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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.28 07:26:00 -
[1]
Part 1
It is a widespread misconception, that Electronic Warfare (EW) is something for Caldari pilots only. Actually, each and every race offer a career path for EW pilots, and Caldari focuses on only one out of four EW specialisations. Additionally, as with any other thing you could do within EVE, all EW specialisations are open for all races, since it is not forbidden to train other races ships and skills. Caldari pilots have two advantages though: They are the only race with a Battleship focused on EW, and they have to train one skill less then the other races to become most efficient with their EW capabilities.
Why should someone want to become an EW pilot?
Just like the logistics pilots, who are actually doing some kind of EW to support their own fleet's ships, EW pilots are not focused on shooting. They are focused on two different things, either make it easier that enemy ships can be hit, or make it more difficult to hit for enemy ships. Plus, they typically do that from a distance.
Pilots, who are not fond of brute battling, but rather put in some twinks and twitches from distance, might want to take a deeper look into an EW career. Although, as soon as discovered, they are most likely primary targets, they are typically that far away, that they have a good chance to leave the place, before the enemy catches up to point blank distance.
EW ships and skills
Each race has one T1 Frigate, one T1 Cruiser, and the T2 Recon Cruisers as EW platforms. These ships and their special EW Bonuses are:
Amarr: Frigate: Crucifier Cruiser: Arbitrator Recon Ships: Curse and Pilgrim
Caldari: Frigate: Griffin Cruiser: Blackbird Recon Ships: Falcon and Rook Battleship: Scorpion
Gallente: Frigate: Maulus Cruiser: Celestis Recon Ships: Arazu and Lachesis
Minmatar: Frigate: Vigil Cruiser: Bellicose Recon Ships: Huginn and Rapier
To make most use of the special EW capabilities you need to train for some general EW skills and some special EW skills, some of them unfortunately with steep requirements on previous skill training. While the special EW skills will be described further down below, these are the general EW skills you need to be most efficient as an EW pilot:
1. Frigate V for the EW frigates, and Cruiser V for the EW cruisers (since Cruiser V is a requirement to train for recon ships, they have this requirement fulfilled anyways), since the EW bonus per ship increases with each training step.
2. Electronics V. All EW skills are in the Electronics group, and the more advanced ones have Electronics V as a prerequisite.
3. Electronic Warfare. Atlhough mostly aimed to support ECM jamming, this skill is a requirement for the next two, which are improving the efficiency of all EW specializations.
4. Frequency Modulation. Improves the falloff of EW systems by 10% per level.
5. Long Distance Jamming. Improves the optimal range of EW systems by 10% per level.
6. Long Range Targeting. Improves the targeting range by 5% per level.
Skill no. 4, 5 and 6 are essential to take advantage of the long range capabilities of EW systems.
Part 2 next posting
Juwi Kotch
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.28 07:27:00 -
[2]
Edited by: Juwi Kotch on 28/03/2007 07:26:02
Part 2
The Different Race's EW Abilities
As mentioned before, there is one EW specialisation per race. These are:
Amarr: Tracking Disruption.
Caldari: ECM Target Jamming.
Gallente: Sensor Dampening.
Minmatar: Target Painting.
What actually is EW now?
Amarr: Tracking Disruption
Tracking disrupters reduce the tracking speed and the optimal range of an enemy ship's weapons. It makes it more difficult for those ships to kill fast targets, and it makes those ship need to get closer to those targets, putting them probably into range of NOS systems, webbers, or warp disrupters.
Special skills to be trained: 1. Weapon Disruption 2. Turret Destabilization
Caldari: EMC Jamming
ECM jammers disrupts target locks. Ships loose their lock and need to lock again, severly reducing their rate of fire.
Special skills to be trained: 1. Electronic Warfare (already mentioned as a general EW skill) 2. Signal Dispersion
Gallente: Sensor Dampening
Sensor dampers make it more difficult for ships to target. Their target range is reduced dramatically, and the targeting efficiency is reduced as well. This makes long range snipers useless, since they need to close up to their foe. Since this technique is not chance based, a ship with sensor dampening bonuses can orbit a bigger ship at a medium distance and pound on it, without the other ship being able to get a lock on it at this distance.
