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Thread Statistics | Show CCP posts - 2 post(s) |

Moncada
Amarr Fusion Enterprises Ltd Mostly Harmless
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Posted - 2007.08.03 11:27:00 -
[331]
Ha! Now we get some luvin :D
Montada Cardinal Maledictus Sanguine
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Isan Danderoda
Strix Armaments and Defence Acheron Federation
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Posted - 2007.08.03 11:39:00 -
[332]
Though I realize that changing things for mining and industry could easily off-balance the economy in various and sundry ways I agree whole heartedly that these people, who are the backbone of the game to be honest, really do deserve some attention from time to time.
I'm 90% combat and always look forward to changes and improvements to the combat system, but whenever I see the big patches come out I always wonder when the miners are going to get a little lovin'. Eve is their game too!
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Linda kays
Gallente University of Caille
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Posted - 2007.08.03 12:14:00 -
[333]
Okay I feel like I shoud state my 2 isks worth: I've from day one been a "miner", not as dedicated as could be, still in Covetor still, and only have perfect skills for that. I find I can solo mine some 2 Jet cans pr hours which I see as fine, I hate to Jet can everything and rely on a Hauler but, hey it works. Also have "perfect gallente Hauling skills" I take my Itty 5 load it with now T2 modules cargo expanders and can carry some 25.000 in the hull, which is rougly a full jet can, I've seen that you can "Magic can" your hull bigger, think it's fill the cargo with LArge cans, and drop stuff in those (I'd call it cheating), But that is not something I'd recommend really, I'd rather try get some rigs to push the cargo to 27.500. Anyway. I've recently moved back into Empire after doing only Ice mining in 0.0 which was rather profitable, well same as empire ice mining really, just had to look out for rats, which I could deal with, and or other players, in Empire I only need to look out for thiefs, which is MY core concern. I Love the idea of having the BArge cargo hulls expanded to a larger value, especially based on a skill, plus having a "trade" option to other ships, like the haulers. and then simple have the jet can removed. That would eliminate Ore thiefs all togther, well it's give them a harder time, as they'd have to actually engage in combat to get to my "cargo". As I see things this would be a great solution to many's problem, granted macro miners could have a feast at the belt, but who cares, I've seen few REAL macro miners through my time as devastating as Ore thiefs. As for a capital mining boat, I'm not sure what to think I can't keep up anymore, I've after all only have 25 million sp's and 90% of that is in mining and/or proccessing. I've through living in 0.0 for some 3 months found that I can't even with the biggest badest ship with best setup aviable to me handle myself in a simple astroid rat spawn.
Afterall one of the greatest forces in this game I liked from the very begining was the option to go fully solo. I can still do this but if I'll try to make more then a million pr. hour with reasoable risk (I play safe), only way is to go with missions, Level 2's I think can do the trick, and they aren't really that hard with a simple destroyer/cruiser.
Baseline, Ohh please implement Barge cargo hull x 5. and ship to ship trading in space(trading/transfers are the same to me). http://elune-ferret.spaces.live.com/
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Alpha Naturi
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Posted - 2007.08.03 12:53:00 -
[334]
I for one think the solution to the miners dilemma is quite simple. Ccp should just remove the industrial profession completely. This would eliminate the debate that rages within eve. EVE IS PVP !!. Now that we have taking care of that , all CCP has to do now is figure a way for people to kill each other in pods. 
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Doctor Fruitloop
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Posted - 2007.08.03 13:54:00 -
[335]
Originally by: Alpha Naturi I for one think the solution to the miners dilemma is quite simple. Ccp should just remove the industrial profession completely. This would eliminate the debate that rages within eve. EVE IS PVP !!. Now that we have taking care of that , all CCP has to do now is figure a way for people to kill each other in pods. 
Thats funny...... /sarcasm
Discussions and speculation can now end - we got a capital mining ship planned!!! Look at devblog for mining goodness. Now we just need a name for the thing  May I suggest the "Goliath" as the name of this thing?
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.03 14:23:00 -
[336]
Originally by: Doctor Fruitloop
May I suggest the "Goliath" as the name of this thing?
