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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.28 14:00:00 -
[1]
This week in the Eve Tribune we talk about Titans, and if they need a change, with Titan numbers increasing and of course with the war fleet battles increasing.
Next week in part 2 we discuss some of the most popular changes to Titans. Therefore, if you was a dev (Tinfoil!11!) what 1 (JUST ONE) change would you make to the Titans and why?
In part 3 we hope to put some of your changes and other questions to a Titan pilot for the other side of the story.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Raivi
Explosion Matrix
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Posted - 2007.03.28 14:08:00 -
[2]
I'd remove the ability to doomsday and then instantly Cyno away. I don't care if it's done through cap use changes or through a specific timer that starts after a doomsday, but titans need to be vulnerable at some point, and right after a DD is probably the best time.
Explosion Matrix: Nostrum Nomen est Ridiculum |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.03.28 14:12:00 -
[3]
I'd allow them to dock -AS |

Mr Mozzie
Eve University Ivy League
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Posted - 2007.03.28 14:13:00 -
[4]
Edited by: Mr Mozzie on 28/03/2007 14:13:01 What? There is an eve tribune this week?
Edit: hmm, it seems like they do come out once a week. Maybe the wait just seems longer :(
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Michayel Lyon
The Corporation
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Posted - 2007.03.28 14:44:00 -
[5]
Remove the doomsday completely.
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.03.28 14:56:00 -
[6]
Half it's damage or change it's effect.
Reducing the cap of every ship on the grid to 0, or severely damaging a lot of ships; are both equally evil things to do.
Doomsday devices are just a means of stopping blobs and thus lag; they are the sledgehammer to ***** a nut.
What I do the rest of the time - Vote for a Jita bypass! |

Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.28 14:59:00 -
[7]
Half the Price 
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Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2007.03.28 15:19:00 -
[8]
1.Drop the area of effect damage. 2.Drop the cyno firing DD ability 3.Give it the ability to lock 10 ships and fire its doomsday at those locked ships. 4.half the DD re-charge time. 5.Up the damage so that it can actually really hurt a MS/Carrier/Dread
Will make it less of an engagement killer and means your fleet can hang around and actually fight.
For trying to kill it.
1.Allow it too be webbied 2.Allow intedictor bubbles to stop its warp (not sure if they do or dont) 3.Up its tank,alot!!
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.03.28 15:25:00 -
[9]
Titans were lazy design. I'm guessing their conception happened along these lines;
DevA - We've said we'll make titans next patch, but we need to make them into flying stations ala their original backstory. DevB - That sounds like too much work. Let's just give them stats THIS big *holds hands apart* and a big scaled model. DevA - Wow, that's pretty lazy. They won't have any additional mechanics at all! That'll annoy our playerbase, surely? DevB - Nah, we'll just give them a big smartbomb. That does this much damage *holds down 9 key for several minutes* DevA - Soooooo lazy! DevB - Haha, yeah. It'll look like we're adding new mechanics because stuff is getting more powerful. Thank fudge for everquest drilling people into thinking that higher stats = better game! ___
Nice one CCP |

Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.03.28 15:28:00 -
[10]
Edited by: Banana Torres on 28/03/2007 15:25:47 If you can fly a Titan and fire a DDD then you have devoted a lot of skills to be able to. The doomsday device seems like a fair reward for this dedication.
Alliance blobfests would have become capital against capital anyway, the DDD will just speed up this process. So I don't think the DDD is the problem, it is that there is no real counter to a Titan (or Mothership).
So my change would be to make the Titan vunerable to EW so that it can be killed.
--
The Green Banana Corporation is Recruiting
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Deva Blackfire
Viziam
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Posted - 2007.03.28 15:30:00 -
[11]
Originally by: FireFoxx80
Doomsday devices are just a means of stopping blobs and thus lag; they are the sledgehammer to ***** a nut.
Nop they are not. They are also good and cost-effective weapon against any ship from t2 equipped solo cruiser upwards.
Also even if you use new "fleet" gangstuff, divide into squads (not to have one uberblob but 10 smaller tactical units) still one DD blast kills em all.
Best fix (if you want DD to remain overpowered and istakill): make it launch smartbomb blast centered over enemy ship with radius of 15km. Removes so called "blob", forces you to divide army.
Making DD uber smartbomb is the lazy mans approach.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.03.28 17:02:00 -
[12]
I've put a lot of thought into this myself, based on my experiences.
If I could change just one thing about titans, I'd get rid of the remote doomsday ability. At first, I thought maybe that could be left alone, but really, seeing it in action, its just absurd. The biggest problem with the remote cyno is the tactic of putting a cloaking device and a cyno on a ship (such as a probe), warping it 200km or so away from the enemy fleet, and then when the titan's ready, opening the cyno and firing the doomsday. The less sophisticated way of doing it is having a ship warp in and immediately open a cyno, but that's much easier to deal with. You can see the cyno ship warp in, and then it has to load the grid, open the cyno, deal with a little lag, and in all that time its pretty easy to avoid. But if the cyno ship is cloaked a good distance away from your fleet, you'll never be able to find it, so, as you can imagine, it makes things like gate camping much less tolerable. You could have dozens of cloaked cyno ships around a system, meaning you're working in a minefield, except the mines are equipped with nuclear warheads. I've heard ideas like anti-cynosural field batteries on POSes, but that's just putting a band-aid on a bullet wound. The remote doomsday simply needs to go.
I know you asked for only one idea, but there are so many things wrong with titans that I think need mentioning. If I could change two things, I'd do the first and also get rid of the ability to fit cloaks on all capital ships, not just supercapitals. This doesn't really have anything to do with "realism", its just that cloaking capitals lead to very un-fun tactics. With titans specifically, its the same problem as above; cloak near your dreads, if an enemy fleet tries to do anything, fire the doomsday and then recloak or warp out.
If I could change three things, I'd do the previous two and also get rid of the EWAR immunity, or at least adjust it. Being able to tackle a titan is essential to taking it down, and being jammed or damped is unimportant, especially considering most titans will just put officer smartbombs, a cloak, and a DD in the highs anyway, which don't require locking. Complete immunity to EWAR leads to things like people warping to control towers and bumping everything out, and since the supercapitals can't be tackled, it can do that with virtually no risk to itself and there's no way to stop it. This is a petitionable exploit, but that doesn't prevent it from happening and people getting away with it. If EWAR immunity stays indefinitely, there could be other, more absurd abuses of the trait that I'm sure were not intended or wanted by its designers.
If I could change four things, I'd do those three and also reduce the doomsday's potency in some way, such as reducing firing speed, damage, range, cost, or something like that. It might seem extreme to some, but I honestly think that they should make it so you can only fire a doomsday once every 24 hours, maybe 12 hours. One titan firing doomsdays every hour is already a headache. If you have two, you can fire one every half hour, and its very likely they'll do different damage types. Imagine if you had to deal with four or five, it'd be pretty much impossible. The only way you could possibly deal with it is simply by having a larger dreadnought fleet than your enemy, and I'm pretty sure the developers try to avoid situations where the deciding factor is who has more people and nothing else.
All in all though, I have faith that the devs are already working on changes to titans based on their recent actions. They made it so you can't delegate fighters inside of a POS, showing that they don't want warfare to just be right clicking and sitting around, and tuxford's blog comment, "When going into a fight we want people to commit to a fight", is encouraging. Titans are a pain right now - I just hope they make some changes before somebody has enough titans to doomsday a dreadnought. |

Motorcycle Emptiness
Gallente Federal Navy Academy
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Posted - 2007.03.28 17:10:00 -
[13]
Edited by: Motorcycle Emptiness on 28/03/2007 17:08:00 what we need is even bigger ships able to one hit titans, that would cost trillions, but the big alliances can afford this anyway, and they can be backed up by the argument "who needs skill? this ship cost trillions so it SHOULD be able to wipe out anything in the game!111"
Flashing White Box (rank 1) |