Special skills to be trained: 1. Sensor Linking 2. Signal Supression
Minmatar: Target Painting
Target painters increase the signature radius of a ship. This makes this ship easier to lock and to hit, and increases the damage done per hit.
Special skills to be trained: 1. Target Painting 2. Signature Focusing
Summary
Becoming an EW pilot is a nice way to focus the career for those who do like to be involved in battle, but are not interested in just pounding away on the enemy. It offers early possibilities to train the skills on T1 frigates, and has a long winded career path to become more and more efficient as an EW pilot over time. Finally, with the different specialisations per race, it offers enough versatility and training playground to not become boring and to occupy one with training for years.
Any additions, and corrections are welcome.
Juwi Kotch
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Vegetto Ichikai
Caldari Point-Zero Ratel Alliance
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Posted - 2007.03.28 09:30:00 -
[3]
Nice.
I was very interested in becoming specialised in EW, but after reading all the threads about the ECM nerf, i was put off, as people say it's almost useless now.
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Winter II
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Posted - 2007.03.28 12:19:00 -
[4]
do i understand this right. it is only posseble to use ecm jammers on caldari ships (with good effect)?
it is only posseble to use target painters on minmatar ships (with good effect)?
would it be worth using these things on the "wrong" race?!
As fare as i understod the hole thing it was only ECM jamming that got nerfed to only beinguseful for caldari and no other ships.
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.28 13:35:00 -
[5]
Originally by: Winter II it is only posseble to use ecm jammers on caldari ships (with good effect)?
it is only posseble to use target painters on minmatar ships (with good effect)?
would it be worth using these things on the "wrong" race?!
As fare as i understod the hole thing it was only ECM jamming that got nerfed to only beinguseful for caldari and no other ships.
Genreally, you can use all EW technique on all ships which have midslots, they will work. However, only the dedicated race's special EW ships offer bonuses. So a Gallente pilot using "his" EW speciality on let's say a Brutix, would have exactly the same efficiency (given both pilots have the same skills) as let's say an Amarr who would use the same module with his Prophecy. On the other hand, should a Gallente pilot have trained his EW speciality skillwise, and the Amarr not, the Gallente would use the modules which much more efficiency.
I frequently use target painters with my Gallente ships and can see a difference, although I have trained for them only mediocrily. So I believe it is not completely nonsense to use the modules on ships which don't offer the bonuses, or by pilots who have not trained much for them.
And yes, it is my knowledge as well, that only the ECM Jammers were nerfed, the other EW modules work just like they did before Revelations.
Juwi Kotch
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.28 13:38:00 -
[6]
Originally by: Vegetto Ichikai Nice.
I was very interested in becoming specialised in EW, but after reading all the threads about the ECM nerf, i was put off, as people say it's almost useless now.
As said before, only ECM Jamming was nerfed. Especially when you are well trained in the use of your race's special EW modules and fly a ship offering the bonuses for them, they are quite efficient, even in solo PvP. Just read the ship fitting threads on the bonus offering ships .
Juwi Kotch
JOIN NOW, KLICK SIG! |

Winter II
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Posted - 2007.03.29 07:37:00 -
[7]
Thx for your answer.
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Caol
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.03.29 16:25:00 -
[8]
Im alittle tired but I couldn't see Burst ECM anywhere, intentional?
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Carl Rabbit
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Posted - 2007.03.29 19:22:00 -
[9]
Burst ECM is just one of the ECM jamming modules. It affects everybody around, friend as well as foe, just like an EW smartbomb, so it is very rarely used, if at all...
Juwi Kotch
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Winter II
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Posted - 2007.03.30 06:09:00 -
[10]
ecm burst need greater range to be usefull. becouse they effect gang members aswell there is not mutch use of them in gang/fleet, but if they had better range they would be nice to fit when solo pvping and traveling in 0.0.
jump-->gatecamp apears-->decloack and try to warp-->burst the closest ship to hopefully break that web/scrambler-->warp off
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Mr Krosis
The humble Crew
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Posted - 2007.03.30 21:52:00 -
[11]
Nice overview Juwi.
