| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Tipa Riot
Federal Navy Academy Gallente Federation
2981
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Posted - 2016.10.10 21:14:07 -
[1] - Quote
Disappointed, you just throw the same mechanics working fine for citadels on the industry structures, which do not fit here. You know, the index prevents people from banding together and share resources ...
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2985
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Posted - 2016.10.11 10:52:56 -
[2] - Quote
Black Pedro wrote: If you were starting over and designing a competitive sandbox game, you would want the rules to encourage players to have to make choices and trade-offs, join forces, and be able to disrupt each other in order to build things.
Exactly, and that's why CCP introduced the system index in order to make manufacturing unprofitable with ... the more players "join forces" ... brilliant. If already my little one-man production moves the index by 1% point in the system I'm in, what do you think 10 or 100 players will do?
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2990
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Posted - 2016.10.12 10:06:07 -
[3] - Quote
DiDDleR wrote:
1. Will we be able to compress and reprocess ore in the new engineering complexes?
Sure, if you fit the reprocessing service and fuel it properly.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3030
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Posted - 2016.10.18 12:51:28 -
[4] - Quote
Black Pedro wrote:Sgt Ocker wrote:There is no place in New Eden for small groups and individual game play, we are slowly getting forced out.. Yes there is. It's called the NPC station and is still there like it always has been. This, and if the risk/reward of the new structures is too bad, this is actually a buff to NPC production. There are no plans currently to alter the tax structure of NPC stations (as said by CCP Fozzie), which is good.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3030
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Posted - 2016.10.18 13:50:30 -
[5] - Quote
Black Pedro wrote: There was so much teeth-gnashing over the increase in broker fees/taxes that came with Citadel
That's a different story, because CCP put a penalty on everybody making trade more difficult, costly and slower, altering the system as a whole and not individual setups.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3030
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Posted - 2016.10.18 15:01:37 -
[6] - Quote
Black Pedro wrote:Tipa Riot wrote:Black Pedro wrote: There was so much teeth-gnashing over the increase in broker fees/taxes that came with Citadel
That's a different story, because CCP put a penalty on everybody making trade more difficult, costly and slower, altering the system as a whole and not individual setups. Same here. Everyone is losing the current POS system and being forced back into the more costly NPC stations with a new alternative to reduce those costs. The system is changing as a whole. Your competition has to deal with the rejiggering of the system exactly as you do. Personally I'm an NPC station producer, always been ... but was looking forward into the option of the new ECs, and got disappointed so far. But I'm able to continue that way and not being forced into the new structure system as with the broker fee changes.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3031
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Posted - 2016.10.18 21:13:01 -
[7] - Quote
Obil Que wrote:Tipa Riot wrote:Black Pedro wrote:Tipa Riot wrote:Black Pedro wrote: There was so much teeth-gnashing over the increase in broker fees/taxes that came with Citadel
That's a different story, because CCP put a penalty on everybody making trade more difficult, costly and slower, altering the system as a whole and not individual setups. Same here. Everyone is losing the current POS system and being forced back into the more costly NPC stations with a new alternative to reduce those costs. The system is changing as a whole. Your competition has to deal with the rejiggering of the system exactly as you do. Personally I'm an NPC station producer, always been ... but was looking forward into the option of the new ECs, and got disappointed so far. But I'm able to continue that way and not being forced into the new structure system as with the broker fee changes. Nice part is, an unrigged public Citadel or EC with manufacturing is the same as an NPC station now but you probably will pay less tax. If the rigs match what you're producing, you get as good or better than current POS production and you still don't have to own the structure. As an NPC producer also, other than potential risks from wardec/destruction, building in a public EC is either as good as NPC or better than a POS which sounds just fine to me. The 10% NPC tax is not an issue ... the question is, will there be trustable public ECs in low index systems, which keep the index low? I have my doubts ...
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3035
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Posted - 2016.10.20 21:58:15 -
[8] - Quote
Kinizsi wrote:I think you are missing a key point.
Citadel services go offline if they are not fuelled, but the structure still protects all your asset, not just invul timers but with the asset safety mechanism.
If you don't use a service, you don't fuel it. You don't need to fuel the service only if you are building something, not 24/7 regardless of it's usage. So if you are not in building something, you let the fuel run out, or just grab the fuel from the fuel bay, and turn it offline stopping all fuel consumption, but still protecting your stuff. Doesn't work for citadels, because the service module has a startup consumption of 72h worth of fuel. This you have to waste every time you startup the service. CCP wants to prevent exactly what you describe, that people fuel the service only when needed.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3037
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Posted - 2016.10.21 14:13:45 -
[9] - Quote
Does your calculation assume round the clock 7 days a week full utilization of the 10 slots? What happens on 50% utilization?
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3051
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Posted - 2016.10.26 12:15:48 -
[10] - Quote
Black Pedro wrote: and even CCP can't know how this will work out, but they have a vision for this game and are continuing to work towards that.
To honest, I don't think they have one beyond "everything in player hands, everything destructible". Sadly the Citadel/EC mechanics show this, they throw half-baked structures into the game, don't fix problem for 6 months, throw in another set of structures with same mechanics to serve a completely different purpose and let the players find out what they can be used for. Personally I expect more from game design, EvE being a sandbox is not an universal excuse.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3057
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Posted - 2016.10.27 16:07:55 -
[11] - Quote
Sounds reasonable, definitely the right direction with the new bonuses and fuel consumption now.
I'm my own NPC alt.
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