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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Habakuk
C C P C C P Alliance
1617
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Posted - 2016.09.28 12:10:07 -
[1] - Quote
Hey,
We are starting the first public test of the new command bursts, which will replace the old fleet boosting system. Feel free to read first our dev blog about this feature from last month, if you are not sure about the details.
This test is focused on the mechanics of the new system and the client and server performance. The old fleet boosting system is still active and the new command bursts are not added yet to the market. You can find command burst modules in your redeem queue. The charges are seeded on the market (for today only in the Syndicate region).
Detailed limitations of this test: * The old fleet boosting system is still active (keep the commander positions empty, if you want to test without old fleet bonuses) * The numbers on the new Command Bursts are not final! The range is for example set to 50km for testing. * All the bonuses from skills or implants are still missing. This also leads to all having the some duration (60 seconds). * The icons for the modules, charges, and buff bar are not final * There are no weapons timer or similar yet for command bursts
What to test: * General mechanics of the command bursts * Notifications, graphical effects (for various parties), display of bonuses in the buff bar * Client performance of the graphical effects - we had to tweak them already a bit to make them faster * There will be a mass test tomorrow, Thursday, at 17:00 EVE-time
Known issues: * The bonuses of the Electronic Hardening Charge are not working correctly
Feedback + bug reports: * Please send specific feedback directly related to this test to this forum thread. * Please send general feedback about the feature in the forum thread for the dev blog . * For any bugs please send bug reports with appropriate screenshots through the client (F12 - Report Bug) and include [Command Bursts] in the title.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Lugh Crow-Slave
3191
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Posted - 2016.09.28 12:14:55 -
[2] - Quote
can't wait to test it
BLOPS Hauler
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Anthar Thebess
1645
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Posted - 2016.09.28 12:23:11 -
[3] - Quote
Just small detour from main topic: Can we get some additional information about changes planned to T3 cruiser boosting ships. If they stay like now - we can extract T3 subsystems from most of our alts.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Luscius Uta
233
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Posted - 2016.09.28 12:33:14 -
[4] - Quote
Anthar Thebess wrote:Just small detour from main topic: Can we get some additional information about changes planned to T3 cruiser boosting ships. If they stay like now - we can extract T3 subsystems from most of our alts.
And Command ships - I would like to know if training the Command Ship skill to 5 will still be a good investment for those of us who mostly use them as DPS boats
Workarounds are not bugfixes.
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Lugh Crow-Slave
3191
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Posted - 2016.09.28 12:43:58 -
[5] - Quote
Anthar Thebess wrote:Just small detour from main topic: Can we get some additional information about changes planned to T3 cruiser boosting ships. If they stay like now - we can extract T3 subsystems from most of our alts.
Can we get additional setting that will just disable all animation connected to command burst only. It look fancy, people put a lot of work in this but after 100th time eyes will hurt. This thing will stay with us for years, and not all people like when something flashes in the screen every few seconds.
speak for yourself we will be using them just as much if not more in our blops now that they can warp off and cloak right after the drop
BLOPS Hauler
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Anthar Thebess
1645
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Posted - 2016.09.28 13:00:24 -
[6] - Quote
This is why i stated "most". From fleet and most skirmish perspective T3 boosters will be worthless. To easy targets. For HD getting a command ship will be always better solution, better boost, tank, dps. Command links are strongly tied to ships they can be used on.
Without getting ships first, we cannot say : - T3 need stronger boosts at cost of range - Command ships need bigger range - Command destroyers need more speed - Specific Battlecruisers need better cap regeneration
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Kaling of Titans
Titans Guild The Amish Mafia
0
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Posted - 2016.09.28 13:03:45 -
[7] - Quote
Will the tooltip for the command bursts be updated to show how much the burst gives? Currently cannot find that info on SiSi. |
Lugh Crow-Slave
3191
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Posted - 2016.09.28 13:14:07 -
[8] - Quote
Anthar Thebess wrote:This is why i stated "most". From fleet and most skirmish perspective T3 boosters will be worthless. To easy targets. For HD getting a command ship will be always better solution, better boost, tank, dps. Command links are strongly tied to ships they can be used on.
