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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Eli Stan
Center for Advanced Studies Gallente Federation
588
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Posted - 2016.08.31 14:49:33 -
[1] - Quote
Interesting.
So far, I cannot think of any major objections. I will try to think of ways this can be abused, but barring that I don't see it being a bad thing.
I think it'd be fine for unlimited Mega clone clients to run along with a single Alpha clone client on the same computer, but I have concerns about multiple Alpha clone clients.
First possible "abuse": Train an Alpha clone to 5m SP. Switch it to Omega state, train Cybernetics to 5, plug in +5 implants, and have an SP farm ready to go without having to pay for the initial 5m SP investment.
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Eli Stan
Center for Advanced Studies Gallente Federation
591
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Posted - 2016.08.31 16:07:00 -
[2] - Quote
Valterra Craven wrote:Wait, now I'm curious, if people are leaving Eve because they can't pay for it, what exactly is the purpose of wanting to keep people playing that have no money to give to you?
From the dev blog:
"As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen." |

Eli Stan
Center for Advanced Studies Gallente Federation
591
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Posted - 2016.08.31 16:13:27 -
[3] - Quote
Darkwing Fiftytwo wrote:What about limiting system access to high-sec or high/lo-sec?? Is that a good or bad idea? Bad idea, IMO. I want Alpha characters to join me in nullsec to experience the area, to either fleet up with me or to shoot me.
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Eli Stan
Center for Advanced Studies Gallente Federation
593
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Posted - 2016.08.31 16:21:13 -
[4] - Quote
Irregessa wrote:Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot. An Alpha can reach more than 5.5m SP by spending a little bit of time as an Omega. Once over 5.5m SP, the Alpha could then train and extract Alpha skills over and over, so limiting Extractions is still needed.
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Eli Stan
Center for Advanced Studies Gallente Federation
594
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Posted - 2016.08.31 17:15:35 -
[5] - Quote
Maekchu wrote:Eli Stan wrote:Irregessa wrote:Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot. An Alpha can reach more than 5.5m SP by spending a little bit of time as an Omega. Once over 5.5m SP, the Alpha could then train and extract Alpha skills over and over, so limiting Extractions is still needed. So you extract those 500k SP and the training is paused again, cause you are back to 5M. Would you plex it again just to extract another 500k? Doesn't sound viable at all. I'm assuming the 5m SP limit is a result of the skill limits, not a hard cap on SP that can be trained.
Quote:The real issue with these things is still the multiboxing issue. Agreed. |

Eli Stan
Center for Advanced Studies Gallente Federation
594
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Posted - 2016.08.31 17:19:41 -
[6] - Quote
Lunarstorm95 wrote:These is much better ways to pull in players then going this f2p system
The big fights of eve past is what drew people in. News exposure, media, eve in its glory. Without big fights anymore less people are hearing about the game. This isn't what eve needs. Being unlike any other MMO is what people love about the game. Not just a space skinned run of the mill MMO Big fights require a lot of characters to participate in them. This system is designed to increase the number of people flying in New Eden, which will make it more likely for big fights to happen ("10,000 Players Battle At Once in EVE Online, Largest Online Fight Ever For Any Game!") which will then draw in even more players, etc. etc. |

