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Lelorn Chastot
Albion Scientific Projects
0
|
Posted - 2016.09.24 07:59:57 -
[1] - Quote
does anyone have a fit for me that can be successfull . my maxed domi with maxed sentry drone interfacing boat cant kill a bunch of serpentsis cruisers lol . my secondary skills are level 4 and im repairing easily but my drones just cant kill **** . even with extra tracking in mid slot and a drone damage mod in low im sucking hard. i am also using the correct drones for range with 2 light drones out to kill small stuff |

Zhilia Mann
Tide Way Out Productions
2717
|
Posted - 2016.09.24 09:06:22 -
[2] - Quote
How close are you? Sentry drones have battleship-level tracking and don't do well at close range. |

Lelorn Chastot
Albion Scientific Projects
0
|
Posted - 2016.09.24 09:39:46 -
[3] - Quote
Zhilia Mann wrote:How close are you? Sentry drones have battleship-level tracking and don't do well at close range.
the mission warps me in about 20 km away and i poped 3 gaurd 2 also 2 integrated hornets . the misssion is a level 3 the blockade lol . the serpentsis cruisers are reping themselfs faster than i can damage them . i could warp out when my domis armour gets low and keep doing that till there dead . but frankly im abit embarressed i cant kill cruisers fast enough to prevent that
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18229
|
Posted - 2016.09.24 10:04:44 -
[4] - Quote
Post your fit, this sounds like its either lacking skills or a bad fit.
Praposal:Un-F**k Locator Agants
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Lelorn Chastot
Albion Scientific Projects
0
|
Posted - 2016.09.24 10:13:17 -
[5] - Quote
High power 4x Drone Link Augmentor I 1x Small Tractor Beam I 1x Salvager I Medium power 1x 100MN Y-S8 Compact Afterburner 1x Large Hull Repairer II 1x Sensor Booster II 1x Denny Enduring Omnidirectional Tracking Link Low power 1x Damage Control II 1x Large Armor Repairer II 4x Reinforced Bulkheads II 1x Drone Damage Amplifier I Rig Slot 1x Large Auxiliary Nano Pump I 2x Large Transverse Bulkhead I Drones 14x 'Integrated' Hornet 3x Wasp I 2x Hammerhead I 5x Berserker I 1x Praetor I 5x Salvage Drone I 3x Vespa I 1x Warrior I
thats my ship currently . my guard drones got owned lol =) |

Cartheron Crust
Matari Exodus
194
|
Posted - 2016.09.24 10:28:49 -
[6] - Quote
Lelorn Chastot wrote:High power 4x Drone Link Augmentor I 1x Small Tractor Beam I 1x Salvager I Medium power 1x 100MN Y-S8 Compact Afterburner 1x Large Hull Repairer II 1x Sensor Booster II 1x Denny Enduring Omnidirectional Tracking Link Low power 1x Damage Control II 1x Large Armor Repairer II 4x Reinforced Bulkheads II 1x Drone Damage Amplifier I Rig Slot 1x Large Auxiliary Nano Pump I 2x Large Transverse Bulkhead I Drones 14x 'Integrated' Hornet 3x Wasp I 2x Hammerhead I 5x Berserker I 1x Praetor I 5x Salvage Drone I 3x Vespa I 1x Warrior I
thats my ship currently . my guard drones got owned lol =)
For a start stop dual tanking. And dont hull tank in missions. Replace all the hull mods for armor ones. Replace 3 of the reinforced bulkheads for three appropriate armor hardeners for the npcs you are fighting. For serpentis that would be 2 thermal and one kinetic iirc. Then use an extra drone damage mod to replace the last. Drop the hull reppper for another Omni tracking link or a Target Painter.
That should already mean you don't have to warpout. Especially in a level 3. Though I guess with low skills Blockade is probably one of the harder ones. the extra damage and tracking should mean you have less problems killing the cruisers. Problem solved. Jiggle the fit to get it to fit with your CPUand PG skills.
Also having different types of drones out at a time won't help you. You'll take longer to kill things. So if your drones management skills are good enough you can probably pop all frigs with gardes when they are at range and just leave them out to chew on the rest. Otherwise use 5 lights to kill the frigs then recall and drop gardes or hammerheads to kill the cruisers.
For the hull rigs I dunno. Replace with CCC's if you want more cap or something. |