Without getting ships first, we cannot say : - T3 need stronger boosts at cost of range - Command ships need bigger range - Command destroyers need more speed - Specific Battlecruisers need better cap regeneration
T3 generally have better tank and DPS than a command ship
t3 give up strength for the extra link type.
their range is fine in order to encourage more boosters in a fleet
these things are already scary fast
it seems the cap cost of these has been drastically nerfed
but yes overall i can't even stand behind any of these points until we see how they are changing command ships. Hell these things need to change to balance them with in the class(atm some are just flat worse than others)
BLOPS Hauler
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CCP Habakuk
C C P C C P Alliance
1617
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Posted - 2016.09.28 13:50:26 -
[9] - Quote
Regarding discussion about balance testing, ship types and similar: Yes, this is too early to test on Singularity as many of the numbers are not authored yet. This will need to wait for the next stage of our tests.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Lugh Crow-Slave
3191
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Posted - 2016.09.28 14:08:28 -
[10] - Quote
Every time i try to send in a bug report on sisi the client crashes :/ but i can try again once sisi is back up
BLOPS Hauler
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CCP Habakuk
C C P C C P Alliance
1617
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Posted - 2016.09.28 14:42:16 -
[11] - Quote
Lugh Crow-Slave wrote:Every time i try to send in a bug report on sisi the client crashes :/ but i can try again once sisi is back up That's concerning and really should not happen. Please send an appropriate bug report through the web site, if it keeps failing through the client.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Lugh Crow-Slave
3191
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Posted - 2016.09.28 14:44:44 -
[12] - Quote
... forgot you could do that
BLOPS Hauler
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DG Lager
TSOE Po1ice TSOE Consortium
0
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Posted - 2016.09.28 16:01:02 -
[13] - Quote
On my Damnation I can use 3 Warfare links simultaneously. But with the Command Bursts I can only run 2 at a time? When I try to run the 3rd I get "The Skirmish Command Burst cannot be activated as it requires access to resources and/skills which 2 modules of the same purpose are already using up." I have 4 different Command Bursts fitted. Armored Command Burst, Information Command Burst, Skirmish Command Burst and Shield Command Burst. All my Leadership skills are at 5.
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Lugh Crow-Slave
3193
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Posted - 2016.09.28 16:04:07 -
[14] - Quote
command ships can only use 2 command bursts its been reduced from 3 links i would suggest reading the dev blog. there are a lot of differences
BLOPS Hauler
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Rayn Cerak
Silver Division
0
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Posted - 2016.09.28 16:47:09 -
[15] - Quote
1 hour later and I'd have been able to make the mass test :/ I wish so many events weren't being held in the middle of the work day in the US. |
Dunk Dinkle
Brave Newbies Inc. Brave Collective
134
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Posted - 2016.09.28 22:06:55 -
[16] - Quote
I tried briefly this morning.
One thing I learned was that you can fit as many Command Burst modules as you want. Only the ship rated number of Command Burst modules can be ACTIVE at any one time.
In other words, you can fit your Command Ship with more than 2 modules and have the script/ammo loaded, enabling you to switch buffs without reloading.
The command burst cycle is 2 minutes (I think).
So if you want to switch buff, you have to stop the buff and wait out the cycle, unload the charge to cargo, load the new charge (takes 10 seconds), restart buffing.
There may be situations where that 10-15 second reload time makes the difference (it's two logi rep cycles...) where this may be critical. |
Regan Rotineque
The Scope Gallente Federation
464
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Posted - 2016.09.29 03:20:34 -
[17] - Quote
Glad i read this all now - I started testing and was like WTF ?? 50km range
Plus the icons/artwork is all the same.
Gonna go take some medication now and relax.......
hehehehehehehe
(puts pitchfork and torches away........for now......)
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Soleil Fournier
Black Serpent Technologies The-Culture
148
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Posted - 2016.09.29 06:37:00 -
[18] - Quote
Mechanics seemed to work great.
-The graphics were crisp -All effects seemed to apply properly when in fleet -Effects didn't apply when outside of fleet -Ammo loaded and unloaded without issue -Ammo in cargo that was not related to the module equipped could not be loaded into that module. -Application also worked well....I have max skills but noticed my EHP would go higher when someone else hit me. Was thinking that the effect was stacking, but turned out he had the mindlink in and I didn't...so that worked as it should.
Good Job |
Soleil Fournier
Black Serpent Technologies The-Culture
148
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Posted - 2016.09.29 07:54:30 -
[19] - Quote
Ashterothi noticed something when we were testing.
