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Marcus Quo
Axe Gang
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Posted - 2007.03.23 02:00:00 -
[31]
Originally by: Altrex Stoppel Well in the EvE world 2+2=2+(.87(2))= 3.74
This guy just won the thread, we can all go home now.
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.23 11:35:00 -
[32]
Originally by: Marcus Quo
Originally by: Altrex Stoppel Well in the EvE world 2+2=2+(.87(2))= 3.74
This guy just won the thread, we can all go home now.
But sadly only 2 of us actually got the joke.
sgb
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Darqion Zenix
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Posted - 2007.03.23 11:59:00 -
[33]
it being in space and all always had me thinking mass had no true vallue.. since everything happely floats around... guess i mustve missed some info in there :p
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.23 12:26:00 -
[34]
Originally by: Darqion Zenix it being in space and all always had me thinking mass had no true vallue.. since everything happely floats around... guess i mustve missed some info in there :p
Yes. Basic physics.
Linkage
sgb
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beor oranes
Caldari Furious Angels
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Posted - 2007.03.23 12:29:00 -
[35]
Originally by: Michael Caldar That's why this whole nano "fix" peeves me off so much - instead of hitting "autopilot" button and going to make a cup of tea I'll have to jump from gate to gate now - pain... 
This game is not designed to be played afk...
------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |

Morreia
The Celestial Element
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Posted - 2007.03.23 12:31:00 -
[36]
Originally by: smallgreenblur
Originally by: Marcus Quo
Originally by: Altrex Stoppel Well in the EvE world 2+2=2+(.87(2))= 3.74
This guy just won the thread, we can all go home now.
But sadly only 2 of us actually got the joke.
sgb
I did but diodn't bother posting just to say i did.
Originally by: Darqion Zenix it being in space and all always had me thinking mass had no true vallue.. since everything happely floats around... guess i mustve missed some info in there :p
Stuff has mass everywhere, it just just doesn't have weight.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.23 12:49:00 -
[37]
Meh. As I keep saying, Eve mechanics make no sense until you stop assuming that you're using Newtonian propulsion, at which point suddenly it all clicks into place.
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NotASerpinator
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Posted - 2007.03.23 13:01:00 -
[38]
What exactly is the rocket pushing against? It isnt gravity,or air,so how does less mass = more speed? or agility? Could a small engine push ANYTHING,just it has its limits as to how much energy it can push out,not determined by the objects mass or weight?
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jamesw
Rubra Libertas Militia
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Posted - 2007.03.23 13:05:00 -
[39]
Originally by: Altrex Stoppel Well in the EvE world 2+2=2+(.87(2))= 3.74
You beat me to it! That was the first thing i thought of when I saw the thread title...
   --
Latest Vid: Domination! |

smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.23 13:21:00 -
[40]
Originally by: NotASerpinator Edited by: NotASerpinator on 23/03/2007 12:59:11 What exactly is the rocket pushing against? It isnt gravity,or air,so how does less mass = more speed? or agility? Couldnt a small engine push ANYTHING,just it has its limits as to how much energy it can push out,not determined by the objects mass or weight?
In the real world, less mass does not equal more speed. However it does mean faster acceleration and turning, since you have less inertia to overcome.
In EVE, the universe runs on formulae that have at best a passing resemblance to the real world.
sgb
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2007.03.23 13:25:00 -
[41]
Edited by: Sonya Rayner on 23/03/2007 13:23:34
Originally by: Etho Demerzel <..> - the absolute missile speeds (the missiles should add their maximum speed to the speed of the ship that launches it in the flight direction)<..>
Actually what considers missiles, is quite right. Since missile's velocity is ship-independed after it has been launched. Ships' velocity only affects the starting value for the speed vector. Everything after that depends solely on missile. Frim then on, both missile and ship uses the same coordinate system, so their velocities should be relateive to the same absolute point, not to each other's. (check out real missiles tbh)
Originally by: Darqion Zenix it being in space and all always had me thinking mass had no true vallue.. since everything happely floats around... guess i mustve missed some info in there :p
mass is a dimension of inertia, not weight. weight is measured in newtons, it is a force resulted by earth's (or any other biiiiig object) gravitational pull accelerating us towards the object :D
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couldn't resist... sorry... |

Morreia
The Celestial Element
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Posted - 2007.03.23 13:58:00 -
[42]
Originally by: Sonya Rayner Edited by: Sonya Rayner on 23/03/2007 13:23:34
Originally by: Etho Demerzel <..> - the absolute missile speeds (the missiles should add their maximum speed to the speed of the ship that launches it in the flight direction)<..>
Actually what considers missiles, is quite right. Since missile's velocity is ship-independed after it has been launched. Ships' velocity only affects the starting value for the speed vector. Everything after that depends solely on missile. Frim then on, both missile and ship uses the same coordinate system, so their velocities should be relateive to the same absolute point, not to each other's. (check out real missiles tbh)
Originally by: Darqion Zenix it being in space and all always had me thinking mass had no true vallue.. since everything happely floats around... guess i mustve missed some info in there :p
mass is a dimension of inertia, not weight. weight is measured in newtons, it is a force resulted by earth's (or any other biiiiig object) gravitational pull accelerating us towards the object :D
By big he means mount everest size and above.
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