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Goe Rilla
Sebiestor Tribe Minmatar Republic
16
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Posted - 2016.10.03 10:37:11 -
[1] - Quote
So, CCP, any news on changes for this iwinbutton brokenass mechanic ?
Will we, for example, be able to finally and efficiently engage medium frigate blobs in a couple cruisers or BCs without the permajam because of that single ECM frigate in said blob ? Why is the only efective way to deal with ECM is either the ECM's ship destruction or sacrificing an important slot for an eccm or sebos ?
Wouldnt it be more intelligent to change it along a ship to ship hard formula like:
ECM Frigate vs Frigate = Full ECM str and duration applied
ECM Frigate vs Cruiser = Half ECM str and dura
ECM Frigate vs BC = Quarter ECM str and dura
ECM Frigate vs BS = Fith ECM str and dura
and so on ...
Could you perhaps make it so ? At some point in the near future ? No ? Right now, everytime any ECM ship shows up, pvp flies out the window unless superior numbers brought in to **** it up as quick as possible. It's stupid.
Thanks. |
Goe Rilla
Sebiestor Tribe Minmatar Republic
16
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Posted - 2016.10.03 10:57:17 -
[2] - Quote
Or another neat idea of mine,
When jammed:
Make only the source jam ship lockable. So to at least be able to defend yourself... |
Goe Rilla
Sebiestor Tribe Minmatar Republic
16
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Posted - 2016.10.03 11:17:06 -
[3] - Quote
Quote:This. The people who defend ECM are letting you know that there is no place for you in EVE, but there is for Mr. ECM. Even if you never undock, some one will always warp in and get jammed by cloakies. Defending mechanics like ECM (among others) is why alliance FCs have to make dates with enemy neighbors to undock at the same time with the same meta so that you can have a decent fight. Whenever ECM is brought up, the subject always gets changed to gang vs solo, ECM ships being light tanked, etc, but bottom line is that its just a shoddy mechanism that does not belong in the game. |
Ping PangWang
Ironstar Industries and Research
1
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Posted - 2016.10.03 12:23:55 -
[4] - Quote
FoF missiles /thread |
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
268
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Posted - 2016.10.03 13:00:02 -
[5] - Quote
Want to change ECM...? No-one's listening.
Personally I like the alternative of a good rework to make ECM overheat the modules on the target ship. Electronic warfare should knacker the electronics on the target.... isn't is so?
Would be great to have it so that after all the modules are blown that you then overheat the capacitor and at critical point the capsule is auto-ejected. Oooo new career path - hijacking!!
Regards,
Bored Sarge
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Mephiztopheleze
Laphroaig Inc.
985
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Posted - 2016.10.03 13:02:18 -
[6] - Quote
If you can get your drones to aggro the ECM boat, they'll continue to damage it if you get jammed.
Goe Rilla wrote:Wouldnt it be more intelligent to change it along a ship to ship hard formula like:
it already works kind of like that. bigger ships, with the sole exception of Marauder class battleships, have higher sensor strengths and are harder to jam out.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Goe Rilla
Sebiestor Tribe Minmatar Republic
16
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Posted - 2016.10.03 13:15:28 -
[7] - Quote
Ping PangWang wrote:Im dumb /thread |
Ping PangWang
Ironstar Industries and Research
2
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Posted - 2016.10.03 20:32:55 -
[8] - Quote
The butt hurt is strong in this one, show us where the Griffin jammed you on the model ship. |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
135
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Posted - 2016.10.04 03:09:53 -
[9] - Quote
There are many ways to fight ECM. Maybe if you spent more time thinking and less time begging CCP to nerf whatever kills you, you wouldn't lose to jams so much.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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May Arethusa
The Mjolnir Bloc The Bloc
214
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Posted - 2016.10.04 06:37:56 -
[10] - Quote
Quote:Why is the only efective way to deal with ECM is either the ECM's ship destruction or sacrificing an important slot for an eccm or sebos ?
I've always found this amusing. How exactly do you plan to counter potential sensor dampening? You sacrifice slots for a sensor booster. What about neuts? Cap boosters or cap batteries. Both are potentially devastating if unchecked, and yet nobody directs the same level of vitriol towards them that ECM garners. Target painters are entirely uncounterable (without relying upon your own EWAR), and enough of them will bloat even the smallest of targets to gargantuan proportions. Yet nobody really cares.