He had one armor module, I had the other 2. We activated at different times, but the Armor buff icon always refreshed to the longest one, and you couldn't tell which effects had what timer since they all shared the same icon.
He suggested that the icons for the different buffs cascade up when you hover your mouse over it, so you can tell which ones have what timer.
Wasn't sure if he'd make it to this thread so posting just in case. |
Alto DeRaqwar
EVE University Ivy League
0
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Posted - 2016.09.29 08:28:39 -
[20] - Quote
If you warp the cooldown for the command buff clears and you can immediately rebuff on landing. Not sure if bug or working as intended. |
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Maidra Naima
Digital Origami Evictus.
8
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Posted - 2016.09.29 11:05:16 -
[21] - Quote
dev blog says 3 links to both orca and rorual but i tryed both and only 2 links can be used
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CCP Habakuk
C C P C C P Alliance
1619
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Posted - 2016.09.29 11:30:48 -
[22] - Quote
A new version has been deployed, which changed following:
- Electronic Hardening Charge should be fixed now
- The charges have a different temporary icon - but these are still placeholder (points for recognizing the icons)!
- Bug: Only one Command Burst can be fitted to a ship
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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SnatchSmasher
Blue Republic RvB - BLUE Republic
0
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Posted - 2016.09.29 11:48:58 -
[23] - Quote
While flying a Stork, not in a fleet:
1. The Shield Extension charge increased the total shield HP as expected, but this increase appeared to persist through the buff period despite docking and undocking from a citadel. The effect showed on the buff bar immediately after undocking from the citadel after docking with the module active. 2. Like above, the Shield Harmonizing charge behaved the same way, with the buff persisting through docking/undocking from a citadel within the buff's active period. |
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CCP Habakuk
C C P C C P Alliance
1619
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Posted - 2016.09.29 12:14:45 -
[24] - Quote
SnatchSmasher wrote:While flying a Stork, not in a fleet:
1. The Shield Extension charge increased the total shield HP as expected, but this increase appeared to persist through the buff period despite docking and undocking from a citadel. The effect showed on the buff bar immediately after undocking from the citadel after docking with the module active. 2. Like above, the Shield Harmonizing charge behaved the same way, with the buff persisting through docking/undocking from a citadel within the buff's active period.
Yeah, docking at Citadels is currently not stopping the boosts, which will probably be changed. I'll add it to the known issues list.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Rthulhu Voynich
Federal Navy Academy Gallente Federation
3
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Posted - 2016.09.29 12:48:48 -
[25] - Quote
Lugh Crow-Slave wrote:not much of a bug but a bit of feed back would be showing the % the boost is giving on the mouse over
Kaling of Titans wrote:Will the tooltip for the command bursts be updated to show how much the burst gives? Currently cannot find that info on SiSi.
Please add the % the boost give in the tooltip!! The old system has only the green checkmark without a value of the boost. The new system should be better. PLEASE! |
Soleil Fournier
Black Serpent Technologies The-Culture
148
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Posted - 2016.09.29 17:21:38 -
[26] - Quote
Agree with the above, showing the % increase is absolutely critical. - it's nice to see the icon and know someone gave you buffs, but not knowing how much of an increase they gave you forces players to try and figure it out through trial and error on their own. |
Rivr Luzade
Viziam Amarr Empire
2757
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Posted - 2016.09.29 17:57:48 -
[27] - Quote
Numeric timer needed for the boosts in the tooltip, in particular if there are 2 or more boosts of the same category applied asynchronously.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Lugh Crow-Slave
3218
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Posted - 2016.09.29 18:07:41 -
[28] - Quote
Rivr Luzade wrote:Numeric timer needed for the boosts in the tooltip, in particular if there are 2 or more boosts of the same category applied asynchronously.
so much this
BLOPS Hauler
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Erstwhile
Machiavellian Empire Fidelas Constans
0
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Posted - 2016.09.29 19:13:33 -
[29] - Quote
Mining Bursts -- * Would be useful for booster (e.g. Rorqual) to see what the %effect of a boost is for members somewhere) * Info on charges should indicate what effect is in place ... when fitted to a ship, the info should show effect considering - pilot skills bonus(es), combined with implant bonus (or separate ..even better) - ship bonus(es)
* would be nice to see what members of fleet have bonuses applied (for new members to fleet, or folks warping in)
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Beyl Ahashion
Working Community Inc. Affirmative.