Zhilia Mann
Tide Way Out Productions
2717
|
Posted - 2016.09.24 10:30:01 -
[7] - Quote
Ralph King-Griffin wrote:Post your fit, this sounds like its either lacking skills or a bad fit.
Wow. Good call. |

Lelorn Chastot
Albion Scientific Projects
0
|
Posted - 2016.09.24 10:33:41 -
[8] - Quote
okie . i will do as you say =)
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Cartheron Crust
Matari Exodus
194
|
Posted - 2016.09.24 10:37:45 -
[9] - Quote
PS - CCC is Capacitor Control Circuit. And don't forget to switch the hardeners depending on what rats you are fighting each mission. ))) |

Zhilia Mann
Tide Way Out Productions
2717
|
Posted - 2016.09.24 10:42:37 -
[10] - Quote
Here's what I'd probably try to start with:
[Dominix, sentry mjd entry] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Signal Amplifier II Large Armor Repairer II Armor Kinetic Hardener II Armor Thermal Hardener II
Large Micro Jump Drive Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Cap Recharger II
Drone Link Augmentor II 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L Large Solace Scoped Remote Armor Repairer Drone Link Augmentor II
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Ancillary Current Router I
Garde II x5 Warden II x5
A huge part of your tank is range. Use the micro jump drive to get away from the rats and then plink them off with wardens and then gardes as they get closer. Pulse the repper as needed, but at 100km (especially in a level 3) you really shouldn't need it much. |
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Lelorn Chastot
Albion Scientific Projects
0
|
Posted - 2016.09.24 12:49:21 -
[11] - Quote
COMPLETED THE MISSION USING THIS
High power 4x Drone Link Augmentor I 1x Small Tractor Beam I 1x Salvager I Medium power 1x 100MN Y-S8 Compact Afterburner 1x Sensor Booster II 2x Omnidirectional Tracking Link I 1x Denny Enduring Omnidirectional Tracking Link Low power 1x Damage Control II 1x Large Armor Repairer II 2x Armor Thermal Hardener II 1x Armor Kinetic Hardener II 1x 1600mm Rolled Tungsten Compact Plates 1x Drone Damage Amplifier I Rig Slot 1x Large Auxiliary Nano Pump I 2x Large Trimark Armor Pump I Drones 1x Hornet I 5x Salvage Drone I 12x 'Integrated' Hornet 4x Hammerhead I 3x Berserker I 4x Wasp I 2x Garde II 1x Warrior I 1x Acolyte I 1x Infiltrator I
thank you for your help guys |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18235
|
Posted - 2016.09.24 17:00:11 -
[12] - Quote
Tip: the fitting window has an option to save the fitting to clipboard , it's a little button down the bottom right. You can then paste the fitting in a format the Ingame and 3rd party tools will recognize. Looks exactly like what zhilia posted
Praposal:Un-F**k Locator Agants
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10654
|
Posted - 2016.09.24 17:02:50 -
[13] - Quote
Just an FYI to the OP:
- you do not need the 1600mm plate. That only adds on raw HP and contributes nothing to rate-of-repair (which is what you want).
- don't use different drone types in the same flight. Use all Sentries at range, then pull them in and deploy different drones when the NPCs get close (use Heavies for anything cruiser sized and up, Light drones for frigates)
- When you can, switch to Tech 2 drones. They are cheaper and actually deal more damage than "Integrated" drones.
- Use Gallente drones against most enemies. They deal Thermal damage which is the primary or secondary weakness of most NPCs. Use Minmatar or Caldari drones against Angel NPCs.
- Use a MicroJumpDrive, not an Afterburner. The reason is, the MJD will give you instant distance... allowing you to come to a stop, set up your Sentry drones, and pick off targets as they come to you. The Afterburner is only effective at "mitigating" damage when you are in motion... which is a problem when you have stationary Sentry drones out.
How did you Veterans start?
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Valkin Mordirc
2526
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Posted - 2016.09.24 18:36:32 -
[14] - Quote
Also adding to Shah,
You don't want to use DLA's, They only increase your drone control ranges. Since your using Sentries, you'll keep near them closing though to pull them in when you need to then MJD away from NPC's and relaunch them. Making 4 DLA's unnecessary.
#DeleteTheWeak
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10656
|
Posted - 2016.09.24 19:10:46 -
[15] - Quote
Valkin Mordirc wrote:You don't want to use DLA's, They only increase your drone control ranges. Since your using Sentries, you'll keep near them closing though to pull them in when you need to then MJD away from NPC's and relaunch them. Making 4 DLA's unnecessary. Actually... a Drone Link Augmentor makes sense if you are using Sentries and engaging at long range (but up to a point).
To explain: You can only command your drones to attack a target that is within drone control range of YOU. The drones will obey a command regardless of their range from you and/or the target (unless they are absurdly far away).
To put it in picture form: http://imgur.com/BEuyuvV
Basically... if you are 100km out from a target... and your drone control range is only 82km... you will want a Drone Link Augmentor as it extends drone control range and allows you to command your drones to engage farther out.
And yes... it is a little strange to wrap your head around... but you can do amazing things once you understand it. 
How did you Veterans start?
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Hu Evur
Republic Military School Minmatar Republic
0
|
Posted - 2016.09.25 00:55:27 -
[16] - Quote
Lelorn Chastot wrote:COMPLETED THE MISSION USING THIS
High power 4x Drone Link Augmentor I 1x Small Tractor Beam I 1x Salvager I Medium power 1x 100MN Y-S8 Compact Afterburner 1x Sensor Booster II 2x Omnidirectional Tracking Link I 1x Denny Enduring Omnidirectional Tracking Link Low power 1x Damage Control II 1x Large Armor Repairer II 2x Armor Thermal Hardener II 1x Armor Kinetic Hardener II 1x 1600mm Rolled Tungsten Compact Plates 1x Drone Damage Amplifier I Rig Slot 1x Large Auxiliary Nano Pump I 2x Large Trimark Armor Pump I Drones 1x Hornet I 5x Salvage Drone I 12x 'Integrated' Hornet 4x Hammerhead I 3x Berserker I 4x Wasp I 2x Garde II 1x Warrior I 1x Acolyte I 1x Infiltrator I
thank you for your help guys Your fittings have been adorable. It reminds me of when I started playing and lost a Cyclone in a level 2. Anyway,
You really shouldn't need 4 DLA. Three should be sufficient for sniping. Or two with a drone control range rig. These determine how far from your ship your drones can be commanded to attack a target. You really don't need the salvager, and the tractor is suspect also. Just come back to your mission pockets in a dedicated salvaging ship after you have finished and cashed out the mission. You do this by bookmarking a spot in each mission pocket.
Getting rid of the salvager and tractor will allow you to fit some guns. These can supplement your dps and also help to draw rat agro off of your drones.
Two omnis should be sufficient. And replace the afterburner with a Micro jump drive. Then you can fit a cap injector or battery in the open slot. Or an eccm if you are fighting guristas.
Replace the plate in your low slots with another drone damage amp. Your ship is still probably overtanked. But as a new player and with less developed skills and experience it is probably wise to have it so.
Train tech II sentrys. Leave tech II heavys for last. The damn things are like cows lumbering from one target to the next. Lose too much time doing missions with them.
Have fun. |

