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Jadek Kin
Incorruptibles
71
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Posted - 2016.10.31 14:41:02 -
[1] - Quote
CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.
Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced.
The suggestion here is: 1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot give retaliation fire in null security or w-space ) 2. Defenders and attackers under wardec cannot pilot a Concord ship. 4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space. 5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate and cruiser class ship that serve as an auxiliary defense force in high and low security space. 6. Concord ships do not have cargo space.
@JadekMenaheim
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18878
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Posted - 2016.10.31 14:52:32 -
[2] - Quote
*Cough*mysterycode*cough*
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Danika Princip
GoonWaffe Goonswarm Federation
4901
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Posted - 2016.10.31 18:58:05 -
[3] - Quote
Only if this also removes NPC concord entirely.
And doesn't allow them into lowsec, because that's how you outright delete lowsec pvp. |

Tiberius NoVegas
Undead Dragons Dragon Knights Inc
13
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Posted - 2016.10.31 19:08:39 -
[4] - Quote
Jadek Kin wrote:CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced. The suggestion here is: 1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space  ) 2. Defenders and attackers under wardec cannot pilot a Concord ship. 3. Player Concord ships do not draw NPC aggro (in case mission runners get any ideas). 4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space. 5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space. 6. Concord ships do not have cargo space.
1. No, just make it like any other ships but i think they should be more on par with T2 ships considering CONCORD is designed to deal with Immortal Caposleers. 2. I rather see these ships require a certain Sec Status to fly in order to keep them out of the hands of pirates. 3. Whats the point of this mechanic? 4. No, this just seems messy having these ships auto-warp to every criminal activity going on in empire space like big brother has eyes every where to watch every one. 5. Why? The Gnosis has spaceship command lvl 1 requirement because its a special edition ship. When these ships can be flown by any one with minimal skills it raises serious concern and balance issues with why they should fly any other ship. 6. CONCORD use to be able to seize cargo so i imagine they have some kinda of small cargo bay. otherwise i would have to assume they have an ammo bay. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1935
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Posted - 2016.10.31 20:25:02 -
[5] - Quote
People and there silly ideas
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Elenahina
Agony Unleashed Agony Empire
1407
|
Posted - 2016.10.31 20:48:43 -
[6] - Quote
Akrasjel Lanate wrote:People and there silly ideas
Silly was not the word came to mind, but ok.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Jadek Kin
Incorruptibles
71
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Posted - 2016.10.31 20:58:15 -
[7] - Quote
Tiberius NoVegas wrote:Jadek Kin wrote:CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced. The suggestion here is: 1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space  ) 2. Defenders and attackers under wardec cannot pilot a Concord ship. 3. Player Concord ships do not draw NPC aggro (in case mission runners get any ideas). 4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space. 5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space. 6. Concord ships do not have cargo space. 1. No, just make it like any other ships but i think they should be more on par with T2 ships considering CONCORD is designed to deal with Immortal Caposleers. 2. I rather see these ships require a certain Sec Status to fly in order to keep them out of the hands of pirates. 3. Whats the point of this mechanic? 4. No, this just seems messy having these ships auto-warp to every criminal activity going on in empire space like big brother has eyes every where to watch every one. 5. Why? The Gnosis has spaceship command lvl 1 requirement because its a special edition ship. When these ships can be flown by any one with minimal skills it raises serious concern and balance issues with why they should fly any other ship. 6. CONCORD use to be able to seize cargo so i imagine they have some kinda of small cargo bay. otherwise i would have to assume they have an ammo bay. 1. Okay, ship resists and DPS is debatable, but ideally I don't want to see Concord ships to have the ability to be aggressors on non-flagged ships. Maybe non sanctioned aggression does double damage to player security status and flying Concord ships requires a higher sec status as you suggest. 2. Sure, sec status restrictions make sense from a lore perspective, but what does it matter if the ship only allows you to open fire on suspect and criminal players. 3. It's there to help prevent mission runners from gaming deadspace sites by sending in a high resist Concord ship to draw fire first. 4. They can only warp to criminal players, not suspects. This is a feature designed to mimic the ability of NPC Concord to hunt down criminals almost instantly. If you have an issue with Concord auxiliary players consider grouping up to hunt them down (NPC Concord does not come the rescue of the players in low sec) or wardecing their corporation. A player under wardec cannot use Concord resources. 5. These ships are limited to police engagements. There is still plenty of reason to fly other ships. If you are wardec'd you cannot fly a Concord ship. 6. Seized cargo can go into a bay that a player cannot transfer to their personal hangar. Seized asset bay can be unloaded at Concord station impound lots for Concord LP. Criminal players can buy back their impounded items at a very high fee. As for weapons and ammo, I would suggest using high DPS ammo-less hardpoints similar to the turrets on rookie ships.