If you're dual webbed and unable to apply damage to your target as a result, do you charge headlong at the forums, your mouth frothing with tales of your misfortune and demands that this ridiculously broken module be fixed? No, you don't.
When your kiting ship blunders into scram range, do you blame the scram itself? No.
The funny thing is, ECM is one of the least reliable forms of EWAR. It simply has the most obvious impact when it works because for whatever reason people seem to believe they shouldn't prepare for it. That's your problem, not ECM's.
There is a group operating in my area that frequently relies upon ECM, and those that blunder into their trap often cry foul of ECM because they didn't expect it to be present. I fell foul of their trap once, and simply pointed out I would no longer fight them if it were present. Unlike everyone who cries about ECM, I then adapted my tactics and waited until I knew their Kitsune/Falcon pilot was flying another ship or absent. They responded by ensuring they never flew without it. Fair enough, I thought and went back to the drawing board, selecting ships with innately high sensor stengths and trained my support skills. When this proved unreliable, I modified the fits further. We haven't fought recently, because apparently ECM and overwhelming numbers weren't enough to ensure their victory. They've now added links to the mix, which won't help them for long. But when I decide to prove my point, they will know I'm ready for all their dirty tricks. Assuming they take the fight, which I highly doubt.
TL;DR?
Adapt or die. ECM is no worse than any other form of EWAR when it costs you a fight. |
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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
268
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Posted - 2016.10.04 13:07:47 -
[11] - Quote
May Arethusa wrote:
Adapt or die. ECM is no worse than any other form of EWAR when it costs you a fight.
Nope
- Other ECM modules and other modules have a stacking penalty. By their design ECM modules have a stacking buff
- Other EW does not prevent the target ship entirely from either attacking the EW aggressor or attacking something holding point on them.
- Other EW has counters to the effect (reduction) not a counter that is hit or no hit.
.
Whilst it is fun to be able to counter "the puzzle" of what an enemy will deploy against you, in a familiar combat environment, it should not be the case that you must plan for this eventuality or be doomed when you set off into an uncharted combat environment or against an unfamiliar enemy. ECM pushes that.
If ECM was a good gameplay mechanic then people would not have:
- fitted it onto every ship they could find in 2005
- for it then to be nerf batted out of left field and made useless
- to then get hull specific ships that have negligible combat effectiveness without ECM
- for it to continue to have a polarising effect amongst the community as to whether it's broken, useless, too powerful, HTFU, screw you, I was here first, get off my land, buy me a drink and don't talk to me, burp
.
There are circumstances where the other EWAR hits a perfect "sweetspot" but often there is a way for escape or destruction of the EWAR aggressor that is markedly different to ECM.
Caldari should have something better to fly than, for example, the blackbird (look at Arbitrator, Celestis, Bellicose). Look at the ******* Scorp ffs (compare it to the Armageddon, Domi and Typhoon).
ECM is bad, butthurt capsuleer or not.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Morgan Agrivar
Divine Bovine Security Services
575
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Posted - 2016.10.05 01:26:38 -
[12] - Quote
Now I know you are not going to believe this when I tell you that I was mining on an alt in Caldari space. I was bored and was doing some fiction writing at the same time.
The Venture was just mining as happy as she could be when these three horrible Gurista pirates show up on the scene. Having a decent tank, the alt somewhat ignored them as drones were deployed for defensive purposes. The thought was they will get their initial jam on her and then I would lock them up and sic the drones upon them with delightful glee.
I am NOT f***ing kidding when I say that the alt was permajammed by these three rats for at least seven minutes as they slowly chewed through the Venture's shield buffer tank.
Seven freaking minutes!
I ended up warping to another belt because I could not lock onto them and my drones, which were set to aggressive, just sat there lazily orbiting her. I dropped the drones out once again and went back to mining in another belt. After a few minutes, one Gurista pirate showed up. I thought the jam would hit and the drones would go do their job.
Well, it wouldn't be a story if that happened, would it?
No, she was permajammed yet again for over five minutes by ONE rat and my drones just sat there. So I abandoned those worthless drones, said "SCREW MINING!" and warped back to the station and logged her off.
ECM sucks when it happens to you. Mining sucks too.