ShahFluffers
Ice Fire Warriors Escalating Entropy
10658
|
Posted - 2016.09.25 01:02:04 -
[17] - Quote
Hu Evur wrote:Leave tech II heavys for last. The damn things are like cows lumbering from one target to the next. Lose too much time doing missions with them. This is why you let the baddies get close to the farm before opening up the corral.
Stampeding Heavies are effective at short range. 
How did you Veterans start?
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elitatwo
Eve Minions O.U.Z.O. Alliance
1413
|
Posted - 2016.09.25 05:09:17 -
[18] - Quote
ShahFluffers wrote:Hu Evur wrote:Leave tech II heavys for last. The damn things are like cows lumbering from one target to the next. Lose too much time doing missions with them. This is why you let the baddies get close to the farm before opening up the corral. Stampeding Heavies are effective at short range.  edit: I found this mental image so amusing I drew it out and uploaded it. Enjoy!
    You never disappoint
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
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Wombat65Au Egdald
Iudicium Phalanx Federation
79
|
Posted - 2016.09.25 07:44:12 -
[19] - Quote
Lelorn, I'm really having trouble making sense of your fit. here's my L4 mission Dominix fit.
[Dominix, Domi Ohnoes] Large Armor Repairer II Damage Control II Reactive Armor Hardener Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II Cap Recharger II Sensor Booster II Omnidirectional Tracking Link II 500MN Y-T8 Compact Microwarpdrive
Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Drone Link Augmentor II Drone Link Augmentor II
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Drone Durability Enhancer I
Hammerhead II x5 Valkyrie II x4 Hornet EC-300 x3 Medium Armor Maintenance Bot I x1 Federation Navy Garde x5 Republic Fleet Bouncer x5
Federation Navy Iron Charge M x9584 Scan Resolution Script x1 ECCM Script x1
Far from perfect, but stable. It can safely tank four pirate battleships at close range. The two key details to this fit are keeping good range between my ship and my targets, and the faction sentry drones, Federation Navy Gardes for short to medium range targets and Republic Fleet Bouncers for long range targets. The faction sentries are more expensive than Tech 2 sentries but you can use faction sentries with the same skills as the normal Tech 1 sentries, and the faction sentries have a much stronger tank than even the Tech 2 sentries, meaning the faction sentries can take the heaviest beating before popping than any other sentry drone.
With my skills for the Dominix, plus this fit, the faction sentries all have over 9500 hp. I should probably replace the drone durability rig with a drone damage rig.
As for drone weapon range, without any scripts the Federation Gardes have an optimal range of 29 km and a falloff of 30 km. The Republic Bouncers have an optimal range of 59 km and a falloff range of 54 km. Two T2 Drone Link Augmenters is enough to take full advantage of the Republic Bouncer's range. Whatever you're trying to accomplish with four drone link augs, especially in level 2 missions, is a mystery to me.
You have three Omnidirectional Tracking Links. Get rid of at least one of them. get a Tracking Speed script and an Optimal Range script. Use the tracking speed script in one tracking link, and the optimal range script in the other. You will have better tracking and weapon range on all your drones, and you'll free up a mid slot for something more useful. Notice, I only use 1 Omnidirectional Tracking Link.
Keeping range. An afterburner won't give you enough speed to maintain a comfortable range with your targets. that's why I don't have an afterburner, I have a micro warp drive. I can get almost 1000 meters per second in this fit, although it does take a while to get to that speed. Micro warp drives use a lot more cap than an afterburner, which is why I have two cap rechargers, and a cap recharging rig as well. That may seem excessive, but I have found myself needing to use the armor repairer and the micro warp drive at the same time. I'd rather have more cap recharge than I need instead of not enough. An alternative to a micro warp drive is a micro jump drive, but once you've used it, there is a cooldown before you can use it again. A micro warp drive doesn't have that restriction. Mico jump drives also move your ship a fixed distance, if you want to move a distance significantly different to that, micro jump drives are not so useful.
I'm not using an armor plate. I don't need one. For missioning, this fit will stand up to all but the heaviest level 4 mission damage. I'm still not 100% sold on the Reactive Armour Hardener. On one hand, it simplifies my tank fit, I don't need to change between specific hardeners. On the other hand, it doesn't gave as much resistance as a specific hardener. I'm still making my mind up about it, but so far it's performing OK for me.
The medium blasters. These are my third attempt at finding a turret fit that I'm happy with, and I'm still not happy. I've tried autocannon (800mm and twin 650mm) with tracking bonused ammo and I'll probably try something else in the near future. I suppose I could drop the EWAR drones and the repair drone and carry a set of light drones for any small ships that get too close for the Gardes to track, and go for heavier turrets with more range, but the whole point of having a micro warp drive in this fit is to burn away from targets getting close, open up some space to them and pop them before they're close enough to start orbiting me and evade my sentries. I'm leaning towards dropping one of the mid-slot cap rechargers, using a turret tracking module with a tracking speed script and medium range turrets. |

