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Bronson Hughes
Caldari Knights of the Wild
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Posted - 2007.03.21 18:45:00 -
[31]
I got 'Silence the Informant' last night and there were several Spider Drones in the Mercenary room that I'm pretty sure weren't there before. They webbed me down pretty hard but I'm not sure if they scrammed be because I never tried to warp.
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DameCeci
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Posted - 2007.03.21 19:41:00 -
[32]
Vengeance lvl4 is the same as before. I might say that loot was better. |

Auri Hella
The Graduates Ivy League
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Posted - 2007.03.21 22:09:00 -
[33]
Originally by: Bronson Hughes I got 'Silence the Informant' last night and there were several Spider Drones in the Mercenary room that I'm pretty sure weren't there before. They webbed me down pretty hard but I'm not sure if they scrammed be because I never tried to warp.
Those have always been there.
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DameCeci
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Posted - 2007.03.21 22:46:00 -
[34]
ea 1/5.... friggs that aggro at warp have a diff orbit... around 6.7 km; also i noticed 3 tech2 friggs that orbit at 1.6 km, and webbed me to 5 m/s, and some diff bs's; as in the past, whatever you target from the second big group will trigger full aggro;
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Chepe Nolon
Core Domination Big Bang Quantum
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Posted - 2007.03.21 23:35:00 -
[35]
I've got a lot of ingame mails with updates. And I'm trying to keep up, even though I haven't had time to play the new missions myself. Mostly because some of you keep me busy updating the mission pages. 
I've got mails about every mission mentioned here including screenshots. But I miss a few including the Surprise Surprise mission mentioned. And there will be more. So I put an open request here to use your posts for reports in the mission pages. You will be credited of course if I use some or everything from your report.
Chepe Nolon -- My notes about agent missions. |

syphurous
Gallente
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Posted - 2007.03.21 23:50:00 -
[36]
Can people please check their faction standing changes aswell ? Not the amounts as they can differ but checking for standing losses. For those of us trying to mend our faction standings a big hit to certain factions would make it near impossible to ever fix some standings. I personally have to turn down missions where I'm required to kill Caldari or Ammar because they're not all to happy about the 20 or so commadore's ( + fleets ) I've given a vacumm bath to. Trying to get Caldari to like me is a real grind running -20 lvl 1 agents. ( worked my way up to lvl2's finally ) ______________________________
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Ratzap
Gallente Old Farts
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Posted - 2007.03.22 01:31:00 -
[37]
L4 Silence the Informant and Pirate Slaughter are unchanged.
Ratzap
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.03.22 03:02:00 -
[38]
Lev 4 Silence the informant is the same Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |

Remedios Sonrisa
Eve University Ivy League
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Posted - 2007.03.22 12:02:00 -
[39]
Gurista Spies, L4 remains the same. No change (one of my favorite mission) \o/ ....
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PaPaDesAster
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Posted - 2007.03.22 12:41:00 -
[40]
The Repair Station
Originally by: Marquis Dean [...] Any other info: Kill the repair station, as it remote repairs all the rats in the encounter to the point where they are unkillable.
When you start firing on the station, you trigger a spawn. With a Myrm and heavy drones, you draw the rats away from the repair station so they won't be remote repaired while you go for the sentrys. Kill at least 2 or 3 of the Sentrys, turn and while heading for the repair station, you go for the rats, then the repairstation itself. Destruction of it will spawn another group of about 6-8 ships - mostly cruiser - so the remaining question is, if you have already salvaged or not. 
btw. was easy but I used 3 drone rigs (2xrange, 1xspeed)
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Starrion
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Posted - 2007.03.22 14:26:00 -
[41]
Damsel In Distress Lvl 4
In addition to previous posts on this mission, blowing the structure required to release the Damsel can cause you a lot of damage. I switched to Javelin ammo to max my damage as the structures are so hard to take down, needs altering as a previous post has said. But being that close and having my dornes out to max the damage, I took a big hit when it blew as did my drones. First time i have seen damage given when a structure blows, a great twist i thknk, but be careful. the structure blowing also seemed to be the trigger for the next spawn.
