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Dorque
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Posted - 2007.03.16 07:59:00 -
[1]
Worlds collide lvl 4, i slow boat to the guristas side, warp in and go towards the next gate and before ive even locked anything my tank is being broke. haven't released drones nothing just good old fashion ass kicking on the rats part
Domi setup---
4xdual 250 2x Drone link aug 5x Cap recharge I 2x LAR II 4x Hardener (2xkin 2x therm) x1 CPR
And they are just busting that like its nothing.
What the hell do i do warped out twice now and im just closing the mission this time so i need advice for the next time.
little frustrated atm so if this post comes off bad sorry.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.03.16 08:48:00 -
[2]
WC serp/guris?
1. When you first warp in, don't move. 2. Using drones and shooting with drones on guris ships causes the ships to aggro them. 3. Dire rats (elite rats, high rate of fire and high resists). Nasty bunch. 4. Don't go guristas side, unless you have a tank that can hold. The guris room is hard.
WC lvl 4 is not a easy mission, you should know that Dorque  --- It have always fallen to a few to sacrifice for the good of many |

Dorque
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Posted - 2007.03.16 09:15:00 -
[3]
Originally by: Ghan Tylous WC serp/guris?
1. When you first warp in, don't move. 2. Using drones and shooting with drones on guris ships causes the ships to aggro them. 3. Dire rats (elite rats, high rate of fire and high resists). Nasty bunch. 4. Don't go guristas side, unless you have a tank that can hold. The guris room is hard.
WC lvl 4 is not a easy mission, you should know that Dorque 
Ya i went surp side without hardening explosive i think that was my problem there, went guristas side and got murdered haha.
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Paigan
Amarr Katsu Corporation Pure.
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Posted - 2007.03.16 12:29:00 -
[4]
Respect for trying a Caldari-Online mission with a dominix :-)
If you can afford it, try faction reppers like Centus-X Or, the mission runner's best friend, a gist XL booster. If you don't have the shield skills yet: don't worry, you won't have to skill up to T2, so skilling shield stuff adequately is only a matter of days.
3x CCC and a DCU II plus some PDS / Cap Flux should give you a good perma tank.
My Gist B-Type tanking tanks the complete stage (serpentis plus guris spawn simultanouesly) with ease. (imba, i know) -- This game is still in beta stage |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.16 12:53:00 -
[5]
I've done that mission this morning, in a Dominix too ...
I have almost the same setup, except that I use T2 cap rechargers, 1 T2 active kin hardener, 1 T2 active therm hardener, 2 T2 EANMs, a DC T2 and 3 CCC rigs.
I had no problems, I kept tanking the "spies" until everything else was dead, and I even did the two "paths" ... I love that mission, really nice bounties.
Of course, killing the baddies to reduce the incomming damage helps a lot, if you try to "sneak" through the room without killing anything, they'll simply munch through your tank ...
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Dorque
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Posted - 2007.03.16 13:03:00 -
[6]
Originally by: Kery Nysell I've done that mission this morning, in a Dominix too ...
I have almost the same setup, except that I use T2 cap rechargers, 1 T2 active kin hardener, 1 T2 active therm hardener, 2 T2 EANMs, a DC T2 and 3 CCC rigs.
I had no problems, I kept tanking the "spies" until everything else was dead, and I even did the two "paths" ... I love that mission, really nice bounties.
Of course, killing the baddies to reduce the incomming damage helps a lot, if you try to "sneak" through the room without killing anything, they'll simply munch through your tank ...
Thanks for the info so far guys :) The main issue is even with all cap skills at 4 i can barely use the 2nd LAR II but i imagine if i spent the 130 mill on the CCC it would be alot easier.
The main thing was before my drones had time to launch i was getting low on cap running both reppers and my tank was going down, not to mention nothing was locked yet. cant think of much as i have decent tanking skills etc etc.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.16 13:09:00 -
[7]
Well, I also have maxed cap skills, and with my setup I can run my two reppers 23/7 if need be, with my capacitor between 48% and 55% ... that may be your problem, that mission has a lot of damage coming your way, and you need enough "juice" to tank it until you reduce the damage by killing the heavy-hitters.
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Traak
CompleXion Industries
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Posted - 2007.03.16 14:45:00 -
[8]
Originally by: Dorque i imagine if i spent the 130 mill on the CCC it would be alot easier.
60M - 75M these days... in case the 130 is what was holding you back :) __________
Traak
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hawk demone
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Posted - 2007.03.16 16:55:00 -
[9]
some comments on your setup.
I know it is more expensive than what you have currently, but the extra isk makes huge difference on your tank. besides, running through WC a couple of times makes up for it :-) they also free up a low slot (no need for the cpr).
