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Sarah Flynt
Federation Interstellar Resources Silent Infinity
236
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Posted - 2016.08.18 11:45:10 -
[1] - Quote
Elmund Egivand wrote:Mate, if you are mining in nullsec WITHOUT a Rorqual with a hangar bay full of combat ships and combat boosters along with mining boosters for support (plus backup no further than one jump away), I am going to seriously question your intelligence. In fact, why are you even in nullsec without combat skills of some description to make good use of the ships you will be reshipping into from the Rorqual to take on attackers? Please educate yourself before calling others stupid because the way you think mining in nullsec works: it doesn't. The scenario you're describing simply doesn't happen in nullsec because: a) nobody in his right mind puts a Rorqual in a belt thanks to the 5 minute siege timer of the industrial core and b) the ship maintenance bay of the Rorqual is undersized and can only hold industrial/mining ships, nothing else.
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
238
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Posted - 2016.08.18 14:55:17 -
[2] - Quote
baltec1 wrote:March rabbit wrote: - providing logi support to person with LE means you get suspect flag. This means that using machs as logi in high-sec will lead to suicide gank bait and loss of hulks and machs too. Skiffs will do their best and kill lone suicider and that's it.
Fly as part of a corp/alliance and be in a fleet and this is a not a thing. That doesn't prevent the suspect flagging. As soon as you rep somebody who is in a LE with somebody else, you get suspect flagged, regardless of same corp/alliance/fleet/whatever.
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
238
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Posted - 2016.08.18 15:13:41 -
[3] - Quote
baltec1 wrote:Sarah Flynt wrote:baltec1 wrote:March rabbit wrote: - providing logi support to person with LE means you get suspect flag. This means that using machs as logi in high-sec will lead to suicide gank bait and loss of hulks and machs too. Skiffs will do their best and kill lone suicider and that's it.
Fly as part of a corp/alliance and be in a fleet and this is a not a thing. That doesn't prevent the suspect flagging. As soon as you rep somebody who is in a LE with somebody else, you get suspect flagged, regardless of same corp/alliance/fleet/whatever. So don't be and idiot and get LE. This plan will give people options to defend themselves, not cure stupidity. Yep, put Procurers/Skiffs in your fleet, because according to you "they are now perfect mining escorts/defence boats for both fleet work and solo" but don't you dare to shoot back if attacked because that would give you a LE which in turn makes all your Mack-logis go suspect. That makes perfect sense. 
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
240
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Posted - 2016.08.18 17:08:07 -
[4] - Quote
Pandora Carrollon wrote:I have no particular problem with baltech's plan, it's another idea of how to deal with the issues that exist and will continue to exist despite the changes CCP is making. Me neither, except for the whole remote rep thing, which wasn't really thought through wrt. highsec. I agree with his base concept however. Everything except for the Procurer/Skiff is in a horrible place. If he thinks basetank on Proc/Skiff should be lower in exchange for more slots and fitting I'm totally okay with that if I can still achieve the same result as today with these additional fitting options. I'm against lowering the tank (after fitting) as Procurer/Skiff have enabled new gameplay in other spaces than highsec that wasn't there before: you can now decide (without being a fool) to stay on grid and put up a real fight against larger targets than a single frig, depending on what's incoming. In turn an attacker has to decide if he really wants to fight several Procurers/Skiffs as that can turn sideways pretty quickly (especially with potential recons on the grid that he can't see on dscan ).
As for the other barges/exhumers: fitting options are laughable at best. I can't even remember when I last saw a Covetor in the field because they're so bad (not only highsec, nullsec as well). Macks/Hulks have 4 mid slots and it's a challenge to find something usable for all 4 slots without plastering lowslots/rigs with fitting mods/rigs or go deadspace right away. With NPC caps that can show up at any time in null that's even more problematic now than it was before as they also need much longer to warp out than Procurers/Skiffs.
With what's currently on SiSi: the model itself looks cool but using basically the same model for all 3 ships is not cool. I'd have wished that their roles are somehow reflected in the model: proc/skiff looking much more like a tank and retriever/mack with visible additional oreholds. As for the stats: combined with the mining mod changes there isn't really much change at all, except for the yield of the Retriever/Mack. Certainly not what I had hoped for and expecially not the "significant overhaul" that's being advertized on the updates page.
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