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Saint Shadow
Psirens
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Posted - 2007.03.21 17:30:00 -
[1]
Having spent the last 11 months and 20 odd days training up support skills, I'm now coming to the part of what ship to specialize in. BC's seem to be within my "if you can't afford to lose it, don't fly it" range and I was wondering about the role/functionality(not the -intended- role) of BC's in PvP. As the topic says, are these ships viable in 0.0 fleet engagements as well as small gangs, or are they crap?
Also, which race would have the most viable BC's to be able to work in both effectively should you think they are fleet-viable? I haven't really gotten any race specific skills yet, so I am really totally open for specialization in one race. As I said above, I've been training the generic support skills (engineering, electronic, gunnery, weapon upgrades, adv wep up) those kinds of skills.
Any constructive advise would be greatly appreciated. __________________ 0.0 bound... |

LeviUK
hirr Morsus Mihi
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Posted - 2007.03.21 17:45:00 -
[2]
Edited by: LeviUK on 21/03/2007 17:41:49 I've found BCs to be perfectly viable in mid-sized roaming gangs - a good compromise between cost, travel speed and damage.
In fact I recall one such occasion during an empire war with MC, my poor Harbringer was caught as our gang warped away from a larger MC gang and I had some ceptors, Zealot, Mega and a Vindicator banging down on it while I was 15km from gate and webbed/scrambled. Thanks to the power of dual rep, cap boosters and MWD (although webbed), I made it out albeit with flames belching from my ship.
I've also seen Myrmidons take a serious beating (see one of Marko's Outbreak movies for an example) and I've seen Ogre IIs deliver single wrecking hits of 450 from the same ship.
I have less experience with the Caldari and Minmatar BCs but i do hear good things about the Hurricane and Drake.
So yes, for close range gangs and fleets, I would easily recommend battlecruisers. If you weigh up cost v performance, they are a very good choice.
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Minerva Radisky
Caldari The Arcanum
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Posted - 2007.03.21 17:56:00 -
[3]
Edited by: Minerva Radisky on 21/03/2007 17:54:09 I like the balance they reach between cruisers and battleships.
Near battleship level damage and tank, with just a touch more speed, but at half the cost of a battleship and a little less skill-intensive for combat. I think they should be perfectly fleet viable, however. While they're a lot more costly than cruisers to lose, they can certainly dish out and take a lot more damage, and most can be purchased + insured + fit for less than the purchase of a battleship alone.
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Topaz Skydiver
Minmatar Narrative Freshfood
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Posted - 2007.03.21 17:58:00 -
[4]
Edited by: Topaz Skydiver on 21/03/2007 18:00:15 Fun, but we used them mainly in small and medium sized gangs, often with speed fitting, so that they were able to keep up with frigs and cruisers, when moving around. I don't know how it is now after the speed nerf.
Anyway battlecruisers are really nice ships, some are decent damage dealers and have very strong tanks. So you use them, whenever you want something with more punch, but don't want to fly around with battleships.
Ok, in a bigger fleets with other BS, I'd always prefer a BS over a battlecruiser of course, since it's just more dps and/or better tank. Also a question of having the skills ofc. Don't know, how the gang bonus setups work out though, but for that you have some command ship pilots (tech-2 battlecruisers).
My view: Battlecruisers are definitely worth training, except you rather prefer to sit in frigs or so.
edit: And you get more for your money, if you buy a battlecruiser instead of some hacs.
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korrey
Taurus Inc
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Posted - 2007.03.21 18:03:00 -
[5]
To answer your specific question, no. Battlecruisers can neither reach far enough with their guns nor do enough damage to be worthwhile in large 0.0 fleet-battles.
They will be shredded by focused fire in seconds and can do nothing respectable for the gang Unless you use them for their intended purpose of using gang mods. Thats the only part about them worth using, cheap gang bonuses. ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |

TheShire
Amarr F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.03.21 18:37:00 -
[6]
comes down to cost really, BC's are pretty close to BS's in many ways and not close in others..skill factor oc.
if you go out on fleep ops and have money to burn sure take a BS what the hell, if youre a little thrifty a BC is the way to go 
i <3 my myrm 
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.03.21 19:07:00 -
[7]
Originally by: korrey To answer your specific question, no. Battlecruisers can neither reach far enough with their guns nor do enough damage to be worthwhile in large 0.0 fleet-battles.
They will be shredded by focused fire in seconds and can do nothing respectable for the gang Unless you use them for their intended purpose of using gang mods. Thats the only part about them worth using, cheap gang bonuses.
QFT
In real fleet battles there is no place for BC's unless you use them to give bonuses to gang. In small/medium gang action, there is a place for them. --------------------------------------------------
http://dojo.fi/~rancid/loituma__.swfAlways look on the bright side |

