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Lost True
Paradise project
2075
|
Posted - 2013.04.05 02:23:00 -
[1] - Quote
It's looks like a great idea, ilthough i've read just a few pages.
I think i'll read it all a bit later on the e-book :) How boring is this... |

Lost True
Paradise project
2076
|
Posted - 2013.04.05 03:54:00 -
[2] - Quote
Asuka Solo wrote:Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. So when do you plan to upload the PI 3.0?  How boring is this... |

Lost True
Paradise project
2078
|
Posted - 2013.04.05 06:08:00 -
[3] - Quote
Just reached page 30.
"oGame with graphics" - that's what i've thought about while reading the military part. cool 
And the Civilian one too... I don't want to spend much time on active gameplay, will it be ratting or ship PvP. So it'll be cool to play this game as the Caesar. To build a big city, and make it my main game style. Without a rush, just planning and watching it from my balcony in the command center :)
The very cool thing could be walking/driving around your city while waiting for somehing to complete, and maybe accidently come up with some new idea for the city... How boring is this... |

Lost True
Paradise project
2092
|
Posted - 2013.04.05 13:39:00 -
[4] - Quote
I've just read the part about the social banks and the loans.
The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit. How boring is this... |

Lost True
Paradise project
2092
|
Posted - 2013.04.05 13:40:00 -
[5] - Quote
Asuka Solo wrote:Lost True wrote:Asuka Solo wrote:Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. So when do you plan to upload the PI 3.0?  I have hopes of publishing it in August 2013. Oh, that's not very soon :) How boring is this... |

Lost True
Paradise project
2092
|
Posted - 2013.04.05 14:03:00 -
[6] - Quote
The Large, XL and Capital shipyards on the planet looks a bit strange.
Because the battleship or capital ship can't just take off the surface and fly to the orbit.
They can be constructed, of course. But how to deliver them to the orbit after that? In the RL, they're launching the large things in space part-by-part. The repackaged ship looks like a disasembled to the smaller parts to use the cargo space more efficiently... But such a large ships can only be transported via freighter, which i don't think can land on the planets... How boring is this... |

Lost True
Paradise project
2100
|
Posted - 2013.04.07 04:41:00 -
[7] - Quote
Asuka Solo wrote:Lost True wrote:I've just read the part about the social banks and the loans.
The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit. The deposits are facilitated by the existing corp wallet payment mechanics. Players can make direct deposits into the bank by giving isk to the corp wallet the bank is linked to. I dont see a reason to formally code an interface for deposits given the existing mechanics in place. In terms of actually creating a "wallet division" for every person who "banks" with that corporation... might prove to be a massive albeit impossible undertaking given some technical limitations.... But I read some interesting things about hanger revamps with the Odyssey expansion.. so lets wait and see what that POS revamp brings before we start mulling over ideas about delimiting corp wallet divisions. Maybe the hanger revamp idea could be applied to wallet divisions. I think it's better to make the deposits support bu this bank mechanic too. There is a reasons.
1. The main reason why the people don't invest isk in deposits is that there is no guarantee - it's can be yet another scam, which is currently working, but can be closed anytime with all the money. In RL banks there is at least some insurance - if bank is collapsed, y'll be able to get your deposit back. It's an only reason to keep the money there - the lowest % in the world, it's hardly a income... Well, it's kinda hard to do such insurance in EVE, but there is at least can be a mechanism to prevent an obvious scams...
2. I was thinking about an opening some project like that when i'll have more time for game. But what stopped me is that when(if) i'll have many customers, i'll spend all of my time just checking the isk transfers... Well, with CREST i think it'll be easier. How boring is this... |

Lost True
Paradise project
2100
|
Posted - 2013.04.07 13:26:00 -
[8] - Quote
Just finished reading.
It's the first time i see such a detailed proposal.
Altough i can argue with a few things, the whole idea is great. I think i'd made it my main profession in eve, along with the current mining and industry.
The strong part of it is that there is a WiS elements. I'm still looking forward to the avatar gameplay, although there is no reason for any hopes.
The skills are cool too. A lot to train and this is good - the current PI are nothing without an alts, so it's not my type.
Well, good luck with that! Are there were any comments from CCP about this? How boring is this... |
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