No you may not. Names that have meanings of bigness are lame... I mean they are just so obvious and easy that it makes the whole thing a corny joke.
I would rather they actually spent time to come up with a decent name.
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Motoko 1982
Gallente FM Corp
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Posted - 2007.08.03 15:34:00 -
[337]
I like the idea of having a seperate ore-cargo-bay. You certainly can't fill up a ship with ore as they fill up a ship with grain here on earth, so a special bulk-cargo hold would make sense. You'd squash the battleship miners in one swoop, since no ore-bay: no mining. Give the mining cruisers a ore-bay as well. This will ensure that mining is a profession done in mining vessels, and the lower barges would become a bit more usefull as well.
The ability to empty barges directly into a hauler seems rather essential. It would only seem strange that you'd have to jettison your cargo into space when another ship would be able to rake it in with the 1500m natural tractor-beam-cargo-grabber that every ship has. Gang has access to ore-holds, so the hauler can fly past the barges to grab out the ore. Excellent. Ore thieving should be done only 1 way: destroying the hauler or barge to get what's inside. As a counter, ore should have a fair chance of surviving the destruction, or perhaps a percentage will survive. This will allow CCP to make jetcans incapable of holding ore as well, effectivly ruining the entire jetcan-scheme.
The haulers would need to have an ore-bay as well, to facilitate the hauling process.
The ORE capital vessel would have it's grabbing range extended by the special tractor beam, let's name it Ore transfer array or something in that range. It'll allow the pilot to grab ore from gang-barges that are say 50km away. No need for tractoring boxes, because they aren't used anymore. Then we could also clean up belts, because dozens of boxes floating in it is just weird. By the way, why not use capital mining lasers? Surely capitals should have some way of earning back their massive cost (both isk and skill-wise). Just adding a big command-ship for mining won't do...
The scanner improvements are very nice. You'd be able to augment the use of a scanner even further: make every asteroid display as "asteroid" as default. ONLY after scanning do you know what ore it has, and this information is relayed to the gang. This will make mining a bit more like a treasure hunt, with a general feeling of happiness whenever you find an expensive one. It would also be more realistic: roids would generally be covered by dust on the outside, so you'd have to use a geological scanner to see what's inside anyway.
Mining is rather boring as it is now, and the scanning would make it better. Another option that has already been written about is to make belts hidden by default, and require you to scan for them using the on-board scanner. That will give much more flexibility when factoring in rare belts, and special belts. No more returning to a special system that has that one respawning belt of goodness, you need to seach for them, and find them. The concequences for ratting will have to be dealt with, maybe make rats frequent small bases around planets, where the bases would be just like belts, and the rats behaving as they do now. I am myself a fanatic explorer, and I could imaging finding good belts like I find good complexes would make the profession a lot more fun.
Mining solo vs mining with a gang should have only the efficiency as a difference. A gang can quickly find a belt, empty it, while staying on the job because a hauler is emptying there ore-bays. Moreover, using a skilled commander with gang-boosting modules for mining will increase the yield, while he could at the same time defend the crew from rats (that will of course also spawn in those belts). That will make mining in a gang safer, more fun, and more profitable.
About drones: keep them. They only add to the diversity of having to monitor them, and watching them work. Besides, it gives miners some extra skills to train, and some extra ways for a market. We just need more types: ice miners, maybe ones you can fit with crystals!
Whew, so much for my post. I hope these ideas are well received. Haven't read all the posts in detail, there are too many. 
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padraig animal
Minmatar Darklite inc INVICTUS.
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Posted - 2007.08.03 15:39:00 -
[338]
Good thought /ide'as i'l sign to this and that 
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Zorro Hugh
Caldari Dice Revolution
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Posted - 2007.08.03 16:03:00 -
[339]
-/ Signed. I fully support this +++++
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GuruJ
Gallente Lynx Frontier Inc.