0
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Posted - 2016.09.30 13:29:36 -
[30] - Quote
I don't have the best of skills yet. And I was specifically testing a combat battlecruiser, not an orca or rorqual, since I can't imagine anyone but people with very large defense support fleets ever making a multi-billion isk ship a sitting duck in a defenseless shooting gallery. So this may just be caused by those things, and if so then my comments might be moot, but:
When I tested out the mining boosts, it said that only a single module of that type could be activated at a time, and the mining boost reduced my cycle time from 165 seconds to 140 seconds. That is 17%. And with only a single boost of that type ever being allowed, that is a maximum of 17%. With a 17% boost, just to brake even requires a mining fleet of atleast 8 people (7 miners and the booster), all mining within 50 km. I don't think that I have ever been in any place that had 8 miners within 50km the entire time I have been playing Eve. And that is just to break even, not to make any gain. Any fewer miners and you would get more ore by having the booster account man a mining barge instead. With the cost of the boosting ships, and the fact that it is impossible for them to flee from an interdiction bubble, if these numbers hold, then mining boosts will basically be relegated to only very large mining groups, or in places where interdiction bubbles are not allowed (HS?), and everyone else will for all intent and purpose now lose their mining boost and have to mine without it. For instance, one of my alt accounts has been training to fly an orca for mining boosting, and I was about to buy an orca, but changed my mind after the test, and decided that I would probably just have to go without mining boosts.
Is it really CCP's intent to relegate mining boosts to only the largest alliance's, or to HS? Or to try to persuade people to group up into the largest alliances, or move into HS?
If not then:
- They need to allow the boost to come from a ship that people can afford to lose. We count mining barges costing 25-30 mil isk, as being expendable and throw away. But it would take a huge amount of time mining to pay for a 750-800 mil isk orca or a multi-billion isk Rorqual, so those will never be able to be considered expendable or throw away.
- Or they need to give the more costly ships the ability to ignore interdiction bubbles and somehow be able to escape.
- Or perhaps allow a mining barge to use a single mining boost in place of one of its strip miners, which would reduce the minimum mining fleet to only 4 miners within 50 km with an expendable boosting ship. 4 miners with an expendable boosting ship is doable, but 8 miners with a non-expendable boosting ship as a sitting duck is not.
Of course this is just my first impressions. Your mileage may vary. |
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Lugh Crow-Slave
3220
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Posted - 2016.09.30 13:55:09 -
[31] - Quote
Did... did you just complain that t1 mining boosts with poor skills on an unbonessed ship were too low to be worth it? And you do know there is going to be a mining command ship that is about the cost of a bc right?
BLOPS Hauler
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Meka Illat
Schwartz Corp.
0
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Posted - 2016.10.01 03:22:19 -
[32] - Quote
ok I was on the test secer testing the new mine boost I can get the same boost off grid at the pos as I can now? |
Lugh Crow-Slave
3223
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Posted - 2016.10.01 03:25:50 -
[33] - Quote
Meka Illat wrote:ok I was on the test secer testing the new mine boost I can get the same boost off grid at the pos as I can now?
the numbers are not on sisi yet nor are the skills applying atm all we can really test is the mechanic itself not the balance
BLOPS Hauler
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Beyl Ahashion
Working Community Inc. Affirmative.
0
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Posted - 2016.10.01 10:33:23 -
[34] - Quote
Lugh Crow-Slave wrote:Did... did you just complain that t1 mining boosts with poor skills on an unbonessed ship were too low to be worth it? And you do know there is going to be a mining command ship that is about the cost of a bc right? I stated in my explanation that I was specifically testing the BC class mining command ship (a "combat battlecruiser" to be precise), so obviously yes I knew that it was going to exist, and my numbers are specifically relevant to it, and no other ships, as also stated in my results.
And the purpose of a test is to test, and to give our results, which is exactly what I did. And I included my test criteria in case it had an impact on my tests. As you stated in your followup, "nor are the skills applying atm" so according to you my "poor skills" shouldn't have affected the test, so I don't understand why you would reference them in a negative manor.
Meka Illat, please explain your statement. You said "off grid at the pos". The new mining boosts can't be gotten at the POS, only in the mining (asteroid) belt. So I don't understand your statement. Please also state what boosting ship you were testing with, and what boosts you were using. I would like to understand your test result, since it seems different than mine. |
Lugh Crow-Slave
3223
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Posted - 2016.10.01 16:27:33 -
[35] - Quote
a combat battle cruiser is not a mining command ship and gets no bonuses to it. the skills that add to the effect of a boost are applying however the range ones are not
i brought it up do to your statement about a boosting ship people can afford to lose if you knew about the porpoise why would you bring that up?
