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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.03.17 22:41:00 -
[1]
Time spent killing Mordus Headhunter IV: 90 minutes. 1)
Time spent salvaging said mission: 70 minutes. 2)
I'm beginning to feel like salvaging was added to punish me for not PvPing.
1) Method: Drake, lock a few targets, activate all modules, set "keep orbit at 56km", occasionally re-trigger launchers and lock a few new targets. I was able to answer the phone, chat in some channels and ***** the forums some during this, also I made sure all the wrecks were lined up for quicker looting.
2) Method: 4x Tractor Beam 4x Salvager Sabre with jetcan in tow, cursing at cans and wrecks that would clip within 1500ms, then drop out again just as I was dragging stuff to cargo, every once in a while noticing the jetcan getting stuck on a wreck (both towed) so having to untractor one for a while. The total loot is almost 4000 m¦ so I did a second sortie with a fast Prowler to get it all in, followed by some reprocessing and sorting. There was no way to do anything else while doing this.
Family Tahar, of Clan Hadar, of Caravan of Namtz'Aar K'in |

NoNah
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Posted - 2007.03.17 22:58:00 -
[2]
How about a raven with 6 cruise, 2 salvagers(1 salvage / 1 tractor)? Or a Dominix with 3 salvager 3 tractor? And salvage only what you can while your missiles and drones do the work?
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JagGator
United Freeloaders
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Posted - 2007.03.17 23:39:00 -
[3]
I like to fit a tractor in the Raven's 8th slot and pull the wrecks into blobs while I am commencing with all the killing. Sometimes I'll grab the loot out of em at this time too.
Makes it quick work to come back with my destroyer and salvage, chasing down the occasional wreck that was too far away from the Raven the first time through.
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Halkin
Locus Solus
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Posted - 2007.03.17 23:43:00 -
[4]
ishtar with a 2/2 tractor/salvager is nice, but ishtar generallt take longer for missions to complete a mission anyway cause of drone travel time.
about 10-15 mins after mordus is enough to clear the salvage with ishtar, and the constant drag n slvage keeps you busy while killing stuff :)
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.18 13:47:00 -
[5]
I like the idea of salvage as you go with a domi. Only problem, my drones are both suicidal and very, very stupid. When you factor in the trouble with getting full room aggro when you really don't want it, drones are kinda stupid right now.
I luvs me some drones, I just won't be able to use them in these missions until CCP gives them some luv, too.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.18 14:17:00 -
[6]
Originally by: Jollyreaper I like the idea of salvage as you go with a domi. Only problem, my drones are both suicidal and very, very stupid. When you factor in the trouble with getting full room aggro when you really don't want it, drones are kinda stupid right now.
I luvs me some drones, I just won't be able to use them in these missions until CCP gives them some luv, too.
Hint : fit at least one gun, shoot at a NPC before releasing your drones (you don't need to hit), that will "pull" the aggro to you and not your drones ...
And keep a tight leash on your drones, send them to a new target as soon as the curent one is dead, that will prevent "full room aggro" ... unless of course it's one of the few missions with the "buddy aggro" bug (Angel Extravaganza ...)
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monkeyduck
Mithril Inc Interstellar Alcohol Conglomerate
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Posted - 2007.03.18 16:39:00 -
[7]
Originally by: Kery Nysell And keep a tight leash on your drones, send them to a new target as soon as the curent one is dead, that will prevent "full room aggro"
That really is the key. Otherwise as soon as your target 1.5km away from you is dead, 1 will stay nearby, 2 will ago out about 15km and pew that range, and the rest will run to aggro everything else because they are mad at the other 3 drones for stealing their kill and want everyone to die.
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BravoFox
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Posted - 2007.03.18 18:45:00 -
[8]
I run though my entire level VI mission in my Domi, fit strictly to kill the mission as soon as possible. I then go back in my Exequror that I have fit purely for Salvaging/Looting.
