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Gindar
Privateers Privateer Alliance
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Posted - 2007.03.17 20:54:00 -
[1]
"Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp. "
*sniff* we hardly knew ye, bane of 0.0 !
someone give this (much hated) guy a proper eulogy, i'm all teared up. Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |
Jex Jast
Go for the booty
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Posted - 2007.03.17 21:42:00 -
[2]
/me stands in front of microphone
Alas, poor logoffski-in-the-warp-bubble. I never knew him.
----- Don't add a pool to sell a house. Fix the windows.
Fixed it. Happy? Quite . -HornFrog |
Jack1972
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Posted - 2007.03.17 21:49:00 -
[3]
Jex get your tounge out the Privateer brown starfish son , you are a dirty boy. |
T'Renn
Crimson Squall
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Posted - 2007.03.17 22:41:00 -
[4]
This change affects me little or not at all, so I don't really care. All those bubble monkeys in 0.0 should be pleased about it however. --
Wanna be a low-sec scumbag? |
Karlemgne
The Black Fleet Rule of Three
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Posted - 2007.03.17 22:49:00 -
[5]
Edited by: Karlemgne on 17/03/2007 22:55:00
Originally by: Jack1972 *snip* Inappropriate comment removed. -Conuion Meow ([email protected])
Just curious, but who do I complain to about poor moderation? :)
edit: by the way, this is a completely serious thread. With lack of private messaging system, or any seeming hieracrchy to which I can escalate disputes, or complain about moderation, I was wondering where I should go.
Anxiouslly awaits the removal of this post.
-Karl
Edited by: Ginger Magician on 16/03/2007 14:07:36 whereas those who constantly and deilberately exploit every possible aspect of the game mechanics get away scott free. |
Shaemell Buttleson
Darwin With Attitude
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Posted - 2007.03.17 23:01:00 -
[6]
I'm hoping it will mean no emergency warps are triggered from a logoff. It happens just as much in empire and you cant use bubbles there.
Signature removed, no profanity please - Jacques([email protected]) |
Supay
Caldari The Littlest Hobos
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Posted - 2007.03.17 23:07:00 -
[7]
Originally by: Shaemell Buttleson I'm hoping it will mean no emergency warps are triggered from a logoff. It happens just as much in empire and you cant use bubbles there.
No, it is just for bubbles.
Only one signature image is permitted on the forums, please pick one -Sahwoolo I'll be eating out of your bins! |
Karlemgne
The Black Fleet Rule of Three
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Posted - 2007.03.17 23:07:00 -
[8]
Originally by: Shaemell Buttleson I'm hoping it will mean no emergency warps are triggered from a logoff. It happens just as much in empire and you cant use bubbles there.
No, I think it just means you can't save your pod from a bubble in 0.0. If you log at a gate in empire, an emergency warp will still trigger if someone logs.
-Karl
Edited by: Ginger Magician on 16/03/2007 14:07:36 whereas those who constantly and deilberately exploit every possible aspect of the game mechanics get away scott free. |
Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.03.17 23:33:00 -
[9]
Edited by: Bodhisattvas on 17/03/2007 23:30:36
Originally by: T'Renn This change affects me little or not at all, so I don't really care. All those bubble monkeys in 0.0 should be pleased about it however.
Giggle bubble monkeys Trying to think of anything more boring that sitting next to warp bubbles waiting for people to blunder into them..... 0.0 and blobs meh !! Get out into low sec and hunt your prey down not just the above!! And for empire logoffski skill for a prober or is that too much like working for the kill ?
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Shaemell Buttleson
Darwin With Attitude
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Posted - 2007.03.18 00:10:00 -
[10]
Edited by: Shaemell Buttleson on 18/03/2007 00:08:41
Originally by: Bodhisattvas Edited by: Bodhisattvas on 17/03/2007 23:30:36
Originally by: T'Renn This change affects me little or not at all, so I don't really care. All those bubble monkeys in 0.0 should be pleased about it however.
Giggle bubble monkeys Trying to think of anything more boring that sitting next to warp bubbles waiting for people to blunder into them..... 0.0 and blobs meh !! Get out into low sec and hunt your prey down not just the above!! And for empire logoffski skill for a prober or is that too much like working for the kill ?
Get maxed skills for probing, use 2 x t2 probbing rigs on a Co-Ops ship and try to catch and destroy someone who logs without agression.
If you can do that then sure what say is valid, but until you can do that and it's also pretty common knowlege that it is done regularly STFU.
PS. don't forget ppl without agression they might stay there without warping off but they will disapear after 30 seconds which isn't enough time to kill some things solo or with a small gang.
