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Buddy King
Caldari Jork Corp
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Posted - 2007.03.30 01:44:00 -
[1]
Have the client remember the camera position from the previous system when jumping.
When zoomed way out, the client side lag is greatly reduced. But right now, when you jump into a system with 800 people trying to rip each other apart, the client puts your camera right in the middle of the gang bang.
If the devs can pull themselves away from walking avatars, I bet this change could be coded, tested, and deployed inside of 12 minutes.
The game will still be mostly unplayable for the large scale battles the designers guide us towards, but every little bit counts  |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.30 01:50:00 -
[2]
Actually on the scale of today fleet battle, that doesnt make that really much, you don't see any ship on your screen for a couple of minute, and during that time your client is verry smouth, and you got time to zoom out. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Teeta Sabes
Constructive Influence
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Posted - 2007.03.30 01:50:00 -
[3]
good thought m8 but the wrong forum
head ----> this way for the "Game Developing" section
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Admentus Cor'vion
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.30 01:53:00 -
[4]
Man, I would guess if it was that simple you'd have been hired already.
My guess is that due to the functionality built into the in game elements (drones, guns, sensor boosters), there is no processor / server alive that will handle 2800 of them doing the same thing at once. 400*7guns = 2800.
I don't believe CCP is doing poorly, but they may be guilty of undertaking a task of which there are no computers in existance that can handle that many calculations.
To make it lag free, guns may not have tracking, siganture radius, ships may not have scan resolution, etc.
The issue is amplified with every single player / module.
While you love the game as it's currently programmed with all it's options, you will gladly smear the forums with the dribble of "OMG CAMERA POSITION RENDERING = WIN"
This is not a rendering issue, nor a internet connection speed issue, but simple complexity issue. Eve is complex. Complexity requires CPU Horsepower. The level of which CPU horsepower that is required for 1000 v 1000 just doesn't freaking exist yet. If it did, don't you think CCP, who stands to profit most from this would freaking have it already?
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Buddy King
Caldari Jork Corp
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Posted - 2007.03.30 04:04:00 -
[5]
Originally by: Admentus Cor'vion Man, I would guess if it was that simple you'd have been hired already.
My guess is that due to the functionality built into the in game elements (drones, guns, sensor boosters), there is no processor / server alive that will handle 2800 of them doing the same thing at once. 400*7guns = 2800.
I don't believe CCP is doing poorly, but they may be guilty of undertaking a task of which there are no computers in existence that can handle that many calculations.
To make it lag free, guns may not have tracking, siganture radius, ships may not have scan resolution, etc.
The issue is amplified with every single player / module.
While you love the game as it's currently programmed with all it's options, you will gladly smear the forums with the dribble of "OMG CAMERA POSITION RENDERING = WIN"
This is not a rendering issue, nor a internet connection speed issue, but simple complexity issue. Eve is complex. Complexity requires CPU Horsepower. The level of which CPU horsepower that is required for 1000 v 1000 just doesn't freaking exist yet. If it did, don't you think CCP, who stands to profit most from this would freaking have it already?
If you'd ever been in one of those large battles, you'd know that having your camera zoomed out to the max does reduce client side lag.
Sorry for posting in wrong forum. But it is semi-relevant today 
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.30 04:16:00 -
[6]
Originally by: Buddy King ...
I didn't activated my fps counter but on this laptop with an integrated intel graphic chip and a core solo processor entry level I had a rather fluid fleet battle fps wise. Perhaps I could save some fps, but that still have nothing to do with my 25 minute jump and my 5 minute warp drive activation (well I grant you an ultra maximum of 5 minute involved for the jump on a worst case scenario when eve reach the swap, but in the case of the 5 minute warp drive response it is not computer based. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Buddy King
Caldari Jork Corp
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Posted - 2007.03.30 04:31:00 -
[7]
Edited by: Buddy King on 30/03/2007 04:31:46 Edited by: Buddy King on 30/03/2007 04:29:55
Originally by: Esurnir
Originally by: Buddy King ...
I didn't activated my fps counter but on this laptop with an integrated intel graphic chip and a core solo processor entry level I had a rather fluid fleet battle fps wise. Perhaps I could save some fps, but that still have nothing to do with my 25 minute jump and my 5 minute warp drive activation (well I grant you an ultra maximum of 5 minute involved for the jump on a worst case scenario when eve reach the swap, but in the case of the 5 minute warp drive response it is not computer based.
Naturally, it wouldn't help for actually getting into the system. It's probably not possible to make EVE capable of handling the battles we're seeing (which makes one wonder why such epic engagements are encouraged). But it does really help when traveling in 150 ship gangs.
And again, I mention it because it's such a minor change. And really. Forgetting the performance (and it does improve performance), it'd still be a quality of life enhancement. Does anyone LIKE the fact that their camera position gets reset every time they jump?
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Baline Aegis
Tau Ceti Federation
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Posted - 2007.03.30 09:03:00 -
[8]
Unfortunately, the lag is server-side. I wonder where is the bottleneck (does this word exist, and does it mean what i expect it to mean ?) concerning lag : CPU ? Memory ? Network transmission ? SQLServer (requests ? entries ?) access ? May we have some nice graphics showing how deep is impacted a node by a major fleet battle ?
Are the "logs" we can see at screen removed from the network flow when we don't show them ? If they're not shown (nor from the shooter, nor from the shot), are the shots accurately calculated, or approximated ?
Pleeeaaaase Kieron, Oveur, T20, any dev... show us !
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R3ign
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Posted - 2007.03.30 12:42:00 -
[9]
I'm sure a reset camera after system change on/off option will make alot of players happy.
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Commoner
Caldari Emergent Chaos The Core Collective
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Posted - 2007.03.30 13:43:00 -
[10]
They should look into getting an array of FPGA's specifically designed for the tasks required in eve! Flexible and can be modified on demand and on the fly in some cases!
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.03.31 03:46:00 -
[11]
The lag problem is simply that CCP's server-side code doesn't scale.
That is all. A new server-side execution architecture is required to put the Massive back into Eve.
CCP should look to the massively parallel R&D teams of Cray et al.
/SM
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