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Exlegion
New Light Schism.
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Posted - 2007.03.28 14:50:00 -
[1]
I love looting and salvaging on all my missions. I've made it my profession. But currently there isn't a decent salvage ship capable of efficiently doing the job. I realize this is my own opinion but perhaps there are enough of us out there to sign this petition. The Cormy, Vexor, and Exequror are somewhat OK but lack in some critical areas such as high slots, cargo space, capacitor, salvage/loot speed, a combo, or all of the above.
I was thinking in perhaps creating a salvage ship for each of the four races or maybe have a line of salvage ships 'a la' O.R.E. Syndicate style.
Perhaps have them with 8 high slots (no turrret or ML hardpoints needed). They can be paper-thin. You can add two bonuses such as +5% to salvage speed, +10% to cargo space, +10% to capacitor recharge/capacity, +5% to AB/MWD speed, ability to mount large tractor beams , etc. Cruiser-sized salvagers would be very nice.
I'd say cargo space is probably the biggest problem with the current salvage-specific ships (eg, destroyers). Yes, the Catalyst can be modified for larger cargo space, but then the capacitor and speed suffer greatly.
So, what say Ye? 
Exlegion
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Ungrim Redmane
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Posted - 2007.03.28 15:00:00 -
[2]
While I definately agree that a salvage-specific ship would be awesome, there are ships that do the job nicely already. I use a Thrasher with 5 salvagers, 3 tractors and an AB. Ship is plenty fast and as long as youre not running everything at the same time.
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Triana
Gallente MMK Design and Logistic
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Posted - 2007.03.28 15:05:00 -
[3]
I do use a catalyst as my main salvager ship, i can get pretty decent cargo hold but nothing to brag about ( around 820m i think) , speed is not that great and i need to watch the cap ( only if i run 4x salvager, 4x tractor and an small ab II for an extended period mind you ). But lets be honest a second here, the destroyers could probably use a bit more cargo hold, the cap and slots well they are fine with me. what really annoy me is having to use a ship which was designed as a frigate killer to handle a job that is more akin to trash collecting.
give us a cruiser sized hull and cargo hold ( along the line of an exequror) 6 - 8 slots for tractors / salvagers, speed is fine for me. and perhaps more importantly let us tractor wrecks floating in space in gives us extended range tractor beams. -- War is like any other bad relationship. Of course you want out, but at what price? And perhaps more importantly, once you get out, will you be any better off? |

Ungrim Redmane
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Posted - 2007.03.28 15:10:00 -
[4]
Agreed. My cargo size is about the only thing that limits be as it's only 400m or so. But youre right, a cruiser sized ship designed solely for salvage would be great as long as it kept around the same speed. Also, the tractor beam range problem is the one thing that really irritates me(aside from the "unfortunately no salvage4u" messages). If it were increased to say, 30km, I'd be able to tractor in 80% of my wrecks without moving.
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Exlegion
New Light Schism.
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Posted - 2007.03.28 15:14:00 -
[5]
Last night I completed a mission involving EoM and Mercenaries. I kid you not when I say it took me close to 4000 m^3 of cargo space and multiple dockings to empty the load. I used a cormy for the job. An exequror with 8 highs would be perfect for the job if you changed the remote armor repair bonus for something pertaining to salvaging. It has plenty of cap and cargo space. But unfortunately lacks high slots.
Exlegion
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Ungrim Redmane
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Posted - 2007.03.28 15:18:00 -
[6]
Gone Berserk? Best mission ever...hands down. Haven't walked out of that mission with less than 12mil in bounty/loot/payout since I started doing missions.
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Rhaegor Stormborn
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Posted - 2007.03.28 15:18:00 -
[7]
Not as important as some other things, but certainly isn not something I am opposed to.
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Shaemell Buttleson
Darwin With Attitude RAZOR Alliance
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Posted - 2007.03.28 15:28:00 -
[8]
Originally by: Rhaegor Stormborn Not as important as some other things, but certainly isn not something I am opposed to.
Signed
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Exlegion
New Light Schism.
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Posted - 2007.03.28 15:29:00 -
[9]
Edited by: Exlegion on 28/03/2007 15:30:17
Originally by: Ungrim Redmane Gone Berserk? Best mission ever...hands down. Haven't walked out of that mission with less than 12mil in bounty/loot/payout since I started doing missions.
Actually, it was a story line mission: "A Case of Kidnapping". First time I did it. And the EoM loot was definitely worth collecting. Lots of nice guns. Of course, the salvaging is a nice icing on the cake as well. The loot collection and salvage took almost as long as the mission itself. I just wish I could do this quicker and more efficiently. Imagine a 5/3 setup (tractor/salvager) just as fast in salvaging as a destroyer with a 3/5 or 4/4 set up. I wouldn't mind CCP adding some time-sink skills to pilot such a ship either.
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Ungrim Redmane
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Posted - 2007.03.28 15:34:00 -
[10]
I'd take up salvaging as a profession if it were possible ;-). But I guess creating the wrecks is half of my profit so it's not so bad 
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Brother Funkyshades
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Posted - 2007.03.28 15:39:00 -
[11]
atm the best salvage ship is the megathron. its not very cost efficienct, but with the right setup you get
a decent hold turning radius smaller than a WoWs player attention span 8 highslots for tractors/salvagers enuff grid and cap for a fat MWD you might even add some tackling stuff and drones in case somebody stops by to steal. the embarrasment of using a real cool BS for salvaging
personally i wouldnt mind a real big ship with a dumptruck look that can do the same for about the same price. but it would be boring if you would just bring it out after a mission.
if it had some "deepspace capabilities" so you can actually play the salvager profession would be neat... dunno... some tank, low offensive power, maybe a scan probe launcher (and finally make analyzing for "scrap" work) and a cloak, yeah that would be cool.
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Erala Strae
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Posted - 2007.03.28 16:01:00 -
[12]
how about med / large tractor beams for 40/60 km |