This would cure me of the fear...
CCP Explorer liked you forum post. Now my life is complete...
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Zirashi
Cyclical Destruction
46
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Posted - 2016.10.05 05:18:11 -
[13] - Quote
ECM should have a diminishing returns mechanic. Each successful jam within X seconds of a previous jam reduces the duration by 50% with temporary immunity to jams after a certain amount of successful applications in that timeframe. Make the timer reset on warp or something, so it can't be gamed by jamming yourself with an alt until you are immune in preparation for a fight.
The problem I think people have with ECM is that for the user it is ultimately RNG and for the target it completely disables all offensive capabilities on a ship for a full 20 seconds each and every time (aside from FOF, aoe weapons like smartbombs, and drones already engaged before the jam). Getting blapped in your paper thin ship because your 1 trick ECM pony missed due to RNG sucks. Waiting ~20+ seconds to lock a frig with a battleship only to get jammed, have to wait 20 more for the effect to wear off to start locking again, only to get jammed and repeat the cycle is also terrible. The gameplay for ECM is just bad all around in my opinion. |
Mephiztopheleze
Laphroaig Inc.
985
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Posted - 2016.10.05 05:42:29 -
[14] - Quote
Zirashi wrote:ECM should have a diminishing returns mechanic. Each successful jam within X seconds of a previous jam reduces the duration by 50% with temporary immunity to jams after a certain amount of successful applications in that timeframe. Make the timer reset on warp or something, so it can't be gamed by jamming yourself with an alt until you are immune in preparation for a fight.
ECM has extreme diminishing returns compared to other EWAR. The modules don't stack at all, they all operate independently.
Say I hit you with a jam, then 5s later, hit you with another successful jam. You're jammed for a total of 25s until that second jammer cycles, assuming no other jams land in that time. Every time I have to throw two jammers at you, coz one missed, is one less other target I can potentially jam out.
Tracking/Guidance Disruption, Damps and Target Painters suffer stacking penalties, but they do stack. This is how a Keres can completely lock down an Orthrus. 3x Damps should knock their targeting range down to below my Scram range, now all I have to worry about is those blasted light drones.
Remember: a mere two volleys from a flight of unbonused light drones can blap a Kitsune. Pretty much any destroyer, except the Dragoon, can alpha a Kitsune clear off the field. Falcons have a targeting delay after they decloak. Use that 10s to lock them up and get your drones on them. All you have to do is threaten an ECM pilot with damage and they'll bug out if they can.
ECM, as I've written before, is not a magic I Win Buttan for your gang or fleet.
I'm not even going to mention the non-trivial training times required to really have Strong Jams. FYI: 'Strong Jams' is considered at 15 points of jam strength. Usually, this means overheating.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Vladimir's Revenge
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2016.10.05 07:57:59 -
[15] - Quote
This thread should be titled "Another ImMadIDied Thread". |
Zirashi
Cyclical Destruction
46
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Posted - 2016.10.05 09:53:58 -
[16] - Quote
Mephiztopheleze wrote:Zirashi wrote:ECM should have a diminishing returns mechanic. Each successful jam within X seconds of a previous jam reduces the duration by 50% with temporary immunity to jams after a certain amount of successful applications in that timeframe. Make the timer reset on warp or something, so it can't be gamed by jamming yourself with an alt until you are immune in preparation for a fight. ECM has extreme diminishing returns compared to other EWAR. The modules don't stack at all, they all operate independently. Say I hit you with a jam, then 5s later, hit you with another successful jam. You're jammed for a total of 25s until that second jammer cycles, assuming no other jams land in that time. Every time I have to throw two jammers at you, coz one missed, is one less other target I can potentially jam out. I think we may have different interpretations of terms here when it comes to diminishing returns. ECM either works or it doesn't. There is no diminishing returns there. If you waste a cycle of your jammers on a target already jammed, that is operator error. In your hypothetical, each jammer is operating at full strength and the reason you jammed me for 25 seconds instead of 40 is you blew your load too soon. I think "stacking penalty" is a more apt description for what you were describing.
What I was trying to describe is:
I jam you, you're stuck for 20 seconds.
I jam you again, this time diminishing returns kicks in, you're jammed for only 10 seconds.