Lelorn Chastot
Ram burglars
1
|
Posted - 2016.09.25 08:36:13 -
[20] - Quote
[Dominix, Domi v MR mk2] Damage Control II Drone Damage Amplifier I Armor EM Hardener II Armor Thermal Hardener II Armor Thermal Hardener II Drone Damage Amplifier II Large Armor Repairer II
Large Micro Jump Drive Denny Enduring Omnidirectional Tracking Link Omnidirectional Tracking Link I Heavy F-RX Prototype Capacitor Boost Sensor Booster II
Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Auxiliary Nano Pump I Large Nanobot Accelerator I Large Auxiliary Nano Pump
this what ive done with my domi . i cant fit large hybryds for another 3 days but should give me room for 3 . im not sure if i should go for 3 350mm rails or neutron blasters if stuff gets too close .
does this look better . i will change the hardeners to suite the npc
thank you all for the help and not taking the **** lol =)
i also joined a corp with other players so i dont need to solo now . lol
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18259
|
Posted - 2016.09.25 08:43:55 -
[21] - Quote
ShahFluffers wrote:Hu Evur wrote:Leave tech II heavys for last. The damn things are like cows lumbering from one target to the next. Lose too much time doing missions with them. This is why you let the baddies get close to the farm before opening up the corral. Stampeding Heavies are effective at short range.  edit: I found this mental image so amusing I drew it out and uploaded it. Enjoy! War Potato spitting Lead Cows. This pleases me.
Damn you shah, now I'm going to be going "moooo" whenever I'm flying my Eos.
Praposal:Un-F**k Locator Agants
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Hu Evur
Republic Military School Minmatar Republic
0
|
Posted - 2016.09.25 19:02:19 -
[22] - Quote
Lelorn Chastot wrote:[Dominix, Domi v MR mk2] Damage Control II Drone Damage Amplifier I Armor EM Hardener II Armor Thermal Hardener II Armor Thermal Hardener II Drone Damage Amplifier II Large Armor Repairer II
Large Micro Jump Drive Denny Enduring Omnidirectional Tracking Link Omnidirectional Tracking Link I Heavy F-RX Prototype Capacitor Boost Sensor Booster II
Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I
Large Auxiliary Nano Pump I Large Nanobot Accelerator I Large Auxiliary Nano Pump
this what ive done with my domi . i cant fit large hybryds for another 3 days but should give me room for 3 . im not sure if i should go for 3 350mm rails or neutron blasters if stuff gets too close .
does this look better . i will change the hardeners to suite the npc
thank you all for the help and not taking the **** lol =)
i also joined a corp with other players so i dont need to solo now . lol
Yeah, if you are going to mjd and snipe then go for the 350s. If you are going to mwd and smashmouth then go for the blasters. Also any base tech I modules you can probably replace with meta 4 modules off the market, not so expensive and they are better. |

