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CCP Phantom
C C P C C P Alliance
7059
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Posted - 2016.09.12 17:01:52 -
[1] - Quote
The release 118.8 has been deployed on September 13. Please use this thread for general feedback.
The 118.8 release brings us lots of high quality visual updates - redesign of several frigate sized hulls and new visual effects -, a rebalance of the mining barges/exhumers, and an exciting new Purity of the Throne event related to the coronation of the new Empress. We also will get a large amount of general improvements and bug fixes.
The full details of all changes and improvements are available in the patch notes.
To report issues, please use the thread 118.8 - Issues (PC). For Mac users, we also have a dedicated thread available 118.8 - Feedback and Issues (Mac).
CCP Phantom - Senior Community Developer - Volunteer Manager
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Royaldo
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
127
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Posted - 2016.09.13 11:41:21 -
[2] - Quote
What did you do to my malediction? |
Amak Boma
Dragon Factory Peoples United Republic Empire
204
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Posted - 2016.09.13 11:50:12 -
[3] - Quote
yes , maeldiction now looks like he was chewed by giant ant. its ugly now and cant fit cyno on procurer ;o gotta clear cache |
Anthar Thebess
1635
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Posted - 2016.09.13 11:51:11 -
[4] - Quote
Royaldo wrote:What did you do to my malediction? Ship tiercide - now it is compact version.
Stop discrimination, help in a fight against terrorists
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TigerXtrm
KarmaFleet Goonswarm Federation
1667
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Posted - 2016.09.13 12:24:44 -
[5] - Quote
Can anyone explain to me what is up with the new SKINs for the mining barges? They appear in the fitting window, none of them are for sale on the NES, one of the skins doesn't even have a market entry and the other two skins aside from the Ore Development SKIN aren't for sale anywhere on the market either.
How does one acquire this SKINs?!
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Anubis Aureus
Aucaedu Unlimited Yulai Federation
59
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Posted - 2016.09.13 12:33:37 -
[6] - Quote
Is it intended, that you do get standing-hits if you do the eventsites (for killing the Amarr Empire's Purist Papal)? It's -2,4% every 5minutes... |
Yngvar ayShorn
Einheit X-6
1094
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Posted - 2016.09.13 12:49:09 -
[7] - Quote
Anubis Aureus wrote:Is it intended, that you do get standing-hits if you do the eventsites (for killing the Amarr Empire's Purist Papal)? It's -2,4% every 5minutes...
Quite happy i am in Minmatar-FW, gnihihi
21 Tage EVE testen! -->> Klick mich <<--
-- Minmatar FactionWar --
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Leci Endor
Serpent Sun
0
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Posted - 2016.09.13 13:12:24 -
[8] - Quote
The Hulk CPU is just way to tight! I cannot fit my tank-fit anymore and the Hulk was already so fragile. Why did you take even more of its tank capability away? :( I understand that it is supposed to be fragile but now it isn't like paper anymore it is more like wet paper that dissolves from just sitting in a belt. |
Corbulo Typhonius
Lineark
16
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Posted - 2016.09.13 13:13:33 -
[9] - Quote
Mack is now useless.
Hulk is'nt much better.
Skiff is King.
Skiff and Mack now mine the exact same, why both risking your ship over cargo capacity, Skiff has more PG and CPU to work with which just makes it better over all and even then the cargo capacity is'nt that bad on a Skiff.
Hulk is proberly still usefull in fleets but thats about it. Mack is now utterly obsolete. Also before patch I had my Mack cycle time to 63 seconds, now after patch it's up to 90... what's with that ? Same mods and everything are on it, was said after patch there would'nt be much diffrence...
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18027
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Posted - 2016.09.13 13:17:42 -
[10] - Quote
Anubis Aureus wrote:Is it intended, that you do get standing-hits if you do the eventsites (for killing the Amarr Empire's Purist Papal)? It's -2,4% every 5minutes... Whelp, there's a whole event I'm not touching with a barge pole. At least not if this is intended.
Click me
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Zoe Tenobu
Freedom of Exile
0
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Posted - 2016.09.13 13:25:52 -
[11] - Quote
Can we get an official ruling on what's happening with the purity of the throne sites? It looks like CCP stopped them from respawning or something due to the amarr standing penalty. Can we get a dev update on this? Thank you. P.S.: Cool new ship models, at least most of them. |
Corbulo Typhonius
Lineark
16
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Posted - 2016.09.13 13:26:51 -
[12] - Quote
Off to sell the Mack... Just noticed that when jumping through a gate and have cloak, the smoke can still be seen outside the cloak... Hope no one else can see that... |
TigerXtrm
KarmaFleet Goonswarm Federation
1668
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Posted - 2016.09.13 13:27:36 -
[13] - Quote
Corbulo Typhonius wrote:Mack is now useless.