I would add something about the Electronic Warfare / base skills decreasing cap consumption (more important for ECM jammers and sensor dampeners), and how best named mods are generally better than the Tech2 versions because of cap use.
Also, I would add that ECM jammers last for 20 seconds, and more importantly, their effect sticks for the full 20 seconds even if the jamming ship warps off / looses target lock / gets destroyed / etc. ECM jammers are also the longest range of the EW types and can be used at 150+ km while you need to get closer for the other types.
I would also mention EW drones. Some are more useful than others. ECM drones are still quite nice and they did not get nerfed with revelations. Target painting / Sensor dampening / Tracking disruptor drones are not so great as their effect is stacking penalized. Webbing drones are also stacking penalized, but they still have their use, especially since they can be deployed beyond 10km. NOS (energy neutralizer) drones can be quite nice.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.31 09:23:00 -
[12]
Thanks, Krosis, for your additions. 
As I stated in my OP, I tried to focus on the essentials of EW. There is much, much more to be said on EW, things any serious EW pilot will learn over time. What you have written, is part of that. 
Juwi Kotch
JOIN NOW, KLICK SIG! |

Atius Tirawa
Minmatar Ethereal Mercenary Services
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Posted - 2007.04.01 11:48:00 -
[13]
Originally by: Winter II ecm burst need greater range to be usefull. becouse they effect gang members aswell there is not mutch use of them in gang/fleet, but if they had better range they would be nice to fit when solo pvping and traveling in 0.0.
jump-->gatecamp apears-->decloack and try to warp-->burst the closest ship to hopefully break that web/scrambler-->warp off
Nice overview - EW ships are still one of the staples of Caldari ships and training Caldari is still the best place to start. Yes, there are different flavors of EW, but ECM is still the most scarry, followed closely by Sensor Damps.
On ECM Bursts - they were recently nurfed (last patch even) - it seems CCP is trying to limit their uses not expand them. So don't hold your breath.
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Ingens Minutor
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Posted - 2007.08.21 11:07:00 -
[14]
Hey, Ive been thinking about becoming a EW gang/fleet support pilot but is it still worth it?. Ingens.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.21 12:18:00 -
[15]
Originally by: Ingens Minutor Hey, Ive been thinking about becoming a EW gang/fleet support pilot but is it still worth it?. Ingens.
Yes.
If it wasn't, then why are scorpions/blackbirds/rooks still always called primary? 
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MaleusDei
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Posted - 2007.08.22 02:26:00 -
[16]
Would you recomend using 5 Hornet EC-300 Light ECM Drones for jamming. I fly a Prophecy and im mostly close range combat. Would 5 of the ECM drons help me at close range? Or are those drones even useful?
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.22 03:12:00 -
[17]
Thanks for posting this. It has been very helpful. I just hope that by responding to this thread my enemies don't call me primary whenever they see me.  ---
Grismar.net |

Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.22 07:19:00 -
[18]
Originally by: MaleusDei Would you recomend using 5 Hornet EC-300 Light ECM Drones for jamming. I fly a Prophecy and im mostly close range combat. Would 5 of the ECM drons help me at close range? Or are those drones even useful?
I don't use those EW drones myself (I prefer the energy neutralisers), but judging from their jam strength (1) each one will have ~10% chance of jamming the average frigate and about a 5% chance of jamming an average BS.
It depends - do you really need the jam, or would the damage of 5 T2 lights be more useful? If nothing else, hopefully the other pilot will overestimate their effectiveness and fire their drones/shots on your jamming drones, saving your tank a few shots. 
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Skaaj
Thunderstruck.
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Posted - 2007.08.22 08:49:00 -
[19]
Edited by: Skaaj on 22/08/2007 08:51:35 Edited by: Skaaj on 22/08/2007 08:49:12 Does anybody know if Tracking distruptors effect optimal range or falloff? or both?
in the mod description it just says max range multiplier x0.54 or whatever.