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Posted - 2007.08.03 16:08:00 -
[340]
Please fix the mining drones and the bonuses for the drones. There is no reason they shouldn't work. I made the decision to be a drone miner so I could also tank in my domi. The lack of bonuses for the skills I have trained make this frustrating as I should be pulling in 2 more pieces of crok per drone!
kill the isk farmers. It's not hard if you really want to do it. I also think you should stop all further dev until you fix the things in game that don't work! Peace "Fancy ships, big guns, and expensive things; what about your soul does it Bling Bling?"
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Doctor Fruitloop
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Posted - 2007.08.03 16:14:00 -
[341]
Originally by: Riley Craven
Originally by: Doctor Fruitloop
May I suggest the "Goliath" as the name of this thing?
No you may not. Names that have meanings of bigness are lame... I mean they are just so obvious and easy that it makes the whole thing a corny joke.
I would rather they actually spent time to come up with a decent name.
Yes.... because CCP do that all the time for ORE vessels. "Retreiver""Hulk""Skiff" stand out. Heck, most of the Caldari ships are named after birds I hear in the morning Raven, Osprey ect.
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flearider
Minmatar Raddick Explorations Executive Outcomes
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Posted - 2007.08.03 16:21:00 -
[342]
ok now that we have the big "thing" i have a question or 2 .. 1)will it be able to mine itself ??..or is it just for corp op's 2)will it have some defensive firepower...fighters or weapons ?? 3)when are we going to get it ..3-6 months ?
i like the idea but will have to train the alt up to use it and really hope you can use it solo as well as corp ops
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Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.08.03 16:28:00 -
[343]
You want to use a ship, that most probably cost over a billion isk, solo? You know thats asking to get ganked... (cap ships dont go into high sec btw!)
---sig---
Carebear for life (unless I am in the advantage and have 99% chance of winning(, hey 1% chance to lose, thats risk right, good!)!
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Anaalys Fluuterby
Caldari
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Posted - 2007.08.03 16:31:00 -
[344]
Originally by: flearider ok now that we have the big "thing" i have a question or 2 .. 1)will it be able to mine itself ??..or is it just for corp op's 2)will it have some defensive firepower...fighters or weapons ?? 3)when are we going to get it ..3-6 months ?
i like the idea but will have to train the alt up to use it and really hope you can use it solo as well as corp ops
They have already said it isn't going to be a belt-destroyer, so Corp/Alliance ops only; it isn't a "mining barge", its the carrier equivalent of an industrial ship. Also, since it is officially a Capital ship, LowSec and 0.0
No love for miners at all... <-----------> Factional Warfare:
The LowSec wars which never happened. |

Hammering Hank
Caldari
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Posted - 2007.08.03 17:42:00 -
[345]
Originally by: Anaalys Fluuterby Also, since it is officially a Capital ship, LowSec and 0.0
No love for miners at all...
Umm.... The Freighter class is also a Capital ship, and it has no Sec limits. Why should the ORE capital ship?
(T)Hank(s) |

Anaalys Fluuterby
Caldari
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Posted - 2007.08.03 17:44:00 -
[346]
Originally by: Hammering Hank
Originally by: Anaalys Fluuterby Also, since it is officially a Capital ship, LowSec and 0.0
No love for miners at all...
Umm.... The Freighter class is also a Capital ship, and it has no Sec limits. Why should the ORE capital ship?
The Freighter is "called" a Capital ship, but doesn't require the Capital skill to fly. The new Industrial does.
The Freighter cannot open jump portal. The new Industrial can.
First two things that stuck in my head  <-----------> Factional Warfare:
The LowSec wars which never happened. |

Rashid Starfury
Gallente Sovereigns of Destiny
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Posted - 2007.08.03 18:41:00 -
[347]
/signed
I have been a miner from day one, nearly 4 years ago. I do missions, trade, research, building, etc. But mining supplies me with most of the minerals I need. I started mining in a frigate, then a cruiser, battleship, mining barge and now a Hulk. Mining has largely been ignored with the exception of adding new ships and strip/ice miners.