Signature removed, no profanity please - Jacques([email protected]) |
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Sean Dillon
Caldari Hybrid Syndicate
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Posted - 2007.03.18 00:10:00 -
[11]
That'll suck for red alliance
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welsh wizard
0utbreak
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Posted - 2007.03.18 02:54:00 -
[12]
It's worded as though someone who jumps into a bubble and logs before they uncloak stays put? Can anyone confirm this is the case based on experience in Sisi?
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Humpalot
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Posted - 2007.03.18 03:56:00 -
[13]
To my mind there still seems an obvious way to pull off a logoffski. I won't mention it just in case but pretty sure people who deal with logoffkis enough will know what I am talking about. Any word on if that will still work?
(And no I do not ask for myself...hardly ever go to 0.0 these days so bubbles are the least of my concerns and have never done a logoff to avoid death in my EVE career...just curious how long it will take for the screams of anguish from logoffski will start again)
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deathforge
The Accursed
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Posted - 2007.03.18 10:29:00 -
[14]
Originally by: Shaemell Buttleson Get maxed skills for probing, use 2 x t2 probbing rigs on a Co-Ops ship and try to catch and destroy someone who logs without agression.
WTB Covops with 600 calibration
And by the way, I rule you.
----------------------
Low skillpoint Rifter piracy video |
DarkElf
Caldari Veto.
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Posted - 2007.03.18 10:30:00 -
[15]
Originally by: Humpalot To my mind there still seems an obvious way to pull off a logoffski. I won't mention it just in case but pretty sure people who deal with logoffkis enough will know what I am talking about. Any word on if that will still work?
(And no I do not ask for myself...hardly ever go to 0.0 these days so bubbles are the least of my concerns and have never done a logoff to avoid death in my EVE career...just curious how long it will take for the screams of anguish from logoffski will start again)
maybe others know what ur referring to but i certainly don't. if they don't insta warp from a bubble they can be scrammed as normal and killed. don't really see how anyone can still logoffski with this.
DE
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SasRipper
DIE WITH HONOUR Fallen Souls
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Posted - 2007.03.18 11:53:00 -
[16]
ra quits eve
|- My Sig loggedoffskied -| Save Radar Scanner Man!
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Humpalot
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Posted - 2007.03.18 15:12:00 -
[17]
Originally by: DarkElf maybe others know what ur referring to but i certainly don't. if they don't insta warp from a bubble they can be scrammed as normal and killed. don't really see how anyone can still logoffski with this.
Logout/logon...*poof*
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.18 15:28:00 -
[18]
So does this mean people can still logoffski with a warp scram/disruptor on them?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Temi
Temi Inc
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Posted - 2007.03.18 15:45:00 -
[19]
Originally by: Malthros Zenobia So does this mean people can still logoffski with a warp scram/disruptor on them?
since you have 15mins to kill him in that case, why do you care? x_x Spelling errors ahoy.. |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.03.18 16:35:00 -
[20]
wihtout aggro they still dissapear before you can kill them (they wont uncloak now since there's no warp)).
So, partial solution at best.
CCP still needs to adress all those cases of people simply doing whatever the **** they like because they can always log off 5 seconds before getting aggroed and get away with it.
[center] Old blog |
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Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.03.18 16:58:00 -
[21]
I don't know how it works, if they logoff, then the 30 second cloak holds, then they uncloak and sit there = 90 seconds to kill them?
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Eksist
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Posted - 2007.03.18 17:59:00 -
[22]
Originally by: Rod Blaine wihtout aggro they still dissapear before you can kill them (they wont uncloak now since there's no warp)).
So, partial solution at best.
CCP still needs to adress all those cases of people simply doing whatever the **** they like because they can always log off 5 seconds before getting aggroed and get away with it.
Logging off before being aggroed is one thing, but I would have thought that the far more irritating problem would be if you *did* manage to aggro the escaping player and did everything perfectly that you are supposed to do(probing and running them down) and the player *still* has a perfect get-out-of-jail-free card to prevent you from getting the kill.
Now I'm a very new player, but I'm referring to the hints that it is still apparently possible for the escaping player to log onto a different toon on the same account and the toon under attack by pirates will simply vanish from under their noses even if they have probed it and chased it down and re-aggroed it after the emergency warp.
For a supposedly non-consensual PvP game to have such a trivial mechanism to grant effective "pvp-immunity" is nearly comical. How this easily preventable mechanism that runs counter to one of the fundamental characteristics of EVE still exists in a commercial mmorpg years after release is a complete mystery to me.
It's not like you even need to change game code to prevent it, just tinker with a few lines of code in the logon client. The effort required to change this gaping hole in PvP mechanics could probably be sorted out by a competent programming intern in a couple of weeks (including testing).
"If an account character is still logged on and is within the 15 minute 'emergency logout' window for aggroed characters, player can only log back onto that active character."
Anyone want to hazard a guess at how long that would take to code into the small logon client? Surely it can't possibly be more than a single man-week.
Am I so new that I'm completely off-base here? Can anyone explain this seeming discrepency between big game impact and tiny programming effort for a remedy?