I know the OP says optimal in his description, but this would be useless against Minmatar as their range is derived from the huge falloff they have 
EDIT: spelling exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) <-- Eve-online forums hosted on... Sinclair ZX Spectrum (the 48kb model!!) |

MaleusDei
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Posted - 2007.08.22 11:52:00 -
[20]
Well i guess the t2 dps drones will be more useful if its only a 5% chance that 5 drones with jamm.
Another question, how about anti EW? Whould it be smart to fit 1 Warp Core Stabilizer so that players who only have 1 Warp Core Destabilizer will not be able to scramble my warp drive? They would need 2 Scramblers to do that? I think something like this is a must have incase you need to escape a fight that you cant win?
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.22 18:59:00 -
[21]
Originally by: MaleusDei Well i guess the t2 dps drones will be more useful if its only a 5% chance that 5 drones with jamm.
No. If you read carefully, each individual drone has a 5% chance of jamming. If you task all 5 drones on a target, you'll have an overall 23% chance of achieving at least 1 jam per cycle.
Bear in mind that 5% chance is on a 20 sensor strength BS. Different BS have different sensor strengths which will affect the calculation and the probabilities.
Quote:
Another question, how about anti EW? Whould it be smart to fit 1 Warp Core Stabilizer so that players who only have 1 Warp Core Destabilizer will not be able to scramble my warp drive? They would need 2 Scramblers to do that? I think something like this is a must have incase you need to escape a fight that you cant win?
If you check the attributes of a WCS, you'll see it kills your lock speed and locking range, thus making them unsuitable for combat loadouts. It was changed several patches ago so that pirates couldn't just run away from any fight they couldn't win half way through. You now either commit or run away at the start.
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MaleusDei
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Posted - 2007.08.22 22:46:00 -
[22]
Hmm that % looks much more promising then a 5%.
So if all my 5 drones fail to jamm my target, how long do i have until i can use the drones to try and jamm my target again? Also, are there skills i can train to increase my drones jamm chance?
And if my target gets jammed that means it cannot attacj me for a full 20 seconds duration?
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.22 22:55:00 -
[23]
Originally by: MaleusDei
So if all my 5 drones fail to jamm my target, how long do i have until i can use the drones to try and jamm my target again? Also, are there skills i can train to increase my drones jamm chance?
And if my target gets jammed that means it cannot attacj me for a full 20 seconds duration?
If you look at the attributes of the drone, you'll find the answer to both of your questions (20 seconds).
As far as I know, there is no skill that improves the effectiveness of EW drones, only the range, speed and durability.
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MaleusDei
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Posted - 2007.08.22 23:05:00 -
[24]
Wow i think thats awesome. Im training to fly the Damnation Amarr Command Ship. So i can save one medium slot for something more useful then. Hey thnx for answering all my questions ur guide is great and u have helped me alot with the type of a set up that im trying to build for my self.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.23 14:14:00 -
[25]
Originally by: MaleusDei Hey thnx for answering all my questions ur guide is great and u have helped me alot with the type of a set up that im trying to build for my self.
Only one problem, it's Juwi Kotch's guide, not mine... 
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MaleusDei
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Posted - 2007.08.23 14:20:00 -
[26]
Well ill rephrase it. Thnx for asnwering my questions and thinx to Juwi K for the guide ;)
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MegabitOne
Caldari The Black Ops
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Posted - 2007.08.23 21:12:00 -
[27]
Originally by: MaleusDei
And if my target gets jammed that means it cannot attacj me for a full 20 seconds duration?
Yes and no. I don't know the exact duration of EW drones, but yes, they can't fire at you with weapons that need a lock. And no, because some weapons don't need a lock.
They can still use AoE (area of effect) weapons such as smart bombs, stealth bomber bombs, FoF missiles and drones.
The drones are special since for them to continue attacking you even when you are jamming your opponent, he has to direct his drones to your ship before he gets jammed. To direct drones, one needs a lock.
So if your opponent has a lock on you (e.g. you missed a jamming cycle) and sends his drones on you, the drones will continue to attack you, even if you're jamming him to kingdom come for the rest of the time... --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |
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