Hi Slots: 2x Tractor Beam | 2x Salvager I Mid Slots: 10 MN AB II | 2x Cap Recharger II | 1x Sensor Booster II Low Slots: 3x Nanofiber Internal Structure I (will be changing this after 1.4 is released I guess)
Rigs: 3x Salvage Tackle I
The Exequror gets a bonus to cargo space so you can usually get by with one trip looting but sometimes on the good missions I have to make a second trip. Can get speeds up to about 550 m/s and the 2x Salvagers and 3x Salvage Tackle 1's make quick cleaning of the wrecks. I used to think the Exequror was a useless ship until Salvaging was introduced.
Now Taking Freighter Service Contracts
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Pima Bomazi
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Posted - 2007.03.18 19:20:00 -
[9]
Smagd,
I run a similar operation, but swapping the sabre for a cormorant. The only thing I would add, (and perhaps this is obvious) but I try to keep my wrecks tight together. I find that using a drake with an AB, I can herd the targets; I try to keep them close to the entrance where my corm can quickly clean them up later.
Off topic, maybe my drone skills are too weak, but I never found them much help. While I always carry them, I always thought drones were too much trouble than they're worth with a drake. Of course, my Gallente alt uses them all the time.
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.18 19:43:00 -
[10]
Run the mission then come back in my salvage tempest.
4xSalvage 4xTractor 100MN MWD 6xNanofibre
Does the job in next to no time.
"Facts are stupid things." - Ronald Reagan My skills
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.18 19:46:00 -
[11]
Edited by: Brutor Shaun on 18/03/2007 19:42:57 Double post
"Facts are stupid things." - Ronald Reagan My skills
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.03.18 23:35:00 -
[12]
Some good ideas here, most prominently the Dominix fitted for in-mission looting. Unfortunately, there's stuff like "World's Collides" that you can't do with drones.
Keeping a jetcan towed for looting in the middle of a Mordus Headhunter IV would of course rank high in my book of "Things I Should Try, Maybe".
The people with the helpful suggestions of using a second run in a looting ship: Please notice how I'm doing that already. And you're facing 3900m¦ of loot, so Tempests and Exequrors alone won't cover it:
Even looting just the battleship wrecks will give substantially more than either ship can carry, unless you absolutely insist on not taking anything but good named. But then - why salvage, in the first place? You can make more money just chaining missions.
Which is sort of my point: Salvaging is harder than killing.
I'm at a point where I'm discussing changing my mission fittings to speed up the LOOTING, going so far as to shoot things up in a way to keep their wrecks in an easily lootable path.
There is no other game I ever played where getting your loot from a killed enemy takes more effort than actually killing him in the first place.
Family Tahar, of Clan Hadar, of Caravan of Namtz'Aar K'in |

Dorque
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Posted - 2007.03.19 01:27:00 -
[13]
Originally by: Smagd Some good ideas here, most prominently the Dominix fitted for in-mission looting. Unfortunately, there's stuff like "World's Collides" that you can't do with drones.
Keeping a jetcan towed for looting in the middle of a Mordus Headhunter IV would of course rank high in my book of "Things I Should Try, Maybe".
The people with the helpful suggestions of using a second run in a looting ship: Please notice how I'm doing that already. And you're facing 3900m¦ of loot, so Tempests and Exequrors alone won't cover it:
Even looting just the battleship wrecks will give substantially more than either ship can carry, unless you absolutely insist on not taking anything but good named. But then - why salvage, in the first place? You can make more money just chaining missions.
Which is sort of my point: Salvaging is harder than killing.
I'm at a point where I'm discussing changing my mission fittings to speed up the LOOTING, going so far as to shoot things up in a way to keep their wrecks in an easily lootable path.
There is no other game I ever played where getting your loot from a killed enemy takes more effort than actually killing him in the first place.
Ya im trying to decide if its even worth it to salvage/loot. I Haven't sold my salvaging stuff yet its all sitting in a can not sure if i should keep it to make my own rigs or just sell it and buy rigs.
To everyone out there what do you do? sell or keep, also is it worth the time over just doing another mission?