Hulk is'nt much better.
Skiff is King.
Skiff and Mack now mine the exact same, why both risking your ship over cargo capacity, Skiff has more PG and CPU to work with which just makes it better over all and even then the cargo capacity is'nt that bad on a Skiff.
Hulk is proberly still usefull in fleets but thats about it. Mack is now utterly obsolete. Also before patch I had my Mack cycle time to 63 seconds, now after patch it's up to 90... what's with that ? Same mods and everything are on it, was said after patch there would'nt be much diffrence...
Mack and Skiff are still exactly the same in yield. They were before the patch as well...
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Corbulo Typhonius
Lineark
16
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Posted - 2016.09.13 13:29:50 -
[14] - Quote
TigerXtrm wrote:Corbulo Typhonius wrote:Mack is now useless.
Hulk is'nt much better.
Skiff is King.
Skiff and Mack now mine the exact same, why both risking your ship over cargo capacity, Skiff has more PG and CPU to work with which just makes it better over all and even then the cargo capacity is'nt that bad on a Skiff.
Hulk is proberly still usefull in fleets but thats about it. Mack is now utterly obsolete. Also before patch I had my Mack cycle time to 63 seconds, now after patch it's up to 90... what's with that ? Same mods and everything are on it, was said after patch there would'nt be much diffrence...
Mack and Skiff are still exactly the same in yield. They were before the patch as well...
They were nearly the exact same, Mack, atleast in Ice mining could mine it slightly faster due to having two lasers were the skiff had 1, now they are the EXACT same. |
Yarosara Ruil
601
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Posted - 2016.09.13 13:29:57 -
[15] - Quote
Wish I hadn't squeezed out my mining skills for near perfect control of frigates...
At least the Bantam doesn't look like a vacuum cleaner now. Progress! |
Lucas Kell
Solitude Trading
7855
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Posted - 2016.09.13 13:33:48 -
[16] - Quote
Corbulo Typhonius wrote:They were nearly the exact same, Mack, atleast in Ice mining could mine it slightly faster due to having two lasers were the skiff had 1, now they are the EXACT same. I'm pretty sure mack and skiff were the same on ice too, just the skiff cycled twice for the macks one cycle on two lasers. What it actually meant is a mack could start cycling to get the last block and a skiff could race in and mine that block out before the mack finished cycling.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Julian DeCroix
Socialist Death Panel
23
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Posted - 2016.09.13 13:36:19 -
[17] - Quote
Most of the ship visual redesigns, starting with the Moa and Condor, seem to lack soul and style, and maintain very few of the racial design cues that tie these civilizations' fleets together. There are a couple of successes (the redesigned Dominix and Maulus are quite nice), but for the most part the new models either don't appeal to me or just don't seem to fit in EVE. |
Corbulo Typhonius
Lineark
16
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Posted - 2016.09.13 13:41:31 -
[18] - Quote
Lucas Kell wrote:Corbulo Typhonius wrote:They were nearly the exact same, Mack, atleast in Ice mining could mine it slightly faster due to having two lasers were the skiff had 1, now they are the EXACT same. I'm pretty sure mack and skiff were the same on ice too, just the skiff cycled twice for the macks one cycle on two lasers. What it actually meant is a mack could start cycling to get the last block and a skiff could race in and mine that block out before the mack finished cycling.
Affraid not, The Skiff cycle time was about 40 seconds were the mack had about 60, so in 5 minutes of mining for example the skiff would get just shy of 8 where as the Mack would get 10, The longer you mined the better the Mack was. Not sure about ore mining though, Pretty sure the Mack still had alittle extra because of the extra laser, your talking tiny amounts tho.
I don't mind that they mine the same, its more the fact that the Mack is useless as no one in the right mind would take something so weak in tank just to get alittle extra cargo. Atleast when it came to Ice mining the Mack had a slight edge over the Skiff but now there is no contest, Skiff is just better.
