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Thread Statistics | Show CCP posts - 13 post(s) |

Zaerlorth Maelkor
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Posted - 2008.04.04 16:39:00 -
[991]
Originally by: Marlona Sky I am sure someone already asked but over 30 pages to read is too much for me at the moment.
1. Will this be applied to moms and titans so players can dock on them and then walk around? 2. Will the pilots of the moms and titans be able to walk around in their own ships because they can't dock at a station to see the new feature?
At the initial release: No, unfortunately.
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I should really get a sig. |

LoneFox3
The DARLEXS Rejuvenate
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Posted - 2008.04.04 17:53:00 -
[992]
:D I personally cant wait
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MR DEMOS
Whiskey Creek Mining Giant Space Amoeba
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Posted - 2008.04.05 03:18:00 -
[993]
i know theres been alot of talk about card's and other stuff...but what about physcial Contanct Sport's Like anti grav training or fighting....or anti grav laser tag who knows everyone might have a new Sport to wager something on if things go really good with this.
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Omertra
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Posted - 2008.04.06 01:37:00 -
[994]
I just hope they put in-station PvP . That would be cool, it would be like a shooter. But then again I go to stations to be safe from people shooting at me . "Fear of death is for those who fear they have lived for nothing." |

MotherMoon
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Posted - 2008.04.06 04:04:00 -
[995]
Originally by: Omertra I just hope they put in-station PvP . That would be cool, it would be like a shooter. But then again I go to stations to be safe from people shooting at me .
I think the idea is to have non-lethal forms of PvP. at least someday once they get thje damn thing in the game frist :)
but yeah maybe not killing each othr but some sort of Player vs. Player.
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Garr Anders
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Posted - 2008.04.06 11:11:00 -
[996]
What I would like to see is that the Charisma is taking Effect in Ambulation.
As they already wanted to have standing have effect on how NPCs behave to each other (high standing = NPCs would salute to you), charisma should somehow be reflected in Ambulation as well.
Maybe that People with higher charisma have more options when recreating their character for ambulation, thus they stand out more easier and people with low charisma tended to blend into the crowd.
As charisma is not only about being beautiful or being ugly an interesting effect could also be that low charisma characters use different/less animations than high charisma characters.
In overall it would be funny to see all those skill training wise optimized people with low charisma being kinda ... not nice to look at and not only because they are ugly, but maybe because they tend to spit to the ground/have nervous twitches/bad skin/be clumsy ... .
----- Garr Anders
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Cailais
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Posted - 2008.04.06 11:45:00 -
[997]
Originally by: MotherMoon
Originally by: Omertra I just hope they put in-station PvP . That would be cool, it would be like a shooter. But then again I go to stations to be safe from people shooting at me .
I think the idea is to have non-lethal forms of PvP. at least someday once they get thje damn thing in the game frist :)
but yeah maybe not killing each othr but some sort of Player vs. Player.
In terms of PVP as part of ambulation Id quite like to see something along the lines of 'mental warfare'.
Im assuming that in order to be able to access the wide variety of information about the EVE universe (market details, player details, corp info etc etc) pod pilots are somehow linked into a wireless network.
Now PVP could exist in this sense, players attempting to hack, or block the hacking of information. Perhaps at the extreme range players might even collapse from specfic onslaughts or viral attacks.
The kind of image I have in mind is a crowded bar, where one player suddenly collapses to the ground - for no apparent reason - whilst another gets up and leaves; job done.
Im less sure on 'what' information' could be obtained; Wallet details? Hangar details? Kill logs? Alternatively the ability to enforce a reaction from a player - cower, adulation?
Its a more subtle form of PVP (rather than outright pew pew) but might be quite interesting.
C.
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JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2008.04.06 12:29:00 -
[998]
Originally by: Mike Rowlings
Originally by: MotherMoon
Originally by: Gladius Maximuss any new updates on ambulation?
still most resent http://link.brightcove.com/services/player/bcpid1274008831?bclid=1302124741&bctid=1302124567
Funny, in that video the guy giving the talk says at the beginning, as a reason to support the effort put into Ambulation (and its very existence), that "your character is a human."