Triana
Gallente MMK Design and Logistic
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Posted - 2007.03.28 16:20:00 -
[13]
Edited by: Triana on 28/03/2007 16:20:26
Originally by: Erala Strae how about med / large tractor beams for 40/60 km
I m all for the 40, 60 is maybe pushing it a bit. And what about being able to tractor empty wrecks that you find floating at some distance from a gate for example? -- War is like any other bad relationship. Of course you want out, but at what price? And perhaps more importantly, once you get out, will you be any better off? |

Exlegion
New Light Schism.
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Posted - 2007.03.28 16:48:00 -
[14]
A bit off topic, but a salvage ship should look fugly as hell, like the Bantam or with a Griffin hull, since it is a scavenger/garbage collector-type ship. The Bantam hull would actually fit the Caldari version quite nicely, especially.
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Face Value
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Posted - 2007.03.28 16:49:00 -
[15]
Edited by: Face Value on 28/03/2007 16:49:37 We already have mining barges. If we are asking for a ORE destroyer and Med/Lrg tractors and there is supposed to be a mining base coming out. I don't think we need one salvage ship/race, but maybe we -should- demand a whole series of ORE ships to complete the set.
We should also ask for ORE battle cruisers and battle ships along with the appropriate sized tractors. This way when we clean out a cruiser or battleship sized misson, we can run back and get a ship that appropriately sized to clean up the mission in one or two trips.
Of course these ORE ships will not be combat oriented, and so will not unbalence the game, but will make looting and salvaging faster and so much more tolerable than it is.
They should have a tractor beam range bonus/lv and maybe a salvage mod bonus of some sort and a cavernous cargo hold.
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JamnOne
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Posted - 2007.03.28 16:57:00 -
[16]
I think using a salvage ship would be a lot better than using a BS or a BC.
Currently, I just tractor, salvage, and jet can like I do mining. Then go back and pick it up with a Bestower built for speed.
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Red Rumurder
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Posted - 2007.03.28 17:04:00 -
[17]
Edited by: Red Rumurder on 28/03/2007 17:03:03 i use a maller,
3 tractor 3 salvager 10 mn MWD rest cap recharge (2 i think) go close to 700m/s all cargo expanders got 1400m3 cargohold 1 trip especially for them merc and rogue missions 3 salvage rigs
i can salvage 98% wrecks in 1st try. if your salvaging you might as well get the loot and reprocess thats what i do. in a week probably get enough mins for 3 bs and some ammo. takes me 10 minutes tops to salvage blockade lvl 4, (i wait till all the ships get right on top of me b4 bbq pwn their asses) CCP can make a dedicated salvager and i'll buy one but is it needed no. i would rather have resources dealing with the usual issue - lag
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Exlegion
New Light Schism.
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Posted - 2007.03.28 17:04:00 -
[18]
Edited by: Exlegion on 28/03/2007 17:07:26 Edited by: Exlegion on 28/03/2007 17:03:16
Originally by: Face Value Edited by: Face Value on 28/03/2007 16:49:37 We already have mining barges. If we are asking for a ORE destroyer and Med/Lrg tractors and there is supposed to be a mining base coming out. I don't think we need one salvage ship/race, but maybe we -should- demand a whole series of ORE ships to complete the set.
We should also ask for ORE battle cruisers and battle ships along with the appropriate sized tractors. This way when we clean out a cruiser or battleship sized misson, we can run back and get a ship that appropriately sized to clean up the mission in one or two trips.
Of course these ORE ships will not be combat oriented, and so will not unbalence the game, but will make looting and salvaging faster and so much more tolerable than it is.
They should have a tractor beam range bonus/lv and maybe a salvage mod bonus of some sort and a cavernous cargo hold.
Heh, you have some excellent thoughts there. I like. They should be semi skill-intensive (not as heavy as mining). Perhaps have two Rank 2/3 skills at level 5 to be able to fly an O.R.E.-type salvage cruiser. That way salvaging is much more efficient but only to those that decide to pursue it as a profession.
They could actually play a critical role when level 5/6/7 missions come out. Imagine the loot these missions will drop . You could have a salvage ship just scooping and auditing EVERYTHING it picks up. It would make a gang's life easier if it kept some kind of log of all the scoops in order to split the earnings at the end of the day.
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.03.28 17:15:00 -
[19]
It needs to be a Minmatar ship, for obvious reasons 
sgb
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slothe
Caldari 0utbreak
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Posted - 2007.03.28 18:19:00 -
[20]
/signed
its a profession in itself like mining.
miners didnt originally have dedicated ships, sop why not.
looking forward to your uber 500mill isk t2 salvager?
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Hockston Axe
Amarr
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Posted - 2007.03.28 18:19:00 -
[21]
IĘd buy one. A BS used to be perfect for the job until the nano nerf. Now my salvaging Geddon is a half-dead turtle, instead of the sleek wreck-eating machine it used to be. It really does take me nearly twice as long to clean up missions now.
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Mudkest
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Posted - 2007.03.28 19:00:00 -
[22]
agreed
thinking ORE would be a nice producer/designer of this ship type(it makes sense, admit it). needed to train salvage ship, spaceship comand4 and salvaging5(it IS a speciality ship after all). each level adds x% chance of salvage succes and ship bonus: 100 range bonus to tractorbeam range and 200% tractorspeed or something like that?
cruiser sized and handling, 200-ish speed and 750-1000M3 cargospace or seomthing like that. 8 highs, 8 max locked targets, targeting range bit higher then tractorrange, targetspeed comparable to indies. enough cap to run 4-5 salvagers and 3-4 tractorbeams indefinetly with lvl4 capskills. defense comparable to a med or large miningbarge, no dronebay(unless there will be salvagingdrones) 1-2 lows and 2-3 meds.
-Duct tape might hold the univurse together, but it's coffee that makes it tick |

Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.03.28 19:01:00 -
[23]
I'd love to see some of those never-used mining frigates given a t2 counterpart designed for salvaging
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.03.28 19:18:00 -
[24]
The devs have mentioned it before as a possible idea. One of a million items on their ever growing "to do" list. I agree that it would be cool. ----------------------------------------------------
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Dahak2150
Chaos Monkeys
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Posted - 2007.03.28 19:25:00 -
[25]
Could it have a bonus to automatically refine scrapmetal upon salvage?
I hate having to clear 160m3 for a wreck that yields exactly....nothing. ----------------
If you're on IE, pretend this is transparent while you get a browser that supports .png. |

Dikat
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Posted - 2007.03.28 19:25:00 -
[26]
/signed
Destroyers haven't got the cargo capacity or the cap recharge to run 2 x tractors and 6x salvagers without running dry too fast. An exequror can easily reach 2300+ cargo capacity and over 1000m/s but can only fit 1 tractor and 3x salvagers. If it had 2 more hi-slots it would be perfect for the job.
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Simon Jax
Gallente Freedom Guard Curse Alliance
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Posted - 2007.03.28 19:45:00 -
[27]
The Exequror is a pretty darn good salvaging ship IMO. You can be pretty efficient using 2x Salvagers and 2x Tractor Beams. Especially now that you can salvage to your hearts content before even worrying about taking the loot out.
At Gallente Cruiser IV it boasts an impressive 840-m3 of cargo space without cargo expanders. With cargo expanders you can get that up to 1,360-m3 just with Expanded Cargohold I's, which is big enough to hold two Large Containers, so you can carry a total of 1,620-m3 of cargo. It's no speed demon with those cargo expanders on it, but you can mix and match expanders and nanofibers to get the speed you want for your situation (MWD or AB).
Really, I would imagine any dedicated Salvage ship to be very similar to the Exequror (which even has the above 'recommended' feature of being a fugly sonofa) but with another lowslot and another hislot (or two) and only a couple of med slots.
--Wherever you go, there you are.
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Exlegion
New Light Schism.
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Posted - 2007.03.29 16:26:00 -
[28]
Edited by: Exlegion on 29/03/2007 16:25:53 Indeed the Exeq is a decent salvaging ship. But is it decent enough? I think that's questionable. The cargo space is very roomy but with only 4 high slots it isn't as efficient as it could be, even with salvage tackles on. If I'm going to pay 3 to 5 million isk on a cruiser to be used just for salvaging I'd prefer spend it on features relevant to the job. The Exeq has a useless bonus as a salvager, has armor and shield HP that I don't think many players would care much for. The drone space is also unneeded, unless CCP plans to add salvage drones in the future. All these features add up to the cost of the Exeq.
Basically, what I'm saying is it would be nice if I could pay 5 million isk for a ship that is specifically designed for salvaging, just as there are ships specifically designed for mining. You might say that 5 million isk isn't that much, but bare in mind that I try to keep salvage ships on every system my agents usually send me out to. I've heard comments in the forums of others doing the same. So the cost tends to add up pretty quickly.
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Zaqar
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Posted - 2007.03.29 18:01:00 -
[29]
I've used a variety of salvaging ships; Catalyt, Exeq, 'Thron, Stabber, and there's always a drawback, be it cargo space or lack of hislots...as someone said it isnt right up there with fixing lag or balancing nos :) but /signed anyway...
Off topic: Simon Jax - I love the mad myrmi :D
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