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Thread Statistics | Show CCP posts - 1 post(s) |

Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.21 16:30:00 -
[61]
This is still a really good idea, any update on progress?
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Anjelle
Caldari Freelancer Union
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Posted - 2008.07.07 22:31:00 -
[62]
This needs to be done... like years ago. I strongly support this feature. I was actually going to post this same idea but found it in the commonly asked for features thread. Good job!
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Merrok
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Posted - 2008.07.29 20:13:00 -
[63]
/signed
Might as well give this thread yet another bump, even though it's stickied... |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.30 17:48:00 -
[64]
CSM minutes said that the change all ammo caused network lag but they are going to toss it at the network code monkeys again to see if they can find a way to not make it lag for the change all ammo. As for the module clock it should be color blindness friendly as it would be changes in shades unless they got the kind of color blindness that doesnt differeniante in tones of the viewed unified color.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.30 17:56:00 -
[65]
Well now that it's been bumped, and I'd not actually seen this specific main one before, might as well throw in my support. I would absolutely love a cycle timer; even one that skips and jumps when it's laggy, I don't care, some hint is better than no hint. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

ShadowDraqon
Awesome Industries Group
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Posted - 2008.08.04 14:22:00 -
[66]
Module buttons are circular with a picture and an edge, the top of which is a overload button. Turn the rest of the edge into a circular countdown bar. ^.^ Simple! /SIGNED in triplicate and red, flashy ink! ____________________________ Odds: A brave warrior fights when the odds are against him. A wise warrior fights when the odds favor him. A coward runs before he knows the odds. |

Karentaki
Gallente Maximum Yarrage
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Posted - 2008.08.04 15:46:00 -
[67]
Supported However, now you are just reading my signature... Or are you...
========= Sporks FTW |

Kethry Avenger
Krell-Korp
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Posted - 2008.08.04 16:23:00 -
[68]
/supported
It seems like such a simple concept, though my small pulse lasers are going to look like someone is spinning a lightning fast Green Top.
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Erukai
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Posted - 2008.10.02 02:10:00 -
[69]
/signed
XD like many others here, i bet, i was going to post this until i saw it in the "recently requested" thread. many cheers to those who have signed.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.10.02 03:06:00 -
[70]
Edited by: Terianna Eri on 02/10/2008 03:06:02
Originally by: Kethry Avenger /supported
It seems like such a simple concept, though my small pulse lasers are going to look like someone is spinning a lightning fast Green Top.
It was also suggested that the timer display is optional - I definitely wouldn't want it on my guns. I would however use it on my hardeners, rep, MWD, etc...
Also Chronotis you mentioned you were working on this back in January, any update? change all ammo would be really great too particularly for those of us with racks of 8 lasers >_> __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Reptzo
Channel 4 News Team
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Posted - 2008.10.02 05:36:00 -
[71]
This is a very wanted feature, must have.
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Commoner
Caldari Empire Harassment
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Posted - 2008.10.02 09:01:00 -
[72]
Definately signed, it could be implmented by a coloured circular line around the module, something akin to what heat does, or better yet, a simple numeric digit in the center of the module icon.
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CrazyArsed Monkey
Minmatar Un4seen Development
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Posted - 2008.10.02 09:29:00 -
[73]
Originally by: Creeco /signed stopwatches don't work well with lag 
It would not have to be linked to the server would it? could it not just be initiated by server when module is activated and then count down locally on your comp?
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Katana Seiko
Gallente
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Posted - 2008.10.02 10:01:00 -
[74]
I think they just won't do it because WoW has something like that. WoW is bad. We will never walk around with Avatars on stations, we'll never get those duration clocks.
Hey, the request is like 5 years old and supported by allmost all players - what's up with you Devs? --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Thunderbird Anthares
Crimson Star Empire CORPVS DELICTI
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Posted - 2008.10.02 11:22:00 -
[75]
/signed i dont care about WoW,i dont play it,its lame,blah blah,besides having similar clock duration wouldnt make EVE go WoWish (i hope) :-D clock design is fine cuz horiz/vert bars would look lame ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Rook Highwind
Deep Core Mining Inc.
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Posted - 2008.11.12 22:07:00 -
[76]
Originally by: Katana Seiko I think they just won't do it because WoW has something like that. WoW is bad. We will never walk around with Avatars on stations, we'll never get those duration clocks.
Hey, the request is like 5 years old and supported by allmost all players - what's up with you Devs?
Wooo! Up yours, doomsayers!
1 month necro justified (I hope) to show that good ideas can make it in :D ______________________________________
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MalumDei
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Posted - 2008.11.13 11:33:00 -
[77]
they implemented it ! woot
/topic end
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Daan Sai
Polytrope
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Posted - 2008.11.13 12:36:00 -
[78]
Great IU improvemnt, would be even *better* if was it optional with a checkbox in the settings dialog, or even on a module by module basis with a right click menu option, so you can set the critical module timers on and not have distracting cycles on less important ones.
Even so, it is a good change.
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