BLOPS Hauler
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Lugh Crow-Slave
3228
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Posted - 2016.10.02 03:01:32 -
[36] - Quote
I was wondering if now that the booster can warp while the fleet still has links applied if we could get one that increases warp speed. Not by a % just a flat number so it scales better with larger ships. It doesn't need to be all that strong +1 au max level would probably get it to be used and bring more BBs into gangs.
BLOPS Hauler
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Zhul Chembull
Booze and Blues inc. Soviet-Union
105
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Posted - 2016.10.02 17:28:31 -
[37] - Quote
Tedious for mining. Make the buffs longer. No idea why you guys think this is remotely a good idea. There are easier ways of doing this than this debacle. There is your feedback. |
Lugh Crow-Slave
3228
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Posted - 2016.10.02 17:51:09 -
[38] - Quote
how is sitting in a belt running links any more tedious than sitting in a pos running links?
BLOPS Hauler
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Shalashaska Adam
Partial Safety
201
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Posted - 2016.10.03 03:08:48 -
[39] - Quote
Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves? |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
15
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Posted - 2016.10.03 12:52:36 -
[40] - Quote
Shalashaska Adam wrote:Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves?
It was stated in the first thread about command bursting that the user can apply the effects to themselves while not even in a fleet at all. So yes, a fleet of one would work as well. It's independent of fleet structure (no need for SC, WC, or FC position or re-assigning the booster for squad/wing/fleet any longer) and indeed indepedent of the fleet itself if you're truly solo in a boosting ship. |
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Shalashaska Adam
Partial Safety
201
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Posted - 2016.10.03 13:20:11 -
[41] - Quote
Sylvia Kildare wrote:Shalashaska Adam wrote:Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves? It was stated in the first thread about command bursting that the user can apply the effects to themselves while not even in a fleet at all. So yes, a fleet of one would work as well. It's independent of fleet structure (no need for SC, WC, or FC position or re-assigning the booster for squad/wing/fleet any longer) and indeed indepedent of the fleet itself if you're truly solo in a boosting ship.
Ah excellent, I must have missed that. Thanks.
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Zan Shiro
Alternative Enterprises
846
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Posted - 2016.10.04 13:32:35 -
[42] - Quote
Lugh Crow-Slave wrote:how is sitting in a belt running links any more tedious than sitting in a pos running links?
they have to be there and do stuff besides the usual wake up to invite to fleet and go back to other things. watch local, align to gtfo point, maybe do corrective burns for drift if moving around has to be done now.....you know actual work.
Pressed for time to play actual game let alone play on sisi at the moment. Would any kind souls care to share if the speed boost is being abused to hell and back? It is one of the boosts I am interested in, but as mentioned in the dev blog originally CCP is wary of it, and I would not blame them for that tbh.
Just getting a feel for if the oversized prop mod crew presence that prevalent to be pissing on my cornflakes with this bonus at some point. |
Lugh Crow-Slave
3231
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Posted - 2016.10.04 13:42:44 -
[43] - Quote
the numbers for the boosts are not in yet so cant test if the speed one is to strong
BLOPS Hauler
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Zan Shiro
Alternative Enterprises
846
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Posted - 2016.10.04 14:43:06 -
[44] - Quote
Lugh Crow-Slave wrote:the numbers for the boosts are not in yet so cant test if the speed one is to strong
thanks, will keep an eye on it I guess. Or hope rl gets better to see this on sisi myself in time as it evolves.
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Nocobo
BOJIbHblE OXOTHUKU
8
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Posted - 2016.10.06 02:07:08 -
[45] - Quote
170 000 ISK in 1 minute for one bonus (10 000 000 per hour). Six months trainig commmand ships and skills to do missions in high-sek. And what am I going to do with it? My strategy of flying was designed for him. Logistics next? |
Lugh Crow-Slave
3234
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Posted - 2016.10.06 03:46:33 -
[46] - Quote
its about 500 isk per boost and the boost last more than 1 min how are you getting 170k?