Eli Stan
Center for Advanced Studies Gallente Federation
596
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Posted - 2016.08.31 17:38:19 -
[7] - Quote
Jed Airtech wrote:Can we train alpha skills on alts on accounts with an active subscription but who do not have an active training queue? No. Unless you purchase a multiple training certificate. All characters on an account are Alpha, or all characters on an account are Omega.
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Eli Stan
Center for Advanced Studies Gallente Federation
596
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Posted - 2016.08.31 17:42:11 -
[8] - Quote
Roenok Baalnorn wrote:Im honestly speechless. This is going to completely change Eve and im not so sure that its going to make it better. Going F2P has never been a good thing for any game ive ever played. Its always ended with the game being flooded with a year or two by all the trash that us paying Eve players pay to keep out of our game.
And thats what happens. You get a bunch of kids and trash and the people that actually pay to play the game get sick of dealing with them and just stop playing. Then the game tanks because all the paying players quit and the free players suck up everything and never invest money in the game.
This is a social game and WHO you play with is as important to most people here as what you are playing. If the social aspect of this game becomes like F2P games, ive played in the past, i likely wont stick around. I dont want to try to relax in the middle of Daycare Online. What will these trash kids do? Crap on local? Big deal, that already happens. They're not going to get into your corp unless your directors are idiots so you don't need to worry about alliance/corp/fleet chats. (It'll be interesting to see how Pandemic Horde culture changes...) Are they going to fly around and be targets? Yep! Great!
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Eli Stan
Center for Advanced Studies Gallente Federation
599
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Posted - 2016.08.31 17:47:07 -
[9] - Quote
Zozoll Neblyn wrote:. If alpha state is not viewable, then soon killboards will lose their meaning. Since when have killboards had any meaning?
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Eli Stan
Center for Advanced Studies Gallente Federation
599
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Posted - 2016.08.31 17:52:19 -
[10] - Quote
Roenok Baalnorn wrote:2) Im sure this will increase pvp targets. But you know how crafty eve players are. I can almost promise you that some alliance is going to become the blob of T1 ships and be like a swarm of locust. It doesnt matter if you kill 50 or 100 of them because there are thousands. Your tossing a cup of water on a forest fire. Good! "Too many PvP targets" is never a thing.
Quote:3) The price of minerals are going to go through the roof because now you have masses of people buying t1 frigs> cruisers. This is going to cause everything that uses these minerals to also increase in price. If mineral prices spike, mining will increase, which will reduce mineral prices.
Quote:4) The price of plexes are going to go increase probably by 20-30% at least as the free players attempt to plex their account. Good, because that's money for CCP, and the players will get hooked on Omega state play and will hopefully become long-term players.
Quote:5) These free players are going to suck up resources that are already heavily competed for. Specifically exploration sites. That's okay. They can only train hacking to 3, they can't cloak, and they can't fly SoE ships. They won't compete for the high-end sites.
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Eli Stan
Center for Advanced Studies Gallente Federation
602
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Posted - 2016.08.31 18:00:09 -
[11] - Quote
thoryo darkstarz wrote:Q: What happens if my training queue contains Omega skills but I am in Alpha State?
A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.
so if i let my sub lapse do to work my skill que is going to stop training, im sorry thats bullshit. This game will be going the way of the titanic like every other mmo thats tried this. Don't let your sub lapse. Simple.
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Eli Stan
Center for Advanced Studies Gallente Federation
602
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Posted - 2016.08.31 18:05:46 -
[12] - Quote
Teckos Pech wrote:Eli Stan wrote:Interesting.
So far, I cannot think of any major objections. I will try to think of ways this can be abused, but barring that I don't see it being a bad thing.
I think it'd be fine for unlimited Mega clone clients to run along with a single Alpha clone client on the same computer, but I have concerns about multiple Alpha clone clients.
First possible "abuse": Train an Alpha clone to 5m SP. Switch it to Omega state, train Cybernetics to 5, plug in +5 implants, and have an SP farm ready to go without having to pay for the initial 5m SP investment.
From a revenue standpoint...so? So they skip that first month or so, but every month after that they are coughing up the money. If that means more people with paid accounts that otherwise....how is that bad? Yeah, after thinking about it more I think it will have negligible effect, so doesn't need to be addressed by CCP.
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Eli Stan
Center for Advanced Studies Gallente Federation
602
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Posted - 2016.08.31 18:09:05 -
[13] - Quote
Lunarstorm95 wrote:TigerXtrm wrote:Lunarstorm95 wrote:I feel im the only one that sees how this could turn into micro transactions SUPER quick.... You mean like... buying ISK? Oh wait... Uhm... buying SP? No... hang on. Buying too expensive SKINs for your shi... oh. Im more talking about buying additional access for ur alpha toon. Like allowing to train t2 mods or allowe d to train other races ect ect Purchasing access like that already exists. It's called "PLEX" or "subscription."
Quote:Kinda like swtor did. Allow you to slowly purchase yourself to a full access clone without actually subbing I don't see the distinction...?
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Eli Stan
Center for Advanced Studies Gallente Federation
602
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Posted - 2016.08.31 19:02:07 -
[14] - Quote
Zockhandra wrote:Okay, so what happens when you need to evac your stuff from a pos/Citadel. But then you cant fly your x ship. Better activate a PLEX first.
Quote:Or your in a super, but only you cant jump and you cant pay a sub because x problem? You now cant jump or defend yourself, you have to stay logged off because suddenly your clone decides "oops im actually super dumb" Yep, better stay logged off, just like what happens today for accounts with no sub/PLEX.
Quote:Alternatively, your a new player who can no longer afford to sub after 4 months of subbed play, now all your skills are gone and your back to square one? Yep, that's reasonable for a f2p model.
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Eli Stan
Center for Advanced Studies Gallente Federation
602
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Posted - 2016.08.31 19:34:59 -
[15] - Quote
Soltys wrote:I'd add another constraint:
- cannot inject skills
This should be reserved for subbed accounts only. Disagree - let them inject 500m carrier skills to their heart's content. Doesn't matter if they can never train them.
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Eli Stan
Center for Advanced Studies Gallente Federation
604
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Posted - 2016.08.31 22:02:10 -
[16] - Quote
Roenok Baalnorn wrote:snip
1. Eve already has undesireables. 
2. True, remains to be seen if this will increase player counts.
3. If an alliance can organize a thousand+ players to engage in a single system which produces TIDI - more power to them. That's a thousand+ players in EVE that otherwise wouldn't be here. If an alliance (say, TEST or PH) can organize a thousand+ Alpha players and take SOV with them, more power to them.
4. What sort of resources do you mean? Server CPU cycles? Doubtful. Asteriods? Also doubtful. And from the devblog: "As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen."
5 & 6. Perhaps, but that remains to be seen.
7. I'm fine with that so long as you can't have more than one of them online at once.
8 & 9. Slow support ticket response time or having to hire new suport staff are no reasons to not try to get new players in the game.
10. Crowd Omega players out of highsec? Good. But there are plenty of resources to go around in highsec anyway, don't worry.
11. That's simply a function of having more people in the game. We want more people in the game.
12. CCP will continue to iterate on the game.
Quote:You want an answer to the trial BS... here it is:
1) Set up a free to play server that is separate from TQ. 2) No restrictions on this server 3) No customer support for this server. You want customer support you have to pay for it. 4) No plexes or skill injectors on this server. 5) The server is wiped clean every 6 months. 6) At any time you may transfer your character and your assets to TQ with your character in its current state. The cost of this transfer is that you buy a 1 month sub plus $5 transfer fee. The transfer fee is waived with a 3 month sub or more.
Play your heart out free player. When your sick of being reset, come join us on TQ. Otherwise take all the time you need to learn game mechanics. You could also leave the trial up on TQ as is and give people that option.
OMG NO. This is horrible. We want new players to engage in the shared world, not keep them separate.
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Eli Stan
Center for Advanced Studies Gallente Federation
606
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Posted - 2016.09.01 00:31:35 -
[17] - Quote
EvilweaselSA wrote:it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse)
you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha
you lose the ship bonuses but whatever, you can still use bulkheads and as long as you're still in the hull you can fly for free But once you dock you can never undock.
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