.05 21:46:48 -
[26] - Quote
Eternus8lux8lucis wrote:Brokk Witgenstein wrote:He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.
Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.
Will monitor this thread closely; some good hints or pointers may yet come out of it. Yet you do understand why this occurs right? Those who stay and learn the game, HTFU, adapt or die style, will invariably learn fairly well. The longer they stay the more they generally know and the safer they can make whatever it is theyre doing thats technically vulnerable, they also can pass on these safety spiels to other corpies by osmosis and just having them watch what someone is doing or actual chats on comms, text or even blogs and eve uni style podcasts. Such articles and sites and information raises the collective gamer IQ in the game and as the years pass by we know more than our collective "parents." This then gets seen as risk adverse behaviour when its the farthest thing from it. Nevermind risky behaviors are always culled from the herd naturally anyway. You will either learn or leave the game. Eves own version of natural selection at work. So what you see as risk adverse target lite environments are really players evolving and learning the game. Its funny how its a double edged sword in that respect. The very thing you wanted to do; running all the idiots and noobs out of the game, has amounted to a learned, wary prey that is just as smart if not smarter than you are and you now find them increasingly difficult to catch with the same tactics.
Good point.
It is funny that people who often tell people to HTFU and learn the game are often the same people to whine about risk aversion...when learning the game so you don't die is in line with being risk averse.
Oh, and just a minor nit to pick...but it is risk averse. No 'd'.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Brokk Witgenstein
Extreme Agony The Wraithguard.
569
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Posted - 2016.08.05 21:59:27 -
[27] - Quote
I know this-- I've posted the same myself on several occasions.
Doesn't have to imply we're bad hunters or that the prey are a bunch of cowards; all OP was saying (and I happen to agree with him) is that it results in stagnation. Don't ask me how to fix it-- I don't have the answer either. But I can't deny what I witness in-game: ceptors and nullified cloaky T3s everywhere. Ratters POSsed up everywhere. Roaming for 50, 60, 70 jumps to finally end up deliberately taking a fight I knew I was going to lose just to get "a" fight. (was a good fight too btw)
Roaming through empty systems. Camping without traffic. Jumping through empty wormholes. All the +1s are ceptors or cloakies -- and near populated areas you'll find 5 pairs of eyes.
Yup- I could do with a little more action. As soon as I understood what was happening I started flying careless, no scout, just yolo into things and stumble through systems in plain sight-- and even then, my solo Vaga sent three battlecruisers running for their lives. One decided not to jump, the second got off and the third one was biting the dust but I made an unfortunate pilot error and drifted out of longpoint range. (luckily, he ran into friends of mine so it still died eventually [grin])
Not saying everyone should start flying like a total r3tard, but I cannot say in all earnest that OP's assessment is incorrect. Feel free to discuss and throw me a bone. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
869
|
Posted - 2016.08.05 23:16:13 -
[28] - Quote
Teckos Pech wrote:Eternus8lux8lucis wrote:Brokk Witgenstein wrote:He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.
Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.
Will monitor this thread closely; some good hints or pointers may yet come out of it. Yet you do understand why this occurs right? Those who stay and learn the game, HTFU, adapt or die style, will invariably learn fairly well. The longer they stay the more they generally know and the safer they can make whatever it is theyre doing thats technically vulnerable, they also can pass on these safety spiels to other corpies by osmosis and just having them watch what someone is doing or actual chats on comms, text or even blogs and eve uni style podcasts. Such articles and sites and information raises the collective gamer IQ in the game and as the years pass by we know more than our collective "parents." This then gets seen as risk adverse behaviour when its the farthest thing from it. Nevermind risky behaviors are always culled from the herd naturally anyway. You will either learn or leave the game. Eves own version of natural selection at work. So what you see as risk adverse target lite environments are really players evolving and learning the game. Its funny how its a double edged sword in that respect. The very thing you wanted to do; running all the idiots and noobs out of the game, has amounted to a learned, wary prey that is just as smart if not smarter than you are and you now find them increasingly difficult to catch with the same tactics. Good point. It is funny that people who often tell people to HTFU and learn the game are often the same people to whine about risk aversion...when learning the game so you don't die is in line with being risk averse. Oh, and just a minor nit to pick...but it is risk averse. No 'd'. Wait what you dont like the big "D"???!?! LOL I had to. My bad.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
869
|
Posted - 2016.08.05 23:20:41 -
[29] - Quote
Brokk Witgenstein wrote:I know this-- I've posted the same myself on several occasions.
Doesn't have to imply we're bad hunters or that the prey are a bunch of cowards; all OP was saying (and I happen to agree with him) is that it results in stagnation. Don't ask me how to fix it-- I don't have the answer either. But I can't deny what I witness in-game: ceptors and nullified cloaky T3s everywhere. Ratters POSsed up everywhere. Roaming for 50, 60, 70 jumps to finally end up deliberately taking a fight I knew I was going to lose just to get "a" fight. (was a good fight too btw)
Roaming through empty systems. Camping without traffic. Jumping through empty wormholes. All the +1s are ceptors or cloakies -- and near populated areas you'll find 5 pairs of eyes.
Yup- I could do with a little more action. As soon as I understood what was happening I started flying careless, no scout, just yolo into things and stumble through systems in plain sight-- and even then, my solo Vaga sent three battlecruisers running for their lives. One decided not to jump, the second got off and the third one was biting the dust but I made an unfortunate pilot error and drifted out of longpoint range. (luckily, he ran into friends of mine so it still died eventually [grin])
Not saying everyone should start flying like a total r3tard, but I cannot say in all earnest that OP's assessment is incorrect. Feel free to discuss and throw me a bone. Honestly this is the feeling Ive gotten over the years too. Ive talked to a few long term Evers about it as well and it amounts to the same thing you almost have to look for a certain way to die in some cases. I remember low sec being literally feeling like a formula for PvP... X amount of jumps meant Y amount of kills after a while. So I do understand the sentiment there as well. Its really why I branched out towards the more goal oriented game style.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Teckos Pech
The Executives Executive Outcomes
5078
|
Posted - 2016.08.06 03:01:41 -
[30] - Quote
Brokk Witgenstein wrote:I know this-- I've posted the same myself on several occasions.
Doesn't have to imply we're bad hunters or that the prey are a bunch of cowards; all OP was saying (and I happen to agree with him) is that it results in stagnation. Don't ask me how to fix it-- I don't have the answer either. But I can't deny what I witness in-game: ceptors and nullified cloaky T3s everywhere. Ratters POSsed up everywhere. Roaming for 50, 60, 70 jumps to finally end up deliberately taking a fight I knew I was going to lose just to get "a" fight. (was a good fight too btw)
Roaming through empty systems. Camping without traffic. Jumping through empty wormholes. All the +1s are ceptors or cloakies -- and near populated areas you'll find 5 pairs of eyes.
Yup- I could do with a little more action. As soon as I understood what was happening I started flying careless, no scout, just yolo into things and stumble through systems in plain sight-- and even then, my solo Vaga sent three battlecruisers running for their lives. One decided not to jump, the second got off and the third one was biting the dust but I made an unfortunate pilot error and drifted out of longpoint range. (luckily, he ran into friends of mine so it still died eventually [grin])
Not saying everyone should start flying like a total r3tard, but I cannot say in all earnest that OP's assessment is incorrect. Feel free to discuss and throw me a bone.
In equilibrium everything is boring. That is why part of me like the IWI/Imperium war, it shook up the status quo and I got to go on fleets. I don't like being on the losing side, but could be much worse, we could lose and not have fun.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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