I rate this mission in its current form the hardest Lvl 4 I have done yet
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Rannoc
The New Synergistic Collective Combined Planetary Union
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Posted - 2007.03.22 16:35:00 -
[42]
Please post here any new missions you get: Gone Berserk - Level 2 What agent faction you use: InterBus What faction you are against: Sansha What to use for damage: Em/Therm What to tank for: EM/Therm Any other info: Lots of Frigs, Succubus and Demons. The last wave is 3 Priest cruisers. I was able to do this in a Coercer with a couple of warp outs on my alt with ~1.8m skill pts. If I was in a Maller or Omen I would not need to warp.
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Izaya
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Posted - 2007.03.22 18:36:00 -
[43]
Mission: Cargo Delivery lv 3 Faction: Minmatar Foe: Serpentis Dmg: Kin/Therm Tank: Kin Info: I got jammed to hell, couldn't target over 10km, locking bc took hours, eccm or backup ladar were no help. Think the named bc (Amone Veal in my case) is the jammer.
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Cypha
Caldari
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Posted - 2007.03.22 19:01:00 -
[44]
Unauthorized Military presence lvl 4 remains unchanged.
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Little Benjamin
Aliastra
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Posted - 2007.03.22 21:20:00 -
[45]
The Damsel In Destress lvl4
tough and very entertaining :)
Message > As the structure of the Pleasure Gardens is breaking apart, its residents are forced to evacuate. Among them is a familiar face. 
thanks to whoever made that, \benjamin
casino drops long-limb roes and spirits!!
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Cypha
Caldari
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Posted - 2007.03.22 22:05:00 -
[46]
Angel Extravaganza remains unchanged.
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Loc Maythan
Gallente Alfa00 Corp
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Posted - 2007.03.22 22:50:00 -
[47]
Mission: Gone Berserk Level: 4 Agent corp/faction: Astral Mining/Gallente Against: EoM Damage to inflict: Kinetic Damage to tank: Kinetic and Thermal Time for bonus: 3 hours Mission reward: 758,000 isk and 1102 LP Time bonus: 724,000 isk
A few notes:
I don't know what the trigger sequence is as I have only done the mission once, but the sequence I used was to concentrate on battleships. This resulted in many waves, but the waves were small - 1 or 2 ships - and the damage from the cruisers was easily tankable. My plan was to keep the big damage to a minimum by keeping the number of battleships under control, and it seemed to work.
As well as the initial group when you warp in, I had a total of 12, yes 12, waves, giving the following total ship counts (all EoM):
2 Saboteurs (frigates) - web but no scram 6 Death Knights (cruisers) 3 Crusaders (cruisers) 3 Death Lords (battleships) - 1 million isk bounty on each 3 Orgres (battleships) 9 Hyrdas (battleships)
Drones received no aggro at all - spawns targetted me regardless of how close they appeared to my drones.
Mission objective was achieved by destroying the first Death Lord, though this was only a third of the way through the spawns.
Bounties totalled about 10 million isk.
1.6% standing increase with NPC, 4.8% with agent.
Took about an hour to kill all the ships using T1 heavies and no guns.
When salvaging, take a BIG ship - I got over 3000 m3 in loot. I haven't worked out the value of it all yet, but based on the look of some of the items, I would estimate something between 10 and 20 million isk.
Loc.
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Loc Maythan
Gallente Alfa00 Corp
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Posted - 2007.03.22 22:54:00 -
[48]
Originally by: DameCeci Vengeance lvl4 is the same as before. I might say that loot was better.
I noticed some sensor damping going on last night which wasn't there before the patch, though not enough to cause any real problems.
Loc.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.03.22 22:59:00 -
[49]
Gargo Delivery
What agent faction you use: Caldari Agent
What faction you are against: Serpentis
What to use for damage: Standard Kinetic (cruise missiles for me)
What to tank for: 60/40 Therm/Kinetic or 1x Th, 1x Kin 1x Invulnv
Any other info: Warp in, turn AB on...grab the Quaffe and align with station, as Serpnetis mainly use guns, distance = best tank. At roughly 400 m/s I managed to put enough distance between me and the triggered spawns that my active tank never needed a boost. Just in case I slayed the SINGLE frigate first. Then started removing BS. a few more triggered spawns but still no threat to tank. Very active use of dampers by their Elite Cruisers which resulted in quite a few lost locks around 50k (regular range is 112k for me). Very decent bounties (roughly 16M) sadly nothing to write home about for loot and none in local willing to salvage so I can't answer how the salvage was.
