
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14789
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Posted - 2016.09.30 18:39:59 -
[1] - Quote
InterStellar Architect wrote:I've been playing Eve for over 5 years and I like the game. But there is a certain aspect of the game that I've developed a hatred towards - that's meta gaming.
I've participated in fleet fights where the fight did not happen because of spies.
Imagine a bunch of guys sitting down at a table playing poker. There are spectators in the background watching, and each competitor has a spy in the spectator area, reporting which cards the opponent has. This is like a perfect analogy to spies in Eve. Nobody would watch or be interested in the world poker tournament if this happened.
Now I am not sure why the spies do it, perhaps because they want to feel important, or maybe for certain ISK incentives.
In Entropia Universe, I read each player can only have one account/character, and if you have more than one character that's a ban-able offense. This would fix the Spy problem, but Eve Online will never be like that because the game is based on pure sandbox. And so many people have multiple accounts already (I have 5 accounts myself).
Eve Online is the only game that I know of, where people involved in alliance / corporation leadership are so uptight about what they say, because they are worried about leaking intel. Basically everyone can be a potential spy, until they are proven not. And even when they are proven not, they can still be a spy.
So my attitude towards all of this is: hey this is a fricking game, don't you get enough of this crap in real life?
Anyway, just I'm just venting about the certain aspect of this game that I hate, anybody feel the same way?
Nope. what you are describing is one of the things that adds value to the game. Epic events have come to pass in EVE (and make real world news) because of spying. Without spying, EVE wouldn't be EVE, because not knowing how is a spy (or who may turn coat) is a part of the 'tension' of the game. That 'tension' is important.
It's like saying "wouldn't the game be better if you could never lose a ship". No it wouldn't because being able to lose a ship is the only thing that gives the ship any emotional value. Likewise, having to be careful about what you say/mail and having to maintain a low intensity but 'always on' suspicion makes succeeding in what you are doing even sweeter.
Besides all of that, even getting rid of alts would not elminate spying, it would jsut shift it to real people who can be bought rather than alts. In fact, it might even encourage the use of real life money (which can't be tracked in game) to buy people to spy. Your dislike of spying probably keeps you from considering the actual costs of eliminating it (which is natural, when people dislike something it's hard for them to understand how it could be beneficial). |

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14789
|
Posted - 2016.09.30 18:43:31 -
[2] - Quote
Paranoid Loyd wrote: Entropia Universe is built to allow RMT, it would not work if you could have more than one account, there is a huge difference.
The meta game is all that keeps the game fresh. You might think you don't like it but you would have become bored long ago without it.
Related sidenote: This is what happens to people who leave the game because they can never be totally safe even in high sec. They rage quit loudly and go play some other MMO that doesn't have non-consensual pvp....and get bored really really quick because they are totally safe in that game... They didn't realize that the constant danger while playing EVE made their game experience more valuable, and so they come right back to EVE grumbling the whole way at the unfairness of it all  |