Originally by: Dorque 4xdual 250 2x Drone link aug 5x Cap recharge I 2x LAR II 4x Hardener (2xkin 2x therm) x1 CPR
I know they are expensive, but try fitting 5 x T2 cap rechargers. you should be able to get them for around 10 mill a piece now.
bigger guns mean that you get rid of damage sources faster, I have been able to fit 5 x 350mm rails myself.
if you can build or buy armor repair amount rigs, I recommend doing so. this means that you get more amount repaired using the same amount of cap. in this case you can run one LAR2 and 5 350mm guns with AM ammo indefinetly (assuming 5 x cap recharger 2).
one drone aug link should be enough, assuming you have some EW drone skill (which increases your drone range). I have 74km drone control range using that, which matches nicely with 350mm guns w. iridium ammo and warden sentry drones.
after I put on the 3 x armor repair amount rigs, I have gone for using 1 x LAR2. this holds if you do not aggro extra groups (which can be tricky with drones). the rest of the tank is usually 2 x each of TH/KIN hardeners and possibly a damage control II (in case things go wrong you get longer time to warp out). you could fit an extra hardener or possibly a 800mm plate, but I think getting a 1600mm plate on requires you to drop one gun.
if you can get away with using 1 x LAR2 and 4 x hardeners II in tank, then consider adding a couple of magnetic field stabilizers. it does speed up the ship killing, but at increased risk of loosing the ship if things go wrong.
I will let you figure out the tactics on your own, it keeps things interesting. but I'll give you some pointers:
- move to the serpentis ships at warp in, the guristas wont move until you release drones.
- be very careful using drones in the serpentis stage, if they attack the sansha ship you get full room aggro. waiting too long to warp out here has cost me a well fitted domi.
- use sentries to start with in the gurista stage, ogres that go after the targets can pass too close to non aggroed ships and cause general unpleasantness. do not use them until you have aggroed (and handle it) from all the remaining ships.
I hope these comments are of some use for you.
Hawk
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Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.16 18:07:00 -
[10]
Serps don't do explosive damage, they do kin/therm too.
The serp side of this mission is MUCH easier.
I agree with the person who said swop out the t1 cap rechargers for t2. They will let you run that second repper a lot more. T2 hardners help a lot if you are skilled for them.
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Dorque
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Posted - 2007.03.17 00:41:00 -
[11]
Originally by: Izzy Pol Serps don't do explosive damage, they do kin/therm too.
The serp side of this mission is MUCH easier.
I agree with the person who said swop out the t1 cap rechargers for t2. They will let you run that second repper a lot more. T2 hardners help a lot if you are skilled for them.
I was getting smacked with Piranha light missiles and getting hit hard which is why i assumed it was all explosive with some kin thermal because they broke the 2x LAR II easy
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Jaeuhl
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Posted - 2007.03.17 02:57:00 -
[12]
The Serpentis side that is smacking you with explosive damage is from the Angel Spies that immediately aggro and web you.
Of course if you decide to pop them first, you will generally aggro the entire pocket making it rather exciting for someone alone and faction fitted.
Best advice is to pop the BC's first, they go down quickly and do a fair amount of damage, I'll use the inbound frigates as NOS feed while I work on the BS's one at a time. If you don't rely on NOS to keep your tank running then pop those. Just make sure your drones dont go rogue and start attacking the spies before you're ready to tank the rest of the pocket.
I think your hi's are fine. Dual 250's have a great rof and deal good dps vs. frigates and cruisers. Your power lay within your drones. As for your mid, I'd recommend at least 1 target painters as it really helps your drones mow down the opposition and definitely fit t2 cap recharger or at least a decent named one. You can probably get away with 1 Therm, 2 Kin, and 1 EANM or a DCU if you're going to go for 4 resistance mods in your lows. Maybe instead of 2 LAR's...1 + a 1600 plate might work better for you.
Maybe you should try sentries as well for bigger targets, as you didn't post what drones you were using.
What's your skill set as it makes a big difference.
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Dorque
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Posted - 2007.03.17 10:19:00 -
[13]
Originally by: Jaeuhl The Serpentis side that is smacking you with explosive damage is from the Angel Spies that immediately aggro and web you.
Of course if you decide to pop them first, you will generally aggro the entire pocket making it rather exciting for someone alone and faction fitted.
Best advice is to pop the BC's first, they go down quickly and do a fair amount of damage, I'll use the inbound frigates as NOS feed while I work on the BS's one at a time. If you don't rely on NOS to keep your tank running then pop those. Just make sure your drones dont go rogue and start attacking the spies before you're ready to tank the rest of the pocket.
I think your hi's are fine. Dual 250's have a great rof and deal good dps vs. frigates and cruisers. Your power lay within your drones. As for your mid, I'd recommend at least 1 target painters as it really helps your drones mow down the opposition and definitely fit t2 cap recharger or at least a decent named one. You can probably get away with 1 Therm, 2 Kin, and 1 EANM or a DCU if you're going to go for 4 resistance mods in your lows. Maybe instead of 2 LAR's...1 + a 1600 plate might work better for you.
Maybe you should try sentries as well for bigger targets, as you didn't post what drones you were using.
What's your skill set as it makes a big difference.