Medium (WC level) I rate WC slightly below hard as I can control agro as long as the drones stay docked.
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Xori Ruscuv
The Scope
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Posted - 2007.03.23 01:38:00 -
[50]
Doing a little mission whoring on my time between corps.
I got the new assault mission.
The Assault (guristas) Stage 1: 1. Attack group by the gate first, they send out a distress signal, a ton more BSes spawn ~115k away. (Not sure which one I shot to make reinforcements come!) Took out the cheapest battleships first to eliminate damage. Watch out for tackle. 3. Attack the next group (all cruisers) 70km from the gate.
Stage 2: No agro on warp in 1. Far right closer group (4 bs, a couple elite cruisers, 2 elite frigs) aggros alone, kill them. I killed the 2 dire frigs first, in case of tackle. 2. Other groups aggro together? I think shooting one of the destroyers calls in more reinfircements.
Passive shield tank is the new WCS! |

DameCeci
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Posted - 2007.03.23 10:37:00 -
[51]
stop the thief!, mercenary, caldari agent..... unchanged
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Doac Philmore
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Posted - 2007.03.23 11:11:00 -
[52]
Are we seeing new faction specific electronic warfare. I've done cargo lvl 3 with seprentis elite BC's jamming like crazy and blood with neutralisers and ? NOS in lvl 4 cargo. The ? new elite BC's are tough as well and take a while to kill (relatively) even in a blaster myrm setup. Enjoying the new missions though 
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.03.23 11:24:00 -
[53]
Can anyone confirm or deny the lack of bounty payout? --
I'm in this mood because of scorn. I'm in a mood for total war
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Remedios Sonrisa
Eve University Ivy League
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Posted - 2007.03.23 12:50:00 -
[54]
Nice to see the game auto-adjusting (i.e., increasing) the rewards for the new missions - based on the last post about Gone Berserk.
More unchanged missions:
- Zazz,
- Infiltrated Outpost (did we expect changes here? Or for Drone Harassment?), and
- Both parts of Rogue Slave Traders.
....
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Loc Maythan
Gallente Alfa00 Corp
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Posted - 2007.03.23 13:59:00 -
[55]
Originally by: MailFan Can anyone confirm or deny the lack of bounty payout?
I did Vengeance and Gone Berserk - both level 4 - last night, and bounties seemed OK.
Loc
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Barbicane
Minmatar
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Posted - 2007.03.23 22:27:00 -
[56]
Originally by: MailFan Can anyone confirm or deny the lack of bounty payout?
I just did 'Attack of the drones'. No bounties there (as usual for drone missions). I have also done a 'Stop the thief' and a 'Duo of death' and both of those had bounties.
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Break Even
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Posted - 2007.03.24 00:12:00 -
[57]
Damsel in Distress
Bit of extra info I found that when i did the mission a second time the 4 x 250k bs which spawned on aggroing kruul didn't spawn, I can only put that down to being over 50km from the pleasure gardens as the 3rd time I did the mission I was 47km and they did spawn.
Makes the mission a little easier but 1m down the pan.
Bounties and rewards are still being paid out quite nicely same as before patch, Zrakor has posted in another thread that the "isk nerf" for missions applies generally to the lvl 5+ missions opening up so its not the i-win isk printing button.
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Cypha
Caldari
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Posted - 2007.03.25 04:30:00 -
[58]
Lo again! Anyone got info on attack of the drones lvl 4?
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.25 07:50:00 -
[59]
General rule of thumb for all new missions that have triggered waves:
Always kill the new spawns first, as soon as something spawns switch to the new ships and kill them all then continue on with the old stuff, this will prevent you from getting swamped.
Make sure to keep your drones in check, especially on Damsel where Kruul only needs to be damaged (not killed) to trigger a new spawn. You will also want to redraw drones when a new wave spawns, seems there's always at least one ship going after the drones.
When you control the flow of the spawns none of these missions are harder than the hardest of the old missions, if however you kill without thinking twice you'll be neckdeep in doodoo.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.03.25 10:05:00 -
[60]
Did a lvl 4 Serpentis Extravaganze (gallie navy agent) last night.
Nothing changed, same deadspace levels, same rats, same tactics, same bounties, same rewards, same crappy loot, same decent salvage.
Same standing increase too (exactly).
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
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