
Substantia Nigra
Polaris Rising The Bastion
1521
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Posted - 2016.10.25 00:45:35 -
[1] - Quote
I run a GÇÿsoloGÇÖ small gang GǪ multiboxing several characters GǪ and below is how I view my setup. Most of my play is camping in nature, currently behind enemy lines in Tribute. I donGÇÖt do the running-around-in-circles type of PvP, more inclined towards patiently waiting for targets to come to me GǪ while I do industry stuff on other characters GǪ so this may only have limited relevance or interest to others.
- Target choice. Critical to a lot of PvP play. I use scout alts to see what is coming my way so I can decide when to make a try and when to stay quiet, or bravely run away.
- Target isolation, tackle and DPS. I use a scram-fit sabre. This lets me encourage my targets to play where I want (in my bubble several hundred km from anywhere they may feel safe), initially stops them from running fast (scram) or warping away (second bubble), stops them from MJDing (scram), and is mostly all I need on the DPS side of things (autocannons).
- Target incapacitation and more DPS. For this I have a Pilgrim. It has a faction point so can keep a hold of targets from a moderate range. 3 medium neuts are awesome at keeping things from running away GǪ once you get a first cycle on them. Most cap-boosted ships also fail here, although some well managed ones escape GǪ and some, especially BCs and BSs, kill me. It also runs light, medium, and EW drones so can add a significant amount of DPS to the Sabre. Mostly the Sabre is adequate but I decloak the Pilgrim when I am after cruisers or higher and special frigates / destroyers. For nasty little targets, e.g. cancer ships, I make an initial Sabre scram tackle to stop them running away from the slower Pilgrim, and then when the target is neuted out (no longer scramming me) and my sabre is in half-armor or worse I bravely run away leaving the PilgrimGÇÖs drones to finish the job. For nasty cruiser targets, that would easily and quickly kill my Sabre, I drop a second bubble on the target GǪ usually before he has even landed GǪ burn and cloak, leaving the dirty work to the Pilgrim. For BCs and BSs I Sabre scram, and take my chances, to stop them MJDing away, and apply Pilgrim neuts and drones as needed.
- GTFO and very nasty target incapacitation. For this I have a Falcon. It is far from being a GÇÿget out of jail freeGÇÖ card but it is a very good force multiplier. Of course it becomes the main target when folk try to counter-tarp me and I have lost it a couple of times recently GǪ one when I tackled a nightmare, the other a tarp by my target.
- Wealth generation support. I also have a hauler in system and collect the drop from my targets when I can. This is not a huge income but amounts to a few billion isk each time I haul out to hisec.
- Ship replacement. Depending on where I am camping I ether rely on getting out to hisec fro replacement ships, or a carrier that I keep very close by.
So there you have it. As I see it small gangs need: reconnaissance; target isolation and tackle capability; target incapacitation capability; damage delivery, disengagement options; and logistics support of some sort. Some would also suggest boosts as an additional force multiplier, and when I do have a booster helping out I really notice the difference. Which of those you use, and how you choose to do so, is entirely up to you and your approach to eve PvP. Happy hunting.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.
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