jizzmonkey
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Posted - 2007.03.28 17:12:00 -
[14]
one....just the one? one change to titans...
id give this char one
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hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.03.28 18:34:00 -
[15]
Originally by: Khajit Smitty 1.Drop the area of effect damage. 2.Drop the cyno firing DD ability 3.Give it the ability to lock 10 ships and fire its doomsday at those locked ships. 4.half the DD re-charge time. 5.Up the damage so that it can actually really hurt a MS/Carrier/Dread
Will make it less of an engagement killer and means your fleet can hang around and actually fight.
For trying to kill it.
1.Allow it too be webbied 2.Allow intedictor bubbles to stop its warp (not sure if they do or dont) 3.Up its tank,alot!!
I like that
Also remove ability to cloak if a DD is fitted
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.03.28 19:10:00 -
[16]
Edited by: Rod Blaine on 28/03/2007 19:09:22 hard to decide.
1. more cap use for dd, enough to stop it jumping for a minute or two.
2. no more remote dd.
If pressed, I'd choose the first, because the second may be annoying, but is a defensive plus for the titan that carries an offensive minus and is thus of limited value in real tight scenarios.
The real defense against titan presence, and that is something that needs to be learned by most of you before we actually go and change them, is logistics.
[center] Old blog |

hired goon
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.28 19:25:00 -
[17]
Stop them shaking around like a electrocuted toddler whenever under fire from missiles. This goes for all capitals, actually. -omg-
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Varheg Xan
Athanasius Inc. SMASH Alliance
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Posted - 2007.03.28 19:28:00 -
[18]
Are the odds really 50/50 of getting Doomsdayed in fleet combat these days? Wow! If true, I guess it should be nerfed...
(That was sarcasm folks. And love ya Eve Tribune!)
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.03.28 19:39:00 -
[19]
Edited by: Kweel Nakashyn on 28/03/2007 19:41:18 1. Titan should not Cloak -> 2. Create a dedicated class of ship that can cloak (a POS OR a Titan) AND itself. 3. Create a class of ship that could EW a Titan 4. Titan should be easy targets to probes. 5. Remove the remote DD. ->6. Create a class of ship that can remote a Titan's DD. 7. Half the price.
This is mechanic. More and more people can pilot one. They'll be soon a not so rare capital ship. Everyone has been fried by a DD or know somebody who has been.
One player with one ship can figth 200 and win the ground, even with 100 veterans in the attacking fleet. That is unfair. No other ship can do this. I want the Titan to be something who have a team organization around it. A team around, for the Titan (why would you think the Titan's crew is one guy ?). And that could be broke. Actually, even our more hardcore player, winners of many and the last PVP tournament had to use intel, and aggro timer twice to blow one.
Oh and btw, CCP used to tell "everyship is usefull in fleet, even freg t1.". Just a thing : each opponent of TCF have a titan. My freg t1 is useless since 4 month. -----
History is made by whinners |

Tarminic
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Posted - 2007.03.28 19:47:00 -
[20]
The Titan itself does not have any problems per se, the biggest things I would change is allow capital-sized Nosferatu and E-War systems to allows a titan to be target jammed, dampened, excetera. In addition, there should be a specific module that jams a Titan's ability to use the DDD and a bubble that can be dropped by an Interdictor that prevents the formation of cyno fields. Also, a capital ship devoted to providing some kind of DD Dampening effect or anti-doomsday shield would be nice. Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) It's true, I swear. |

Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.03.28 20:16:00 -
[21]
Originally by: Banana Torres
If you can fly a Titan and fire a DDD then you have devoted a lot of skills to be able to. The doomsday device seems like a fair reward for this dedication.
therefore, anyone who is willing to train long enough should be given an i-win button?
sigs are for the weak |

Steph Wing
Gallente The Graduates Ivy League
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Posted - 2007.03.28 20:27:00 -
[22]
One change, hmm?
I'd make it so players could actually dock with a titan, give it basic station facilities like cloning, repair, fitting. Basically I'd make it a station on wheels.
About TGRAD |

Kiyirari
Rampage Eternal Ka-Tet
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Posted - 2007.03.28 20:29:00 -
[23]
Make the dooms day a smaller radious for the explosion !
Revenge is my god and my guns are her angels |

Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.28 21:36:00 -
[24]
Thanks for the responses so far guys- some of them are awesome :) Keep it up 
Originally by: Mr Mozzie Edited by: Mr Mozzie on 28/03/2007 14:13:01 What? There is an eve tribune this week?
Edit: hmm, it seems like they do come out once a week. Maybe the wait just seems longer :(
Yep once a week. Slightly delayed this week however.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.28 22:25:00 -
[25]
1. remove remote cyno doomsday 2. change bubbles so that they stop warp even if warp has already been initiated. 3. make doomsdays automatically leave the titan pilot at 25% cap or lower.
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Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.03.28 23:00:00 -
[26]
Problem is that reversing something like this could negate all the admirable time, energy and effort already put in the Titans already in game...
Much harder to put the worms back in the can...
That being said, I have no personal experience dealing with a Titan, but I don't like the "I Win" button aspect of DDD through a Cyno. This game has a tendancy to unbalance "risk and reward" w/o thinking.
Think about the current cap ships.. the Dreadnaught... good for two things. POS and other Cap ship killing. Possibly the occasional BS can be taken out by it at range. The carrier and mothership are a little more bent towards the fleet battles and not POS/Cap ship killing. Correct me if I'm wrong hehe.. I can't fly either yet.
Titan. Can't kill another Cap ship due to slow rate of fire and doesn't do enough damage. Granted it may weaken them enough for follow up attacks. Not sure if it does POS killing, haven't heard of it. Doesn't have to fight other Titans due to Cyno DDD. It literally does ONE thing. Break up Blobs... which... are the fun part of combat (minus the lag).
It's "No Fun For You" ship... I'd like to see them just removed from the game, but that won't happen
Aind
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jernej
Destructive Influence Band of Brothers
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Posted - 2007.03.28 23:03:00 -
[27]
Titans are OK, just fly a capital ship if you don't want to get DD'd
-- Plz sign my thread |

DavidLister
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Posted - 2007.03.28 23:23:00 -
[28]
Never having faced a Titan in battle, I can't be sure, but doesn't this just call for new anti-Titan tactics at the strategic fleet command level? Divide your fleet into two forces, a sacrificial holding force and a main force. commit the sacrificial force to battle against the enemy's fleet. If he doomsdays it, he can't use it again for an hour, commit the bulk of your forces and win. If he doesn't doomsday it, you've just nullified his most potent weapon. DIvide your main force into guerilla waves and send them in to the battle on raids to make a difference locally. If possble, draw the enemy away from the pack to chase the guerilla squads. What's the radius on a DD blast anyway?
When the Machine gun was introduced in WWI people didn't scream, OMG, nerf it! They adapted their tactics...after first losing several million men.
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Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.03.28 23:29:00 -
[29]
Originally by: Fenderson
Originally by: Banana Torres
If you can fly a Titan and fire a DDD then you have devoted a lot of skills to be able to. The doomsday device seems like a fair reward for this dedication.
therefore, anyone who is willing to train long enough should be given an i-win button?
Its not an I win button. Sure it has great burst damage, but just get into a capital class ship and laugh at its pitiful DPS.
Adapt or die, its the Eve way.
--
The Green Banana Corporation is Recruiting
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Rhaegor Stormborn
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Posted - 2007.03.28 23:52:00 -
[30]
Originally by: DavidLister Never having faced a Titan in battle, I can't be sure, but doesn't this just call for new anti-Titan tactics at the strategic fleet command level? Divide your fleet into two forces, a sacrificial holding force and a main force. commit the sacrificial force to battle against the enemy's fleet. If he doomsdays it, he can't use it again for an hour, commit the bulk of your forces and win. If he doesn't doomsday it, you've just nullified his most potent weapon. DIvide your main force into guerilla waves and send them in to the battle on raids to make a difference locally. If possble, draw the enemy away from the pack to chase the guerilla squads. What's the radius on a DD blast anyway?
When the Machine gun was introduced in WWI people didn't scream, OMG, nerf it! They adapted their tactics...after first losing several million men.
And you think this is okay? Sacrificing half your people? Heh.
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