BLOPS Hauler
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Nocobo
BOJIbHblE OXOTHUKU
8
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Posted - 2016.10.06 03:59:38 -
[47] - Quote
Lugh Crow-Slave wrote:its about 500 isk per boost and the boost last more than 1 min how are you getting 170k?
sorry, i see on recipe in production tab. it is not price for one script?
Tritanium x100 = 600 Isogen x100 = 8700 Heavy Water x300 = 30000 Helium Isotopes x100 = 66000 Oxygen Isotopes x100 = 66000
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Lugh Crow-Slave
3234
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Posted - 2016.10.06 05:09:37 -
[48] - Quote
each rum makes 500 scripts
BLOPS Hauler
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Mole Guy
Band of Builders Inc. Silent Infinity
456
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Posted - 2016.10.08 17:59:32 -
[49] - Quote
they are not working. i cant find burst modules anywhere.
normal ones show as passive now and change nothing.
all there is to be had is ammo, no modules.
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Lugh Crow-Slave
3237
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Posted - 2016.10.09 00:36:27 -
[50] - Quote
check your redeemable items they are not on the market yet
BLOPS Hauler
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Heinrich Rotwang
Spectre Fleet Corporation Spectre Fleet Alliance
100
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Posted - 2016.10.25 11:59:21 -
[51] - Quote
Lugh Crow-Slave wrote:how is sitting in a belt running links any more tedious than sitting in a pos running links?
Because POS == ez mode afk farming vs. belt == you got to show some effort. |
Chan'aar
State War Academy Caldari State
57
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Posted - 2016.10.25 13:47:35 -
[52] - Quote
I'm not a fan of the command burst duration bonus these ships get. I really can't see the point other than as a micro-management task to fry peoples brains.
The command burst modules cycle (with my skills) every 60 seconds and carry 25 "rounds" of ammo. So set on auto repeat they will run for 25 mins.
BUT with the duration bonus each round of ammo lasts 103 seconds. So in theory, if you time your manual operation correctly you could get 42 mins out of 1 full load.
On a mining ship, maybe that would be OK, but on a combat ship? Won't you already have a lot to manage?
It just seems wasteful and I can't see the point |
Daniel Jackson
Shore Leave Inc.
192
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Posted - 2016.10.26 00:00:07 -
[53] - Quote
Chan'aar wrote:I'm not a fan of the command burst duration bonus these ships get. I really can't see the point other than as a micro-management task to fry peoples brains.
The command burst modules cycle (with my skills) every 60 seconds and carry 25 "rounds" of ammo. So set on auto repeat they will run for 25 mins.
BUT with the duration bonus each round of ammo lasts 103 seconds. So in theory, if you time your manual operation correctly you could get 42 mins out of 1 full load.
On a mining ship, maybe that would be OK, but on a combat ship? Won't you already have a lot to manage?
It just seems wasteful and I can't see the point ya i dont see the point eather i would much rather have it going on repeat and getting the full duration without using more burst charges, so right now since the timer is like 2min 10 seconds its using a charge every 1min if on auto repeat but not adding ontop the timer thats allready there so there for the charge is being wasted
I Vote YES! for Downloadable HI-RES Textures!!!!
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121209
Dirty Sanchez Squad
0
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Posted - 2016.11.03 12:25:21 -
[54] - Quote
So when can we actually start testing how effective booster alts will be...... whats eta on having all related skills, rigs, ships etc on SiSi?
Current status is there is no use in testing with only parts of the puzzle in place. |
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CCP Fozzie
C C P C C P Alliance
14593
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Posted - 2016.11.03 17:09:52 -
[55] - Quote
121209 wrote:So when can we actually start testing how effective booster alts will be...... whats eta on having all related skills, rigs, ships etc on SiSi?
Current status is there is no use in testing with only parts of the puzzle in place.
Anything in particular that you're missing? Everything should have been in place for a while now, but if anything is missing atm just let me know and we'll get it sorted.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Tribal Trogdor
Better Off Red Unspoken Alliance.
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Posted - 2016.11.03 19:48:51 -
[56] - Quote
CCP Fozzie wrote:121209 wrote:So when can we actually start testing how effective booster alts will be...... whats eta on having all related skills, rigs, ships etc on SiSi?
Current status is there is no use in testing with only parts of the puzzle in place. Anything in particular that you're missing? Everything should have been in place for a while now, but if anything is missing atm just let me know and we'll get it sorted.
Hard to put the puzzle together if you dont first open the box |
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