Then we can have ecm ships with tanks slightly stronger than a wet paper bag so they can stay on grid for longer. |
Skelee VI
Wraithguard. The Wraithguard.
60
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Posted - 2016.10.05 13:21:41 -
[17] - Quote
I like jams they way they are. I get jammed all the time, we get jams too. perfect! |
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
268
|
Posted - 2016.10.05 16:27:19 -
[18] - Quote
It appears a number of players do not get elementary probabilities.
eg: #1 A Jam is 20% effective (or 0.2). In the case of a single target the chance of a successful jam per single cycle of all jams, where for example a griffin using 3 jammers at 20% is as follows:
Failure to jam at all 0.8 x 0.8 x 0.8 = 0.512 = 51.2 % Jam successful by at least one of the ECM modules = 0.488 = 48.8%
eg: #2 So with Racials in a medium FW plex, for example, with a Rook or Falcon (undectable and can be a neutral alt) against Cruiser targets you might have:
5 jammers of various types so maybe 2 at 45% effect and 3 at 15% effective. Probability of all 5 jammers failing on the one key target you want to take out (maybe a soloist):
Jammers all fail at 0.55 x 0.55 x 0.85 x 0.85 x 0.85 = 0.1857 = 18.5% chance of failure each cycle of all jammers failing. So jammers that had 45% and 15% chance just stacked to an 81.5% chance to jam. Stacking bonus not penalty.
If you choose to use your jammers to jam multiple targets, you are taking your chances more but those successful hits take out multiple targets for a cycle or more and that is a very powerful force multiplier. (The original intention for ECM I suspect was to allow smaller groups to fight against larger numbers).
With ECM used on multiple targets at one module per target you get the situation where often your ECM fails you completely because you left yourself at the mercy of the gods on a 45% chance or so with racial.
Most jammers are used together on a key target. Most used this way (correctly) are successful because of the probability from multilple chances (see examples #1 and #2 above).
Hence why people experience the "perfect" or "useless" effect when using ECM.
It should have been reworked in 2005 and CCP never dedicated the effort it deserved. Time for change is overdue.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Robot Robot
What.
24
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Posted - 2016.10.09 22:03:37 -
[19] - Quote
I'd like to see a turret equivalent to FOF missiles. If we get that, then I will have zero problem with ECM. As it stands, I have very little problem. |
Substantia Nigra
Polaris Rising The Bastion
1521
|
Posted - 2016.10.10 01:46:17 -
[20] - Quote
Robot Robot wrote:I'd like to see a turret equivalent to FOF missiles. If we get that, then I will have zero problem with ECM. As it stands, I have very little problem.
I am at a loss to understand the benefits of having ECM that is 'no problem'. The whole reason you use ECM is to create a problem, for the other guy.
I do not fit a multi jammer to my nullsec haulers so you are faced with no problems, I fit them for the (admittedly low) possibility of escaping the problem you're trying to cause me. I do not camp with a falcon up my sleeve for it to be no problem. It's a force multiplier that helps me cause problems or, when I have over extended, to help me to preserve assets in bravely running away.
The current ECM dice-roll seems, to me, to be a reasonable balancing act, although I did kinda like the previous awesome power of dedicated jammers. I am a sick person and see jamming as another awesome part of the even game dynamic*.
* I still chuckle to remember the tears of Makalu Zarya (A very good eve player, now retired byt he looks, who also happened to be an enemy) when our ECM-intensive fleets would grief his assembled AAA hordes.
* I also think cloaking and cloaky camping and afk cloaky camping is another dimension of eve's excellence. So sue me!
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.
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March rabbit
Mosquito Squadron The-Culture
1925
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Posted - 2016.10.10 09:02:55 -
[21] - Quote
Mephiztopheleze wrote:If you can get your drones to aggro the ECM boat, they'll continue to damage it if you get jammed.
The problem here is that frigates in general have higher lock speed too. And to order drones to do anything you would need to lock the target first.
The Mittani: "the inappropriate drunked joke"
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Robot Robot
What.
25
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Posted - 2016.10.11 00:54:43 -
[22] - Quote
Substantia Nigra wrote:Robot Robot wrote:I'd like to see a turret equivalent to FOF missiles. If we get that, then I will have zero problem with ECM. As it stands, I have very little problem. I am at a loss to understand the benefits of having ECM that is 'no problem'. The whole reason you use ECM is to create a problem, for the other guy.