To that I would say, yes my character is human but it is supposed to be a pilot too. So, where is my coc.kpit?
Its even more funny how you obviously know very little about EvE yet you still complain.
- Ambulation is being done by a dedicated separate team to the bug hunters.
- In EvE we are pod pilots we don't have a C*ckpit we have a giant metal pod filled with green goo.
My advice is that you actually read the back-stories to this game so you can stop embarrassing yourself.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Jack Jombardo
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Posted - 2008.04.06 13:35:00 -
[999]
Originally by: CCP kieron Please keep in mind that we are still very early in the design process, we have a working (but not final) avatar, ...
From first vision your "not final" avatars do looking better then some "final" ones at other games ;).
Animations are OK for a not-avatar-based game and ... your avatars can sit CORRECT on a couch !! . That's much MUCH more then most other games can offer .
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Talisorn
TOG Empire
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Posted - 2008.04.06 22:13:00 -
[1000]
Edited by: Talisorn on 06/04/2008 22:16:06
Originally by: MotherMoon it's a pod dude, your a pod pilot. you get hooked up to every ship system and (while few) crew member neurally. your not a guy in a co.ckpit, your a demi-god in control of a powerful huge machine.
It seems that new technology has found a way for you to unhook yourself from the pod and have a bit of a walk around. Thank GOD for that too ... I've been dying to go to the toilet for ages. 
I've always found the pod concept where your all hooked up an odd explanation. I mean look at your portrait. What's the point of having clothes and jewelery if you're hooked up perpetually to a massive machine. It doesn't make a lot of sense. 
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Cpt's Accountant
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Posted - 2008.04.06 22:31:00 -
[1001]
Originally by: MotherMoon
no one day they bought out another company called whitewolf and then they got a big check in the mail labeled "world of darkness mmo"
so they hired 100 people in Atlanta.
and the CCP artists were bored.
Don't know if you're trying at all or if you're plain ignorrant. CCP have used resources, quite substansial ones judging from the scale of this project, to implement ambulation.
Whether any other project have been put on hold and/or other projects have been given less resources due to this is not up for discussion.
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MotherMoon
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Posted - 2008.04.06 22:36:00 -
[1002]
Originally by: Cpt's Accountant
Originally by: MotherMoon
no one day they bought out another company called whitewolf and then they got a big check in the mail labeled "world of darkness mmo"
so they hired 100 people in Atlanta.
and the CCP artists were bored.
Don't know if you're trying at all or if you're plain ignorrant. CCP have used resources, quite substansial ones judging from the scale of this project, to implement ambulation.
Whether any other project have been put on hold and/or other projects have been given less resources due to this is not up for discussion.
the whitewolf team that CCP have hired are making ambulation for a different game. and they just happen to be adding in eve graphics for it as a test. The people in iceland aren't working on this the new team is. yes it's recourses, but they said that eve didn't get a big check in the mail for this. but they did, they have a whole another company's paycheck to make ambulation with.
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Cpt's Accountant
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Posted - 2008.04.06 22:55:00 -
[1003]
Edited by: Cpt''s Accountant on 06/04/2008 22:56:54
Originally by: MotherMoon
the whitewolf team that CCP have hired are making ambulation for a different game. and they just happen to be adding in eve graphics for it as a test.
As far as I know the two companies merged but nonetheless if they hired Whitewolf they are paying them to develop ambulation. The cost making it apply to Eve is the recources that CCP have neglected other Eve-projects (given that they take it from one big eve-pot).
Originally by: MotherMoon The people in iceland aren't working on this the new team is.
Not important.
Originally by: MotherMoon
yes it's recourses, but they said that eve didn't get a big check in the mail for this. but they did, they have a whole another company's paycheck to make ambulation with.
"Eve didn't get a check"?
"a whole another company's paycheck to make ambulation with."?