@JadekMenaheim
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Tiberius NoVegas
Undead Dragons Dragon Knights Inc
14
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Posted - 2016.10.31 21:34:00 -
[8] - Quote
Jadek Kin wrote:Tiberius NoVegas wrote:Jadek Kin wrote:CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced. The suggestion here is: 1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space  ) 2. Defenders and attackers under wardec cannot pilot a Concord ship. 3. Player Concord ships do not draw NPC aggro (in case mission runners get any ideas). 4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space. 5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space. 6. Concord ships do not have cargo space. 1. No, just make it like any other ships but i think they should be more on par with T2 ships considering CONCORD is designed to deal with Immortal Caposleers. 2. I rather see these ships require a certain Sec Status to fly in order to keep them out of the hands of pirates. 3. Whats the point of this mechanic? 4. No, this just seems messy having these ships auto-warp to every criminal activity going on in empire space like big brother has eyes every where to watch every one. 5. Why? The Gnosis has spaceship command lvl 1 requirement because its a special edition ship. When these ships can be flown by any one with minimal skills it raises serious concern and balance issues with why they should fly any other ship. 6. CONCORD use to be able to seize cargo so i imagine they have some kinda of small cargo bay. otherwise i would have to assume they have an ammo bay. 1. Okay, ship resists and DPS is debatable, but ideally I don't want to see Concord ships to have the ability to be aggressors on non-flagged ships. Maybe non sanctioned aggression does double damage to player security status and flying Concord ships requires a higher sec status as you suggest. 2. Sure, sec status restrictions make sense from a lore perspective, but what does it matter if the ship only allows you to open fire on suspect and criminal players. 3. It's there to help prevent mission runners from gaming deadspace sites by sending in a high resist Concord ship to draw fire first. 4. They can only warp to criminal players, not suspects. This is a feature designed to mimic the ability of NPC Concord to hunt down criminals almost instantly. If you have an issue with Concord auxiliary players consider grouping up to hunt them down (NPC Concord does not come the rescue of the players in low sec) or wardecing their corporation. A player under wardec cannot use Concord resources. 5. These ships are limited to police engagements. There is still plenty of reason to fly other ships. If you are wardec'd you cannot fly a Concord ship. 6. Seized cargo can go into a bay that a player cannot transfer to their personal hangar. Seized asset bay can be unloaded at Concord station impound lots for Concord LP. Criminal players can buy back their impounded items at a very high fee. As for weapons and ammo, I would suggest using high DPS ammo-less hardpoints similar to the turrets on rookie ships.
Your suggestions will leave huge gaps for players to exploit and break the game.
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Jadek Kin
Incorruptibles
72
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Posted - 2016.10.31 21:38:47 -
[9] - Quote
@Tiberius NoVegas
I've updated the OP. I want to hear more of your thoughts on working out a system of a Concord powered player police force.
@JadekMenaheim
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Tiberius NoVegas
Undead Dragons Dragon Knights Inc
15
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Posted - 2016.10.31 21:58:58 -
[10] - Quote
your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.
CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore. |
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Jadek Kin
Incorruptibles
72
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Posted - 2016.10.31 22:01:43 -
[11] - Quote
Tiberius NoVegas wrote:your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.
CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore. I am focused on this because I want to see a police playstyle expanded. While I see where you're coming from with the pirate ship example, the police activity gameplay I am seeking here relies on the counter-play of being able to recognize who is participating in being a representative of Concord. Connecting a lot of those aspects to the ship itself strongly helps here.
Serving up justice with the long arm of the law and impounding criminal assets sounds interesting to me.
@JadekMenaheim
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Danika Princip
GoonWaffe Goonswarm Federation
4903
|
Posted - 2016.10.31 22:19:31 -
[12] - Quote
Jadek Kin wrote:Tiberius NoVegas wrote:your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.
CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore. I am focused on this because I want to see a police playstyle expanded. While I see where you're coming from with the pirate ship example, the police activity gameplay I am seeking here relies on the counter-play of being able to recognize who is participating in being a representative of Concord. Connecting a lot of those aspects to the ship itself strongly helps here. Serving up justice with the long arm of the law and impounding criminal assets sounds interesting to me.
So when I, a -8 criminal, am flying around in lowsec in my cerberus, merrily shooting people and someone in a concord frigate warps in, is it actually going to be possible for me to do anything except die? |

Jadek Kin
Incorruptibles
72
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Posted - 2016.10.31 22:24:11 -
[13] - Quote
Danika Princip wrote:Jadek Kin wrote:Tiberius NoVegas wrote:your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.
CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore. I am focused on this because I want to see a police playstyle expanded. While I see where you're coming from with the pirate ship example, the police activity gameplay I am seeking here relies on the counter-play of being able to recognize who is participating in being a representative of Concord. Connecting a lot of those aspects to the ship itself strongly helps here. Serving up justice with the long arm of the law and impounding criminal assets sounds interesting to me. So when I, a -8 criminal, am flying around in lowsec in my cerberus, merrily shooting people and someone in a concord frigate warps in, is it actually going to be possible for me to do anything except die? What I mean with this is active timers, not outlaw sec status. Players in Concord ships can freely warp to someone with an active criminal engagement timer.
@JadekMenaheim
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Danika Princip
GoonWaffe Goonswarm Federation
4903
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Posted - 2016.10.31 22:34:41 -
[14] - Quote
And that's why the example I gave had me being a criminal and merrily shooring people.
As a criminal in lowsec, would there be anything I could do except die if someone in a concord ship warped in on me? |

Jadek Kin
Incorruptibles
72
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Posted - 2016.10.31 22:45:02 -
[15] - Quote
Danika Princip wrote:And that's why the example I gave had me being a criminal and merrily shooring people.
As a criminal in lowsec, would there be anything I could do except die if someone in a concord ship warped in on me? Bring a beefier ship or squad. Player Concord ships are tanky and hit hard but not on the level of NPC concord. You can also wardec the player's corp who is running these Concord ships.
Quote:6. Defenders and attackers under wardec cannot pilot a Concord ship. Ship will commence self-destruct sequence if outside station during a wardec period. Players in NPC corporations may not fly Concord ships, however Concord corporation partnerships are not required for person in player owned corporation to fly Concord ships. Corporation leaders may enter their corp into partnership with Concord. Concord partnership requires monthly payment from corporation. This Concord partnership increases the payment amount to initiate and continue war declaration upon Concord partnered corporation.
@JadekMenaheim
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Danika Princip
GoonWaffe Goonswarm Federation
4904
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Posted - 2016.10.31 22:50:01 -
[16] - Quote
...so these ships are, in fact, intended to completely and totally delete solo, if not all of lowsec PVP?
We're not all in solo corps with the ability to wardec anyone we like, and wardecs take 24 hours to activate anyway, making them really rather irrelevant if we're talking about me wandering around lowsec shooting doodz. |

Jadek Kin
Incorruptibles
72
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Posted - 2016.10.31 23:08:33 -
[17] - Quote
Danika Princip wrote:...so these ships are, in fact, intended to completely and totally delete solo, if not all of lowsec PVP?
We're not all in solo corps with the ability to wardec anyone we like, and wardecs take 24 hours to activate anyway, making them really rather irrelevant if we're talking about me wandering around lowsec shooting doodz. Sure. 
Come join the fun in null sec and spooky space.
@JadekMenaheim
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18887
|
Posted - 2016.10.31 23:10:09 -
[18] - Quote
Jadek Kin wrote:@Tiberius NoVegas
I've updated the OP. I want to hear more of your thoughts on working out a system of a Concord powered player police force. Well I for one would like to welcome our new over- *CONCORDOOKEN!* Well ... Well I suppose I was asking for th- *CONCORDOOKEN!* Okay I'm in a station now, let me just poke my head ou- *CONCORDOOKEN!* Yes, station trading it is, yesssereeebob that's what I want to do for the foreseeable future
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Danika Princip
GoonWaffe Goonswarm Federation
4905
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Posted - 2016.10.31 23:18:42 -
[19] - Quote
Jadek Kin wrote:Danika Princip wrote:...so these ships are, in fact, intended to completely and totally delete solo, if not all of lowsec PVP?
We're not all in solo corps with the ability to wardec anyone we like, and wardecs take 24 hours to activate anyway, making them really rather irrelevant if we're talking about me wandering around lowsec shooting doodz. Sure.  Come join the fun in null sec and spooky space.
...I'm not sure if you missed the 'goonswarm federation' tag under my name, but I live in Delve, and I've been living in null for most of the last six years.
I still don't think it's a good idea to delete lowsec pvp, and I'd like you to explain why you think that's a sensible thing to do. |

Jadek Kin
Incorruptibles
72
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Posted - 2016.10.31 23:28:17 -
[20] - Quote
I'd say you're over-reacting. This is not going to delete low sec PvP. More likely it'll help you with a wider range of content in addition to helping people let their guard down to venture out in the Low sec under the assumption of more stronger level protection forces.
Basic fact, player protection forces make mistakes. They are people. Player operated Concord ships are not as strong as NPC Concord, but are still a force to be reckoned with. Another underlying idea is continuous Concord ship losses are not sustainable. These player Concord ships are progressively larger ISK and LP sinks at each hull size. Eliminating Concord ships with savvy piloting and baiting goes a long way to reducing their numbers in low sec.
@JadekMenaheim
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18889
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Posted - 2016.10.31 23:47:04 -
[21] - Quote
Oh man, what if they're still the horribly op things the devs used to fly in the early 2000's
But haven't seen a balance since and got completely rifter'd .