Sorry, I didn't mean that ECM never causes me a problem in combat. It does! But I think it's generally in a good place balance-wise. My one complaint is that it literally turns off turrets, and that's not very fun. I just wish that turret-users had a "fire blindly in the dark while jammed" option, like missiles and drones do. Frankly, I'd be fine with that option being almost completely ineffective. So long as I can spew ammo and say "I may not be able to target you, but I can still hope you fly into my bullets."
But, yeah, from a balance perspective I think ECM is fine.
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Old Pervert
Perkone Caldari State
13
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Posted - 2016.10.11 22:20:31 -
[23] - Quote
Sigh lol.
You complain about getting jammed out. Would you rather RSD? Your guns would still work, but they're not gonna be inside your targeting range, so... same effect, you die. Well, not quite the same, because then you make a thread complaining about RSD instead of ECM.
How about TD/GD? A pilgrim with 2 TDs can reduce a Ferox with Spike down to a whopping 15km range (according to pyfa, I'm not logged in atm). Your guns still work, but they're not gonna be in range so... same effect. Would you be complaining here that your turrets couldn't hit anything and you couldnt' fight back?
Your ship has weaknesses, just like theirs. Take a look at ECM. It is RNG-based. If that jam doesn't land, odds are they're gonna get blapped. How would you like it if your active tank only worked 50% of the time with a 20 second cycle time?
EWAR is a means of killing other ships. It has strengths and drawbacks. Almost guaranteed the EWAR ship you face will be sacrificing tank or dps (or both if you're a falcon) for said EWAR. |
Nikea Tiber
Backwater Enterprises RD
36
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Posted - 2016.10.15 02:54:11 -
[24] - Quote
Oh look. Another ECM thread. It works as intended. It is RNG based target nullification. Small gang vs small gang, it is a powerful force multiplier. Personally, i think it is pretty balanced; it can be annoying, sure, but there are options available to counter ecm. FoF missiles, and I believe drones set to aggressive will target and engage the closest hostile to you (so heavy missiles and HAMs can/will explode harmlessly on that warrior II that is orbiting you), so get close to the offending ecm boat if you have got drones or FoF. The opposition filled out a seat just to nullify 1-3 (depending on how your jammer like to operate) of your ships, nothing is stopping you from doing the same thing. The ridiculous thing is that sensor damps are useful in every situation ECM is (plus a few more), and don't compete for tanking slots on ships bonused for them, and nobody seems to care. Some SD boats get a bonus to scramble as well ffs, the choice should be obvious.
my other nano is a polycarb
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Desiderya
Pyre Falcon Defence and Security
1143
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Posted - 2016.10.15 23:56:37 -
[25] - Quote
All in all, for diceroll based PvP the twenty second duration feels too long.
Ruthlessness is the kindness of the wise.
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Old Pervert
Perkone Caldari State
19
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Posted - 2016.10.17 20:45:10 -
[26] - Quote
Desiderya wrote:All in all, for diceroll based PvP the twenty second duration feels too long.
Heck yes it does. I'd love to see the cycle time dropped down to 5-10 seconds. |
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
268
|
Posted - 2016.10.18 21:00:43 -
[27] - Quote
Sigh
Old Pervert wrote:Sigh lol. Would you rather RSD? Your guns would still work, but they're not gonna be inside your targeting range, so... same effect, you die. Well, not quite the same, because then you make a thread complaining about RSD instead of ECM.
RSD does not stop you engaging in all activities other than pointing your ship somewhere. With RSD: You are still able to use mods at close range and you are still able to pilot. RSD pilots either uses a long point that can be escaped or it requires someone else to be close to hold point/scram etc. whom may be aggressed, attacked with energy warfare, drones, ewar of your own or escaped using range control from your own mids.
ECM does not allow for this. You lose all ability to control range, energy warfare, guns, missiles (fof is a poor substitute), use of your own EW and possibly drones as the Drone AI does not activate drones on a target if you are jammed and aggressed before they are launched.
Old Pervert wrote: How about TD/GD? A pilgrim with 2 TDs can reduce a Ferox with Spike down to a whopping 15km range (according to pyfa, I'm not logged in atm). Your guns still work, but they're not gonna be in range so... same effect.