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Nicola Arman
Aideron Robotics
147
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Posted - 2016.09.13 14:03:10 -
[19] - Quote
Stargates disappearring during Jump Animation. :o |
Lucas Kell
Solitude Trading
7856
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Posted - 2016.09.13 14:04:42 -
[20] - Quote
Corbulo Typhonius wrote:Lucas Kell wrote:Corbulo Typhonius wrote:They were nearly the exact same, Mack, atleast in Ice mining could mine it slightly faster due to having two lasers were the skiff had 1, now they are the EXACT same. I'm pretty sure mack and skiff were the same on ice too, just the skiff cycled twice for the macks one cycle on two lasers. What it actually meant is a mack could start cycling to get the last block and a skiff could race in and mine that block out before the mack finished cycling. Affraid not, The Skiff cycle time was about 40 seconds were the mack had about 60, so in 5 minutes of mining for example the skiff would get just shy of 8 where as the Mack would get 10, The longer you mined the better the Mack was. Not sure about ore mining though, Pretty sure the Mack still had alittle extra because of the extra laser, your talking tiny amounts tho. I don't mind that they mine the same, its more the fact that the Mack is useless as no one in the right mind would take something so weak in tank just to get alittle extra cargo. Atleast when it came to Ice mining the Mack had a slight edge over the Skiff but now there is no contest, Skiff is just better. All going from old memory right now, but I'm sure the skiffs bonuses made it exactly the same. Like i think they matched on all stats except the mackinaw had a 20% reduction while the skiff had a 60% reduction. That meant the mack had 2 harvesters at 80% of their native cycle time while skiff had one harvester at 40% of it's cycle time. And 8 v 10 is not a "slight edge", it's an extra 20%. What you're suggesting here is that skiffs ice yield has been boosted by 25% of it's old maximum which I very much fail to believe.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Anthar Thebess
1636
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Posted - 2016.09.13 14:05:01 -
[21] - Quote
Nicola Arman wrote:Stargates disappearring during Jump Animation. :o Fast login all alts in jita and use all exit gates!
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Lothar Mandrake
Min Wei Corporation
4
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Posted - 2016.09.13 14:18:39 -
[22] - Quote
This mining barge update is &^$^##^%$&^. YOU TOOK AWAY A HIGH SLOT MINING LASER ON MY HULK!!! Of all the stupid crap that changes in this game, why change my Hulk? The Mackinaw is a better ship to mine with now. I'm going to be %^#%#& all day now. |
TigerXtrm
KarmaFleet Goonswarm Federation
1669
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Posted - 2016.09.13 14:28:01 -
[23] - Quote
Lothar Mandrake wrote:This mining barge update is &^$^##^%$&^. YOU TOOK AWAY A HIGH SLOT MINING LASER ON MY HULK!!! Of all the stupid crap that changes in this game, why change my Hulk? The Mackinaw is a better ship to mine with now. I'm going to be %^#%#& all day now.
Your tears are delicious, but the Hulk still has superior yield so I don't know what you're b*tching about.
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Drazz Caylen
Team-Pyro Industries
59
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Posted - 2016.09.13 14:49:00 -
[24] - Quote
Quote:When they arenGÇÖt busy fixing server lag, our artists have used some of their spare time to work on the following spaceship redesigns: You gotta be kidding me, right? So much for a totally inappropriate joke which beckons irony's judgement. So let's look what your artists did in their "spare time" which sounds like "do changes for change's sake only to keep them employed". Time to see how valid this notion is:
EXECUTIONER (Speed Frigate): Did LucasFilm / Disney wanted to sue you for having podracers? I doubt it, because the Crucifier still is untouched. Now the Executioner hulls look even more like the Crucifier hulls, which I greatly disagree with. Having ships look too alike to one another is not exactly good form. My verdict: bad change.
SLASHER (Speed Frigate): Looks now like a Dragonfly with a cut off tail instead. I would have "squished" the existing Slasher in height instead of giving it such a weird redesign. Speaking of podracers, now you have a very flimsy X-wing with a cut off nose. Not really flattering or a smart move. I understand your intention of going away with the duct-tape and rust jokes because let's face it, any space-faring vessel should have at least a semblance of structural integrity, no matter how fragile it looks. Doing away with asymetrical designs is also a design choice I can understand. Then again, eve online is not a game known for it's realistic aesthetics. Verdict: unnecessary.
PROBE (Scanner Frigate): Hold on a sec, wasn't the old probe symmetrical before? Why did you screw it up so badly? How about publishing your "design cheat sheet" when it comes to the empire ship? Or have you lost that over the years and try to replace it now by reinventing the looks of the empires (most notably Caldari). I have no direct qualms with the new Probe, other than it looking like an alternate and beefed up version of the Reaper. Verdict: unnecessary.