Seriously, are you joking? CCP hired a third party, with money, to produce an engine. The amount that CCP pays the third party have to cover all their expenses (yes, salaries included) plus the amount that the hired third part want to earn in profit. Are you saying that the fact that CCP doesn't pay the workers paycheck directly means that the ambulation engine is free?
MotherMoon, just stop if you don't comprehend this yourself. Trying even harder only makes you look worse.
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Vis Maior
QRDELESH - Mutual Admiration Society Sempiternus
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Posted - 2008.04.06 23:29:00 -
[1004]
Edited by: Vis Maior on 06/04/2008 23:40:21 Good thread,but now im tired 20 min reading this wall of txt... i wish u all to see in future this simple txt 
Your computer supports ambulations content. Click here to start downloading it in the background. (Do not show again) EOT 
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Rook Highwind
Miners-R-us Solaris Consortium
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Posted - 2008.04.06 23:54:00 -
[1005]
Originally by: Cpt's Accountant
Originally by: MotherMoon yes it's recourses, but they said that eve didn't get a big check in the mail for this. but they did, they have a whole another company's paycheck to make ambulation with.
"Eve didn't get a check"?
"a whole another company's paycheck to make ambulation with."?
Seriously, are you joking? CCP hired a third party, with money, to produce an engine. The amount that CCP pays the third party have to cover all their expenses (yes, salaries included) plus the amount that the hired third part want to earn in profit. Are you saying that the fact that CCP doesn't pay the workers paycheck directly means that the ambulation engine is free?
Strange as this may sound, not all problems can be solved faster by throwing more money at them, least of all in programming. Hiring more people to work on a single job is rarely a route to speed, and paying the same number of people more won't make them code faster either.
When you say 'CCP has x amount of money, why not spend it fixing lag first', it's nonsensical. Or at least, makes little sense in context. While it might be true in any other industry that hiring more people gets the job done faster, programming isn't one of them. Writing code and fixing bugs isn't something you can just grind, it requires a certain amount of intelligence and almost certainly involves close teamwork. Adding more people to a team halfway through means more logistical setbacks now, even if it might save time in the long run. (Bearing in mind that the long run could be very long indeed)
Starting a completely new team however, to work on a job that isn't directly linked to anything any of the EVE devs are doing, and is benefiting EVE because it can rather than because it was originally intended to... well, that's far easier, and money well spent. The only thing the EVE devs could have done with it was buy more beer, and tell me how that fixes lag? ______________________________________ ~Newbing up the place since 6/12/2007~ |

Kyra Felann
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Posted - 2008.04.07 00:23:00 -
[1006]
Originally by: Alarik Frisch Frankly, I think that ambulation would be just great. I joined this game, the first MMORG I have ever been involved with, so I could immerse myself in another world. Ambulation is a big part of that. I'm not a PvPer, I'm not much of anything except a dude who likes to RP.
I like the role playing potential of Eve. That's why I joined it. Recently, I indulged myself (a Minmatar) and took a long journey from Molden Heath all the way to the capital of the Amarr empire. I did it for RP reasons - I was sure that it would be a fascinating adventure, maybe someone would harass me, maybe I'd run into some trouble, I had no idea. But in the end, well, it took thirty minutes or so and it was just like any other solar system. Now, if there were ambulation, I would have stopped in at each station along the ambled up to the bar, and seen who was hanging out and asked them what was going on, and had, in all likelihood, some interesting role playing.
Instead, I went to Amarr, set up some buy orders, looked around...and left. Sorry to say, but I found this all a bit BORING. And, honestly, I find myself getting a bit more bored each day with flying around the Eve universe and making trades, running the occasional mission, and every now and then running for my life from some punk who is trying to kill me because I am in the wrong place at the wrong time. I get that there is more that I could do, but it really doesn't hold much interest for me. I'm not into any of that stuff, and I only have an hour or so a night to play online.