Swamp Ziro
EPSILON TEAM
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Posted - 2007.03.21 19:30:00 -
[8]
Originally by: Setana Manoro
Originally by: korrey To answer your specific question, no. Battlecruisers can neither reach far enough with their guns nor do enough damage to be worthwhile in large 0.0 fleet-battles.
They will be shredded by focused fire in seconds and can do nothing respectable for the gang Unless you use them for their intended purpose of using gang mods. Thats the only part about them worth using, cheap gang bonuses.
QFT
In real fleet battles there is no place for BC's unless you use them to give bonuses to gang. In small/medium gang action, there is a place for them.
0.0 isn't just the war of the coalitions, and not all alliances field that kind of fleets regularely. As such, I'd say BC's are perfectly viable for 0.0 fleets.
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SwindonBadger
0utbreak
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Posted - 2007.03.21 19:35:00 -
[9]
gang bonus for the win, in big fleets it helps as well as small gang, when ur inty pilots jump from 4 kps to 7 kps and 20 k scrams work at 27 k with your webber at 13 u miss alot of damge + can tackle outside of nos range. Swap the bonus for damge/tank for ur main bs.
on a personal note its been fun waiting for members to activiate moduels and watching some poor inty realse its a bit late to align out now that ur closing 3kps fater then u were.. gotten me a fair few tasty kills and whenever I see the guys who fly with gang bonus log on its a happy moment.
enyjoy your corp mates going undocking I wanna try something in the wee hours to,
if that helps for all them hours waiting traning
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KaptnSparrow
Caldari TARDZ Gods of Night and Day
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Posted - 2007.03.21 19:37:00 -
[10]
Originally by: korrey To answer your specific question, no. Battlecruisers can neither reach far enough with their guns nor do enough damage to be worthwhile in large 0.0 fleet-battles.
They will be shredded by focused fire in seconds and can do nothing respectable for the gang Unless you use them for their intended purpose of using gang mods. Thats the only part about them worth using, cheap gang bonuses.
mhm my ferox does quite a good job as anti support. 5 x 250mm tech II rails and ceptors/afs/pods/cruisers leave the battlearea very fast.
and 120km optimal are also not to bad.
...eve's worst pirate...
...if I missed killmails of the past, please update the killboard! |

Gerana
Minmatar Shokei
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Posted - 2007.03.21 19:59:00 -
[11]
Edited by: Gerana on 21/03/2007 20:01:20
Originally by: KaptnSparrow
mhm my ferox does quite a good job as anti support. 5 x 250mm tech II rails and ceptors/afs/pods/cruisers leave the battlearea very fast.
and 120km optimal are also not to bad.
I'm little OT, but I would like to know your fit for railrox for PvP use in fleet battles. According to quickfit I cannot fit 5x 250 mm rails on my ferox :( with Adv. weapon upgrades at lvl2 :(
Edit: TBH I can fit them but not with those 4 large shield extenders I use while equipping 5 HML.
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eXtas
Kemono. Privateer Alliance
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Posted - 2007.03.21 20:15:00 -
[12]
Originally by: Gerana Edited by: Gerana on 21/03/2007 20:01:20
Originally by: KaptnSparrow
mhm my ferox does quite a good job as anti support. 5 x 250mm tech II rails and ceptors/afs/pods/cruisers leave the battlearea very fast.
and 120km optimal are also not to bad.
I'm little OT, but I would like to know your fit for railrox for PvP use in fleet battles. According to quickfit I cannot fit 5x 250 mm rails on my ferox :( with Adv. weapon upgrades at lvl2 :(
Edit: TBH I can fit them but not with those 4 large shield extenders I use while equipping 5 HML.
ferox is actualy ok for fleets, I get around 150km optimal with it and if I remember right I had 5x 250mm II, 2x assault launcher, 3x sb, 2x tracking computer, 3x dmg mod, 1x tracking enhancher... possible to drop one sensorbooster for something else.. the dmg isnt that grate but same as an eagles :)
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Amda Portisse
The Phoenix Rising Lotka Volterra
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Posted - 2007.03.21 20:22:00 -
[13]
Actually, in large fleet fights, I think there is a place for battlecruisers. sure, they're never going to tank as well as a BS, but by fitting them with the upgraded cruiser equivalent of frigate-weapons, so T2 7 x assault launchers or T2 rockets (for the kinetic bonus) on a drake, or T2 quads on a harbinger etc, and you can blow your way through the enemy light-support/frigates etc, potentially stopping them getting points on your BS's.
It's a good little variation, and the much lower pg/cpu requirements of the smaller turrets/launchers means you can fit a really really good tank. ------------------ The Phoenix Rising |

korrey
Taurus Inc
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Posted - 2007.03.21 21:02:00 -
[14]
For the deal with the Ferox, yes it makes a faily good anti-inty fighter but your DPS will be jack-all. Actually your DPS will be just enough to grab aggro from 2-3 Megathrons and they will trounce you with 425mm II's until your structure goes into negative HP.
As for fitting smaller guns and such, thats ok but a waste of 25-40m to me. Id much rather get a few cormorants and do the same thing for 5m  ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |
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