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Gindar
Privateers Privateer Alliance
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Posted - 2007.03.18 20:14:00 -
[23]
Edited by: Gindar on 18/03/2007 20:11:02
Originally by: Eksist
Logging off before being aggroed is one thing, but I would have thought that the far more irritating problem would be if you *did* manage to aggro the escaping player and did everything perfectly that you are supposed to do(probing and running them down) and the player *still* has a perfect get-out-of-jail-free card to prevent you from getting the kill.
Now I'm a very new player, but I'm referring to the hints that it is still apparently possible for the escaping player to log onto a different toon on the same account and the toon under attack by pirates will simply vanish from under their noses even if they have probed it and chased it down and re-aggroed it after the emergency warp.
For a supposedly non-consensual PvP game to have such a trivial mechanism to grant effective "pvp-immunity" is nearly comical. How this easily preventable mechanism that runs counter to one of the fundamental characteristics of EVE still exists in a commercial mmorpg years after release is a complete mystery to me.
It's not like you even need to change game code to prevent it, just tinker with a few lines of code in the logon client. The effort required to change this gaping hole in PvP mechanics could probably be sorted out by a competent programming intern in a couple of weeks (including testing).
"If an account character is still logged on and is within the 15 minute 'emergency logout' window for aggroed characters, player can only log back onto that active character."
Anyone want to hazard a guess at how long that would take to code into the small logon client? Surely it can't possibly be more than a single man-week.
Am I so new that I'm completely off-base here? Can anyone explain this seeming discrepency between big game impact and tiny programming effort for a remedy?
insightful much? ;)
it's all so devastatingly true, and there's nothing we can do about char-swipe. the best thing we can do is prey upon people who don't quite know how the aggro timer works, and decloak with smartbombs or scan them down. Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |
Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.03.18 20:52:00 -
[24]
Originally by: Humpalot
Originally by: DarkElf maybe others know what ur referring to but i certainly don't. if they don't insta warp from a bubble they can be scrammed as normal and killed. don't really see how anyone can still logoffski with this.
Logout/logon...*poof*
But, when you log on again you re-appear right where you logged off from since you never warped away.
I see it happen all the time when somebody you're with has a disconnect. They ask you to scramble them, which prevents them from warping. Since the aggression didn't happen until AFTER the disconnect, they dissapear in 30 seconds. When they re-appear, the just appear in space in the same spot. However, if they DID have an aggression counter, they sit there until it runs out and that is never good.
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Hannobaal
Gallente Igneus Auctorita Free Trade Zone.
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Posted - 2007.03.18 21:46:00 -
[25]
Originally by: Humpalot
Originally by: DarkElf maybe others know what ur referring to but i certainly don't. if they don't insta warp from a bubble they can be scrammed as normal and killed. don't really see how anyone can still logoffski with this.
Logout/logon...*poof*
That will be pretty much the same thing as not logging off in the first place.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |
monkeyduck
Mithril Inc Interstellar Alcohol Conglomerate
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Posted - 2007.03.18 22:19:00 -
[26]
Originally by: Humpalot Logout/logon...*poof*
I'm surprised everyone that responded to you don't know what you are talking about. I bet that'll still work, if so the change is a waste except to catch the logoffski's that don't know about this. Hafta wait and see, but I didn't read anything about stopping the poof.
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AKULA UrQuan
Caldari STK Scientific INVICTUS.
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Posted - 2007.03.18 23:41:00 -
[27]
It's not perfect. But at least it's possible to log out ships at a POS w/o them getting ganked now.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.19 03:23:00 -
[28]
Originally by: Temi
Originally by: Malthros Zenobia So does this mean people can still logoffski with a warp scram/disruptor on them?
since you have 15mins to kill him in that case, why do you care? x_x
Because having to have a cov-ops handy at all times is BS, and they can logonski/logoffski a second time and that ends any chance to kill them in that encounter?
Ships shouldn't emergency warp if scrambled, period. Maybe if NPC scrambled, just to cut down on petitions CCP would get from careless carebears, but otherwise, no.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Pinky Denmark
The Cursed Navy Apocalyptica.
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Posted - 2007.03.19 10:17:00 -
[29]
I thought it was clarified somewhere that getting shot at would also trigger a 15 aggro... so if they don't warp away without people being able to lock, they should be pretty much easy to kill logoff people. - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
Larkonis Trassler
g guild
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Posted - 2007.03.19 10:42:00 -
[30]
Edited by: Larkonis Trassler on 19/03/2007 10:38:35 Has anyone actually tested this on SISI and tried logging off in a bubble to see what happens. IE does the ship in question actually decloak or does it sit out it's cloaking timer then appear with only 30seconds to pop it before it goes poof anyway or what? ------------ Request for Privateer Sticky! Keep the forums clean!
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