So, I guess what I am saying is that, I suspect ambulation will help to round out the RP experience for many people. And by that I don't mean PvP kiddies who would be just as happy in world of warcraft or somewhere else like that. There is a whole world of people out there who are more mature in RL and who are interested in a more mature gaming experience. I really think ambulation could help that. And, from a business perspective, yes, it could attract new players. Is that such a bad thing?
Now, having gotten that off my chest, I would like to put in my two cents about what ambulation should IMHO include if it is to help provide a more robust RP experience.
Agents at the station should hang out in the ambulation area (I'll call it "the bar") - I never talk to agents, because they don't seem 'real' to me. But if they hung out at the bar, sure I'd go over to them and chat them up, maybe to get missions, maybe to get some situational awareness on what's new etc.
Ditto for players. I don't *ever* respond on chat channels, because to me they're just lines of text. But if I ambled into the bar and saw a bunch of the guest characters hanging out, heck yeah I'd say hi. And, heck eventually maybe I'd get known by the people who hang out. Then maybe some of them would be able to convince me to join a corp, or if they want to set up a contract, or exchange items, etc...all of that would result from ambulation. I suspect this is obvious to everyone who has thought ab out ambulation a lot already, but it sounds very cool to me.
In any case, I've said my piece. The bottom line for me is this: I joined Eve to RP, and the ambulation can enhance that immeasurably. Without it or something like it I think my interest in Eve will eventually wane, and I'll probably move on in to some other RP rich experience (But second life seems so...normal...and dull...and too much like my first life...)
While I agree with most of what you say, why do you imply that you can't be into PvP and role-playing? I'm interested in both. There are corps that do both.
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Kashif Habad
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Posted - 2008.04.07 04:48:00 -
[1007]
I don't know if that has been posted already, but I really like the Bar Idea :) In order to encourage people to actually go there- what about giving it a buff to your learning time as long as you are logged in and staying there?
Perhaps you could even sell drinks / meals that give temporary buffs to combat (like 2% missile dmg for an hour) or a temporary buff to your attributes.
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D'ceet
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Posted - 2008.04.07 04:55:00 -
[1008]
im not sure what has been said thus far, but how will this go about our avatars changing? i mean all we can see on ourselves now is our head, but what about the shirts/pants/shoes? will they be generic or how will that run about, also, i would like to have the ability to get tattoos...
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Surfin's PlunderBunny
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Posted - 2008.04.07 06:29:00 -
[1009]
995th! 
------------------Sig-------------------------- Goons' greatest Pubbie! |

Cailais
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Posted - 2008.04.07 08:00:00 -
[1010]
Originally by: D'ceet im not sure what has been said thus far, but how will this go about our avatars changing? i mean all we can see on ourselves now is our head, but what about the shirts/pants/shoes? will they be generic or how will that run about, also, i would like to have the ability to get tattoos...
You will have to redo your avatar from scratch, but from what Ive seen you have a multitude of options to manipulate this avatars dimensions so getting your new full body avatar to resemble your current portrait shouldnt be too difficult.
iirc CCP have also employed a clothing designer to create a wide variety of clothing - probably with basic sets available by default and player manufactured items to follow. At Fan Fest the Devs stressed they wanted the 'look' of all clothing to be fully in line with the universe.
In addition the Devs have suggested your Avatars body form can / will change if you consume certain food stuffs etc. (i.e you can get fat). You can then go to a body shop to get alterations - so it seems unlikely you'll be stuck with one avatar post creation. No mention of tats though.
C.
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Cpt's Accountant
Deep Core Mining Inc.
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Posted - 2008.04.07 09:14:00 -
[1011]
Originally by: Rook Highwind
Strange as this may sound, not all problems can be solved faster by throwing more money at them, least of all in programming. Hiring more people to work on a single job is rarely a route to speed, and paying the same number of people more won't make them code faster either.
Yep I am fully aware of the decreasing returns to scale. However, more people are not the only input CCP can buy for programming. They can get better people, better equipment , they could outsource more ect.
