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Shock
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Posted - 2003.12.21 23:11:00 -
[1]
When someone starts locking me AFTER I have locked him and activated sensor dampeners, they work alright.
Only problem is that sensor dampeners need an active lock. But this means that the active lock will immediately trigger the lockback sequence of your opponent.
And there is the problem:
Sensor dampeners have no effect what so ever on a locking sequence that has already started.
And this means that you will never be able to sensor damp an opponent.
If he hasn't already started his locking sequence the second you showed up as an threat (the reason why Passives are not the solution), you will still have the problem that he will still have started autolocking back the second you have completed lock and just before you can click the dampeners.
Also it's impossible to activated sensor dampeners before you start locking, the way you can use Passive Targeters.
So this is not really usefull, is it?
I think sensor dampeners should affect active locking sequences as well.
--- soonÖ |

lickspittle
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Posted - 2003.12.22 00:48:00 -
[2]
Whether they have the required targeting strengths to acquire the lock is checked at the start of the targeting delay and the end of the targeting delay.
If your dampeners are active when his targeting period ends they will prevent his lock assuming they are actually strong enough to prevent him from locking.
Hope this helps, let me know if I am missing something here.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Falhofnir
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Posted - 2003.12.22 02:00:00 -
[3]
lickspittle, it sounds to me your mixing up Sensor Dampners (which affect targeted ship targeting time and range) and ECM modules (which affect targeted ship sensor strength).
Then again i just might be totally wrong.
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Valeria
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Posted - 2003.12.22 02:05:00 -
[4]
Sensor dampeners are working just as they should. A risky but cheaper alternative to target jamming. One of the quirks being that you have to lock first, or have enough dampeners to break his lock.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Falhofnir
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Posted - 2003.12.22 02:42:00 -
[5]
val, what shock explains is that even when you lock first, if your opponent has autolockback the sensor dampners just become a useless module. ie, equipping 1 dampner on a frig in the hope to benefit from the faster locking time against a battleship to dampen it and make your advantage even better can't work at the moment.
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Dianabolic
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Posted - 2003.12.22 03:12:00 -
[6]
Passive targetters.
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Slave Miner
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Posted - 2003.12.22 04:18:00 -
[7]
Yeah it's a bug, sometimes it breaks the lock, sometimes it doesn't, sometimes it appears that it doens't break the lock but it actualy has.
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Jarjar
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Posted - 2003.12.22 07:09:00 -
[8]
Quote: Passive targetters.
Sigh, read the entire post and thread first please. 
I started using sensor dampers recently, and I found out about the same thing. Makes them kinda useless, the reason I want them is to increase the targeting time of my enemy, not to lower his targeting range.
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Ana Khouri
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Posted - 2003.12.22 10:02:00 -
[9]
Have you tired to actually shoot at a person who has dampened you?
Precastor you could retain a lock outside your dampened sensor range, too, but once you actually tried to do something with this lock (like shooting, ECM, etc) you lost it.
free speech not allowed here |

Stepping Razor
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Posted - 2003.12.22 15:20:00 -
[10]
Both sensor damps and boosters only affect a lock that hasn't begun yet. I played with them this week-end to confirm them, and was also very disapppointed.
The OBVIOUS fun thing to do with a sensor damp after the patch is to have a frigate or cruiser lock and damp a BS WHILE it is locking you. No point in using a frigate simply for warp scrambling, as the BS will lock you back and kill the frigate 5 to 20 seconds after the warp scrambling begins. Orbit just out of L smartbomb range all you want, a torp or couple of cruise missiles will still take that frigate out PDQ.
With targetting mechanics as they are (as noted above) most people's targetting automatically begins to lock back as soon as they are being targetted, so the frigate has no use for a sensor damp (since lock time isn't affected on an actively cycling lock and 1/2ing the lock range of a BS is pointless since a frigate can't lock from that far away).
With ~20 second lock times (unmodified, BS on a frigate) it would make sense to have sensor damp and sensor boost modules interrupt the current lock sequence to either extend the lock time or reduce it.
To the chap who said "Passive targetter", that would indeed work AFAIK since the lock-back wouldn't begin until after you activated the damp. BUT it does uncloak the frigate before beginning the lock or damp, and leaves the BS a couple of seconds to begin the lock, which again is then unaffected by the dampener. But then perhaps it is only fair to the BS? OTOH the passive takes a mid slot, so there aren't a lot of frigates in game (Griffin and Vigil pretty much) fast and with enough mid slots to run a passive, 2 damps and still be fast enough to orbit at untrackable speeds.
In any case, with base locking times as they are, and with CCP wanting us to use frigates more, changing sensor damps and boosters to work on an ongoing lock (ie. 1/2 way into a 15 second lock cycle) only makes sense.
Otherwise there is still pretty much NO use for frigates in fleet combat, much as they do make almost unkillable travel vehicles and cheap scouts.
Generally if CCP wants to get us to use frigates in combat they need to make them useful against BSes, not to kill them but just to be able through some ECM to survive vs. them. I don't wanna go into combat in a ship that is worth less than my clone unless I have SOME chance of coming home un-podded.
Otherwise, I'll be going into combat with 2 loot sensor boosters on my Scorpion, or moving over to a Tempest with 1 sensor booster. And what has really changed then?
Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
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Valeria
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Posted - 2003.12.22 19:02:00 -
[11]
Ah, I see.
But then sensor dampeners would be much to powerful. I think with 6 dampeners my Scorpion is up to 800 seconds to lock a BB, and that with two F-90 boosters.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

drunkenmaster
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Posted - 2003.12.22 19:53:00 -
[12]
sensor dampers should halve the remaining lock time when applied.
ie.
BS has 20-second lock cycle starting
Frigate locks in 4 sec, and damps BS
BS has 16 seconds left, which turns into 32.
Or something similar.
If they don't do this, then there's not a huge point in using them. .
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Ruffles
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Posted - 2003.12.23 12:07:00 -
[13]
As far as I could see, Sensor Dampeners were about the only way to assist small vessels closing on a target.
Now we have an increase in locking times, which is good, but if the Sensor Dampeners don't still work on their target on immediate activation, then there is no range reduction/lock time increase sufficient to attempt to protect friendly vessels during close (hopefully the smaller kind). Anyone tried this by activating the module and using the manual targetting to select the target to work against? See if that works?
If you can't interupt, or delay/affect as DM said, the current operation then you have a module which doesn't help you with what you are trying to do.
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McWatt
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Posted - 2003.12.23 21:56:00 -
[14]
bug or feature, i can t tell.
but even before the patch, you wouldn t notice that you lost the lock untill you tried shooting.

damps definetly should influence lock-back time.
special greetings to lick...
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