I fully agree that mining specific ships should out-produce any non mining specific ship. Sorry for the folks mining in Apocalypse BS but battleship holds a whole different meaning. I know what I am talking about because I mined in a Megathron before the mining barges came out and I even lost one in a PVP engamement when we were attacked in a belt because they "wanted to". So even BS are not necessarily safe mining in low sec. We had 16 ships, lost two.
I would like to thank Vivus Mors for her suggestions and all the folks who have made positive comments in the 3 1/2 months since she started this topic. The Ore Capital Ship, if and when it arrives, will be a welcome addition to the profession, now if they will only address the rest of our concerns.
Rashid Starfury Manic Miner, Chief Logistics Coordinator Sovereigns of Destiny
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DemonXaphan
Caldari State War Academy
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Posted - 2007.08.03 19:47:00 -
[348]
I like the constructive ideas presented and have to disagree with some of the counter productive posts saying it will ruin the market. One idea i have not seen is that ccp put in a npc hauler that miners can rent for a reasonable isk/per hour. This hauler picks up the miners cans in the asteroid belt and when full heads to the nearest station then returns with empty cans.
Just my 2 isk for this thread which is GGRREEEAATT! Ladies and gentlemen, boys and girls, diein' time's here. |

FullBoat
Proferon
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Posted - 2007.08.03 19:58:00 -
[349]
I have to say that it's time for a capitol mining ship. I have only been playing for about a 1.5 years or so. But, I can see a good need for it. Right now out in low sec mining is a pain. You have to hope you have the ability to move around quick for the ore you need. With this, hop in, jump, and go.
I would love for it to be a high sec ship, but I also don't think that it should be. As other people have said, it is a true cap ship, not like the "other" cap ships. And, could you just think of what macro miners could do in the thing?
I was planing on training for a carrier soon for jumping out to 0.0 space. But, now with this, I know I have some training to do. :) I just can't wait to find out the final specs.
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britchie
Gallente The Phoenix Rising FreeFall Securities
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Posted - 2007.08.03 20:53:00 -
[350]
I like the ORE capital ship. When i first started playing i was a miner and about 3 months into playing i switched to combat. I feel that mining should be the best way to make money. Since it is so boring, people who can stand doing it deserve to make lots of cash.
Does anyone know how to get my name capitalized? |

Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.08.03 20:58:00 -
[351]
Edited by: Guilliman R on 03/08/2007 21:00:16
Originally by: britchie I feel that mining should be the best way to make money. Since it is so boring, people who can stand doing it deserve to make lots of cash.
QFT
I'm slightly autistic (asperger's syndrome), and frankly I like repetitive things a bit. Just sad that I can earn 20x as much per hour easely as I cant with mining 1h.
I like mining, and I like building stuff with it but it's just so unprofitable atm (read sig, i aint doing 0.0 solo mining....ever)
I like mining :(
Also, I wish reprosecing would be a skill deep in the industry tree, so not everyone can just reproses everything they find for freee
---sig---
Carebear for life (unless I am in the advantage and have 99% chance of winning(, hey 1% chance to lose, thats risk right, good!)!
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Malcanis
High4Life Curse Alliance
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Posted - 2007.08.03 21:03:00 -
[352]
Originally by: Guilliman R Edited by: Guilliman R on 03/08/2007 21:00:16
Originally by: britchie I feel that mining should be the best way to make money. Since it is so boring, people who can stand doing it deserve to make lots of cash.
QFT
I'm slightly autistic (asperger's syndrome), and frankly I like repetitive things a bit. Just sad that I can earn 20x as much per hour easely as I cant with mining 1h.
I like mining, and I like building stuff with it but it's just so unprofitable atm (read sig, i aint doing 0.0 solo mining....ever)
I like mining :(
Also, I wish reprosecing would be a skill deep in the industry tree, so not everyone can just reproses everything they find for freee
Having mined before and now missioning for ISK (ugh), I was kinda shocked at how much minerals the rat loot reprocs to if you scoop it all. Even mining Arkanor in a hulk doesn't come close to hi-sec missioning.
