
Bad Bobby
Bring Me Sunshine In Tea We Trust
1536
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Posted - 2016.10.14 11:10:35 -
[1] - Quote
It's unfortunate, but the plan is to replace POSes with the new structures. Therefore there is no need, balance-wise, for the new structures to be competitive with POSes in the long term. They only have to be competitive with NPC stations, which may also receive further neutering in order to achieve the desired balance. So really, their bonuses and functional design can be terrible and they'll still end up being the best option once everything else has been nerfed into the ground or removed entirely.
My main concerns about the EC's are:
They are too expensive to fuel Their vulnerability windows are too big There are too many rigs
I think this makes them highly unattractive to smaller industrialists. Those players will be required to use either POS, NPC stations or a public EC/Citadel with the desired combination of services and rigs. Sadly, two of these options are "legacy" features and the remainder is renting from a landlord rather than striking out on your own. For some of the more independently minded industrialists this may be a bit stifling.
I'd either rectify those three issues, by reducing fuel consumption, reducing vulnerability windows and halving the number of rigs, or make a range of S-size personal use industrial structures that allow the small industrialist some small factories and labs of their own. I fully support the idea that the EC and the Citadel should be co-operative structures, but I also believe there should be more structures for the individual industrialist (who can still co-operate with others while using his own facility). An S-size facility could be torn down and moved easily if you relocate or wish to avoid exposure to a war dec, can have simple defence/destruction mechanics like the existing S-size structures, can have zero fuel requirements and a modest initial cost to reflect that only a maximum of 11 jobs could ever be installed in one (because that's the maximum any character can have). They would be everything an EC isn't and thus allow the EC to be what it is without excluding people from their desired industrial gameplay. |