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Jadek Kin
Incorruptibles
74
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Posted - 2016.10.31 23:50:29 -
[22] - Quote
Ralph King-Griffin wrote:Oh man, what if they're still the horribly op things the devs used to fly in the early 2000's
But haven't seen a balance since and got completely rifter'd . Yeah, at this point I'm not advocating for CCP to hand out ships exactly on par with the power and tank of NPC/Dev Concord ships.
@JadekMenaheim
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18889
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Posted - 2016.10.31 23:57:34 -
[23] - Quote
Jadek Kin wrote:Ralph King-Griffin wrote:Oh man, what if they're still the horribly op things the devs used to fly in the early 2000's
But haven't seen a balance since and got completely rifter'd . Yeah, at this point I'm not advocating for CCP to hand out ships exactly on par with the power and tank of NPC/Dev Concord ships. Be funny if they did though, but from like 2005
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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PopeUrban
El Expedicion Flames of Exile
186
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Posted - 2016.10.31 23:59:23 -
[24] - Quote
Jadek Kin wrote:@Tiberius NoVegas
I've updated the OP. I want to hear more of your thoughts on working out a system of a Concord powered player police force.
My thought is that we don't need a concord powered player police.
Players have the tools to "police" things already.
Concord ships/LP is an interesting idea, but I'd much rather see them be on par with existing faction ships.
I like the idea of them having some law enforcement flavor bonuses though, but rather than make it a negative, just make it a positive. Flying CONCORD ships makes you immune to NPC standings loss (because you look like the police) and grants increased standings gains for killing rats in CONCORD controlled areas.
Zero out a character's CONCORD LP at negative sec, and grant players bonus CONCORD LP for blowing up criminal flagged and negative sec characters based on a calc similar to bounty payouts (reflective of ISK value destroyed) It would be an interesting method to get the ships, but EVE does not need "standings locked" ships. It is fully okay for players to sell and profit from their personal property. Free trade is a major part of EVE and these ships don't need to deviate from that. The way players get faction gear is usually where the lore/storytelling bits go, and it WOULD be cool to require at least the guy getting the ships from the LP store to be a "good guy" even if that "good guy" is an alt.
This makes the ships great for tanking up your standings, good but not manditory choices for players that really do want to RP concord auxillaries (as they'd be able to farm them cheaper with their high sec standings and constant shooting of criminals) and has a useful lore-based bonus without ******* with PVP balance and capsuleer crime directly (which is the job of actual concord)
The lore based bonus alone would make them quite marketable, and I rather like the idea of a borderline negative sec ganker making a shady capsuleer deal to impersonate the police to fix their standings. |

DSpite Culhach
310
|
Posted - 2016.11.04 14:25:13 -
[25] - Quote
Jadek Kin wrote:I'd say you're over-reacting. This is not going to delete low sec PvP. More likely it'll help you with a wider range of content in addition to helping people let their guard down to venture out in the Low sec under the assumption of more stronger level protection forces.
Basic fact, player protection forces make mistakes. They are people. Player operated Concord ships are not as strong as NPC Concord, but are still a force to be reckoned with. Another underlying idea is continuous Concord ship losses are not sustainable. These player Concord ships are progressively larger ISK and LP sinks at each hull size. Eliminating Concord ships with savvy piloting and baiting goes a long way to reducing their numbers in low sec.
I never thought I'd say this, but I agree with the GoonSwarm player. I feel dirty saying it.
I don't have a problem with players joining the Police - or pirate corps for that matter - and giving them extra tools to play with, but not "more powerful tools" then the standard tools we already have.
As long as chaos and hilarity ensues, especially if such a mechanic works in favor of the Alphas in the sense of making it easier and less of a grind to get replacement ships, why not? I mean, the Faction police or the Pirate corps could replace some losses, but maybe you have to wait hours/days so people just don't undock and lose 100 a day.
Surely, having a Hisec where Alphas are constantly blowing up Alphas is a good thing. They can strike out on their own later after they get bored of more "standard MMO gameplay".
If we are going to have a flood of Alphas, I'd rather see them being given an actual job to do and fill up the universe a bit. It's a good thing having a "do what you like" sandbox, but I also see too many games where people lose focus and wonder off never to come back, so sometimes being told what do by the game and not a naked bearded stranger on webcam with a weird accent from the opposite side of the globe is not a bad thing.
EDIT:
The thing about ships and skills can be bypassed with Clone States. All Concord would have to do is give out a Concord Clone with extra skill maximums - and so could other Corps - to match the job they have to do. Join a Mining Corp and you gain LP for mining, and have access to a higher Mining Skill training Clone State while in it.
I apparently have no idea what I'm doing.
http://users.tpg.com.au/marpia/EVE_Online.html
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