erg cz
Eleutherian Guard Villore Accords
491
|
Posted - 2016.09.26 07:58:46 -
[23] - Quote
[Dominix, Range tank T2] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Heat Sink II Damage Control II Large Armor Repairer II
Large Micro Jump Drive Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Sensor Booster II, Targeting Range Script
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L Drone Link Augmentor II Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Polycarbon Engine Housing I
Garde II x5 Warden II x5 Hobgoblin II x5 Hammerhead II x5
Idea is to take advantage of dominix unique drone range bonuses and use the range tank. After you come to the mission pocket, you drop mobile tractor unit, tank untill your shileds are gone and than LMJD 100 km away from rats. Frigates will be burnig straight toward you, so you large guns will be able to track them and that means your sentry drones (mission specific) will apply non-stop damage on larger rats.
After LMJD cools down, you jump back to MTU, kill the rest rats, pick up MTU and its content and go to the next room.
Garde II has 100 km falloff, Bouncers ll have over 80 km optimal and about 190 optimal + falloff, Curator II has over 100 optimal and Wardens II has 145 km optimal but your drone control range is just about 108 km. If you have good drone rigging skills you can replace Polycarbon Engine Housing with Drone control range augmentor rig, which really helps a lot. Or put factional drone damage mods, if your skills are not at V.
Check eve-survival.org to see, what kind of drones to use in what missions. Large beam lasers have low munition costs/cargo space requirements and offer instant range adjustment - you do not need to wait till the guns are reloaded.
Absolutely free trial extension. Just click the link and get your extra week of Eve for free!
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Countess Markievicz
Eyememyne
2
|
Posted - 2016.09.27 15:43:41 -
[24] - Quote
OP, I have sent you my Dominix ship fitting ingame.
I have been using it successfully for a long time.
Get to mission location, use mjd, deploy sentry drones, complete mission.
Oh, and it is cap stable.
Addicted to Eve
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Singur Augurao
Center for Advanced Studies Gallente Federation
10
|
Posted - 2016.10.02 04:29:04 -
[25] - Quote
This |