See above. TD's or GD make the weapons ineffective not all things.
Old Pervert wrote: Your ship has weaknesses, just like theirs. Take a look at ECM. It is RNG-based. If that jam doesn't land, odds are they're gonna get blapped. How would you like it if your active tank only worked 50% of the time with a 20 second cycle time?
EWAR is a means of killing other ships. It has strengths and drawbacks. Almost guaranteed the EWAR ship you face will be sacrificing tank or dps (or both if you're a falcon) for said EWAR.
This you present as an argument to justify the ECM mechanic? These are all symptoms caused by the original mechanic being broken.
I'm happy to sit on the fence and hear the same situational arguments thrown back and forth through discussions of "ECM is overpowered" or "ECM is not".
- The mechanism is a failure of design.
- It is poor gameplay and results in reduced interaction.
- It leads to frustration (by both the user and the target in turn) depending on the circumstances of the situation.
- It requires ship hulls that are not only specialist but are nerfed compared to their peer hulls in dps, manoeuvrability and tank.
- It requires a reduced range compared to other forms of EWAR.
- It requires that as many of the EW modules are fitted just to make the RND probability pass test a likelihood.
- It requires a module that stacking boosts unlike other modules that have a stacking penalty (the more you fit the better the chance of jams).
This is not good for the game. ECM should be stripped out and replaced. Not buffed not nerfed. Redesigned. Make a system that is fun to play with and against without a win or bust situation every time.
Personally I like a model based on heat damage of modules inside the target ship with a byproduct of forced capsule ejection.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
268
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Posted - 2016.10.18 21:18:53 -
[28] - Quote
Nikea Tiber wrote:Oh look. Another ECM thread.
It works as intended.
Irrelevant. The design was flawed from the start. Whether it is currently working as intended or not, it is poor design and poor gameplay. The current design is a rework of a rework because the original design saw ECM modules put on every hull possible.
Nikea Tiber wrote: The opposition filled out a seat just to nullify 1-3 (depending on how your jammer like to operate) of your ships, nothing is stopping you from doing the same thing.
Not all ECM is deployed and played as you describe. It is at it's least effective when used to jam multiple targets. ECM often then fails to produce the required effect as the ECM ship is made primary and dies quickly because it has no tank (by design because of the broken mechanic).
The ECM pilot either decides to use ECM the most effective way or stops trying to use ECM. When they learn that ECM is best used on one target (may be two) the probability rises and the devastating effect of multiple successful cycles of jam (neutralising all items on a ship) becomes reality.
This is rarely used in Fleet operations of medium (8) or up because the ECM hull will be instantly primary (if within reach) and has no tank because all of the ECM hulls were nerfed due to the broken effect of ECM.
Nikea Tiber wrote:The ridiculous thing is that sensor damps are useful in every situation ECM is (plus a few more), and don't compete for tanking slots on ships bonused for them, and nobody seems to care. Some SD boats get a bonus to scramble as well ffs, the choice should be obvious.
RSD does not deny use of mods at close range and range control is a very important aspect of all Eve. It has a sweetspot if the correct situation is engineered that puts it close to ECM in small / medium (kite) fleets.
It relies heavily on range control, from the target, where ECM does not.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
268
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Posted - 2016.10.18 21:21:43 -
[29] - Quote
Old Pervert wrote:Desiderya wrote:All in all, for diceroll based PvP the twenty second duration feels too long. Heck yes it does. I'd love to see the cycle time dropped down to 5-10 seconds.
Work on the drone AI whereby a pilot might choose an auto-aggress preset priority list would perhaps help improve counters to all EWAR.
However, the denial of all actions by the ECM effect is broken, no matter how good or bad the chance of success, no matter how weak the hull wielding this weapon.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Gully Alex Foyle
Black Fox Marauders
4470
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Posted - 2016.10.21 10:21:42 -
[30] - Quote
Take away RNG, switch to jam duration.
For example, 10-strong jam vs. 20 sensor strength jams for 10s out of the 20s module cycle time.
Re-balance ECM strengths across the board to taste, considering that losing all locked targets is already a strong effect, even if you can re-lock after a few seconds.
Throw ECM an optimal and falloff into the mix, possibly decreasing optimal to compensate jam certainty with ship vulnerability.
Could spice things up a bit.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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