BANTAM (Support Frigate): Really now? I mean I get it, you're trying to get away from the bulky, blocky design from the Caldari and try to make it somewhat techy and slimmer because they don't rely on armor but on shields. Problem with this philosophy: Sleeker design would usually mean a slightly lower signature radius, and Caldari ships are known for being easy to spot not only because of their shield strength but also due to their ship architecture. Your new design choice for Caldari interferes with inherent and long-established character traits of Caldari. The previous version had some bulk to it which made it look like a spaceship. Now it's more akin to a drone. An Elephant-head-mimicking Origami drone. You bet it looks more fragile now. You still haven't made up your mind if you want Caldari ships to look graceful (like the Caracal and moa) or clumsy (like the Blackbird). Verdict: bad.
GRIFFIN (ewar Frigate): You've gotta be kidding me. What monstrosity is this? The previous Griffin had an iconic style to it, like it or not. What is this now? What style is there to it? Are we on the ugly page of the Caldari design sheet again because ewar = unreasonably edgy and clumsy? Like the Blackbird? Verdict: bad & unnecessary.
MAULUS (ewar Frigate): If I was to make an educated guess, you didn't touch the Maulus very much because some developer inhouse has such a crush on the Maulus and would have pitched so many fits if that ship would have changed a lot. Wouldn't be the first time inhouse priority takes place in the gaming industry, and certainly wouldn't be the last. There was barely any silhouette change to the Maulus, sans the "edgyfied" engine stubbles to the side. I wonder how you justify so little change to the Maulus while you ripped apart an iconic shape like the Griffin. Verdict: agreeable.
Do I want to know how many of these new designs have spiffy new moving parts during warp animations to satisfy... whomever needs? I better not. What I fail to see is the reason you had with rolling out these changes. The changes haven't been in the same instance (aka not "all support frigates") and haven't been uniform (not the same number of ships per empire was touched). Makes it look all the more willy-nilly. I implore you to consider what you do with the previous models. There are a number of reasonable ways to incorporate them into the game. Don't waste the work.
Mining Barge / Exhumers overhauls: What I don't get is why even announcing such minor changes when there is so little difference between T1 and T2 counterparts. They have exactly the same shape, only differing in miniscule colour alterations. It's okay to see what kind of Barge or exhumer it is by counting the reactors. Tis fine. These are industrial ships, they have to be practical, and their chassis screams expandability, which is duly met. A few extra polygons wouldn't have killed you though. My issue is with the lack of T2 adaptation visuals. Just another paintjob, eh?
Not going to talk much about the balance pass for mining ships. There are ups and downs to them. Admittedly, I like the change to have 2 mining modules per ship across the board and then alter bonuses to them. This improves first-glance comprehension. I expected nothing from the previous announcement which included no changes based on serious community feedback. My expectations were met. But overall, the changes here go in a direction I can get behind.
I'm out of time for now, the rest looks so-so. Always nice to see fixes done (which should've been done months, if not years ago, considering their glaring oversight) and as far as UI goes... gotta be honest, don't care much. Still using as many old interfaces as I can since the new ones are left wanting. |
Lucas Kell
Solitude Trading
7857
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Posted - 2016.09.13 14:56:19 -
[25] - Quote
O_o
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Feu dAstres
Nox Draconum Holding Corp Nox Draconum
97
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Posted - 2016.09.13 15:08:24 -
[26] - Quote
Please add 2 PG to the skiff so I can outfit it as before but with the additional strip miner. Thank you. |
Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
0
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Posted - 2016.09.13 15:12:32 -
[27] - Quote
Oh, huzzah! Here I thought the warp gates disappearing was just because I'm on the Linux client, and this was some DX11/DX9 mismatch. Looks like all you people are suffering it as well. So, um, yay? |
Keebler Wizard
Royal Amarr Institute Amarr Empire
27
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Posted - 2016.09.13 15:26:37 -
[28] - Quote
Drazz Caylen wrote:Quote:When they arenGÇÖt busy fixing server lag, our artists have used some of their spare time to work on the following spaceship redesigns: You gotta be kidding me, right? So much for a totally inappropriate joke which beckons irony's judgement. So let's look what your artists did in their "spare time" which sounds like "do changes for change's sake only to keep them employed". Time to see how valid this notion is:
No the joke is perfect, because all these know-nothings assume that when an art object is created it causes the entire workflow of CCP grind to a halt. Or that the time spent on shiny ships was somehow wasted that could have been spent on re-working TiDi or some ****. Art team does the art stuff, period. |
Ashlar Vellum
Esquire Armaments
314
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Posted - 2016.09.13 15:27:59 -
[29] - Quote
awwww CCP come on, no Kor-Azor skins still. You make me so sad. |
Anubis Aureus
Aucaedu Unlimited Yulai Federation
59
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Posted - 2016.09.13 15:30:34 -
[30] - Quote
Is it intended that it seems, that the Apostle is the only ship where is no Purity of the Throne-Skin? |
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