Pocket Ninja
Ciclons International Pirates
1
|
Posted - 2016.10.02 18:16:46 -
[26] - Quote
I do this for liv fit 4 missions, and cap stable if not anttivi the neutralizer, then each one is free to think as he wishes.
[Dominix, -.- The Blockade] Corpus C-Type Large Armor Repairer Centus X-Type Armor Kinetic Hardener Core A-Type Armor Thermal Hardener Corpus B-Type Armor Thermal Hardener Corpum C-Type Energized Adaptive Nano Membrane Drone Damage Amplifier II Drone Damage Amplifier II
Sensor Booster II Gist B-Type 100MN Afterburner Imperial Navy Cap Recharger Imperial Navy Cap Recharger Imperial Navy Cap Recharger
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Corpus B-Type Heavy Energy Nosferatu Medium Gremlin Compact Energy Neutralizer Salvager I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Nanobot Accelerator I
Hammerhead II x7 Hobgoblin II x11 Garde II x6 Gecko x2
Nanite Repair Paste x200 Targeting Range Script x1 Scan Resolution Script x1
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froster
The Wings of Maak
0
|
Posted - 2016.11.18 13:34:53 -
[27] - Quote
I do not feel the need for all those expensive faction modules.
A full fitted t2 dom is more than enough.
You do not need a good tank, nore good cap recharge.
You just need drone dmg, drone range and a mjd.
Mine is like this : [Dominix, Dominix fit copy]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Large Armor Repairer II Damage Control II [Empty Low slot] [Empty Low slot]
Large Micro Jump Drive Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Optimal Range Script [Empty Med slot]
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Dual 250mm Railgun I [Empty High slot]
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
The two spare low slot are for resist (eitheir active hardner or EAN II)
The spare mid slot is for dual prop or an other tracking link
The spare high slot is for .. up to you. I like tractor beam when you do need to collect mission item.
For the rig really you cannot go wrong, me i putted an exp resistance because i'm fighting angel, then a nano pump and the last one a ccc i think.
The fit with blaster sounds fun i've to try it. |

Antillie Sa'Kan
Imperial Shipment Amarr Empire
948
|
Posted - 2016.11.25 02:08:33 -
[28] - Quote
Pocket Ninja wrote: I do this for liv fit 4 missions, and cap stable if not anttivi the neutralizer, then each one is free to think as he wishes.
[Dominix, -.- The Blockade] Corpus C-Type Large Armor Repairer Centus X-Type Armor Kinetic Hardener Core A-Type Armor Thermal Hardener Corpus B-Type Armor Thermal Hardener Corpum C-Type Energized Adaptive Nano Membrane Drone Damage Amplifier II Drone Damage Amplifier II
Sensor Booster II Gist B-Type 100MN Afterburner Imperial Navy Cap Recharger Imperial Navy Cap Recharger Imperial Navy Cap Recharger
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Corpus B-Type Heavy Energy Nosferatu Medium Gremlin Compact Energy Neutralizer Salvager I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Nanobot Accelerator I
Hammerhead II x7 Hobgoblin II x11 Garde II x6 Gecko x2
Nanite Repair Paste x200 Targeting Range Script x1 Scan Resolution Script x1
Heh. |

Grymmstorm
Kings of Groth
12
|
Posted - 2016.12.07 08:26:38 -
[29] - Quote
I usually run Gardes and Bouncers to get the widest range of distance. My Domi has something like (And I can't remember exactly, and I am at work):
2x BEagle DLAs (About the most expensive thing I have on the ship, can use T2, I just had them for something else and used them) 3x 350mm Rails 1x Salvager
2x Omni Tracking Links Scripted one each 1x SEBO T2 1x MJD 1x Cap Recharger T2
3x DLA T2 1x LAR T2 (I would be using a deadspace LAR but it is trapped in nullsec with another ship) 1x DCU T2 2x Hardeners
I use a damage rig and two CCCs...
I get about 650+ dps out of the drones, another 50-100dps out of the guns depending on range. Tank on it is about 350dps for 5 minutes, but you shouldn't even be using the rep, it is just for emergencies. |
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