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JohnTheBaptist
Astronomic Influence
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Posted - 2007.03.19 07:20:00 -
[14]
It would be nice to get some kind of dedicated salvage ship. A sigil with 6-8 high slots and the same max targets would be perfect, but it would have to be limited to fitting tractors and salvagers in the high slots.
It takes so long to salvage big missions at the moment that I tend to flip a coin on whether to do it or not, although I seem to be getting faster at doing it with practice.
I'm currently using a destroyer, but I usually have to go pick up some loot from a can or two after ive done with a industrial. Dragging a can behind me does make life a little easier.
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.03.19 12:02:00 -
[15]
I use an Eris for salvaging, with 4 tractor beams, 4 salvagers, mwd, cap recharger and 4 cargo expanders. With some named cargo expanders, you get over 1000 m3 of cargo space, and its still fast. I also have 2 salvaging rigs equipped.
As far as I know, this is the best salvaging ship available, especially after the nanonerf tomorrow 
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Kyrall
Crazy 88's O X I D E
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Posted - 2007.03.19 13:42:00 -
[16]
Bah the BEST salvager has to be the Lootageddon, 4/4 tractors/salvagers, mwd, sensor booster and cap recharger, nano hulls and as many cargo expanders as you think you'll need (depends if they drop many cap boosters or not).
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Take another step back until you find you've walked away... |

Red Rumurder
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Posted - 2007.03.19 13:53:00 -
[17]
i use a domi to salvage in, basically it comes with on the missions it self. raven goes in, aggresses the whole room, domi comes in drops hvy shield bots on raven and then goes salvaging, if i need i can always shield/cap transfer to raven if needed. the rest is set up for salvaging. how ever long it takes me to complete mission is how long it takes me to salvage.
now i use to run maller after mission before i trained my 2nd account to salvage. maller gives me 3 sal 3 tractor 1 mwd rest cap and cargo expanders. i put 3 salvage rigs on it as well. as soon as i lock its salvaged. i would use the destroyer but no cargo room
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JdJinator
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Posted - 2007.03.19 14:06:00 -
[18]
I do most missions in deadspace, making the mwd totally useless... How come you all fit a mwd? :S
Anyways: Brutix works great for me, 7 high slots, 3 salvage rigs. Also it fits a 100mn AB giving it over 700 m/s in speed without cargo expanders. With cargo expanders the cargohold goes well over 1k m3.
*sig in construction* |

MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.03.19 14:15:00 -
[19]
Originally by: BravoFox I run though my entire level VI mission in my Domi, fit strictly to kill the mission as soon as possible. I then go back in my Exequror that I have fit purely for Salvaging/Looting.
Hi Slots: 2x Tractor Beam | 2x Salvager I Mid Slots: 10 MN AB II | 2x Cap Recharger II | 1x Sensor Booster II Low Slots: 3x Nanofiber Internal Structure I (will be changing this after 1.4 is released I guess)
Rigs: 3x Salvage Tackle I
The Exequror gets a bonus to cargo space so you can usually get by with one trip looting but sometimes on the good missions I have to make a second trip. Can get speeds up to about 550 m/s and the 2x Salvagers and 3x Salvage Tackle 1's make quick cleaning of the wrecks. I used to think the Exequror was a useless ship until Salvaging was introduced.
I haven't done missions since salvaging was introduced but I did use a Exequror for looting. Especially after salvaging this would be my choice of ship aswell. I would use an mwd though other than that thats a perfect setup. Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow |

Red Rumurder
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Posted - 2007.03.19 14:23:00 -
[20]
Originally by: JdJinator I do most missions in deadspace, making the mwd totally useless... How come you all fit a mwd? :S
Anyways: Brutix works great for me, 7 high slots, 3 salvage rigs. Also it fits a 100mn AB giving it over 700 m/s in speed without cargo expanders. With cargo expanders the cargohold goes well over 1k m3.
once you finish the mission and turn it in MWD works and is faster. if your salvaging during mission then you would have an AB.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.03.19 16:52:00 -
[21]
Originally by: Smagd
I'm at a point where I'm discussing changing my mission fittings to speed up the LOOTING, going so far as to shoot things up in a way to keep their wrecks in an easily lootable path.