Gal BS 3 drone interfacing 4 Heavy drone op 3 Gal drone spec 2
I use wardens mostly but never when anything gets within 30km.
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Zaqar
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Posted - 2007.03.17 18:23:00 -
[14]
Guristas do way more Kinetic than thermal - I'd go with 3 kin and 1 therm for that stage.
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Red Valentine
Caldari
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Posted - 2007.03.17 20:41:00 -
[15]
I completed this recently with the following fitting:
5x250mm Rails(Best you can afford/use) 1xDrone link aug
1xHeavy cap injector(Charges take up cargo space but you are using medium ammo for your guns) 3xCap rechrgers 1x100mn ab
1xEANM II 4xSpecific hardeners(2 of each) 1xLarge rep II 1xLarge accomadation rep
I couldnt use sentry drones to snipe as they were on me like a rash so i just ran and tried to keep a distance while popping them.lol i left a trail of cans/wrecks stretching about 150km but i got through it in the end.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.18 07:31:00 -
[16]
My agent gave me that mission again this morning, I'll try a slight variation of my fitting : I swapped one of my 5 cap rechargers for a sensor booster (for the first room, the rats are 120 kms from the warp-in point, and my Dominix has a lock range of 87 kms), I also replaced my 2 EANMs with 2 energized membranes against KIN and THERM, and finally I switched my DC for an active explosive hardener ...
I won't be able to run my 2 LARs for more than 3 minutes without emptying my capacitor, but since I'll have slightly better resistances, I should not need to ...
Oh, and I'll try to kill the Guristas BCs first in the "war room", it's the sheer amount of Scourges they spam at me that hurt the most (they have a silly RoF).
I'll post the results after the mission 
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BravoFox
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Posted - 2007.03.18 09:52:00 -
[17]
Here's my setup, has not failed me yet but it's on the expensive side:
Hi Slot: 350mm Railgun II Hi Slot: 350mm Railgun II Hi Slot: 350mm Railgun II Hi Slot: 350mm Railgun II Hi Slot: Drone Link Augmentor I Hi Slot: Drone Link Augmentor I
Mid Slot: Eutectic I Capacitor Charge Array Mid Slot: Eutectic I Capacitor Charge Array Mid Slot: Eutectic I Capacitor Charge Array Mid Slot: Eutectic I Capacitor Charge Array Mid Slot: Omnidirectional Tracking Link I
Low Slot: Centus X-Type Large Armor Repairer Low Slot: Kinetic Armor Hardener II Low Slot: Kinetic Armor Hardener II Low Slot: Thermic Armor Hardener II Low Slot: Thermic Armor Hardener II Low Slot: 1600mm Reinforced Rolled Tungsten Plate Low Slot: 1600mm Reinforced Rolled Tungsten Plate
Rig Slot: Auxillary Nano Pump I Rig Slot: Trimark Armor Pump I Rig Slot: Capacitor Control Circuit I
5x Hornet II | 5x Vespa II | 5x Wasp II | 5x Warden I
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Like I said, it's expensive but this Domi can solo any L4 mission. Of course your skills will come into account in some areas but once your up to par in Electronics & Engineering you should be able to run your tank and your guns 24/7.
Also note what someone else already mentioned, it's safer for you to leave the Spies alone until you are down to the last spawn. Aggressing the spies with either guns or drones (and the crazy defective drone that likes to find his own targets to shoot at) will cause the entire stage to aggro you and/or your drones. If you can't tank the entire stage, leave the spies alone until last.
I usually aggro everything to make sure my drones are safe and the two 1600mm plates give me enough extra hitpoints to pop off some battleships if the dps starts to exceed my repair rate.
Now Taking Freighter Service Contracts
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.18 21:11:00 -
[18]
Originally by: Dorque
Originally by: Kery Nysell I've done that mission this morning, in a Dominix too ...
I have almost the same setup, except that I use T2 cap rechargers, 1 T2 active kin hardener, 1 T2 active therm hardener, 2 T2 EANMs, a DC T2 and 3 CCC rigs.
I had no problems, I kept tanking the "spies" until everything else was dead, and I even did the two "paths" ... I love that mission, really nice bounties.
Of course, killing the baddies to reduce the incomming damage helps a lot, if you try to "sneak" through the room without killing anything, they'll simply munch through your tank ...
Thanks for the info so far guys :) The main issue is even with all cap skills at 4 i can barely use the 2nd LAR II but i imagine if i spent the 130 mill on the CCC it would be alot easier.
The main thing was before my drones had time to launch i was getting low on cap running both reppers and my tank was going down, not to mention nothing was locked yet. cant think of much as i have decent tanking skills etc etc.
3XCCC is more like 70m then 130m, I got them week ago for 23-24m each.
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BlacksouI
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Posted - 2007.03.18 23:12:00 -
[19]
killed the aggro bs first not the bc. it takes 1.5 to 2times as long to kill those special bc compared with the time to kill the bs. As long as you dont hit the spies, and your drones doenst wonder close to the demon/beserker, you wont aggro whole room.
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