| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.30 16:10:00 -
[1]
> Make jump drives take 30 mins to re-calibrate after a jump
> Make the DDD take 75% of the total cap
> Allow ships to follow other vessels in to warp
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.31 11:19:00 -
[2]
Edited by: Daelin Blackleaf on 31/03/2007 11:24:12
Originally by: James Duar The supercapitals in general right now are just poorly conceived of ships. Carriers and Dreads, IMO, are the most balanced ships in the game.
Hardly, capitals make those little differences really stand out. The dreads aren't too badly balanced, just different enough to be interesting although the Naglfars slot layout leaves it often lacking the tank of the other dreads.
However for carriers +5% Resistances per level > ALL
A lot of people believe +5% damage is "the win" but capitals are large targets, would you rather +25% to one ships damage output or -25% to every single ship shooting at you? That could be -25% to fifteen battleships meaning you can tank and survive or to 10 dreads, you'll still die but you've forced the fleet to focus fire on you for a lot longer, tipping the balance. I'm not mentioning the Nidhoggurs bonus here because although at first glance it seems awful, the more your Nidhoggurs you have the bonus increases exponentially.
All of that carries over to motherships. If they ever become killable those +5% resists are gonna really shine.
[EDIT: Used the Minmatar mothership name instead of carrier ]
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.31 16:27:00 -
[3]
Point noted, though there is little balance there either. A fleet with capital ships is indisputedly better than one without especially when one considers that the constraining factor in most fleets isn't isk, it's personnel.
Capitals deserve to be in a class of their own, "super-capitals" do too. That's why I don't want them to become prone to propulsion jamming or other forms of EW. If they are, even from other capitals you may as well drop the price and just consider them upgraded versions of the carrier and dread.
Killing a super-capital should take superior forces and tactics. There should be drawbacks to firing the DDD and committing the vessel to the field of battle should mean having to plan a tactical retreat (using my examples keeping the vessel alive until the jump drive is calibrated or deploying a trap and having the ship warp there).
In short it should be difficult, but not impossible, to kill them.
It should not be a tactic available to any muppet FC who can get a couple tacklers, some NOS ships, and a few of dreads together.
|
| |
|