CONCORD provide consequences, not safety; only you can do that. |

Mesper
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Posted - 2007.08.03 21:08:00 -
[353]
Originally by: Guilliman R You want to use a ship, that most probably cost over a billion isk, solo? You know thats asking to get ganked...
Completely agreed. If this ship is going to be that expensive, then it is definitely not for the solo and/or high sec miner. It's use would be for corps, and corps generally don't have the problems that solo miners do as presented by the OP. I don't agree 100% with the proposed solutions, but I agree completely with the presented problems that need a fix.
"It would help macrominers!!!1" is not a valid reason to hurt real players. Macrominers are doing fine enough on their own.
Eve is an industrial game. CCP should drop PvP so we can get some industry fixes! (Note: I don't believe the above, but felt like saying it, with all the sillies stating the opposite. Now I know why they do: it was kind of fun!)
To op: /signed
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Venkul Mul
Gallente
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Posted - 2007.08.03 21:34:00 -
[354]
Something I haven't see discussed anywhere and I feel it is of real interest for miners are the new named mining upgrades and the solution CCP want to implement to avoid BS outmining barges and exumers:
stacking nerfs for the mining upgrades
While it is a good thing to do to better balance mining in BS with mining in barges, it mean a reduced production from all the barges using mining upgrades, by about a 1%.
Unless the new named mining upgrades are fairly common, the end result will be a reduction in miners output.
Someone has some decent data on how common are the named upgrades?
BTW: from what I have read the upgrades will be changed with a reduced bonus, from 6 to 10% and not the currently not operative 10-25% bonus.
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Captain Moroni
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Posted - 2007.08.03 21:36:00 -
[355]
anybody know the 'expected' skill requirements for this new class of ship & mods?
they should have done this LONG ago..... i remember when the best mining ships were the Apoc and the Osprey... then the barges came along, and with capital ships, barges were quickly out-classed.
this is truely the age of capital ships!
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.03 22:40:00 -
[356]
Edited by: voidvim on 03/08/2007 22:40:01 /Signed.
just don't forget mining frigates and crusiers that new pilots use.
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Vivus Mors
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Posted - 2007.08.03 22:59:00 -
[357]
I have to say that I am awestruck, not only about having this thread mentioned and associated directly in the developer's blog, but also by the notes and plans for what the ORE Capital Ship is projected to be, and most of all the mention of changes direly needed to the Survey Scanner User Interface.
I am deeply grateful and sincerely hope this proves to be the dawn of a fine future for both EVE and its players.
I thank everyone who has and will lend their voice to the subject, and IĈm very relieved that even though it took quite a while to make our voices heard, it was resilience and patience that won out in the end.
Perhaps we can begin to look forward to some more improvements and additions to mining, even in aspects that are merely supportive or logistical. ------------------------------------------------ UPDATED March 11 Formal request for improvements to industrialism |

Sviatoslav KillJoy
Confederation of Red Moon Red Moon Federation
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Posted - 2007.08.03 23:00:00 -
[358]
tHE tEsT dUMmy So there you have it, enjoy
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largewhereitcounts
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Posted - 2007.08.03 23:22:00 -
[359]
Something that makes deep low sec and deep 0.0 mining possible? Amazing. Mineral price will begin to fall soon enough.
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Franga
Caldari NQX Innovations Southern Cross Alliance
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Posted - 2007.08.03 23:26:00 -
[360]
Originally by: Anaalys Fluuterby They have already said it isn't going to be a belt-destroyer, so Corp/Alliance ops only; it isn't a "mining barge", its the carrier equivalent of an industrial ship. Also, since it is officially a Capital ship, LowSec and 0.0
No love for miners at all...
Mate, what possible use would this thing have in the majority of the hi-sec belts anyway? Anything that's worth while is stripped to the hilt (usually by the macroers) and most empire belts are less then 30km in distance anyway. Very different to 0.0 mining where belts can be anywhere up to 300km or so.
Personally - I love it all!
Should make corporation mining operations more efficient and therefore more ability to build the ships for the pew-pew!
YAY! _____________________________ Eldo spanked my sig but I can't be bothered changing it just now. |
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