Originally by: Rook Highwind
When you say 'CCP has x amount of money, why not spend it fixing lag first', it's nonsensical.
Never said that. I said that other projects have been put on hold and/or other projects have been given less resources due to this.
Originally by: Rook Highwind Or at least, makes little sense in context. While it might be true in any other industry that hiring more people gets the job done faster, programming isn't one of them. Writing code and fixing bugs isn't something you can just grind, it requires a certain amount of intelligence and almost certainly involves close teamwork. Adding more people to a team halfway through means more logistical setbacks now, even if it might save time in the long run. (Bearing in mind that the long run could be very long indeed)
Again, never said this was exclusevily a hit to the programming side of CCP. Your whole argument are a bit weak when you admit that more money might be beneficial. You get initial stalls when expanding most workareas. It's not something that's exclusive for programming.
Originally by: Rook Highwind
Starting a completely new team however, to work on a job that isn't directly linked to anything any of the EVE devs are doing, and is benefiting EVE because it can rather than because it was originally intended to... well, that's far easier, and money well spent.
Never said that the money wasn't well spent ind it's not very relevent either given the context. If CCP shut down the Eve-server and started producing tablespoons instead it might be a terrific investment, but not in the sense of this games well being.
Quote: The only thing the EVE devs could have done with it was buy more beer, and tell me how that fixes lag?
Yes, I specificly said that I wanted lag fixed. If you could find me saying that and make a nice little quote it'd be great.
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Marlsia
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Posted - 2008.04.07 11:11:00 -
[1012]
Did I see somewhere that first Faction Warfare is likely to be in June 2008 and thet ambulation will be nearer the end of 2008?
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Auriq Nindlt
State War Academy
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Posted - 2008.04.07 11:48:00 -
[1013]
How long til "ur hawt wanna cyberz? lulz".. one step closer to WoW-level trash?
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Siigari Kitawa
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Posted - 2008.04.07 12:27:00 -
[1014]
1001!!!
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La Hafiz
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Posted - 2008.04.07 12:34:00 -
[1015]
Congratulations, Siig! You won!!!
:D
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Ryoji Tanakama
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Posted - 2008.04.07 12:35:00 -
[1016]
Originally by: Auriq Nindlt How long til "ur hawt wanna cyberz? lulz".. one step closer to WoW-level trash?
Uhh... dude... this has always happened in EVE too, it's just much easier to ignore thanks to the chatroom system.
~Ryoji Tanakama
Please visit your user settings to re-enable images. Daikoku Fleet Shipyards |

banannagirl
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Posted - 2008.04.07 13:17:00 -
[1017]
Is there any relationship between missions and ambulation .. are we going to meet animated agents for a great change and how will faction agents feature in ambulation .. any hints clues .. tit bits or trash ?
regards
BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Alarik Frisch
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Posted - 2008.04.07 18:22:00 -
[1018]
Originally by: Kyra Felann
Originally by: Alarik Frisch ...snippity snip snip...
While I agree with most of what you say, why do you imply that you can't be into PvP and role-playing? I'm interested in both. There are corps that do both.
Yeah, I might not have been as clear as I should have. PvP and RPing are certainly not incompatible in my mind, and I didn't mean to imply that they are. My point was more that I don't do PvP myself...
Thanks,
Alarik
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Oxylan
QRDELESH - Mutual Admiration Society Sempiternus
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Posted - 2008.04.08 00:21:00 -
[1019]
Edited by: Oxylan on 08/04/2008 00:26:22
Originally by: banannagirl Is there any relationship between missions and ambulation .. are we going to meet animated agents for a great change and how will faction agents feature in ambulation .. any hints clues .. tit bits or trash ?
regards
BG
Man i want get marriage with my lvl 4 flemale agent she is so sexy but no idea about my chance im so uglu  
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AeonPhoenix
Triwave
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Posted - 2008.04.08 00:31:00 -
[1020]
If I can't roll a Gallente with a pink shirt and a huge crotch bulge I'll be seriously disapointed.
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