Well the thing that really slows me down is getting into tractor beam range.With 4x salvagers and 4x tractors, there is no other bottleneck. So the only suggestion would be to try and get your wrecks into less than 20km range. Not always possible in any case but you could maybe just fit an uber tank and orbit an object at 1000km then let everything come to you. This may not be possible on this mission I have not done it yet.
Only other way is to speed up the looting process. I advise that you tractor a jetcan behind your salvager. This means you can empty hold into jetcan every so often. Then all you have to do is BM the jetcan at the end of the salvage run and then come back with a hauler to pick up the can.
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Jack StarMule
Minmatar Minmatar Ship Construction Services
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Posted - 2007.03.19 17:26:00 -
[22]
I finish the mission and come back in my "Stabvager" a Salvage fit Stabber. It has a nice combination of speed and cargo space. It also has a "magic escape kit" for those low sec salvage operations.
It's fit 3/3 Salvager/Tractor Beams AB/Cap Stuff WCS/Cargo Expander/Nanos in various combinations depending on whether I'm salvaging/looting in high or lowsec.
I also sometimes carry a jet can behind me and dump all of the loot into it while the salvaging takes place. If necessary I make two trips. 
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hotgirl933
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Posted - 2007.03.20 04:00:00 -
[23]
a friend with salvage ship priceless
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.03.20 11:41:00 -
[24]
All right then, hard fact:
How long does it take *you* to salvage your missions compared to killing it? Are you taking everything, are you skipping the salvaging?
Bringing in a friend is only an improvement if the friend isn't able to run comparable missions himself.
I'm going to start a list for myself once the new mission situation has settled down a little to see what kind of ISK I'm throwing away, by salvaging, or whether it's actually worth the effort.
The Mordus Headhunter is an extreme example, I'd guess for something like Pirate Invasion salvaging takes less than 50% of the time (but more than 25%).
Family Tahar, of Clan Hadar, of Caravan of Namtz'Aar K'in |

Lusmu
Caldari S.P.Q.R
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Posted - 2007.03.20 13:48:00 -
[25]
After today's patch it will be possible to salvage full wrecks btw. So now you can leave those cap boosters in them. There's only a few missions that have more than 500 m3 loot if not counting the cap boosters.
Running lvl 4s with a cruise cnr here. Do mission, make bookmarks for each pocket, return to agent & finish mission, switch to a salvager ship, warp to b/ms and loot salvager.
Salvager ship: Cormorant High: 4x tractor beam, 4 x salvager Med: small cap battery II, 2x cap rechargers, 10mn ab II Low: cargo expander.
Only costs about 7-8m if you use middle priced cap rechargers & cargo. So i have a whole 3 of these ships around the systems where i get the missions, elimiating the need to travel around to get it. Obviously can be fitted with t2 cap rech and cargo if you realy need it.
Goes 427 m/s with the cargo online and 485 with it offline. Now, since the tractors only pull at 500 m/s you don't need an mwd on a salvager as you will go faster than your tractors.
So what you do on the missiosn where the wrecks are gona be spread out, make a b/m at the biggest group of wrecks. Then when you warp to it, start pulling the closest in first and and move towards those >20 km. I end up constantly pulling 3+ wrecks even if they are sperad out, by the time you are almost finished with the first group start moving towards the next one, that way you are still pulling the wrecks and closing in on the next one. Hardly ever have to fly for more than a min or 2 without pulling/salvaging.
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Thorozar
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Posted - 2007.03.20 19:50:00 -
[26]
Something that would help tremendously with looting/salvaging is introducing the medium and large tractor beams that are evidently in the database. Grabbing those wrecks from 100km would be a big help!
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Alaron Giancol
Resurrection R i s e
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Posted - 2007.03.20 21:14:00 -
[27]
I have an alt in a cormoront salvaging while I run the mission: 2x tractor 4x salvager 1x small energy transfer AB 2x small cap battery 1x cargo expander
usually takes an extra 5 minutes to finish salvaging, during which time I can start another mission, although I usually wait. ________
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